Searcharxiv⌕ Search

arXiv subjects

Jakub Svoboda

Publications and source records attributed to Jakub Svoboda.

At least 19 recordsLinked to original sources

Liquid democracy under vote correlation: On the fallacies of averaging and the excluded middle

Liquid democracy permits voters to vote directly or delegate their votes to others. Existing algorithmic analyses assign each voter a single scalar parameter, interpreted as an independent probability of voting for the ground truth. This representation is inadequate when delegation is fixed before public information changes different voters' reliability in different ways. In this work, we study a minimal common-signal model of this phenomenon. Delegation occurs before a public binary signal is realised, while voting occurs afterwards. Conditional on the signal, sink votes are independent, and each voter has a signal-specific competence; marginally, correctness events are correlated through the common signal. We show that delegation based on average competence is not a safe scalarisation: it can violate do-no-harm, and a beneficial delegation rule may send votes to voters with lower average competence. We present and analyse three novel delegation mechanisms for this setting. The first is a conservative intersection mechanism that delegates only to neighbours whose competence exceeds the delegator's by a prescribed margin in every signal state; the conservative intersection mechanism inherits all the guarantees of delegation in the scalar competence setting. The next mechanism is a confounded-set mechanism that enable the delegation to neighbours who are favoured in one state and worse by at most a prescribed tolerance in the other. For this mechanism, we prove expected-margin bounds, and identify the weight-dispersion and mechanism-concentration conditions needed to obtain majority-correctness guarantees. Finally, on bounded-in-degree graphs, a multi-round certified-path mechanism propagates nonnegative two-dimensional path certificates; it is acyclic, yields statewise terminal competence improvement, and gives uniform bounds on path length and terminal voting weight.

cs.GT↗

Replacers and their evolutionary stability in the Moran process on graphs

Evolutionary dynamics in finite structured populations are commonly modeled by the Moran Birth-death process. A key quantity is the fixation probability of a single invader attempting to take over a population of residents. A recent work introduced a new neighborhood-aware phenotype called a replacer. A replacer never wastes their reproductive turn by always replacing an individual of the other type (if available). In this work, we study the evolutionary stability of resident replacers who are invaded by mutant replacers. We find that residents are strongly protected against such invasions, and we quantify the strength of this effect by showing three types of results. First, we show that on well-mixed populations of size $N$, the invader fixation probability is exponentially small in $N$, even when the invader has a fixed relative reproductive rate $r>1$, and the same holds for all high-degree graphs. Second, we study bounded-degree graphs. We prove that on cycles, the fixation probability of an advantageous invader decreases only by a constant factor. However, we also present graphs with maximum degree 4, where the invader fixation probability is exponentially small in $N$ whenever $r\le1.9$. Thus, high degrees are sufficient for evolutionary stability, whereas with low degrees the evolutionary stability depends on specific features of the underlying spatial structure. Third, we prove general bounds for arbitrary graphs. Namely, we show that for any graph $G$ the invader fixation probability drops below the natural baseline given by the standard Moran process with oblivious individuals on a well-mixed population, both for $r\approx 1$ and for $r\ge 2$. Together, our results establish that the evolutionary dynamics of replacers is better characterized by the phrase ``survival of the first'' rather than the classic ``survival of the fittest''.

q-bio.PE↗

Reinforcement Learning for Reachability: Guaranteeing Asymptotic Optimality

Reinforcement learning (RL) for reachability specifications is fundamental in sequential decision-making, yet theoretical guarantees remain less explored. A recent work achieves asymptotic convergence to optimal policies. However, this approach provides limited insight into convergence dynamics. In this work, we present an alternative approach that provides deeper theoretical insights into convergence. Our approach builds on PAC learning with assumptions. PAC learning guarantees near-optimal policies with high confidence in finite time but requires knowing internal MDP parameters like minimum transition probability. We argue that while these parameters are unknown in RL, they can be iteratively refined and estimated with increasing accuracy. By iteratively satisfying PAC conditions, we show that exact optimality can be achieved in the limit. Empirical evaluations on standard benchmarks validate our theoretical insights into convergence dynamics.

cs.LG↗

Genotype specificity and spatial arrangement govern the direction and magnitude of selection in variable environments

Spatial environmental variation can either amplify or suppress the fixation of beneficial mutants in structured populations, yet the interplay of ecological factors and spatial structure in determining which outcome occurs remains theoretically unresolved. Here, we develop a unified framework for selection on lattice graphs with environmental heterogeneity, in which mutant and resident fitness depend on the local environmental state. Across three common classes of genotype-environment interactions and a wide range of spatial arrangements of environmental states, we identify two governing principles. Genotype specificity determines the direction of the effect: heterogeneity amplifies selection when it modulates resident fitness, but suppresses selection when it modulates mutant fitness, with genotype-symmetric modulation producing weaker amplification. Spatial arrangement determines the magnitude: intermixed versus clustered environments tune the strength of amplification or suppression without reversing the direction of the effect. Together, these principles reconcile disparate theoretical results and provide predictive criteria for adaptation in heterogeneous landscapes, from microbial communities to somatic evolution and cancer.

q-bio.PE↗

Maintaining diversity in structured populations

We examine population structures for their ability to maintain diversity in neutral evolution. We use the general framework of evolutionary graph theory and consider birth-death (bd) and death-birth (db) updating. The population is of size $N$. Initially all individuals represent different types. The basic question is: what is the time $T_N$ until one type takes over the population? This time is known as consensus time in computer science and as total coalescent time in evolutionary biology. For the complete graph, it is known that $T_N$ is quadratic in $N$ for db and bd. For the cycle, we prove that $T_N$ is cubic in $N$ for db and bd. For the star, we prove that $T_N$ is cubic for bd and quasilinear ($N\log N$) for db. For the double star, we show that $T_N$ is quartic for bd. We derive upper and lower bounds for all undirected graphs for bd and db. We also show the Pareto front of graphs (of size $N=8$) that maintain diversity the longest for bd and db. Further, we show that some graphs that quickly homogenize can maintain high levels of diversity longer than graphs that slowly homogenize. For directed graphs, we give simple contracting star-like structures that have superexponential time scales for maintaining diversity.

q-bio.PE↗

Boosting Payment Channel Network Liquidity with Topology Optimization and Transaction Selection

Payment channel networks (PCNs) are a promising technology that alleviates blockchain scalability by shifting the transaction load from the blockchain to the PCN. Nevertheless, the network topology has to be carefully designed to maximise the transaction throughput in PCNs. Additionally, users in PCNs also have to make optimal decisions on which transactions to forward and which to reject to prolong the lifetime of their channels. In this work, we consider an input sequence of transactions over $p$ parties. Each transaction consists of a transaction size, source, and target, and can be either accepted or rejected (entailing a cost). The goal is to design a PCN topology among the $p$ cooperating parties, along with the channel capacities, and then output a decision for each transaction in the sequence to minimise the cost of creating and augmenting channels, as well as the cost of rejecting transactions. Our main contribution is an $\mathcal{O}(p)$ approximation algorithm for the problem with $p$ parties. We further show that with some assumptions on the distribution of transactions, we can reduce the approximation ratio to $\mathcal{O}(\sqrt{p})$. We complement our theoretical analysis with an empirical study of our assumptions and approach in the context of the Lightning Network.

cs.DC↗

Value Iteration with Guessing for Markov Chains and Markov Decision Processes

Two standard models for probabilistic systems are Markov chains (MCs) and Markov decision processes (MDPs). Classic objectives for such probabilistic models for control and planning problems are reachability and stochastic shortest path. The widely studied algorithmic approach for these problems is the Value Iteration (VI) algorithm which iteratively applies local updates called Bellman updates. There are many practical approaches for VI in the literature but they all require exponentially many Bellman updates for MCs in the worst case. A preprocessing step is an algorithm that is discrete, graph-theoretical, and requires linear space. An important open question is whether, after a polynomial-time preprocessing, VI can be achieved with sub-exponentially many Bellman updates. In this work, we present a new approach for VI based on guessing values. Our theoretical contributions are twofold. First, for MCs, we present an almost-linear-time preprocessing algorithm after which, along with guessing values, VI requires only subexponentially many Bellman updates. Second, we present an improved analysis of the speed of convergence of VI for MDPs. Finally, we present a practical algorithm for MDPs based on our new approach. Experimental results show that our approach provides a considerable improvement over existing VI-based approaches on several benchmark examples from the literature.

cs.AI↗

Radiated energy fraction of SPI-induced disruptions at ASDEX Upgrade

Future large tokamaks will operate at high plasma currents and high stored plasma energies. To ensure machine protection in case of a sudden loss of plasma confinement (major disruption), a large fraction of the magnetic and thermal energy must be radiated to reduce thermal loads. The disruption mitigation system for ITER is based on massive material injection in the form of shattered pellet injection (SPI). To support ITER, a versatile SPI system was installed at the tokamak ASDEX Upgrade (AUG). The AUG SPI features three independent pellet generation cells and guide tubes, and each was equipped with different shatter heads for the 2022 experimental campaign. We dedicated over 200 plasma discharges to the study of SPI plasma termination, and in this manuscript report on the results of bolometry (total radiation) analysis. The amount of neon inside the pellets is the dominant factor determining the radiated energy fraction ($f_{rad}$). Large and fast fragments, produced by the 12.5° rectangular shatter head, lead to somewhat higher values of frad compared to the 25° circular or rectangular heads. This effect is strongest for neon content of $< 3\times10^{20}$ neon atoms ($f_\textrm{neon} \lesssim 1.25\%$ neon) injected, where a lower normal velocity component (larger fragments) seems slightly beneficial. While full-sized, 8 mm diameter, 100% deuterium ($D_2$) pellets lead to a disruption, the 4 mm or shortened 8 mm pellets of 100% $D_2$ did not. The disruption threshold for 100% $D_2$ is found to be around $1\times10^{22}$ $D_2$ molecules inside the pellet. While the radiated energy fraction of non-disruptive SPI is below 20%, this is increased to 40% during the TQ and VDE phase of the disruptive injections. For ($D_2$-Ne-mix pellets, frad values of $< 90$% are observed, and the curve saturates around 80% for 10% neon mixed into the 8 mm pellets ($2\times10^{21}$ neon atoms).

physics.plasm-ph↗

Linear Equations with Min and Max Operators: Computational Complexity

We consider a class of optimization problems defined by a system of linear equations with min and max operators. This class of optimization problems has been studied under restrictive conditions, such as, (C1) the halting or stability condition; (C2) the non-negative coefficients condition; (C3) the sum up to 1 condition; and (C4) the only min or only max oerator condition. Several seminal results in the literature focus on special cases. For example, turn-based stochastic games correspond to conditions C2 and C3; and Markov decision process to conditions C2, C3, and C4. However, the systematic computational complexity study of all the cases has not been explored, which we address in this work. Some highlights of our results are: with conditions C2 and C4, and with conditions C3 and C4, the problem is NP-complete, whereas with condition C1 only, the problem is in UP intersects coUP. Finally, we establish the computational complexity of the decision problem of checking the respective conditions.

cs.CC↗

Reconfiguration Using Generalized Token Jumping

In reconfiguration, we are given two solutions to a graph problem, such as Vertex Cover or Dominating Set, with each solu tion represented by a placement of tokens on vertices of the graph. Our task is to reconfigure one into the other using small steps while ensuring the intermediate configurations of tokens are also valid solutions. The two commonly studied settings are Token Jumping and Token Sliding, which allows moving a single token to an arbitrary or an adjacent vertex, respectively. We introduce new rules that generalize Token Jumping, parameterized by the number of tokens allowed to move at once and by the maximum distance of each move. Our main contribution is identifying minimal rules that allow reconfiguring any possible given solution into any other for Independent Set, Vertex Cover, and Dominating Set. For each minimal rule, we also provide an efficient algorithm that finds a corresponding reconfiguration sequence. We further focus on the rule that allows each token to move to an adjacent vertex in a single step. This natural variant turns out to be the minimal rule that guarantees reconfigurability for Vertex Cover. We determine the computational complexity of deciding whether a (shortest) reconfiguration sequence exists under this rule for the three studied problems. While reachability for Vertex Cover is shown to be in P, finding a shortest sequence is shown to be NP-complete. For Independent Set and Dominating Set, even reachability is shown to be PSPACE-complete.

math.CO↗

Concurrent Stochastic Games with Stateful-discounted and Parity Objectives: Complexity and Algorithms

We study two-player zero-sum concurrent stochastic games with finite state and action space played for an infinite number of steps. In every step, the two players simultaneously and independently choose an action. Given the current state and the chosen actions, the next state is obtained according to a stochastic transition function. An objective is a measurable function on plays (or infinite trajectories) of the game, and the value for an objective is the maximal expectation that the player can guarantee against the adversarial player. We consider: (a) stateful-discounted objectives, which are similar to the classical discounted-sum objectives, but states are associated with different discount factors rather than a single discount factor; and (b) parity objectives, which are a canonical representation for $ω$-regular objectives. For stateful-discounted objectives, given an ordering of the discount factors, the limit value is the limit of the value of the stateful-discounted objectives, as the discount factors approach zero according to the given order. The computational problem we consider is the approximation of the value within an arbitrary additive error. The above problem is known to be in EXPSPACE for the limit value of stateful-discounted objectives and in PSPACE for parity objectives. The best-known algorithms for both the above problems are at least exponential time, with an exponential dependence on the number of states and actions. Our main results for the value approximation problem for the limit value of stateful-discounted objectives and parity objectives are as follows: (a) we establish TFNP[NP] complexity; and (b) we present algorithms that improve the dependency on the number of actions in the exponent from linear to logarithmic. In particular, if the number of states is constant, our algorithms run in polynomial time.

cs.GT↗

Deterministic Sub-exponential Algorithm for Discounted-sum Games with Unary Weights

Turn-based discounted-sum games are two-player zero-sum games played on finite directed graphs. The vertices of the graph are partitioned between player 1 and player 2. Plays are infinite walks on the graph where the next vertex is decided by a player that owns the current vertex. Each edge is assigned an integer weight and the payoff of a play is the discounted-sum of the weights of the play. The goal of player 1 is to maximize the discounted-sum payoff against the adversarial player 2. These games lie in NP and coNP and are among the rare combinatorial problems that belong to this complexity class and the existence of a polynomial-time algorithm is a major open question. Since breaking the general exponential barrier has been a challenging problem, faster parameterized algorithms have been considered. If the discount factor is expressed in unary, then discounted-sum games can be solved in polynomial time. However, if the discount factor is arbitrary (or expressed in binary), but the weights are in unary, none of the existing approaches yield a sub-exponential bound. Our main result is a new analysis technique for a classical algorithm (namely, the strategy iteration algorithm) that present a new runtime bound which is $n^{O ( W^{1/4} \sqrt{n} )}$, for game graphs with $n$ vertices and maximum absolute weight of at most $W$. In particular, our result yields a deterministic sub-exponential bound for games with weights that are constant or represented in unary.

cs.GT↗

Amplifiers of selection for the Moran process with both Birth-death and death-Birth updating

Populations evolve by accumulating advantageous mutations. Every population has some spatial structure that can be modeled by an underlying network. The network then influences the probability that new advantageous mutations fixate. Amplifiers of selection are networks that increase the fixation probability of advantageous mutants, as compared to the unstructured fully-connected network. Whether or not a network is an amplifier depends on the choice of the random process that governs the evolutionary dynamics. Two popular choices are Moran process with Birth-death updating and Moran process with death-Birth updating. %Moran process has two popular versions called Birth-death updating and death-Birth updating. Interestingly, while some networks are amplifiers under Birth-death updating and other networks are amplifiers under death-Birth updating, no network is known to function as an amplifier under both types of updating simultaneously. In this work, we identify networks that act as amplifiers of selection under both versions of the Moran process. The amplifiers are robust, modular, and increase fixation probability for any mutant fitness advantage in a range $r\in(1,1.2)$. To complement this positive result, we also prove that for certain quantities closely related to fixation probability, it is impossible to improve them simultaneously for both versions of the Moran process. Together, our results highlight how the two versions of the Moran process differ and what they have in common.

q-bio.PE↗

Shortest Dominating Set Reconfiguration under Token Sliding

In this paper, we present novel algorithms that efficiently compute a shortest reconfiguration sequence between two given dominating sets in trees and interval graphs under the Token Sliding model. In this problem, a graph is provided along with its two dominating sets, which can be imagined as tokens placed on vertices. The objective is to find a shortest sequence of dominating sets that transforms one set into the other, with each set in the sequence resulting from sliding a single token in the previous set. While identifying any sequence has been well studied, our work presents the first polynomial algorithms for this optimization variant in the context of dominating sets.

cs.DS↗

Social Balance on Networks: Local Minima and Best Edge Dynamics

Structural balance theory is an established framework for studying social relationships of friendship and enmity. These relationships are modeled by a signed network whose energy potential measures the level of imbalance, while stochastic dynamics drives the network towards a state of minimum energy that captures social balance. It is known that this energy landscape has local minima that can trap socially-aware dynamics, preventing it from reaching balance. Here we first study the robustness and attractor properties of these local minima. We show that a stochastic process can reach them from an abundance of initial states, and that some local minima cannot be escaped by mild perturbations of the network. Motivated by these anomalies, we introduce Best Edge Dynamics (BED), a new plausible stochastic process. We prove that BED always reaches balance, and that it does so fast in various interesting settings.

cs.SI↗

Online Admission Control and Rebalancing in Payment Channel Networks

Payment channel networks (PCNs) are a promising technology to improve the scalability of cryptocurrencies. PCNs, however, face the challenge that the frequent usage of certain routes may deplete channels in one direction, and hence prevent further transactions. In order to reap the full potential of PCNs, recharging and rebalancing mechanisms are required to provision channels, as well as an admission control logic to decide which transactions to reject in case capacity is insufficient. This paper presents a formal model of this optimisation problem. In particular, we consider an online algorithms perspective, where transactions arrive over time in an unpredictable manner. Our main contributions are competitive online algorithms which come with provable guarantees over time. We empirically evaluate our algorithms on randomly generated transactions to compare the average performance of our algorithms to our theoretical bounds. We also show how this model and approach differs from related problems in classic communication networks.

cs.DS↗

Weighted Packet Selection for Rechargeable Links: Complexity and Approximation

We consider a natural problem dealing with weighted packet selection across a rechargeable link, which e.g., finds applications in cryptocurrency networks. The capacity of a link $(u,v)$ is determined by how much players $u$ and $v$ allocate for this link. Specifically, the input is a finite ordered sequence of packets that arrive in both directions along a link. Given $(u, v)$ and a packet of weight $x$ going from $u$ to $v$, player $u$ can either accept or reject the packet. If player $u$ accepts the packet, their capacity on link $(u,v)$ decreases by $x$. Correspondingly, player $v$ capacity on $(u,v)$ increases by $x$. If a player rejects the packet, this will entail a cost linear in the weight of the packet. A link is "rechargeable" in the sense that the total capacity of the link has to remain constant, but the allocation of capacity at the ends of the link can depend arbitrarily on players' decisions. The goal is to minimise the sum of the capacity injected into the link and the cost of rejecting packets. We show the problem is NP-hard, but can be approximated efficiently with a ratio of $(1+ \varepsilon)\cdot (1+\sqrt{3})$ for some arbitrary $\varepsilon >0$.

cs.DS↗

Infection dynamics of COVID-19 virus under lockdown and reopening

Motivated by COVID-19, we develop and analyze a simple stochastic model for a disease spread in human population. We track how the number of infected and critically ill people develops over time in order to estimate the demand that is imposed on the hospital system. To keep this demand under control, we consider a class of simple policies for slowing down and reopening the society and we compare their efficiency in mitigating the spread of the virus from several different points of view. We find that in order to avoid overwhelming of the hospital system, a policy must impose a harsh lockdown or it must react swiftly (or both). While reacting swiftly is universally beneficial, being harsh pays off only when the country is patient about reopening and when the neighboring countries coordinate their mitigation efforts. Our work highlights the importance of acting decisively when closing down and the importance of patience and coordination between neighboring countries when reopening.

q-bio.PE↗