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Jakob Engel

Publications and source records attributed to Jakob Engel.

At least 19 recordsLinked to original sources

EgoInteract: Synthetic Egocentric Videos Generation for Interaction Understanding and Anticipation

Collecting large-scale egocentric video datasets with dense spatial and temporal annotations is costly, slow, and often constrained by environmental biases, privacy constraints, and limited coverage of interaction patterns. While synthetic data has shown strong potential in several vision domains, its use for egocentric perception remains relatively underexplored, especially for tasks requiring temporally coherent human-object interactions. In this work, we introduce EgoInteract, a controllable simulator for egocentric video generation designed to model fine-grained egocentric interactions and their temporal dynamics. The simulator enables precise control over camera, human body and hand motion, object manipulation, and scene composition across diverse environments. Building on this framework, we generate a synthetic egocentric video dataset with dense spatial and temporal annotations for temporal action segmentation, next-active object detection, interaction anticipation, and hand-object interaction detection. We evaluate models trained with simulated data on multiple real-world egocentric benchmarks spanning diverse environments, object categories, and interaction patterns. Results show consistent improvements over strong baselines across tasks and datasets, demonstrating the effectiveness and transferability of our simulation-based approach.

cs.CV

LAMP: Localization Aware Multi-camera People Tracking in Metric 3D World

Tracking 3D human motion from egocentric multi-camera headset is challenged by severe egomotion, partial visibility or occlusions and lack of training data. Existing methods designed for monocular video often require static or slowly-moving cameras and cannot efficiently leverage multi-view, calibrated and localized input. This makes them brittle and prone to fail on dynamic egocentric captures. We propose LAMP (Localization Aware Multi-camera People Tracking): a novel, simple framework to solve this via early disentanglement of observer and target motion. LAMP introduces a two-step process. First, we leverage the known device 6 DoF motion and calibration to convert detected 2D body keypoints from all cameras over a temporal window into a unified 3D world reference frame. Second, an end-to-end-trained spatio-temporal transformer fits 3D human motion directly to this 3D ray cloud. This "lift-then-fit" approach allows LAMP to learn and leverage a natural human motion prior in the world-space, as well as providing an elegant framework to flexibly incorporate information from multiple temporally asynchronous, partially observing and moving cameras. LAMP achieves state-of-the-art results on monocular benchmarks, while significantly outperforming baselines for our targeted egocentric setting.

cs.CV

LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows

We introduce the Large Sparse Reconstruction Model to study how scaling transformer context windows affects feed-forward 3D reconstruction. Although recent object-centric feed-forward methods produce robust, high-quality reconstructions, they still lag behind dense-view optimization in recovering fine-grained texture and appearance. We show that expanding the context window -- by substantially increasing the number of active object and image tokens -- narrows this gap and enables high-fidelity 3D object reconstruction and inverse rendering. To scale effectively, we adapt native sparse attention for 3D reconstruction with three key contributions: (1) an efficient coarse-to-fine pipeline that focuses computation on informative regions by predicting sparse high-resolution residuals; (2) a 3D-aware spatial routing mechanism that establishes accurate 2D-3D correspondences using explicit geometric distances rather than standard attention scores; and (3) a custom block-aware sequence-parallel strategy with an All-gather-KV protocol to balance dynamic, sparse workloads across GPUs. As a result, LSRM handles 20x more object tokens and >2x more image tokens than prior state-of-the-art (SOTA) methods. Extensive evaluations on standard novel-view synthesis benchmarks show substantial gains over the current SOTA, yielding >2.4dB higher PSNR and >40% lower LPIPS. Furthermore, when extending LSRM to inverse rendering, qualitative and quantitative evaluations on widely used benchmarks demonstrate consistent improvements in texture and geometry details, achieving an LPIPS that matches or exceeds that of SOTA dense-view optimization methods. Code and model weights are available on our project page.

cs.CV

Boxer: Robust Lifting of Open-World 2D Bounding Boxes to 3D

Detecting and localizing objects in space is a fundamental computer vision problem. While much progress has been made to solve 2D object detection, 3D object localization is much less explored and far from solved, especially for open-world categories. To address this research challenge, we propose Boxer, an algorithm to estimate static 3D bounding boxes (3DBBs) from 2D open-vocabulary object detections, posed images and optional depth either represented as a sparse point cloud or dense depth. At its core is BoxerNet, a transformer-based network which lifts 2D bounding box (2DBB) proposals into 3D, followed by multi-view fusion and geometric filtering to produce globally consistent de-duplicated 3DBBs in metric world space. Boxer leverages the power of existing 2DBB detection algorithms (e.g. DETIC, OWLv2, SAM3) to localize objects in 2D. This allows the main BoxerNet model to focus on lifting to 3D rather than detecting, ultimately reducing the demand for costly annotated 3DBB training data. Extending the CuTR formulation, we incorporate an aleatoric uncertainty for robust regression, a median depth patch encoding to support sparse depth inputs, and large-scale training with over 1.2 million unique 3DBBs. BoxerNet outperforms state-of-the-art baselines in open-world 3DBB lifting, including CuTR in egocentric settings without dense depth (0.532 vs. 0.010 mAP) and on CA-1M with dense depth available (0.412 vs. 0.250 mAP).

cs.CV

JRM: Joint Reconstruction Model for Multiple Objects without Alignment

Object-centric reconstruction seeks to recover the 3D structure of a scene through composition of independent objects. While this independence can simplify modeling, it discards strong signals that could improve reconstruction, notably repetition where the same object model is seen multiple times in a scene, or across scans. We propose the Joint Reconstruction Model (JRM) to leverage repetition by framing object reconstruction as one of personalized generation: multiple observations share a common subject that should be consistent for all observations, while still adhering to the specific pose and state from each. Prior methods in this direction rely on explicit matching and rigid alignment across observations, making them sensitive to errors and difficult to extend to non-rigid transformations. In contrast, JRM is a 3D flow-matching generative model that implicitly aggregates unaligned observations in its latent space, learning to produce consistent and faithful reconstructions in a data-driven manner without explicit constraints. Evaluations on synthetic and real-world data show that JRM's implicit aggregation removes the need for explicit alignment, improves robustness to incorrect associations, and naturally handles non-rigid changes such as articulation. Overall, JRM outperforms both independent and alignment-based baselines in reconstruction quality.

cs.CV

NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Data

The Nymeria Dataset, released in 2024, is a large-scale collection of in-the-wild human activities captured with multiple egocentric wearable devices that are spatially localized and temporally synchronized. It provides body-motion ground truth recorded with a motion-capture suit, device trajectories, semi-dense 3D point clouds, and in-context narrations. In this paper, we upgrade Nymeria and introduce NymeriaPlus. NymeriaPlus features: (1) improved human motion in Momentum Human Rig (MHR) and SMPL formats; (2) dense 3D and 2D bounding box annotations for indoor objects and structural elements; (3) instance-level 3D object reconstructions; and (4) additional modalities e.g., basemap recordings, audio, and wristband videos. By consolidating these complementary modalities and annotations into a single, coherent benchmark, NymeriaPlus strengthens Nymeria into a more powerful in-the-wild egocentric dataset. We expect NymeriaPlus to bridge a key gap in existing egocentric resources and to support a broader range of research, including unique explorations of multimodal learning for embodied AI.

cs.CV

ShapeR: Robust Conditional 3D Shape Generation from Casual Captures

Recent advances in 3D shape generation have achieved impressive results, but most existing methods rely on clean, unoccluded, and well-segmented inputs. Such conditions are rarely met in real-world scenarios. We present ShapeR, a novel approach for conditional 3D object shape generation from casually captured sequences. Given an image sequence, we leverage off-the-shelf visual-inertial SLAM, 3D detection algorithms, and vision-language models to extract, for each object, a set of sparse SLAM points, posed multi-view images, and machine-generated captions. A rectified flow transformer trained to effectively condition on these modalities then generates high-fidelity metric 3D shapes. To ensure robustness to the challenges of casually captured data, we employ a range of techniques including on-the-fly compositional augmentations, a curriculum training scheme spanning object- and scene-level datasets, and strategies to handle background clutter. Additionally, we introduce a new evaluation benchmark comprising 178 in-the-wild objects across 7 real-world scenes with geometry annotations. Experiments show that ShapeR significantly outperforms existing approaches in this challenging setting, achieving an improvement of 2.7x in Chamfer distance compared to state of the art.

cs.CV

ART: Articulated Reconstruction Transformer

We introduce ART, Articulated Reconstruction Transformer -- a category-agnostic, feed-forward model that reconstructs complete 3D articulated objects from only sparse, multi-state RGB images. Previous methods for articulated object reconstruction either rely on slow optimization with fragile cross-state correspondences or use feed-forward models limited to specific object categories. In contrast, ART treats articulated objects as assemblies of rigid parts, formulating reconstruction as part-based prediction. Our newly designed transformer architecture maps sparse image inputs to a set of learnable part slots, from which ART jointly decodes unified representations for individual parts, including their 3D geometry, texture, and explicit articulation parameters. The resulting reconstructions are physically interpretable and readily exportable for simulation. Trained on a large-scale, diverse dataset with per-part supervision, and evaluated across diverse benchmarks, ART achieves significant improvements over existing baselines and establishes a new state of the art for articulated object reconstruction from image inputs.

cs.CV

Ego-EXTRA: video-language Egocentric Dataset for EXpert-TRAinee assistance

We present Ego-EXTRA, a video-language Egocentric Dataset for EXpert-TRAinee assistance. Ego-EXTRA features 50 hours of unscripted egocentric videos of subjects performing procedural activities (the trainees) while guided by real-world experts who provide guidance and answer specific questions using natural language. Following a ``Wizard of OZ'' data collection paradigm, the expert enacts a wearable intelligent assistant, looking at the activities performed by the trainee exclusively from their egocentric point of view, answering questions when asked by the trainee, or proactively interacting with suggestions during the procedures. This unique data collection protocol enables Ego-EXTRA to capture a high-quality dialogue in which expert-level feedback is provided to the trainee. Two-way dialogues between experts and trainees are recorded, transcribed, and used to create a novel benchmark comprising more than 15k high-quality Visual Question Answer sets, which we use to evaluate Multimodal Large Language Models. The results show that Ego-EXTRA is challenging and highlight the limitations of current models when used to provide expert-level assistance to the user. The Ego-EXTRA dataset is publicly available to support the benchmark of egocentric video-language assistants: https://fpv-iplab.github.io/Ego-EXTRA/.

cs.CV

Benchmarking Egocentric Visual-Inertial SLAM at City Scale

Precise 6-DoF simultaneous localization and mapping (SLAM) from onboard sensors is critical for wearable devices capturing egocentric data, which exhibits specific challenges, such as a wider diversity of motions and viewpoints, prevalent dynamic visual content, or long sessions affected by time-varying sensor calibration. While recent progress on SLAM has been swift, academic research is still driven by benchmarks that do not reflect these challenges or do not offer sufficiently accurate ground truth poses. In this paper, we introduce a new dataset and benchmark for visual-inertial SLAM with egocentric, multi-modal data. We record hours and kilometers of trajectories through a city center with glasses-like devices equipped with various sensors. We leverage surveying tools to obtain control points as indirect pose annotations that are metric, centimeter-accurate, and available at city scale. This makes it possible to evaluate extreme trajectories that involve walking at night or traveling in a vehicle. We show that state-of-the-art systems developed by academia are not robust to these challenges and we identify components that are responsible for this. In addition, we design tracks with different levels of difficulty to ease in-depth analysis and evaluation of less mature approaches. The dataset and benchmark are available at https://www.lamaria.ethz.ch.

cs.CV

VertexRegen: Mesh Generation with Continuous Level of Detail

We introduce VertexRegen, a novel mesh generation framework that enables generation at a continuous level of detail. Existing autoregressive methods generate meshes in a partial-to-complete manner and thus intermediate steps of generation represent incomplete structures. VertexRegen takes inspiration from progressive meshes and reformulates the process as the reversal of edge collapse, i.e. vertex split, learned through a generative model. Experimental results demonstrate that VertexRegen produces meshes of comparable quality to state-of-the-art methods while uniquely offering anytime generation with the flexibility to halt at any step to yield valid meshes with varying levels of detail.

cs.GR

Photoreal Scene Reconstruction from an Egocentric Device

In this paper, we investigate the challenges associated with using egocentric devices to photorealistic reconstruct the scene in high dynamic range. Existing methodologies typically assume using frame-rate 6DoF pose estimated from the device's visual-inertial odometry system, which may neglect crucial details necessary for pixel-accurate reconstruction. This study presents two significant findings. Firstly, in contrast to mainstream work treating RGB camera as global shutter frame-rate camera, we emphasize the importance of employing visual-inertial bundle adjustment (VIBA) to calibrate the precise timestamps and movement of the rolling shutter RGB sensing camera in a high frequency trajectory format, which ensures an accurate calibration of the physical properties of the rolling-shutter camera. Secondly, we incorporate a physical image formation model based into Gaussian Splatting, which effectively addresses the sensor characteristics, including the rolling-shutter effect of RGB cameras and the dynamic ranges measured by sensors. Our proposed formulation is applicable to the widely-used variants of Gaussian Splats representation. We conduct a comprehensive evaluation of our pipeline using the open-source Project Aria device under diverse indoor and outdoor lighting conditions, and further validate it on a Meta Quest3 device. Across all experiments, we observe a consistent visual enhancement of +1 dB in PSNR by incorporating VIBA, with an additional +1 dB achieved through our proposed image formation model. Our complete implementation, evaluation datasets, and recording profile are available at http://www.projectaria.com/photoreal-reconstruction/

cs.CV

Sonata: Self-Supervised Learning of Reliable Point Representations

In this paper, we question whether we have a reliable self-supervised point cloud model that can be used for diverse 3D tasks via simple linear probing, even with limited data and minimal computation. We find that existing 3D self-supervised learning approaches fall short when evaluated on representation quality through linear probing. We hypothesize that this is due to what we term the "geometric shortcut", which causes representations to collapse to low-level spatial features. This challenge is unique to 3D and arises from the sparse nature of point cloud data. We address it through two key strategies: obscuring spatial information and enhancing the reliance on input features, ultimately composing a Sonata of 140k point clouds through self-distillation. Sonata is simple and intuitive, yet its learned representations are strong and reliable: zero-shot visualizations demonstrate semantic grouping, alongside strong spatial reasoning through nearest-neighbor relationships. Sonata demonstrates exceptional parameter and data efficiency, tripling linear probing accuracy (from 21.8% to 72.5%) on ScanNet and nearly doubling performance with only 1% of the data compared to previous approaches. Full fine-tuning further advances SOTA across both 3D indoor and outdoor perception tasks.

cs.CV

Human-in-the-Loop Local Corrections of 3D Scene Layouts via Infilling

We present a novel human-in-the-loop approach to estimate 3D scene layout that uses human feedback from an egocentric standpoint. We study this approach through introduction of a novel local correction task, where users identify local errors and prompt a model to automatically correct them. Building on SceneScript, a state-of-the-art framework for 3D scene layout estimation that leverages structured language, we propose a solution that structures this problem as "infilling", a task studied in natural language processing. We train a multi-task version of SceneScript that maintains performance on global predictions while significantly improving its local correction ability. We integrate this into a human-in-the-loop system, enabling a user to iteratively refine scene layout estimates via a low-friction "one-click fix'' workflow. Our system enables the final refined layout to diverge from the training distribution, allowing for more accurate modelling of complex layouts.

cs.CV

Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wild

We introduce Nymeria - a large-scale, diverse, richly annotated human motion dataset collected in the wild with multiple multimodal egocentric devices. The dataset comes with a) full-body ground-truth motion; b) multiple multimodal egocentric data from Project Aria devices with videos, eye tracking, IMUs and etc; and c) a third-person perspective by an additional observer. All devices are precisely synchronized and localized in on metric 3D world. We derive hierarchical protocol to add in-context language descriptions of human motion, from fine-grain motion narration, to simplified atomic action and high-level activity summarization. To the best of our knowledge, Nymeria dataset is the world's largest collection of human motion in the wild; first of its kind to provide synchronized and localized multi-device multimodal egocentric data; and the world's largest motion-language dataset. It provides 300 hours of daily activities from 264 participants across 50 locations, total travelling distance over 399Km. The language descriptions contain 301.5K sentences in 8.64M words from a vocabulary size of 6545. To demonstrate the potential of the dataset, we evaluate several SOTA algorithms for egocentric body tracking, motion synthesis, and action recognition. Data and code are open-sourced for research (c.f. https://www.projectaria.com/datasets/nymeria).

cs.CV

SceneScript: Reconstructing Scenes With An Autoregressive Structured Language Model

We introduce SceneScript, a method that directly produces full scene models as a sequence of structured language commands using an autoregressive, token-based approach. Our proposed scene representation is inspired by recent successes in transformers & LLMs, and departs from more traditional methods which commonly describe scenes as meshes, voxel grids, point clouds or radiance fields. Our method infers the set of structured language commands directly from encoded visual data using a scene language encoder-decoder architecture. To train SceneScript, we generate and release a large-scale synthetic dataset called Aria Synthetic Environments consisting of 100k high-quality in-door scenes, with photorealistic and ground-truth annotated renders of egocentric scene walkthroughs. Our method gives state-of-the art results in architectural layout estimation, and competitive results in 3D object detection. Lastly, we explore an advantage for SceneScript, which is the ability to readily adapt to new commands via simple additions to the structured language, which we illustrate for tasks such as coarse 3D object part reconstruction.

cs.CV

Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Project page: http://ego-exo4d-data.org/

cs.CV

Project Aria: A New Tool for Egocentric Multi-Modal AI Research

Egocentric, multi-modal data as available on future augmented reality (AR) devices provides unique challenges and opportunities for machine perception. These future devices will need to be all-day wearable in a socially acceptable form-factor to support always available, context-aware and personalized AI applications. Our team at Meta Reality Labs Research built the Aria device, an egocentric, multi-modal data recording and streaming device with the goal to foster and accelerate research in this area. In this paper, we describe the Aria device hardware including its sensor configuration and the corresponding software tools that enable recording and processing of such data.

cs.HC