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Jan Brüdigam

Publications and source records attributed to Jan Brüdigam.

13 recordsLinked to original sources

Sumo: Dynamic and Generalizable Whole-Body Loco-Manipulation

This paper presents a sim-to-real approach that enables legged robots to dynamically manipulate large and heavy objects with whole-body dexterity. Our key insight is that by performing test-time steering of a pre-trained whole-body control policy with a sample-based planner, we can enable these robots to solve a variety of dynamic loco-manipulation tasks. Interestingly, we find our method generalizes to a diverse set of objects and tasks with no additional tuning or training, and can be further enhanced by flexibly adjusting the cost function at test time. We demonstrate the capabilities of our approach through a variety of challenging loco-manipulation tasks on a Spot quadruped robot in the real world, including uprighting a tire heavier than the robot's nominal lifting capacity and dragging a crowd-control barrier larger and taller than the robot itself. Additionally, we show that the same approach can be generalized to humanoid loco-manipulation tasks, such as opening a door and pushing a table, in simulation. Project code and videos are available at https://sumo.rai-inst.com/.

cs.RO

Learning Loco-Manipulation From SMPC Demonstrations With Sparse Offline-to-Online RL

Integrating locomotion and manipulation is essential for robot autonomy, but scaling standard Reinforcement Learning (RL) to complex tasks is severely bottlenecked by the slow, manual process of dense reward shaping. To bypass this limitation, we leverage Sample-based Model Predictive Control (SMPC) entirely in simulation as an automated, rapidly tunable expert to generate massive offline datasets. Because this data solves the fundamental exploration problem, we can train an off-policy RL agent using purely sparse task rewards, drastically reducing the time required to learn new skills and eliminating the need for manual tuning. Integrating this high-level agent with a low-level dynamic stability controller yields more optimal behaviors that strictly align with true task objectives, ultimately allowing the learned policies to surpass the original optimal control teacher. We validate the robustness of this sim-to-real framework by successfully deploying complex loco-manipulation skills across different morphologies, including an arm-equipped Spot quadruped and a G1 humanoid.

cs.RO

Dojo: A Differentiable Physics Engine for Robotics

We present Dojo, a differentiable physics engine for robotics that prioritizes stable simulation, accurate contact physics, and differentiability with respect to states, actions, and system parameters. Dojo models hard contact and friction with a nonlinear complementarity problem with second-order cone constraints. We introduce a custom primal-dual interior-point method to solve the second order cone program for stable forward simulation over a broad range of sample rates. We obtain smooth gradient approximations with this solver through the implicit function theorem, giving gradients that are useful for downstream trajectory optimization, policy optimization, and system identification applications. Specifically, we propose to use the central path parameter threshold in the interior point solver as a user-tunable design parameter. A high value gives a smooth approximation to contact dynamics with smooth gradients for optimization and learning, while a low value gives precise simulation rollouts with hard contact. We demonstrate Dojo's differentiability in trajectory optimization, policy learning, and system identification examples. We also benchmark Dojo against MuJoCo, PyBullet, Drake, and Brax on a variety of robot models, and study the stability and simulation quality over a range of sample frequencies and accuracy tolerances. Finally, we evaluate the sim-to-real gap in hardware experiments with a Ufactory xArm 6 robot. Dojo is an open source project implemented in Julia with Python bindings, with code available at https://github.com/dojo-sim/Dojo.jl.

cs.RO

Toward Near-Globally Optimal Nonlinear Model Predictive Control via Diffusion Models

Achieving global optimality in nonlinear model predictive control (NMPC) is challenging due to the non-convex nature of the underlying optimization problem. Since commonly employed local optimization techniques depend on carefully chosen initial guesses, this non-convexity often leads to suboptimal performance resulting from local optima. To overcome this limitation, we propose a novel diffusion model-based approach for near-globally optimal NMPC consisting of an offline and an online phase. The offline phase employs a local optimizer to sample from the distribution of optimal NMPC control sequences along generated system trajectories through random initial guesses. Subsequently, the generated diverse dataset is used to train a diffusion model to reflect the multi-modal distribution of optima. In the online phase, the trained model is leveraged to efficiently perform a variant of random shooting optimization to obtain near-globally optimal control sequences without relying on any initial guesses or online NMPC solving. The effectiveness of our approach is illustrated in a numerical simulation indicating high performance benefits compared to direct neural network approximations of NMPC and significantly lower computation times than online solving NMPC using global optimizers.

eess.SY

Kernel-Based Optimal Control: An Infinitesimal Generator Approach

This paper presents a novel operator-theoretic approach for optimal control of nonlinear stochastic systems within reproducing kernel Hilbert spaces. Our learning framework leverages data samples of system dynamics and stage cost functions, with only control penalties and constraints provided. The proposed method directly learns the infinitesimal generator of a controlled stochastic diffusion in an infinite-dimensional hypothesis space. We demonstrate that our approach seamlessly integrates with modern convex operator-theoretic Hamilton-Jacobi-Bellman recursions, enabling a data-driven solution to the optimal control problems. Furthermore, our learning framework includes nonparametric estimators for uncontrolled infinitesimal generators as a special case. Numerical experiments, ranging from synthetic differential equations to simulated robotic systems, showcase the advantages of our approach compared to both modern data-driven and classical nonlinear programming methods for optimal control.

math.OC

Reinforcement Learning with Lie Group Orientations for Robotics

Handling orientations of robots and objects is a crucial aspect of many applications. Yet, ever so often, there is a lack of mathematical correctness when dealing with orientations, especially in learning pipelines involving, for example, artificial neural networks. In this paper, we investigate reinforcement learning with orientations and propose a simple modification of the network's input and output that adheres to the Lie group structure of orientations. As a result, we obtain an easy and efficient implementation that is directly usable with existing learning libraries and achieves significantly better performance than other common orientation representations. We briefly introduce Lie theory specifically for orientations in robotics to motivate and outline our approach. Subsequently, a thorough empirical evaluation of different combinations of orientation representations for states and actions demonstrates the superior performance of our proposed approach in different scenarios, including: direct orientation control, end effector orientation control, and pick-and-place tasks.

cs.RO

Jacta: A Versatile Planner for Learning Dexterous and Whole-body Manipulation

Robotic manipulation is challenging due to discontinuous dynamics, as well as high-dimensional state and action spaces. Data-driven approaches that succeed in manipulation tasks require large amounts of data and expert demonstrations, typically from humans. Existing planners are restricted to specific systems and often depend on specialized algorithms for using demonstrations. Therefore, we introduce a flexible motion planner tailored to dexterous and whole-body manipulation tasks. Our planner creates readily usable demonstrations for reinforcement learning algorithms, eliminating the need for additional training pipeline complexities. With this approach, we can efficiently learn policies for complex manipulation tasks, where traditional reinforcement learning alone only makes little progress. Furthermore, we demonstrate that learned policies are transferable to real robotic systems for solving complex dexterous manipulation tasks. Project website: https://jacta-manipulation.github.io/

cs.RO

Variational Integrators and Graph-Based Solvers for Multibody Dynamics in Maximal Coordinates

Multibody dynamics simulators are an important tool in many fields, including learning and control for robotics. However, many existing dynamics simulators suffer from inaccuracies when dealing with constrained mechanical systems due to unsuitable integrators with bad energy behavior and problematic constraint violations, for example for contact interactions. Variational integrators are numerical discretization methods that can reduce physical inaccuracies when simulating mechanical systems, and formulating the dynamics in maximal coordinates allows for easy and numerically robust incorporation of constraints such as kinematic loops or contacts. Therefore, this article derives a variational integrator for mechanical systems with equality and inequality constraints in maximal coordinates. Additionally, efficient graph-based sparsity-exploiting algorithms for solving the integrator are provided and implemented as an open-source simulator. The evaluation of the simulator shows improved physical accuracy due to the variational integrator and the advantages of the sparse solvers. Comparisons to minimal-coordinate algorithms show improved numerical robustness and application examples of a walking robot and an exoskeleton with explicit constraints demonstrate the necessity and capabilities of maximal coordinates.

cs.RO

Dext-Gen: Dexterous Grasping in Sparse Reward Environments with Full Orientation Control

Reinforcement learning is a promising method for robotic grasping as it can learn effective reaching and grasping policies in difficult scenarios. However, achieving human-like manipulation capabilities with sophisticated robotic hands is challenging because of the problem's high dimensionality. Although remedies such as reward shaping or expert demonstrations can be employed to overcome this issue, they often lead to oversimplified and biased policies. We present Dext-Gen, a reinforcement learning framework for Dexterous Grasping in sparse reward ENvironments that is applicable to a variety of grippers and learns unbiased and intricate policies. Full orientation control of the gripper and object is achieved through smooth orientation representation. Our approach has reasonable training durations and provides the option to include desired prior knowledge. The effectiveness and adaptability of the framework to different scenarios is demonstrated in simulated experiments.

cs.RO

Structure-Preserving Learning Using Gaussian Processes and Variational Integrators

Gaussian process regression is increasingly applied for learning unknown dynamical systems. In particular, the implicit quantification of the uncertainty of the learned model makes it a promising approach for safety-critical applications. When using Gaussian process regression to learn unknown systems, a commonly considered approach consists of learning the residual dynamics after applying some generic discretization technique, which might however disregard properties of the underlying physical system. Variational integrators are a less common yet promising approach to discretization, as they retain physical properties of the underlying system, such as energy conservation and satisfaction of explicit kinematic constraints. In this work, we present a novel structure-preserving learning-based modelling approach that combines a variational integrator for the nominal dynamics of a mechanical system and learning residual dynamics with Gaussian process regression. We extend our approach to systems with known kinematic constraints and provide formal bounds on the prediction uncertainty. The simulative evaluation of the proposed method shows desirable energy conservation properties in accordance with general theoretical results and demonstrates exact constraint satisfaction for constrained dynamical systems.

cs.LG

Linear-Time Contact and Friction Dynamics in Maximal Coordinates using Variational Integrators

Simulation of contact and friction dynamics is an important basis for control- and learning-based algorithms. However, the numerical difficulties of contact interactions pose a challenge for robust and efficient simulators. A maximal-coordinate representation of the dynamics enables efficient solving algorithms, but current methods in maximal coordinates require constraint stabilization schemes. Therefore, we propose an interior-point algorithm for the numerically robust treatment of rigid-body dynamics with contact interactions in maximal coordinates. Additionally, we discretize the dynamics with a variational integrator to prevent constraint drift. Our algorithm achieves linear-time complexity both in the number of contact points and the number of bodies, which is shown theoretically and demonstrated with an implementation. Furthermore, we simulate two robotic systems to highlight the applicability of the proposed algorithm.

cs.RO

Linear-Quadratic Optimal Control in Maximal Coordinates

The linear-quadratic regulator (LQR) is an efficient control method for linear and linearized systems. Typically, LQR is implemented in minimal coordinates (also called generalized or "joint" coordinates). However, other coordinates are possible and recent research suggests that there may be numerical and control-theoretic advantages when using higher-dimensional non-minimal state parameterizations for dynamical systems. One such parameterization is maximal coordinates, in which each link in a multi-body system is parameterized by its full six degrees of freedom and joints between links are modeled with algebraic constraints. Such constraints can also represent closed kinematic loops or contact with the environment. This paper investigates the difference between minimal- and maximal-coordinate LQR control laws. A case study of applying LQR to a simple pendulum and simulations comparing the basins of attraction and tracking performance of minimal- and maximal-coordinate LQR controllers suggest that maximal-coordinate LQR achieves greater robustness and improved tracking performance compared to minimal-coordinate LQR when applied to nonlinear systems.

math.OC

Linear-Time Variational Integrators in Maximal Coordinates

Most dynamic simulation tools parameterize the configuration of multi-body robotic systems using minimal coordinates, also called generalized or joint coordinates. However, maximal-coordinate approaches have several advantages over minimal-coordinate parameterizations, including native handling of closed kinematic loops and nonholonomic constraints. This paper describes a linear-time variational integrator that is formulated in maximal coordinates. Due to its variational formulation, the algorithm does not suffer from constraint drift and has favorable energy and momentum conservation properties. A sparse matrix factorization technique allows the dynamics of a loop-free articulated mechanism with $n$ links to be computed in $O(n)$ (linear) time. Additional constraints that introduce loops can also be handled by the algorithm without incurring much computational overhead. Experimental results show that our approach offers speed competitive with state-of-the-art minimal-coordinate algorithms while outperforming them in several scenarios, especially when dealing with closed loops and configuration singularities.

cs.RO