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Jakob Paul Zimmermann

Publications and source records attributed to Jakob Paul Zimmermann.

5 recordsLinked to original sources

Removing spurious minima for planar features by skip connections

Understanding loss landscapes is central to explaining neural-network training, yet their structure remains only partially understood even in simple models. We study the Gaussian population loss of shallow, bias-free ReLU networks in the teacher--student setting. This provides a simple model for studying essential aspects such as feature learning and overparameterization. For teacher networks with positive output weights and planar features, we show that including a learned linear skip removes all spurious local minima with non-negative student output weights once the student network is at least as wide as the teacher network. In contrast, without the skip, we construct a fixed teacher network with positive output weights and only three hidden neurons in input dimension two whose spurious local minima persist at every student width at least three. Thus, a learned linear skip can remove spurious minima that persist under arbitrary overparameterization. Furthermore, we show that a positive output weight student network always learns the subspace spanned by the teacher features: student features at local minima with non-negative student output weights lie in the span of the teacher features. For ReLU networks in two dimensions, even heavily overparameterized student networks have effective width controlled by the teacher width: every critical point with positive student output weights has at most twice as many distinct student feature directions as teacher neurons. Finally, we transfer the benignity result to empirical minima over parameter balls of any prescribed radius, with the required sampling accuracy depending on that radius.

cs.LG↗

Playing the network backward: A Game Theoretic Attribution Framework

Attribution methods explain which input features drive a model's prediction, making them central to model debugging and mechanistic interpretability. Yet backward attribution methods, including gradients, LRP, and transformer-specific rules, lack a shared framework in which to compare the underlying backward calculations. We introduce such a framework by recasting backward attribution as a two-player game on an extended network graph, building on Gaubert and Vlassopoulos' ReLU Net Game. Gradients and the full alpha-beta-LRP family arise as integrals over game trajectories under specific equilibria, so attribution maps become projections of trajectory distributions rather than the primary object. Desired explanation properties, such as localisation focus, robustness to input noise, or stable attention routing, can be specified as game-theoretic concepts, including policy regularization, risk aversion, and extended action sets, and translate directly into novel adaptations of the well-known backward rules. On ViT-B/16, one such selected adaptation of alpha-beta-LRP outperforms prior transformer-specific backward methods across all considered localisation metrics.

cs.LG↗

Knowledge-Guided Failure Prediction: Detecting When Object Detectors Miss Safety-Critical Objects

Object detectors deployed in safety-critical environments can fail silently, e.g. missing pedestrians, workers, or other safety-critical objects without emitting any warning. Traditional Out Of Distribution (OOD) detection methods focus on identifying unfamiliar inputs, but do not directly predict functional failures of the detector itself. We introduce Knowledge Guided Failure Prediction (KGFP), a representation-based monitoring framework that treats missed safety-critical detections as anomalies to be detected at runtime. KGFP measures semantic misalignment between internal object detector features and visual foundation model embeddings using a dual-encoder architecture with an angular distance metric. A key property is that when either the detector is operating outside its competence or the visual foundation model itself encounters novel inputs, the two embeddings diverge, producing a high-angle signal that reliably flags unsafe images. We compare our novel KGFS method to baseline OOD detection methods. On COCO person detection, applying KGFP as a selective-prediction gate raises person recall among accepted images from 64.3% to 84.5% at 5% False Positive Rate (FPR), and maintains strong performance across six COCO-O visual domains, outperforming OOD baselines by large margins. Our code, models, and features are published at https://gitlab.cc-asp.fraunhofer.de/iosb_public/KGFP.

cs.CV↗

Bipartite Turán problem on cographs

A cograph is a graph that contains no induced path $P_4$ on four vertices or equivalently a graph that can be constructed from vertices by sum and product operations. We study the bipartite Turán problem restricted to cographs: for fixed integers $s \leq t$, what is the maximum number of edges in an $n$-vertex cograph that does not contain $K_{s,t}$ as a subgraph? This problem falls within the framework of induced Turán numbers $\text{ex}(n, \{K_{s,t}, P_4\text{-ind}\})$ introduced by Loh, Tait, Timmons, and Zhou. Our main result is a Pumping Theorem: for every $s\le t$ there exists a period $R$ and core cographs such that for all sufficiently large $n$ an extremal cograph is obtained by repeatedly pumping one designated pumping component inside the appropriate core (depending on $n\bmod R$). We determine the linear coefficient of $\text{ex}(n, \{K_{s,t}, P_4\text{-ind}\})$ to be $s-1 + \frac{t-1}{2}$. Moreover, the pumping components are $(t-1)$-regular and have $s-1$ common neighbours in the respecitve core graphs, giving the extremal cographs a particularly rigid extremal star-like shape. Motivated by the rarity of complete classification of extremal configurations, we completely classify all $K_{3,3}$-free extremal cographs by proof. We also develop a dynamic programming algorithm for enumerating extremal cographs for small $n$.

math.CO↗

Hidden Monotonicity: Explaining Deep Neural Networks via their DC Decomposition

It has been demonstrated in various contexts that monotonicity leads to better explainability in neural networks. However, not every function can be well approximated by a monotone neural network. We demonstrate that monotonicity can still be used in two ways to boost explainability. First, we use an adaptation of the decomposition of a trained ReLU network into two monotone and convex parts, thereby overcoming numerical obstacles from an inherent blowup of the weights in this procedure. Our proposed saliency methods - SplitCAM and SplitLRP - improve on state of the art results on both VGG16 and Resnet18 networks on ImageNet-S across all Quantus saliency metric categories. Second, we exhibit that training a model as the difference between two monotone neural networks results in a system with strong self-explainability properties.

cs.CV↗