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James Hays

Publications and source records attributed to James Hays.

At least 55 records · Page 3Linked to original sources

PVA: Pixel-aligned Volumetric Avatars

Acquisition and rendering of photo-realistic human heads is a highly challenging research problem of particular importance for virtual telepresence. Currently, the highest quality is achieved by volumetric approaches trained in a person specific manner on multi-view data. These models better represent fine structure, such as hair, compared to simpler mesh-based models. Volumetric models typically employ a global code to represent facial expressions, such that they can be driven by a small set of animation parameters. While such architectures achieve impressive rendering quality, they can not easily be extended to the multi-identity setting. In this paper, we devise a novel approach for predicting volumetric avatars of the human head given just a small number of inputs. We enable generalization across identities by a novel parameterization that combines neural radiance fields with local, pixel-aligned features extracted directly from the inputs, thus sidestepping the need for very deep or complex networks. Our approach is trained in an end-to-end manner solely based on a photometric re-rendering loss without requiring explicit 3D supervision.We demonstrate that our approach outperforms the existing state of the art in terms of quality and is able to generate faithful facial expressions in a multi-identity setting.

cs.CV↗

ANR: Articulated Neural Rendering for Virtual Avatars

The combination of traditional rendering with neural networks in Deferred Neural Rendering (DNR) provides a compelling balance between computational complexity and realism of the resulting images. Using skinned meshes for rendering articulating objects is a natural extension for the DNR framework and would open it up to a plethora of applications. However, in this case the neural shading step must account for deformations that are possibly not captured in the mesh, as well as alignment inaccuracies and dynamics -- which can confound the DNR pipeline. We present Articulated Neural Rendering (ANR), a novel framework based on DNR which explicitly addresses its limitations for virtual human avatars. We show the superiority of ANR not only with respect to DNR but also with methods specialized for avatar creation and animation. In two user studies, we observe a clear preference for our avatar model and we demonstrate state-of-the-art performance on quantitative evaluation metrics. Perceptually, we observe better temporal stability, level of detail and plausibility.

cs.CV↗

Scene Flow from Point Clouds with or without Learning

Scene flow is the three-dimensional (3D) motion field of a scene. It provides information about the spatial arrangement and rate of change of objects in dynamic environments. Current learning-based approaches seek to estimate the scene flow directly from point clouds and have achieved state-of-the-art performance. However, supervised learning methods are inherently domain specific and require a large amount of labeled data. Annotation of scene flow on real-world point clouds is expensive and challenging, and the lack of such datasets has recently sparked interest in self-supervised learning methods. How to accurately and robustly learn scene flow representations without labeled real-world data is still an open problem. Here we present a simple and interpretable objective function to recover the scene flow from point clouds. We use the graph Laplacian of a point cloud to regularize the scene flow to be "as-rigid-as-possible". Our proposed objective function can be used with or without learning---as a self-supervisory signal to learn scene flow representations, or as a non-learning-based method in which the scene flow is optimized during runtime. Our approach outperforms related works in many datasets. We also show the immediate applications of our proposed method for two applications: motion segmentation and point cloud densification.

cs.CV↗

TIDE: A General Toolbox for Identifying Object Detection Errors

We introduce TIDE, a framework and associated toolbox for analyzing the sources of error in object detection and instance segmentation algorithms. Importantly, our framework is applicable across datasets and can be applied directly to output prediction files without required knowledge of the underlying prediction system. Thus, our framework can be used as a drop-in replacement for the standard mAP computation while providing a comprehensive analysis of each model's strengths and weaknesses. We segment errors into six types and, crucially, are the first to introduce a technique for measuring the contribution of each error in a way that isolates its effect on overall performance. We show that such a representation is critical for drawing accurate, comprehensive conclusions through in-depth analysis across 4 datasets and 7 recognition models. Available at https://dbolya.github.io/tide/

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3D for Free: Crossmodal Transfer Learning using HD Maps

3D object detection is a core perceptual challenge for robotics and autonomous driving. However, the class-taxonomies in modern autonomous driving datasets are significantly smaller than many influential 2D detection datasets. In this work, we address the long-tail problem by leveraging both the large class-taxonomies of modern 2D datasets and the robustness of state-of-the-art 2D detection methods. We proceed to mine a large, unlabeled dataset of images and LiDAR, and estimate 3D object bounding cuboids, seeded from an off-the-shelf 2D instance segmentation model. Critically, we constrain this ill-posed 2D-to-3D mapping by using high-definition maps and object size priors. The result of the mining process is 3D cuboids with varying confidence. This mining process is itself a 3D object detector, although not especially accurate when evaluated as such. However, we then train a 3D object detection model on these cuboids, consistent with other recent observations in the deep learning literature, we find that the resulting model is fairly robust to the noisy supervision that our mining process provides. We mine a collection of 1151 unlabeled, multimodal driving logs from an autonomous vehicle and use the discovered objects to train a LiDAR-based object detector. We show that detector performance increases as we mine more unlabeled data. With our full, unlabeled dataset, our method performs competitively with fully supervised methods, even exceeding the performance for certain object categories, without any human 3D annotations.

cs.CV↗

ContactPose: A Dataset of Grasps with Object Contact and Hand Pose

Grasping is natural for humans. However, it involves complex hand configurations and soft tissue deformation that can result in complicated regions of contact between the hand and the object. Understanding and modeling this contact can potentially improve hand models, AR/VR experiences, and robotic grasping. Yet, we currently lack datasets of hand-object contact paired with other data modalities, which is crucial for developing and evaluating contact modeling techniques. We introduce ContactPose, the first dataset of hand-object contact paired with hand pose, object pose, and RGB-D images. ContactPose has 2306 unique grasps of 25 household objects grasped with 2 functional intents by 50 participants, and more than 2.9 M RGB-D grasp images. Analysis of ContactPose data reveals interesting relationships between hand pose and contact. We use this data to rigorously evaluate various data representations, heuristics from the literature, and learning methods for contact modeling. Data, code, and trained models are available at https://contactpose.cc.gatech.edu.

cs.CV↗

Argoverse: 3D Tracking and Forecasting with Rich Maps

We present Argoverse -- two datasets designed to support autonomous vehicle machine learning tasks such as 3D tracking and motion forecasting. Argoverse was collected by a fleet of autonomous vehicles in Pittsburgh and Miami. The Argoverse 3D Tracking dataset includes 360 degree images from 7 cameras with overlapping fields of view, 3D point clouds from long range LiDAR, 6-DOF pose, and 3D track annotations. Notably, it is the only modern AV dataset that provides forward-facing stereo imagery. The Argoverse Motion Forecasting dataset includes more than 300,000 5-second tracked scenarios with a particular vehicle identified for trajectory forecasting. Argoverse is the first autonomous vehicle dataset to include "HD maps" with 290 km of mapped lanes with geometric and semantic metadata. All data is released under a Creative Commons license at www.argoverse.org. In our baseline experiments, we illustrate how detailed map information such as lane direction, driveable area, and ground height improves the accuracy of 3D object tracking and motion forecasting. Our tracking and forecasting experiments represent only an initial exploration of the use of rich maps in robotic perception. We hope that Argoverse will enable the research community to explore these problems in greater depth.

cs.CV↗

ContactGrasp: Functional Multi-finger Grasp Synthesis from Contact

Grasping and manipulating objects is an important human skill. Since most objects are designed to be manipulated by human hands, anthropomorphic hands can enable richer human-robot interaction. Desirable grasps are not only stable, but also functional: they enable post-grasp actions with the object. However, functional grasp synthesis for high degree-of-freedom anthropomorphic hands from object shape alone is challenging because of the large optimization space. We present ContactGrasp, a framework for functional grasp synthesis from object shape and contact on the object surface. Contact can be manually specified or obtained through demonstrations. Our contact representation is object-centric and allows functional grasp synthesis even for hand models different than the one used for demonstration. Using a dataset of contact demonstrations from humans grasping diverse household objects, we synthesize functional grasps for three hand models and two functional intents. The project webpage is https://contactdb.cc.gatech.edu/contactgrasp.html.

cs.RO↗

Towards Markerless Grasp Capture

Humans excel at grasping objects and manipulating them. Capturing human grasps is important for understanding grasping behavior and reconstructing it realistically in Virtual Reality (VR). However, grasp capture - capturing the pose of a hand grasping an object, and orienting it w.r.t. the object - is difficult because of the complexity and diversity of the human hand, and occlusion. Reflective markers and magnetic trackers traditionally used to mitigate this difficulty introduce undesirable artifacts in images and can interfere with natural grasping behavior. We present preliminary work on a completely marker-less algorithm for grasp capture from a video depicting a grasp. We show how recent advances in 2D hand pose estimation can be used with well-established optimization techniques. Uniquely, our algorithm can also capture hand-object contact in detail and integrate it in the grasp capture process. This is work in progress, find more details at https://contactdb. cc.gatech.edu/grasp_capture.html.

cs.CV↗

Kernel Mean Matching for Content Addressability of GANs

We propose a novel procedure which adds "content-addressability" to any given unconditional implicit model e.g., a generative adversarial network (GAN). The procedure allows users to control the generative process by specifying a set (arbitrary size) of desired examples based on which similar samples are generated from the model. The proposed approach, based on kernel mean matching, is applicable to any generative models which transform latent vectors to samples, and does not require retraining of the model. Experiments on various high-dimensional image generation problems (CelebA-HQ, LSUN bedroom, bridge, tower) show that our approach is able to generate images which are consistent with the input set, while retaining the image quality of the original model. To our knowledge, this is the first work that attempts to construct, at test time, a content-addressable generative model from a trained marginal model.

cs.LG↗

ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imaging

Grasping and manipulating objects is an important human skill. Since hand-object contact is fundamental to grasping, capturing it can lead to important insights. However, observing contact through external sensors is challenging because of occlusion and the complexity of the human hand. We present ContactDB, a novel dataset of contact maps for household objects that captures the rich hand-object contact that occurs during grasping, enabled by use of a thermal camera. Participants in our study grasped 3D printed objects with a post-grasp functional intent. ContactDB includes 3750 3D meshes of 50 household objects textured with contact maps and 375K frames of synchronized RGB-D+thermal images. To the best of our knowledge, this is the first large-scale dataset that records detailed contact maps for human grasps. Analysis of this data shows the influence of functional intent and object size on grasping, the tendency to touch/avoid 'active areas', and the high frequency of palm and proximal finger contact. Finally, we train state-of-the-art image translation and 3D convolution algorithms to predict diverse contact patterns from object shape. Data, code and models are available at https://contactdb.cc.gatech.edu.

cs.CV↗

Let's Transfer Transformations of Shared Semantic Representations

With a good image understanding capability, can we manipulate the images high level semantic representation? Such transformation operation can be used to generate or retrieve similar images but with a desired modification (for example changing beach background to street background); similar ability has been demonstrated in zero shot learning, attribute composition and attribute manipulation image search. In this work we show how one can learn transformations with no training examples by learning them on another domain and then transfer to the target domain. This is feasible if: first, transformation training data is more accessible in the other domain and second, both domains share similar semantics such that one can learn transformations in a shared embedding space. We demonstrate this on an image retrieval task where search query is an image, plus an additional transformation specification (for example: search for images similar to this one but background is a street instead of a beach). In one experiment, we transfer transformation from synthesized 2D blobs image to 3D rendered image, and in the other, we transfer from text domain to natural image domain.

cs.CV↗

Composing Text and Image for Image Retrieval - An Empirical Odyssey

In this paper, we study the task of image retrieval, where the input query is specified in the form of an image plus some text that describes desired modifications to the input image. For example, we may present an image of the Eiffel tower, and ask the system to find images which are visually similar but are modified in small ways, such as being taken at nighttime instead of during the day. To tackle this task, we learn a similarity metric between a target image and a source image plus source text, an embedding and composing function such that target image feature is close to the source image plus text composition feature. We propose a new way to combine image and text using such function that is designed for the retrieval task. We show this outperforms existing approaches on 3 different datasets, namely Fashion-200k, MIT-States and a new synthetic dataset we create based on CLEVR. We also show that our approach can be used to classify input queries, in addition to image retrieval.

cs.CV↗

Generalization in Metric Learning: Should the Embedding Layer be the Embedding Layer?

This work studies deep metric learning under small to medium scale data as we believe that better generalization could be a contributing factor to the improvement of previous fine-grained image retrieval methods; it should be considered when designing future techniques. In particular, we investigate using other layers in a deep metric learning system (besides the embedding layer) for feature extraction and analyze how well they perform on training data and generalize to testing data. From this study, we suggest a new regularization practice where one can add or choose a more optimal layer for feature extraction. State-of-the-art performance is demonstrated on 3 fine-grained image retrieval benchmarks: Cars-196, CUB-200-2011, and Stanford Online Product.

cs.CV↗

Informative Features for Model Comparison

Given two candidate models, and a set of target observations, we address the problem of measuring the relative goodness of fit of the two models. We propose two new statistical tests which are nonparametric, computationally efficient (runtime complexity is linear in the sample size), and interpretable. As a unique advantage, our tests can produce a set of examples (informative features) indicating the regions in the data domain where one model fits significantly better than the other. In a real-world problem of comparing GAN models, the test power of our new test matches that of the state-of-the-art test of relative goodness of fit, while being one order of magnitude faster.

stat.ML↗

TextureGAN: Controlling Deep Image Synthesis with Texture Patches

In this paper, we investigate deep image synthesis guided by sketch, color, and texture. Previous image synthesis methods can be controlled by sketch and color strokes but we are the first to examine texture control. We allow a user to place a texture patch on a sketch at arbitrary locations and scales to control the desired output texture. Our generative network learns to synthesize objects consistent with these texture suggestions. To achieve this, we develop a local texture loss in addition to adversarial and content loss to train the generative network. We conduct experiments using sketches generated from real images and textures sampled from a separate texture database and results show that our proposed algorithm is able to generate plausible images that are faithful to user controls. Ablation studies show that our proposed pipeline can generate more realistic images than adapting existing methods directly.

cs.CV↗

SketchyGAN: Towards Diverse and Realistic Sketch to Image Synthesis

Synthesizing realistic images from human drawn sketches is a challenging problem in computer graphics and vision. Existing approaches either need exact edge maps, or rely on retrieval of existing photographs. In this work, we propose a novel Generative Adversarial Network (GAN) approach that synthesizes plausible images from 50 categories including motorcycles, horses and couches. We demonstrate a data augmentation technique for sketches which is fully automatic, and we show that the augmented data is helpful to our task. We introduce a new network building block suitable for both the generator and discriminator which improves the information flow by injecting the input image at multiple scales. Compared to state-of-the-art image translation methods, our approach generates more realistic images and achieves significantly higher Inception Scores.

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Geometry-Aware Learning of Maps for Camera Localization

Maps are a key component in image-based camera localization and visual SLAM systems: they are used to establish geometric constraints between images, correct drift in relative pose estimation, and relocalize cameras after lost tracking. The exact definitions of maps, however, are often application-specific and hand-crafted for different scenarios (e.g. 3D landmarks, lines, planes, bags of visual words). We propose to represent maps as a deep neural net called MapNet, which enables learning a data-driven map representation. Unlike prior work on learning maps, MapNet exploits cheap and ubiquitous sensory inputs like visual odometry and GPS in addition to images and fuses them together for camera localization. Geometric constraints expressed by these inputs, which have traditionally been used in bundle adjustment or pose-graph optimization, are formulated as loss terms in MapNet training and also used during inference. In addition to directly improving localization accuracy, this allows us to update the MapNet (i.e., maps) in a self-supervised manner using additional unlabeled video sequences from the scene. We also propose a novel parameterization for camera rotation which is better suited for deep-learning based camera pose regression. Experimental results on both the indoor 7-Scenes dataset and the outdoor Oxford RobotCar dataset show significant performance improvement over prior work. The MapNet project webpage is https://goo.gl/mRB3Au.

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