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James M. Coughlan

Publications and source records attributed to James M. Coughlan.

6 recordsLinked to original sources

Systematically Evaluating Equivalent Purpose for Digital Maps

Digital geographic maps remain largely inaccessible to blind and low-vision individuals (BLVIs), despite global legislation adopting the Web Content Accessibility Guidelines (WCAG). A critical gap exists in defining "equivalent purpose" for maps under WCAG Success Criterion 1.1.1, which requires that non-text content provide a text alternative that serves the "equivalent purpose". This paper proposes a systematic framework for evaluating map accessibility, called the Map Equivalent-Purpose Framework (MEP Framework), defining purpose through three items (Generalized, Spatial Information, and Spatial Relationships), and establishing 15 measurable criteria for equivalent information communication. Eight text map representations were evaluated against visual map baselines using the proposed MEP Framework. Results show that legacy methods such as tables and turn-by-turn directions fail to meet the MEP Framework criteria, while Audiom Maps, Multi User Domain (MUD) Maps, and Audio Descriptions meet the criteria. The evaluation highlights the necessity of holistic, systematic approaches to ensure non-visual maps convey all generalized spatial information and relationships present in visual maps. The MEP Framework provides a replicable methodology for comprehensively assessing digital map accessibility, clarifying WCAG's "equivalent purpose", and guiding compliant and usable map creation. Compliant maps will support BLVIs' participation in map-dependent professions and civic engagement.

cs.HC

A Spatial Knowledge Acquisition Comparison Between Digital Visual Thematic Maps, Non-Visual Interactive Text Thematic Maps, and Tables

Digital maps are used to communicate generalized spatial information and relationships, yet are commonly made "accessible" using tables that lack geographic information. This study examines whether these tables and interactive text maps (ITMs) may be comparable to visual maps. Twenty sighted and 20 blind and low-vision individuals (BLVIs) performed tasks designed to compare visual maps, ITMs, and tables. Participants answered numeric, geographic, and combined numeric geographic questions using each representation, and performance, preference, and NASA-TLX were measured. Across both participant groups, map representations (visual and ITMs) significantly outperformed tables on geographic-based questions, while performance differences were minimal for numeric questions. For sighted participants, performance on geographic questions did not significantly differ between visual maps and ITMs, indicating that a larger powered study may find an "equivalent purpose" across these two conditions. Participants preferred map-based representations over tables. Perceived workload was highest for the ITM, intermediate for the visual map, and lowest for the table. Consistent with the Map Equivalent Purpose Framework, these findings indicate that Web Content Accessibility Guidelines-compliant ITMs can provide access to spatial information, unlike tables. These findings challenge prevailing accessibility practice that recommends tables lacking geographic information as map alternatives, and motivate reconsideration of accessibility legislation exempting digital thematic maps.

cs.HC

WhatsAI: Transforming Meta Ray-Bans into an Extensible Generative AI Platform for Accessibility

Multi-modal generative AI models integrated into wearable devices have shown significant promise in enhancing the accessibility of visual information for blind or visually impaired (BVI) individuals, as evidenced by the rapid uptake of Meta Ray-Bans among BVI users. However, the proprietary nature of these platforms hinders disability-led innovation of visual accessibility technologies. For instance, OpenAI showcased the potential of live, multi-modal AI as an accessibility resource in 2024, yet none of the presented applications have reached BVI users, despite the technology being available since then. To promote the democratization of visual access technology development, we introduce WhatsAI, a prototype extensible framework that empowers BVI enthusiasts to leverage Meta Ray-Bans to create personalized wearable visual accessibility technologies. Our system is the first to offer a fully hackable template that integrates with WhatsApp, facilitating robust Accessible Artificial Intelligence Implementations (AAII) that enable blind users to conduct essential visual assistance tasks, such as real-time scene description, object detection, and Optical Character Recognition (OCR), utilizing standard machine learning techniques and cutting-edge visual language models. The extensible nature of our framework aspires to cultivate a community-driven approach, led by BVI hackers and innovators to tackle the complex challenges associated with visual accessibility.

cs.HC

MapIO: Embodied Interaction for the Accessibility of Tactile Maps Through Augmented Touch Exploration and Conversation

For individuals who are blind or have low vision, tactile maps provide essential spatial information but are limited in the amount of data they can convey. Digitally augmented tactile maps enhance these capabilities with audio feedback, thereby combining the tactile feedback provided by the map with an audio description of the touched elements. In this context, we explore an embodied interaction paradigm to augment tactile maps with conversational interaction based on Large Language Models, thus enabling users to obtain answers to arbitrary questions regarding the map. We analyze the type of questions the users are interested in asking, engineer the Large Language Model's prompt to provide reliable answers, and study the resulting system with a set of 10 participants, evaluating how the users interact with the system, its usability, and user experience.

cs.HC

Designing Born-Accessible Courses in Data Science and Visualization: Challenges and Opportunities of a Remote Curriculum Taught by Blind Instructors to Blind Students

While recent years have seen a growing interest in accessible visualization tools and techniques for blind people, little attention is paid to the learning opportunities and teaching strategies of data science and visualization tailored for blind individuals. Whereas the former focuses on the accessibility issues of data visualization tools, the latter is concerned with the learnability of concepts and skills for data science and visualization. In this paper, we present novel approaches to teaching data science and visualization to blind students in an online setting. Taught by blind instructors, nine blind learners having a wide range of professional backgrounds participated in a two-week summer course. We describe the course design, teaching strategies, and learning outcomes. We also discuss the challenges and opportunities of teaching data science and visualization to blind students. Our work contributes to the growing body of knowledge on accessible data science and visualization education, and provides insights into the design of online courses for blind students.

cs.HC

An Embarrassingly Simple Speed-Up of Belief Propagation with Robust Potentials

We present an exact method of greatly speeding up belief propagation (BP) for a wide variety of potential functions in pairwise MRFs and other graphical models. Specifically, our technique applies whenever the pairwise potentials have been {\em truncated} to a constant value for most pairs of states, as is commonly done in MRF models with robust potentials (such as stereo) that impose an upper bound on the penalty assigned to discontinuities; for each of the $M$ possible states in one node, only a smaller number $m$ of compatible states in a neighboring node are assigned milder penalties. The computational complexity of our method is $O(mM)$, compared with $O(M^2)$ for standard BP, and we emphasize that the method is {\em exact}, in contrast with related techniques such as pruning; moreover, the method is very simple and easy to implement. Unlike some previous work on speeding up BP, our method applies both to sum-product and max-product BP, which makes it useful in any applications where marginal probabilities are required, such as maximum likelihood estimation. We demonstrate the technique on a stereo MRF example, confirming that the technique speeds up BP without altering the solution.

cs.CV