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James B. Martin

Publications and source records attributed to James B. Martin.

At least 19 recordsLinked to original sources

Modified Macdonald polynomials and the multispecies zero range process: II

In a previous part of this work, we gave a new tableau formula for the modified Macdonald polynomials $\widetilde{H}_λ(X;q,t)$, using a weight on tableaux involving the \emph{queue inversion} (quinv) statistic. In this paper we explicitly describe a connection between these combinatorial objects and a class of multispecies totally asymmetric zero range processes (mTAZRP) on a ring, with site-dependent jump-rates. We construct a Markov chain on the space of tableaux of a given shape, which projects to the mTAZRP, and whose stationary distribution can be expressed in terms of quinv-weighted tableaux. We deduce that the mTAZRP has a partition function given by the modified Macdonald polynomial $\widetilde{H}_λ(X;1,t)$. The novelty here in comparison to previous works relating the stationary distribution of integrable systems to symmetric functions is that the variables $x_1,\ldots,x_n$ are explicitly present as hopping rates in the mTAZRP. We also obtain interesting symmetry properties of the mTAZRP probabilities under permutation of the jump-rates between the sites. Finally, we explore a number of interesting special cases of the mTAZRP, and give explicit formulas for particle densities and correlations of the process purely in terms of modified Macdonald polynomials.

math.CO

Convergence of the Environment Seen from Geodesics in Exponential Last-Passage Percolation

A well-known question in planar first-passage percolation concerns the convergence of the empirical distribution of weights as seen along geodesics. We demonstrate this convergence for an explicit model, directed last-passage percolation on $\mathbb{Z}^2$ with i.i.d. exponential weights, and provide explicit formulae for the limiting distributions, which depend on the asymptotic direction. For example, for geodesics in the direction of the diagonal, the limiting weight distribution has density $(1/4+x/2+x^2/8)e^{-x}$, and so is a mixture of Gamma($1,1$), Gamma($2,1$) and Gamma($3,1$) distributions with weights $1/4$, $1/2$, and $1/4$ respectively. More generally, we study the local environment as seen from vertices along geodesics (including information about the shape of the path and about the weights on and off the path in a local neighborhood). We consider finite geodesics from $(0,0)$ to $n\boldsymbolρ$ for some vector $\boldsymbolρ$ in the first quadrant, in the limit as $n\to\infty$, as well as semi-infinite geodesics in direction $\boldsymbolρ$. We show almost sure convergence of the empirical distributions of the environments along these geodesics, as well as convergence of the distributions of the environment around a typical point in these geodesics, to the same limiting distribution, for which we give an explicit description. We make extensive use of a correspondence with TASEP as seen from an isolated second-class particle for which we prove new results concerning ergodicity and convergence to equilibrium. Our analysis relies on geometric arguments involving estimates for last-passage times, available from the integrable probability literature.

math.PR

The inhomogeneous multispecies PushTASEP: Dynamics and symmetry

We introduce and study a natural multispecies variant of the inhomogeneous PushTASEP with site-dependent rates on the finite ring. We show that the stationary distribution of this process is proportional to the ASEP polynomials at $q = 1$ and $t = 0$. This is done by constructing a multiline process which projects to the multispecies PushTASEP, and identifying its stationary distribution using time-reversal arguments. We also study symmetry properties of the process under interchange of the rates associated to the sites. These results hold not just for events depending on the configuration at a single time in equilibrium, but also for systems out of equilibrium and for events depending on the path of the process over time. Lastly, we give explicit formulas for nearest-neighbour two-point correlations in terms of Schur functions.

math.PR

Modified Macdonald polynomials and the multispecies zero range process: I

In this paper we prove a new combinatorial formula for the modified Macdonald polynomials $\widetilde{H}_λ(X;q,t)$, motivated by connections to the theory of interacting particle systems from statistical mechanics. The formula involves a new statistic called queue inversions on fillings of tableaux. This statistic is closely related to the multiline queues which were recently used to give a formula for the Macdonald polynomials $P_λ(X;q,t)$. In the case $q=1$ and $X=(1,1,\dots,1)$, that formula had also been shown to compute stationary probabilities for a particle system known as the multispecies ASEP on a ring, and it is natural to ask whether a similar connection exists between the modified Macdonald polynomials and a suitable statistical mechanics model. In a sequel to this work, we demonstrate such a connection, showing that the stationary probabilities of the multispecies totally asymmetric zero-range process (mTAZRP) on a ring can be computed using tableaux formulas with the queue inversion statistic. This connection extends to arbitrary $X=(x_1,\dots, x_n)$; the $x_i$ play the role of site-dependent jump rates for the mTAZRP.

math.CO

Extended Sprague-Grundy theory for locally finite games, and applications to random game-trees

For a collection of papers in memory of Elwyn Berlekamp (1940-2019), John Conway (1937-2020), and Richard Guy (1916-2020). The Sprague-Grundy theory for finite games without cycles was extended to general finite games by Cedric Smith and by Aviezri Fraenkel and coauthors. We observe that the same framework used to classify finite games also covers the case of locally finite games (that is, games where any position has only finitely many options). In particular, any locally finite game is equivalent to some finite game. We then study cases where the directed graph of a game is chosen randomly, and is given by the tree of a Galton-Watson branching process. Natural families of offspring distributions display a surprisingly wide range of behaviour. The setting shows a nice interplay between ideas from combinatorial game theory and ideas from probability.

math.CO

Stationary distributions of the multi-type ASEP

We give a recursive construction of the stationary distribution of multi-type asymmetric simple exclusion processes on a finite ring or on the infinite line $Z$. The construction can be interpreted in terms of "multi-line diagrams" or systems of queues in tandem. Let $q$ be the asymmetry parameter of the system. The queueing construction generalises the one previously known for the totally asymmetric ($q=0$) case, by introducing queues in which each potential service is unused with probability $q^k$ when the queue-length is $k$. The analysis is based on the matrix product representation of Prolhac, Evans and Mallick. Consequences of the construction include: a simple method for sampling exactly from the stationary distribution for the system on a ring; results on common denominators of the stationary probabilities, expressed as rational functions of $q$ with non-negative integer coefficients; and probabilistic descriptions of "convoy formation" phenomena in large systems.

math.PR

The TAZRP speed process

In [AAV] Amir, Angel and Valk{ó} studied a multi-type version of the totally asymmetric simple exclusion process (TASEP) and introduced the TASEP speed process, which allowed them to answer delicate questions about the joint distribution of the speed of several second-class particles in the TASEP rarefaction fan. In this paper we introduce the analogue of the TASEP speed process for the totally asymmetric zero-range process (TAZRP), and use it to obtain new results on the joint distribution of the speed of several second-class particles in the TAZRP with a reservoir. There is a close link from the speed process to questions about stationary distributions of multi-type versions of the TAZRP; for example we are able to give a precise description of the contents of a single site in equilibrium for a multi-type TAZRP with continuous labels.

math.PR

Galton-Watson games

We consider two-player combinatorial games in which the graph of positions is random and perhaps infinite, focusing on directed Galton-Watson trees. As the offspring distribution is varied, a game can undergo a phase transition, in which the probability of a draw under optimal play becomes positive. We study the nature of the phase transitions which occur for normal play rules (where a player unable to move loses the game) and misere rules (where a player unable to move wins), as well as for an "escape game" in which one player tries to force the game to end while the other tries to prolong it forever. For instance, for a Poisson$(λ)$ offspring distribution, the game tree is infinite with positive probability as soon as $λ>1$, but the game with normal play has positive probability of draws if and only if $λ>e$. The three games generally have different critical points; under certain assumptions the transitions are continuous for the normal and misere games and discontinuous for the escape game, but we also discuss cases where the opposite possibilities occur. We connect the nature of the phase transitions to the behaviour of quantities such as the expected length of the game under optimal play. We also establish inequalities relating the games to each other; for instance, the probability of a draw is at least as great in the misere game as in the normal game.

math.PR

Stable matchings in high dimensions via the Poisson-weighted infinite tree

We consider the stable matching of two independent Poisson processes in $\mathbb{R}^d$ under an asymmetric color restriction. Blue points can only match to red points, while red points can match to points of either color. It is unknown whether there exists a choice of intensities of the red and blue processes under which all points are matched. We prove that for any fixed intensities, there are unmatched blue points in sufficiently high dimension. Indeed, if the ratio of red to blue intensities is $ρ$ then the intensity of unmatched blue points converges to $e^{-ρ}/(1+ρ)$ as $d\to\infty$. We also establish analogous results for certain multi-color variants. Our proof uses stable matching on the Poisson-weighted infinite tree (PWIT), which can be analyzed via differential equations. The PWIT has been used in many settings as a scaling limit for models involving complete graphs with independent edge weights, but we believe that this is the first rigorous application to high-dimensional Euclidean space. Finally, we analyze the asymmetric matching problem under a hierarchical metric, and show that there are unmatched points for all intensities.

math.PR

Minimax functions on Galton-Watson trees

We consider the behaviour of minimax recursions defined on random trees. Such recursions give the value of a general class of two-player combinatorial games. We examine in particular the case where the tree is given by a Galton-Watson branching process, truncated at some depth $2n$, and the terminal values of the level-$2n$ nodes are drawn independently from some common distribution. The case of a regular tree was previously considered by Pearl, who showed that as $n\to\infty$ the value of the game converges to a constant, and by Ali Khan, Devroye and Neininger, who obtained a distributional limit under a suitable rescaling. For a general offspring distribution, there is a surprisingly rich variety of behaviour: the (unrescaled) value of the game may converge to a constant, or to a discrete limit with several atoms, or to a continuous distribution. We also give distributional limits under suitable rescalings in various cases. We also address questions of endogeny. Suppose the game is played on a tree with many levels, so that the terminal values are far from the root. To be confident of playing a good first move, do we need to see the whole tree and its terminal values, or can we play close to optimally by inspecting just the first few levels of the tree? The answers again depend in an interesting way on the offspring distribution. We also mention several open questions.

math.PR

Percolation games, probabilistic cellular automata, and the hard-core model

Let each site of the square lattice $\mathbb{Z}^2$ be independently assigned one of three states: a \textit{trap} with probability $p$, a \textit{target} with probability $q$, and \textit{open} with probability $1-p-q$, where $0<p+q<1$. Consider the following game: a token starts at the origin, and two players take turns to move, where a move consists of moving the token from its current site $x$ to either $x+(0,1)$ or $x+(1,0)$. A player who moves the token to a trap loses the game immediately, while a player who moves the token to a target wins the game immediately. Is there positive probability that the game is \emph{drawn} with best play -- i.e.\ that neither player can force a win? This is equivalent to the question of ergodicity of a certain family of elementary one-dimensional probabilistic cellular automata (PCA). These automata have been studied in the contexts of enumeration of directed lattice animals, the golden-mean subshift, and the hard-core model, and their ergodicity has been noted as an open problem by several authors. We prove that these PCA are ergodic, and correspondingly that the game on $\mathbb{Z}^2$ has no draws. On the other hand, we prove that certain analogous games \emph{do} exhibit draws for suitable parameter values on various directed graphs in higher dimensions, including an oriented version of the even sublattice of $\mathbb{Z}^d$ in all $d\geq3$. This is proved via a dimension reduction to a hard-core lattice gas in dimension $d-1$. We show that draws occur whenever the corresponding hard-core model has multiple Gibbs distributions. We conjecture that draws occur also on the standard oriented lattice $\mathbb{Z}^d$ for $d\geq 3$, but here our method encounters a fundamental obstacle.

math.PR

Rigid representations of the multiplicative coalescent with linear deletion

We introduce the multiplicative coalescent with linear deletion, a continuous-time Markov process describing the evolution of a collection of blocks. Any two blocks of sizes $x$ and $y$ merge at rate $xy$, and any block of size $x$ is deleted with rate $λx$ (where $λ\geq 0$ is a fixed parameter). This process arises for example in connection with a variety of random-graph models which exhibit self-organised criticality. We focus on results describing states of the process in terms of collections of excursion lengths of random functions. For the case $λ=0$ (the coalescent without deletion) we revisit and generalise previous works by authors including Aldous, Limic, Armendariz, Uribe Bravo, and Broutin and Marckert, in which the coalescence is related to a "tilt" of a random function, which increases with time; for $λ>0$ we find a novel representation in which this tilt is complemented by a "shift" mechanism which produces the deletion of blocks. We describe and illustrate other representations which, like the tilt-and-shift representation, are "rigid", in the sense that the coalescent process is constructed as a projection of some process which has all of its randomness in its initial state. We explain some applications of these constructions to models including mean-field forest-fire and frozen-percolation processes.

math.PR

Friendly frogs, stable marriage, and the magic of invariance

We introduce a two-player game involving two tokens located at points of a fixed set. The players take turns to move a token to an unoccupied point in such a way that the distance between the two tokens is decreased. Optimal strategies for this game and its variants are intimately tied to Gale-Shapley stable marriage. We focus particularly on the case of random infinite sets, where we use invariance, ergodicity, mass transport, and deletion-tolerance to determine game outcomes.

math.PR

Games on Random Boards

We consider the following two-player game on a graph. A token is located at a vertex, and the players take turns to move it along an edge to a vertex that has not been visited before. A player who cannot move loses. We analyze outcomes with optimal play on percolation clusters of Euclidean lattices. On Z^2 with two different percolation parameters for odd and even sites, we prove that the game has no draws provided closed sites of one parity are sufficiently rare compared with those of the other parity (thus favoring one player). We prove this also for certain d-dimensional lattices with d>=3. It is an open question whether draws can occur when the two parameters are equal. On a finite ball of Z^2, with only odd sites closed but with the external boundary consisting of even sites, we identify up to logarithmic factors a critical window for the trade-off between the size of the ball and the percolation parameter. Outside this window, one or other player has a decisive advantage. Our analysis of the game is intimately tied to the effect of boundary conditions on maximum-cardinality matchings.

math.PR

Poisson allocations with bounded connected cells

Given a homogenous Poisson point process in the plane, we prove that it is possible to partition the plane into bounded connected cells of equal volume, in a translation-invariant way, with each point of the process contained in exactly one cell. Moreover, the diameter $D$ of the cell containing the origin satisfies the essentially optimal tail bound $P(D>r)<c/r$. We give two variants of the construction. The first has the curious property that any two cells are at positive distance from each other. In the second, any bounded region of the plane intersects only finitely many cells almost surely.

math.PR

How to squeeze the toothpaste back into the tube

We consider "bridges" for the simple exclusion process on Z, either symmetric or asymmetric, in which particles jump to the right at rate p and to the left at rate 1-p. The initial state O has all negative sites occupied and all non-negative sites empty. We study the probability that the process is again in state O at time t, and the behaviour of the process on [0,t] conditioned on being in state O at time t. In the case p=1/2, we find that such a bridge typically goes a distance of order t (in the sense of graph distance) from the initial state. For the asymmetric systems, we note an interesting duality which shows that bridges with parameters p and 1-p have the same distribution; the maximal distance of the process from the original state behaves like c(p)log(t) for some constant c(p) depending on p. (For p>1/2, the front particle therefore travels much less far than the bridge of the corresponding random walk, even though in the unconditioned process the path of the front particle dominates a random walk.) We mention various further questions.

math.PR

Discrete low-discrepancy sequences

Holroyd and Propp used Hall's marriage theorem to show that, given a probability distribution pi on a finite set S, there exists an infinite sequence s_1,s_2,... in S such that for all integers k >= 1 and all s in S, the number of i in [1,k] with s_i = s differs from k pi(s) by at most 1. We prove a generalization of this result using a simple explicit algorithm. A special case of this algorithm yields an extension of Holroyd and Propp's result to the case of discrete probability distributions on infinite sets.

math.CO

Fixed points for multi-class queues

Burke's theorem can be seen as a fixed-point result for an exponential single-server queue; when the arrival process is Poisson, the departure process has the same distribution as the arrival process. We consider extensions of this result to multi-type queues, in which different types of customer have different levels of priority. We work with a model of a queueing server which includes discrete-time and continuous-time M/M/1 queues as well as queues with exponential or geometric service batches occurring in discrete time or at points of a Poisson process. The fixed-point results are proved using interchangeability properties for queues in tandem, which have previously been established for one-type M/M/1 systems. Some of the fixed-point results have previously been derived as a consequence of the construction of stationary distributions for multi-type interacting particle systems, and we explain the links between the two frameworks. The fixed points have interesting "clustering" properties for lower-priority customers. An extreme case is an example of a Brownian queue, in which lower-priority work only occurs at a set of times of measure 0 (and corresponds to a local time process for the queue-length process of higher priority work).

math.PR