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Jake Ketchum

Publications and source records attributed to Jake Ketchum.

5 recordsLinked to original sources

Damage Adaptation in Seconds for Architected Materials

Adaptation to damages and in-situ physical repairs is essential for long-term robot autonomy, yet challenging outside of narrowly defined and well-anticipated bounds. In this work we proprioceptively adapt to catastrophic damage in soft-actuated systems in under one minute. Architected materials are well equipped for adaptation: actuator failure occurs gradually rather than acutely, and damage can be described in a low-dimensional, discrete coordinate space. Surprisingly, latent damage representations plus a simple yet robust ensemble method is sufficient for adapting to unseen damage in real-time. Moreover, we identify conditions under which exponential sample complexity collapses to linear sample complexity for learned representations of architected materials, a concrete advantage over rigid components or continuum soft mechanisms. We demonstrate LEAP, our method for adaptive proprioception, via a tracing task for a 6DoF soft wrist based on Handed Shearing Auxetic (HSA) actuators. Our algorithm is able to adapt to cuts, burns, and actuator repairs, enabling simulation-free real-time adaptation that is critical for realizing the promise of soft robots outside the lab. Videos and more information are available at https://murpheylab.github.io/leap.

cs.RO

Real-Time Reinforcement Learning for Dynamic Tasks with a Parallel Soft Robot

Closed-loop control remains an open challenge in soft robotics. The nonlinear responses of soft actuators under dynamic loading conditions limit the use of analytic models for soft robot control. Traditional methods of controlling soft robots underutilize their configuration spaces to avoid nonlinearity, hysteresis, large deformations, and the risk of actuator damage. Furthermore, episodic data-driven control approaches such as reinforcement learning (RL) are traditionally limited by sample efficiency and inconsistency across initializations. In this work, we demonstrate RL for reliably learning control policies for dynamic balancing tasks in real-time single-shot hardware deployments. We use a deformable Stewart platform constructed using parallel, 3D-printed soft actuators based on motorized handed shearing auxetic (HSA) structures. By introducing a curriculum learning approach based on expanding neighborhoods of a known equilibrium, we achieve reliable single-deployment balancing at arbitrary coordinates. In addition to benchmarking the performance of model-based and model-free methods, we demonstrate that in a single deployment, Maximum Diffusion RL is capable of learning dynamic balancing after half of the actuators are effectively disabled, by inducing buckling and by breaking actuators with bolt cutters. Training occurs with no prior data, in as fast as 15 minutes, with performance nearly identical to the fully-intact platform. Single-shot learning on hardware facilitates soft robotic systems reliably learning in the real world and will enable more diverse and capable soft robots.

cs.RO

Force and Speed in a Soft Stewart Platform

Many soft robots struggle to produce dynamic motions with fast, large displacements. We develop a parallel 6 degree-of-freedom (DoF) Stewart-Gough mechanism using Handed Shearing Auxetic (HSA) actuators. By using soft actuators, we are able to use one third as many mechatronic components as a rigid Stewart platform, while retaining a working payload of 2kg and an open-loop bandwidth greater than 16Hz. We show that the platform is capable of both precise tracing and dynamic disturbance rejection when controlling a ball and sliding puck using a Proportional Integral Derivative (PID) controller. We develop a machine-learning-based kinematics model and demonstrate a functional workspace of roughly 10cm in each translation direction and 28 degrees in each orientation. This 6DoF device has many of the characteristics associated with rigid components - power, speed, and total workspace - while capturing the advantages of soft mechanisms.

cs.RO

Active Exploration for Real-Time Haptic Training

Tactile perception is important for robotic systems that interact with the world through touch. Touch is an active sense in which tactile measurements depend on the contact properties of an interaction--e.g., velocity, force, acceleration--as well as properties of the sensor and object under test. These dependencies make training tactile perceptual models challenging. Additionally, the effects of limited sensor life and the near-field nature of tactile sensors preclude the practical collection of exhaustive data sets even for fairly simple objects. Active learning provides a mechanism for focusing on only the most informative aspects of an object during data collection. Here we employ an active learning approach that uses a data-driven model's entropy as an uncertainty measure and explore relative to that entropy conditioned on the sensor state variables. Using a coverage-based ergodic controller, we train perceptual models in near-real time. We demonstrate our approach using a biomimentic sensor, exploring "tactile scenes" composed of shapes, textures, and objects. Each learned representation provides a perceptual sensor model for a particular tactile scene. Models trained on actively collected data outperform their randomly collected counterparts in real-time training tests. Additionally, we find that the resulting network entropy maps can be used to identify high salience portions of a tactile scene.

cs.RO

Automated Gait Generation For Walking, Soft Robotic Quadrupeds

Gait generation for soft robots is challenging due to the nonlinear dynamics and high dimensional input spaces of soft actuators. Limitations in soft robotic control and perception force researchers to hand-craft open loop controllers for gait sequences, which is a non-trivial process. Moreover, short soft actuator lifespans and natural variations in actuator behavior limit machine learning techniques to settings that can be learned on the same time scales as robot deployment. Lastly, simulation is not always possible, due to heterogeneity and nonlinearity in soft robotic materials and their dynamics change due to wear. We present a sample-efficient, simulation free, method for self-generating soft robot gaits, using very minimal computation. This technique is demonstrated on a motorized soft robotic quadruped that walks using four legs constructed from 16 "handed shearing auxetic" (HSA) actuators. To manage the dimension of the search space, gaits are composed of two sequential sets of leg motions selected from 7 possible primitives. Pairs of primitives are executed on one leg at a time; we then select the best-performing pair to execute while moving on to subsequent legs. This method -- which uses no simulation, sophisticated computation, or user input -- consistently generates good translation and rotation gaits in as low as 4 minutes of hardware experimentation, outperforming hand-crafted gaits. This is the first demonstration of completely autonomous gait generation in a soft robot.

cs.RO