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James Matthew Rehg

Publications and source records attributed to James Matthew Rehg.

15 recordsLinked to original sources

BudgetPix: Compute-Adaptive Tokenization for Pixel-Space Image Diffusion

Most image generation models rely on uniform tokenization, allocating the exact same computational budget to equally-sized image patches. This static paradigm cannot adapt to different resource constraints at inference time, and yields suboptimal quality-cost tradeoff by devoting the same effort to both plain backgrounds and intricate details. We propose BudgetPix, an adaptive tokenization framework that dynamically allocates compute based on visual complexity and spatial layout, enabling flexible computational budgeting at inference time. BudgetPix comprises three key components: (1) an adaptive encoder that maps a fixed-size image to a variable-length token sequence using an entropy-guided quadtree alongside a multi-scale patch embedder; (2) a scale-aware decoder reconstructs fixed-resolution images from multi-scale token sets; and (3) a flexible training and sampling schedule that enables pixel-space denoisers to operate across variable token counts. BudgetPix seamlessly integrates with existing pixel-space diffusion architectures, enabling a single checkpoint to be operated at a wide range of compute budgets. Evaluated on text-to-image generation, BudgetPix matches the fidelity of MiniT2I-L at $512^2$ and PixelDiT at $1024^2$ using just 25% of the original compute budget. In class-conditional generation using a MeanFlow backbone, BudgetPix requires merely 60% of the full compute budget to produce images with near-zero quality degradation, observing a marginal 0.8-point increase in FID. Comprehensive assessments by human and VLM judges confirm that BudgetPix establishes a significantly improved quality-efficiency tradeoff over prior budget-adaptive baselines. More details are available at our project page: https://karaozgur.com/BudgetPix

cs.CV↗

EgoForge: Goal-Directed Egocentric World Simulator

Generative world models have shown promise for simulating dynamic environments, yet egocentric video remains challenging due to rapid viewpoint changes, frequent hand-object interactions, and goal-directed procedures whose evolution depends on latent human intent. Existing approaches either focus on hand-centric instructional synthesis with limited scene evolution, perform static view translation without modeling action dynamics, or rely on dense supervision, such as camera trajectories, long video prefixes, and synchronized multi-camera capture. In this work, we introduce EgoForge, an egocentric goal-directed world simulator that generates coherent, first-person video rollouts from minimal static inputs: a single egocentric image, a high-level instruction, and an optional auxiliary exocentric view. To improve intent alignment and temporal coherence, we introduce GRAFT, a trajectory-level diffusion refinement method that uses positive and negative rollout distributions, derived from goal, temporal, scene-consistency, and perceptual rewards, to steer the diffusion velocity field toward coherent, goal-complete egocentric simulations. Extensive experiments show EgoForge achieves consistent gains in semantic alignment, geometric stability, and motion fidelity over strong baselines, and performs robustly in real-world smart-glasses experiments.

cs.CV↗

LeRF: Learning Reference Coordinate Frames for Perspective Taking Reasoning

Perspective taking is a fundamental component of spatial intelligence, requiring models interpret spatial relations from a specified viewpoint, such as that of another entity or an imagined observer. Despite the increasing spatial reasoning capabilities of Vision-Language Models (VLMs), they still struggle with perspective taking, often defaulting to the camera viewpoint when a query requires reasoning from a different perspective. We introduce Learning Reference Coordinate Frames for Perspective Taking (LeRF), a framework that trains VLMs to construct and use explicit reference frames for viewpoint-dependent reasoning. Given an image and a query, LeRF decides whether a coordinate frame is necessary. If so, it grounds the reference entity and predicts the frame's origin and entity-centered reference frame. A lightweight renderer overlays the frame onto the image, enabling subsequent reasoning over these visual cues without external perception models or explicit 3D reconstruction. To learn this process, we first perform supervised fine-tuning to teach selective tool invocation and reference coordinate frame prediction, followed by reinforcement learning on spatial VQA pairs to improve frame-guided reasoning. Across diverse perspective-taking benchmarks, LeRF consistently improves over its backbone and achieves strong performance against existing open-source methods. Further evaluations also show improved reference-frame grounding and orientation estimation, supporting the effectiveness of learned reference frames for viewpoint-dependent reasoning.

cs.CV↗

ConvDeck: Conversational Paper-to-Slide Generation via Stage-Specific User Feedback

Automatic academic paper-to-slide generation is inherently iterative, because creating an effective presentation requires repeated cycles of generation, critique, and revision. Recent multi-agent systems partially acknowledge this through internal critique-and-revise loops, while conversational approaches allow users to refine generated slide decks through dialog. However, these refinement processes either remain largely closed to the user or introduce feedback only after a complete deck has been produced, limiting the user's ability to participate in the iterative refinement of narrative flow, content allocation, and presentation emphasis. To address this gap, we introduce ConvDeck, a multi-agent pipeline for conversational paper-to-slide generation that distributes interaction across the pipeline through stage-specific loops, allowing users to iteratively refine both the presentation outline and the final slide deck at the stages where each kind of decision is made. These loops are driven by a refinement mechanism in which agents can think, speak, and act, enabling them to either directly apply edits or respond conversationally to clarify user feedback and discuss revision options. Our evaluation shows that stage-specific conversational feedback improves user-goal satisfaction while preserving narrative coherence, content quality, and visual presentation.

cs.AI↗

A Survey on Adversarial Attacks and Defenses for Diffusion Models Across Multiple Modalities

Diffusion models have become the dominant family of generative models in the visual domain. However, their widespread public availability enables misuse at scale, motivating a rapidly growing body of research on adversarial attacks and defenses. This survey provides, to our knowledge, the first unified review of this literature across three visual modalities: image, video, and 3D. We introduce a comprehensive, task-centric taxonomy: we first divide the literature by modality; within each modality, we separate methods into attacks and defenses, and then group them by the generative task they target, presenting them chronologically within each task. Moreover, we provide an in-depth analysis of their evaluation settings, consolidating the datasets, metrics, and benchmarks used to assess them. We conclude by identifying several open challenges and outlining concrete future research directions. Project Webpage: https://github.com/ozgurkara99/awesome-adv-attack-defense-on-diffusion

cs.CV↗

Prototype-based Self-Supervised Multimodal Learning for PPG and Accelerometry Signals

Modeling multi-modal time-series data is critical for capturing system-level dynamics, particularly in biosignals where modalities such as ECG, PPG, EDA, and accelerometry provide complementary perspectives on interconnected physiological processes. While recent self-supervised learning (SSL) advances have improved unimodal representation learning, existing multi-modal approaches often rely on CLIP-style contrastive objectives that overfit to easily aligned features and misclassify valid cross-modal relationships as negatives, resulting in fragmented and non-generalizable embeddings. To overcome these limitations, we propose ProtoMM, a novel SSL framework that introduces a shared prototype dictionary to anchor heterogeneous modalities in a common embedding space. By clustering representations around shared prototypes rather than explicit negative sampling, our method captures complementary information across modalities and provides a coherent "common language" for physiological signals. In this work, we focus on developing a Pulse-Motion foundation model with ProtoMM and demonstrate that our approach outperforms contrastive-only and prior multimodal SSL methods, achieving the best performance among strong prior baselines while offering additional utility for analyzing and interpreting learned features.

cs.LG↗

Decoding Children's Gait Behavior

We introduce a new problem domain for human action recognition: the fine-grained analysis of children's gait behaviors from standard RGB video. We specifically target the ambulatory patterns of children aged 3-17 years. Such behaviors arise naturally in the diagnosis and treatment of several critical developmental and neuromuscular disorders, such as cerebral palsy and hemiplegia. Despite their clinical value, current 3D sensor-based gait analysis systems are expensive, intrusive, and often impractical for young subjects. To address this, we introduce a new dataset comprising over 1,100 high-frame-rate (60 FPS) video sequences from 110 subjects, accompanied by synchronized, anonymized pose sequences. In each session, the child performs a 5-second "walk-around" task, capturing the gait cycle from multiple viewpoints. Crucially, we demonstrate that current state-of-the-art approaches, including gait foundation models and Multimodal Large Language Models (MLLMs), fail to effectively resolve these clinical nuances. We identify the key technical challenges in analyzing these erratic and subtle motor patterns and describe a unified end-to-end framework for decoding fundamental components of pediatric gait. Through comprehensive experimental results, we demonstrate the potential of this dataset to drive novel research questions and establish a rigorous baseline for automated child gait assessment.

cs.CV↗

CogniRoute: Learning to Route Social Evidence in Omni-Modal Models

Omni-modal models can ingest video, audio, and text, but unified access to multiple modalities does not guarantee that a model uses the right evidence. This gap is especially pronounced in social video question answering, where the answer may hinge on a gesture, vocal tone, temporal cue, or mismatch between what is said and what is visually expressed. We introduce CogniRoute, a schema-guided Mixture-of-Experts framework for social omni reasoning. CogniRoute uses a training-only cognitive schema that factorizes each example by cross-modal relation, reasoning demand, and temporal scope, and aligns global routing signatures with this structure during supervised fine-tuning. We further introduce route-aware reinforcement learning, which jointly optimizes token generation and expert allocation using rewards for answer correctness, modality-consistent reasoning, and cognitive temporal grounding. To support training and evaluation, we construct OmniSocialBench, a diagnostic social video QA resource with 118K structured training examples, grounded reasoning traces, schema labels, temporal evidence spans, and a manually verified evaluation split. CogniRoute achieves 59.38\% average accuracy on OmniSocialBench, improving over the strongest proprietary baseline by 15.33 percentage points and the strongest open-source omni baseline by 26.77 points, with the largest gains on questions requiring audio-visual coordination, conflict resolution, and temporally grounded social inference.

cs.CV↗

Exact Posterior Score Estimation for Solving Linear Inverse Problems

Diffusion and flow-based models learn powerful data priors by training a denoiser to reverse Gaussian corruption. To use this prior to solve a linear inverse problem, one needs to sample from the posterior, but the score that the prior provides is the unconditional score, not the posterior score. Existing methods either steer a fixed pretrained denoiser with approximate measurement-matching corrections, or train a conditional restoration model that abandons the denoising structure of the prior. We derive the exact posterior score in closed form for linear Gaussian inverse problems under general Gaussian interpolants, and show that posterior sampling reduces to a denoising problem at an operator-dependent shifted pivot under an anisotropic noise covariance. We turn this identity into Exact Posterior Score (EPS), a denoising training objective that preserves the input/output structure of standard pretraining and can therefore be trained from scratch or fine-tuned from a pretrained denoiser. At inference, EPS uses the same sampler as the underlying backbone, with no likelihood gradients or projections. We evaluate EPS on five linear inverse problems across FFHQ and ImageNet, where it outperforms training-free and training-based baselines on fidelity, perceptual, and distributional metrics, while using roughly an order of magnitude fewer denoiser evaluations than gradient-based posterior samplers.

cs.LG↗

When Eyes Betray AI: Social Gaze Consistency as a Semantic Cue for AI-Generated Image Detection

Recent generative models have largely closed the gap on low-level artifacts - pixel fingerprints, frequency anomalies, upsampling traces - particularly in person-centric and partial-edit settings where the manipulated region is small and surrounded by photometrically authentic content. We introduce Social Gaze Consistency, a high-level semantic cue defined as the mutual coherence of gaze direction, head-eye alignment, and pupil placement between interacting individuals, and show that it constitutes a previously underutilized detection axis orthogonal to existing low-level paradigms. We instantiate this insight through three coupled mechanisms: (i) a controlled diagnostic dataset with region-specific perturbations of gaze-consistent imagery, where strict pair-level grouping forecloses generator-fingerprint memorization as an optimization-time shortcut rather than relying on augmentation; (ii) Block-Compositional Caption Supervision, which holds a single 5-block reasoning skeleton invariant across 1,250 macro-combined captions, decoupling reasoning consistency from surface diversity; (iii) Cross-architecture validation showing the same supervision improves a vision-language backbone (FakeVLM) by +3.7 pp on the COCOAI Interaction subset (balanced accuracy 67.8 -> 71.5) and +1.3 pp on the COCOAI Person subset (83.0 -> 84.3), with consistent gains on a vision-only backbone (Effort), evidencing a backbone-agnostic cue. Real- and fake-class recalls rise simultaneously, ruling out a "predict-all-fake" artifact. A four-step mechanistic account - paired-edit shortcut blocking, hard-to-easy difficulty transfer, CLIP prior preservation, and diffusion-family shared spectral weakness in periocular structure - explains why training on a single inpainter (FLUX.1-Fill) transfers to multi-generator suites. We will release the code upon acceptance to facilitate reproducibility.

cs.CV↗

IAM: Identity-Aware Human Motion and Shape Joint Generation

Recent advances in text-driven human motion generation enable models to synthesize realistic motion sequences from natural language descriptions. However, most existing approaches assume identity-neutral motion and generate movements using a canonical body representation, ignoring the strong influence of body morphology on motion dynamics. In practice, attributes such as body proportions, mass distribution, and age significantly affect how actions are performed, and neglecting this coupling often leads to physically inconsistent motions. We propose an identity-aware motion generation framework that explicitly models the relationship between body morphology and motion dynamics. Instead of relying on explicit geometric measurements, identity is represented using multimodal signals, including natural language descriptions and visual cues. We further introduce a joint motion-shape generation paradigm that simultaneously synthesizes motion sequences and body shape parameters, allowing identity cues to directly modulate motion dynamics. Extensive experiments on motion capture datasets and large-scale in-the-wild videos demonstrate improved motion realism and motion-identity consistency while maintaining high motion quality. Project page: https://vjwq.github.io/IAM

cs.CV↗

Narrative-Driven Paper-to-Slide Generation via ArcDeck

We introduce ArcDeck, a multi-agent framework that formulates paper-to-slide generation as a structured narrative reconstruction task. Unlike existing methods that directly summarize raw text into slides, ArcDeck explicitly models the source paper's logical flow. It first parses the input to construct a discourse tree and establish a global commitment document, ensuring the high-level intent is preserved. These structural priors then guide an iterative multi-agent refinement process, where specialized agents iteratively critique and revise the presentation outline before rendering the final visual layouts and designs. To evaluate our approach, we also introduce ArcBench, a newly curated benchmark of academic paper-slide pairs. Experimental results demonstrate that explicit discourse modeling, combined with role-specific agent coordination, significantly improves the narrative flow and logical coherence of the generated presentations.

cs.AI↗

Omni-MMSI: Toward Identity-attributed Social Interaction Understanding

We introduce Omni-MMSI, a new task that requires comprehensive social interaction understanding from raw audio, vision, and speech input. The task involves perceiving identity-attributed social cues (e.g., who is speaking what) and reasoning about the social interaction (e.g., whom the speaker refers to). This task is essential for developing AI assistants that can perceive and respond to human interactions. Unlike prior studies that operate on oracle-preprocessed social cues, Omni-MMSI reflects realistic scenarios where AI assistants must perceive and reason from raw data. However, existing pipelines and multi-modal LLMs perform poorly on Omni-MMSI because they lack reliable identity attribution capabilities, which leads to inaccurate social interaction understanding. To address this challenge, we propose Omni-MMSI-R, a reference-guided pipeline that produces identity-attributed social cues with tools and conducts chain-of-thought social reasoning. To facilitate this pipeline, we construct participant-level reference pairs and curate reasoning annotations on top of the existing datasets. Experiments demonstrate that Omni-MMSI-R outperforms advanced LLMs and counterparts on Omni-MMSI. Project page: https://sampson-lee.github.io/omni-mmsi-project-page.

cs.CV↗

Fine-Grained Preference Optimization Improves Spatial Reasoning in VLMs

Current Vision-Language Models (VLMs) struggle with fine-grained spatial reasoning, particularly when multi-step logic and precise spatial alignment are required. In this work, we introduce SpatialReasoner-R1, a vision-language reasoning model designed to address these limitations. To construct high-quality supervision for spatial reasoning, we design a Multi-Model Monte Carlo Tree Search (M3CTS) method that generates diverse, logically consistent Long Chain-of-Thought (LongCOT) reasoning trajectories. In addition, we propose a fine-grained Direct Preference Optimization (fDPO) method that introduces segment-specific preference granularity for descriptive grounding and logical reasoning, guided by a spatial reward mechanism that evaluates candidate responses based on visual consistency, spatial grounding, and logical coherence. Experimental results demonstrate that fDPO achieves relative performance gains of 4.1% and 9.0% over standard DPO on spatial qualitative and quantitative tasks, respectively. SpatialReasoner-R1, trained with fDPO, sets a new SoTA on SpatialRGPT-Bench, outperforming the strongest baseline by 9.4% in average accuracy, while maintaining competitive performance on general vision-language tasks.

cs.CV↗

AnyECG: Foundational Models for Multitask Cardiac Analysis in Real-World Settings

Electrocardiogram (ECG), a non-invasive and affordable tool for cardiac monitoring, is highly sensitive in detecting acute heart attacks. However, due to the lengthy nature of ECG recordings, numerous machine learning methods have been developed for automated heart disease detection to reduce human workload. Despite these efforts, performance remains suboptimal. A key obstacle is the inherent complexity of ECG data, which includes heterogeneity (e.g., varying sampling rates), high levels of noise, demographic-related pattern shifts, and intricate rhythm-event associations. To overcome these challenges, this paper introduces AnyECG, a foundational model designed to extract robust representations from any real-world ECG data. Specifically, a tailored ECG Tokenizer encodes each fixed-duration ECG fragment into a token and, guided by proxy tasks, converts noisy, continuous ECG features into discrete, compact, and clinically meaningful local rhythm codes. These codes encapsulate basic morphological, frequency, and demographic information (e.g., sex), effectively mitigating signal noise. We further pre-train the AnyECG to learn rhythmic pattern associations across ECG tokens, enabling the capture of cardiac event semantics. By being jointly pre-trained on diverse ECG data sources, AnyECG is capable of generalizing across a wide range of downstream tasks where ECG signals are recorded from various devices and scenarios. The experimental results show that AnyECG achieves an average performance improvement of 6% across four critical tasks-anomaly detection, arrhythmia classification, corrupted lead generation, and ultra-long ECG recognition. AnyECG learns common ECG rhythm from data and significantly outperforms state-of-the-art methods in each of these tasks.

eess.SP↗