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Jakob Foerster

Publications and source records attributed to Jakob Foerster.

At least 19 recordsLinked to original sources

Is Inter-Seed Cross-Play Enough? Evaluating the Robustness of Zero-Shot Coordination Algorithms to Implementation Details

AI agents deployed in real-world settings must be capable of coordinating with humans and other AI agents they have not encountered before. Zero-shot coordination (ZSC) algorithms aim to achieve this by specifying high-level learning rules such that independently engineered agents can coordinate with each other at test time. Rigorous evaluation of ZSC algorithms remains difficult: ideally, multiple independent implementations of each proposed algorithm must be used, reflecting the variation that arises when independent parties interpret and implement the same specification. In practice, however, ZSC algorithms have almost exclusively been evaluated using a single implementation trained across different random seeds, with only a handful of works additionally varying the neural network architecture. This leaves open questions about robustness to specification ambiguities and implementation details. In this work, we provide the first systematic evaluation of this robustness. We introduce a new evaluation scheme, cross-implementation cross-play, varying implementation details that prior work has shown to affect the performance of multi-agent reinforcement learning (MARL) algorithms, and we evaluate Other-Play, a popular ZSC algorithm, with this scheme. Our findings are encouraging and suggest that, for Other-Play, the standard ZSC evaluation is, in fact, a reasonable proxy for this more thorough cross-implementation evaluation.

cs.AI

Autodata: An agentic data scientist to create high quality synthetic data

We introduce Autodata, a general method that enables AI agents to act as data scientists who build high quality training and evaluation data. We show how to train (meta-optimize) such a data scientist agent, so that it learns to create even stronger data. We describe the overall formulation, and a specific practical implementation, Agentic Self-Instruct. We conduct experiments on computer science research tasks, legal reasoning tasks and reasoning with mathematical objects, where we obtain improved results compared to classical synthetic dataset creation methods. Further, meta-optimizing the data scientist agent itself delivers an even larger performance uplift. Agentic data creation provides a way to convert increased inference compute into higher quality model training. Overall, we believe this direction has the potential to change the way we build AI data.

cs.AI

Modelling Opinion Dynamics at Scale with Deep MARL

Modelling opinion dynamics typically relies on hand-crafted local interaction rules to study emergent macroscopic phenomena such as consensus and polarisation. In contrast, multi-agent reinforcement learning (MARL) enables agents to learn such behaviours directly by optimising simple rewards. To explore the potential of MARL for opinion dynamics, we introduce a GPU-accelerated consensus and truth-finding game that scales to populations of up to 1000 agents, comparable to many real-world social sub-networks. To prevent unrealistic conventions, we extend other-play to general-sum social interactions. We next validate our model on a subset of the Bluesky network by recovering agent importance structures from graph topology alone via a learned attention layer, finding that highly conforming populations most closely match human data. In large social media networks such high levels of conformity significantly reduce collective accuracy and promote dishonest agents that lie to fit in. By contrast, small, dynamic hunter-gatherer networks are less affected; here, conformity can even improve collective agreement. This suggests a mismatch between evolved human conformity heuristics and modern social media environments as a potential contributor to misinformation.

cs.MA

Goal-Conditioned Agents that Learn Everything All at Once

A goal-conditioned reinforcement learning agent exploring an environment will see a wealth of information throughout a trajectory, most of which is discarded when only performing on-policy updates with respect to the commanded goal. All-goals learning, where each transition is used for learning off-policy with respect to every goal, allows agents to extract maximal information, however it is usually computationally infeasible when done via naive relabelling. This can be overcome by jointly outputting values and actions for every goal at once, allowing for efficient, parallel all-goals updates with a single pass through the network, in a process we call Learning Everything all at Once (LEO). We show that this approach significantly outperforms other methods on goal-conditioned Craftax and is competitive with existing baselines on continuous control environments, while achieving a >250x speed-up compared to all-goals relabelling. We then go on to show that this approach can be made even more powerful by using LEO as a teacher network, rather than a direct actor. We hope that, by unlocking all-goals learning at scale, LEO can serve as a useful tool for RL practitioners in complex environments. We open source our code.

cs.LG

Abstraction for Offline Goal-Conditioned Reinforcement Learning

Markov Decision Processes (MDPs) often exhibit significant redundancy due to symmetries and shared structure across state-goal pairs in real-world Goal-Conditioned Reinforcement Learning (GCRL). While hierarchical policies have been motivated for horizon reduction via temporal abstraction in offline GCRL, we demonstrate that hierarchy also enables absolute abstraction. By introducing relativised options as well as distinct representations for different levels of the hierarchy, we demonstrate how an agent can reuse experience across similar contexts of the state-space. Based on this framework, we introduce two simple algorithms for learning relativised options and abstracting from the absolute frame of reference. Our experiments show that such inductive biases significantly improve performance in offline GCRL.

cs.LG

JAX-Based Batched AC Power Flow for GPU Acceleration and AI Ecosystem Integration

Coordinating growing grid flexibility under uncertainty is becoming increasingly important for efficient and reliable power-system operation. A core computational requirement is the efficient large-scale batched evaluation of AC power flow across candidate operating actions and uncertainty scenarios. Previous work has explored GPU-based batched power-flow evaluation, but has largely relied on hand-written C or CUDA code, creating barriers to customisation, efficient kernel optimisation, and long-term maintenance. JAX is a Python-based framework that enables efficient accelerator execution while keeping implementations in Python. This letter therefore proposes a JAX-based batched AC power-flow solver that uses current JAX functionality to implement Newton--Raphson for transmission networks and Z-Bus power flow for three-phase unbalanced distribution networks, achieving more than 10x speed-ups relative to pandapower and OpenDSS. In addition, JAX integrates seamlessly with the broader JAX-based AI ecosystem, making it straightforward to embed power-flow evaluation within AI methods for future larger-scale and more complex power-system operation.

eess.SY

Hierarchical Behaviour Spaces

Recent work in hierarchical reinforcement learning has shown success in scaling to billions of timesteps when learning over a set of predefined option reward functions. We show that, instead of using a single reward function per option, the reward functions can be effectively used to induce a space of behaviours, by letting the controller specify linear combinations over reward functions, allowing a more expressive set of policies to be represented. We call this method Hierarchical Behaviour Spaces (HBS). We evaluate HBS on the NetHack Learning Environment, demonstrating strong performance. We conduct a series of experiments and determine that, perhaps going against conventional wisdom, the benefits of hierarchy in our method come from increased exploration rather than long term reasoning.

cs.AI

Evolving Many Worlds: Towards Open-Ended Discovery in Petri Dish NCA via Population-Based Training

The generation of sustained, open-ended complexity from local interactions remains a fundamental challenge in artificial life. Differentiable multi-agent systems, such as Petri Dish Neural Cellular Automata (PD-NCA), exhibit rich self-organization driven purely by spatial competition; however, they are highly sensitive to hyperparameters and frequently collapse into uninteresting patterns and dynamics, such as frozen equilibria or structureless noise. In this paper, we introduce PBT-NCA, a meta-evolutionary algorithm that evolves a population of PD-NCAs subject to a composite objective that rewards both historical behavioral novelty and contemporary visual diversity. Driven by this continuous evolutionary pressure, PBT-NCA spontaneously generates a plethora of emergent lifelike phenomena over extended horizons-a hallmark of true open-endedness. Strikingly, the substrate autonomously discovers diverse morphological survival and self-organization strategies. We observe highly regular, coordinated periodic waves; spore-like scattering where homogeneous groups eject cell-like clusters to colonize distant territories; and fluid, shape-shifting macro-structures that migrate across the substrate, maintaining stable outer boundaries that enclose highly active interiors. By actively penalizing monocultures and dead states, PBT-NCA sustains a state of effective complexity that is neither globally ordered nor globally random, operating persistently at the "edge of chaos".

cs.NE

Towards End-to-End Automation of AI Research

The automation of science is a long-standing ambition in the field of AI. While the community has made significant progress in automating individual components of the scientific process, a system that autonomously navigates the entire research lifecycle -- from conception to publication -- has remained out of reach. Here, we present the strongest demonstration to date toward automating the entire process end-to-end. We present The AI Scientist, which creates research ideas, writes code, runs experiments, plots and analyzes data, writes the entire scientific manuscript and performs its own peer review. Its ideas, execution, and presentation are of sufficient quality to produce a manuscript generated by an AI system that passes the first round of peer review at a major machine learning conference workshop. The workshop has an acceptance rate of 70 percent. Our system leverages modern foundation models within a complex agentic system. We evaluate The AI Scientist in two settings: a focused mode using human-provided code templates as an initial scaffold to conduct research on a specific topic, and a template-free, open-ended mode that leverages agentic search for wider scientific exploration. Both settings produce diverse ideas and automatically test, report on, and evaluate them. This achievement demonstrates AI's growing capacity for scientific contribution and signifies a potential paradigm shift in how research is conducted. As with any impactful new technology, there could be significant risks, including taxing overwhelmed review systems and adding noise to scientific literature. However, if developed responsibly, such autonomous systems could greatly accelerate scientific discovery.

cs.AI

Evaluating AI-based Scientific Knowledge Synthesis with Epidemiological Systematic Reviews

Systematic literature reviews (SLRs) are a demanding and high-stakes form of scientific knowledge synthesis that remains underspecified as an evaluation setting for large language models (LLMs). We introduce AgentSLR, a large-scale evaluation harness comprising an SLR automation workflow and an expert annotated dataset covering 16,248 articles, designed to test LLM capabilities across the stages of SLRs in epidemiology. Reference annotations were derived from peer-reviewed studies on WHO priority pathogens and produced by domain experts. The harness evaluates each review stage as a separate unit with dedicated metrics enabling targeted failure analysis. We evaluated five frontier reasoning models and found that no single model dominated across all tasks, showing sub-task specialisation often hidden by aggregate benchmarks. Structured data extraction is a major bottleneck, with no model exceeding an average field-level F1 of 0.67. Estimated costs vary substantially, by up to 96 times across evaluated models. Documented failure modes suggest that the evaluated models are not yet reliable enough for unsupervised deployment in epidemiology, where findings can inform public policy.

cs.IR

Hyperagents

Self-improving AI systems aim to reduce reliance on human engineering by learning to improve their own learning and problem-solving processes. Existing approaches to self-improvement rely on fixed, handcrafted meta-level mechanisms, fundamentally limiting how fast such systems can improve. The Darwin G\"odel Machine (DGM) demonstrates open-ended self-improvement in coding by repeatedly generating and evaluating self-modified variants. Because both evaluation and self-modification are coding tasks, gains in coding ability can translate into gains in self-improvement ability. However, this alignment does not generally hold beyond coding domains. We introduce \textbf{hyperagents}, self-referential agents that integrate a task agent (which solves the target task) and a meta agent (which modifies itself and the task agent) into a single editable program. Crucially, the meta-level modification procedure is itself editable, enabling metacognitive self-modification, improving not only the task-solving behavior, but also the mechanism that generates future improvements. We instantiate this framework by extending DGM to create DGM-Hyperagents (DGM-H), eliminating the assumption of domain-specific alignment between task performance and self-modification skill to potentially support self-accelerating progress on any computable task. Across diverse domains, the DGM-H improves performance over time and outperforms baselines without self-improvement or open-ended exploration, as well as prior self-improving systems. Furthermore, the DGM-H improves the process by which it generates new agents (e.g., persistent memory, performance tracking), and these meta-level improvements transfer across domains and accumulate across runs. DGM-Hyperagents offer a glimpse of open-ended AI systems that do not merely search for better solutions, but continually improve their search for how to improve.

cs.AI

Measuring Progress in Reasoning Toward Mathematical Discovery with Automatic Verification

Can AI make progress on important, unsolved mathematical problems? Large language models are now capable of sophisticated mathematical and scientific reasoning, but whether they can perform novel research is still widely debated and underexplored. We introduce HorizonMath, a benchmark of 113 predominantly unsolved problems spanning eight domains in mathematics and the mathematical sciences, paired with an open-source evaluation framework for automated verification. Our benchmark targets the generator-verifier gap: problems where discovery is hard and requires meaningful mathematical insight, but verification is computationally straightforward. This contrasts with most existing research-level benchmarks, which instead rely on formal proof verification or manual review, both of which are expensive to scale. Because these solutions are unknown, HorizonMath is resistant to data contamination, and most state-of-the-art models score under 10%. Using this framework, we identify six novel solutions to research problems that either resolve previously open questions or improve on the best-known published results, with GPT-5.4 Pro and GPT-5.6 Sol each discovering three of these solutions. Across seven frontier model families, reasoning efficiency and behavior also vary substantially. We release HorizonMath as an open challenge and a growing community resource, where each verified solution is a candidate contribution to the mathematical literature.

cs.LG

Preventing Learning Stagnation in PPO by Scaling to 1 Million Parallel Environments

An agent's performance stagnating at a suboptimal level is a common problem in deep on-policy RL. Focusing on PPO, we show that plateaus in certain regimes arise not because of known exploration, capacity, or optimisation challenges, but because sample-based estimates of the loss eventually become poor proxies for the true objective over the course of training. Looking deeper, PPO alternates between sampling rollouts from several parallel environments online using the current policy (which we call the "outer loop") and performing repeated minibatch SGD steps against this offline dataset (the "inner loop"). In our work, we abstract away the inner loop, and conceptually model the outer loop as standard stochastic optimisation. The step size is then controlled by the regularisation strength towards the previous policy and the gradient noise by the number of samples collected between policy update steps. This framing predicts that, much like in SGD, if the outer step size is too large relative to the noise, updates become uninformative and lead to the policy thrashing around a local optimum instead of converging. Recasting PPO in this light makes it clear that there are two ways to address this particular type of learning stagnation: either reduce the step size or increase the number of samples collected between updates. We validate the predictions of our model and conclude that increasing the number of parallel environments is a simple way to avoid these plateaus by simultaneously altering both these factors. Applying our analysis and scaling PPO to more than 1M parallel environments enables monotonic performance improvement up to one trillion transitions and leads to vastly superior performance compared to prior baselines in a complex open-ended domain.

cs.LG

Recurrent Structural Policy Gradient for Partially Observable Mean Field Games

Mean Field Games (MFGs) provide a principled framework for modelling interactions in large population systems. However, algorithmic progress has been limited since model-free methods are high variance and exact methods scale poorly. Recent Hybrid Structural Methods (HSMs) reduce variance while maintaining tractability by leveraging low-dimensional individual state and action spaces and known transition dynamics to compute the exact expected return conditioned on Monte Carlo rollouts of common noise. However, HSMs have not been extended to partially observable settings. We propose Recurrent Structural Policy Gradient (RSPG), the first history-aware HSM for MFGs with public partial information. RSPG achieves an order-of-magnitude faster convergence than model-free RL methods while learning history-aware behaviour, unlike current HSMs. To facilitate research into MFGs, we also introduce MFAX, our JAX-based framework for MFGs that supports both analytic and sample-based mean-field updates. MFAX and usage examples can be found at https://clarisse-wibault.github.io/rspg/.

cs.AI

Infusion: Shaping Model Behavior by Editing Training Data via Influence Functions

Influence functions are commonly used to attribute model behavior to training documents. We explore the reverse: crafting training data that induces model behavior. Our framework, Infusion, uses scalable influence-function approximations to compute small perturbations to training documents that induce targeted changes in model behavior through parameter shifts. We evaluate Infusion on data poisoning tasks across vision and language domains. On CIFAR-10, we show that making subtle edits via Infusion to just 0.2% (100/45,000) of the training documents can be competitive with the baseline of inserting a small number of explicit behavior examples. We also find that Infusion transfers across architectures (ResNet $\leftrightarrow$ CNN), suggesting a single poisoned corpus can affect multiple independently trained models. In preliminary language experiments, we characterize when our approach increases the probability of target behaviors and when it fails, finding it most effective at amplifying behaviors the model has already learned. Taken together, these results show that small, subtle edits to training data can systematically shape model behavior, underscoring the importance of training data interpretability for adversaries and defenders alike. We provide the code here: https://github.com/jrosseruk/infusion.

cs.LG

AIRS-Bench: a Suite of Tasks for Frontier AI Research Science Agents

LLM agents hold significant promise for advancing scientific research. To accelerate this progress, we introduce AIRS-Bench (the AI Research Science Benchmark), a suite of 20 tasks sourced from state-of-the-art machine learning papers. These tasks span diverse domains, including language modeling, mathematics, bioinformatics, and time series forecasting. AIRS-Bench tasks assess agentic capabilities over the full research lifecycle -- including idea generation, experiment analysis and iterative refinement -- without providing baseline code. The AIRS-Bench task format is versatile, enabling easy integration of new tasks and rigorous comparison across different agentic frameworks. We establish baselines using frontier models paired with both sequential and parallel scaffolds. Our results show that agents exceed human SOTA in four tasks but fail to match it in sixteen others. Even when agents surpass human benchmarks, they do not reach the theoretical performance ceiling for the underlying tasks. These findings indicate that AIRS-Bench is far from saturated and offers substantial room for improvement. We open-source the AIRS-Bench task definitions and evaluation code to catalyze further development in autonomous scientific research.

cs.AI

An Empirical Study on Noisy Data and LLM Pretraining Loss Divergence

Large-scale pretraining datasets drive the success of large language models (LLMs). However, these web-scale corpora inevitably contain large amounts of noisy data due to unregulated web content or randomness inherent in data. Although LLM pretrainers often speculate that such noise contributes to instabilities in large-scale LLM pretraining and, in the worst cases, loss divergence, this phenomenon remains poorly understood.In this work, we present a systematic empirical study of whether noisy data causes LLM pretraining divergences and how it does so. By injecting controlled synthetic uniformly random noise into otherwise clean datasets, we analyze training dynamics across model sizes ranging from 480M to 5.2B parameters. We show that noisy data indeed induces training loss divergence, and that the probability of divergence depends strongly on the noise type, amount of noise, and model scale. We further find that noise-induced divergences exhibit activation patterns distinct from those caused by high learning rates, and we provide diagnostics that differentiate these two failure modes. Together, these results provide a large-scale, controlled characterization of how noisy data affects loss divergence in LLM pretraining.

cs.LG

Improving Regret Approximation for Unsupervised Dynamic Environment Generation

Unsupervised Environment Design (UED) seeks to automatically generate training curricula for reinforcement learning (RL) agents, with the goal of improving generalisation and zero-shot performance. However, designing effective curricula remains a difficult problem, particularly in settings where small subsets of environment parameterisations result in significant increases in the complexity of the required policy. Current methods struggle with a difficult credit assignment problem and rely on regret approximations that fail to identify challenging levels, both of which are compounded as the size of the environment grows. We propose Dynamic Environment Generation for UED (DEGen) to enable a denser level generator reward signal, reducing the difficulty of credit assignment and allowing for UED to scale to larger environment sizes. We also introduce a new regret approximation, Maximised Negative Advantage (MNA), as a significantly improved metric to optimise for, that better identifies more challenging levels. We show empirically that MNA outperforms current regret approximations and when combined with DEGen, consistently outperforms existing methods, especially as the size of the environment grows. We have made all our code available here: https://github.com/HarryMJMead/Dynamic-Environment-Generation-for-UED.

cs.LG