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Jan C. van Gemert

Publications and source records attributed to Jan C. van Gemert.

At least 37 records · Page 2Linked to original sources

No frame left behind: Full Video Action Recognition

Not all video frames are equally informative for recognizing an action. It is computationally infeasible to train deep networks on all video frames when actions develop over hundreds of frames. A common heuristic is uniformly sampling a small number of video frames and using these to recognize the action. Instead, here we propose full video action recognition and consider all video frames. To make this computational tractable, we first cluster all frame activations along the temporal dimension based on their similarity with respect to the classification task, and then temporally aggregate the frames in the clusters into a smaller number of representations. Our method is end-to-end trainable and computationally efficient as it relies on temporally localized clustering in combination with fast Hamming distances in feature space. We evaluate on UCF101, HMDB51, Breakfast, and Something-Something V1 and V2, where we compare favorably to existing heuristic frame sampling methods.

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t-EVA: Time-Efficient t-SNE Video Annotation

Video understanding has received more attention in the past few years due to the availability of several large-scale video datasets. However, annotating large-scale video datasets are cost-intensive. In this work, we propose a time-efficient video annotation method using spatio-temporal feature similarity and t-SNE dimensionality reduction to speed up the annotation process massively. Placing the same actions from different videos near each other in the two-dimensional space based on feature similarity helps the annotator to group-label video clips. We evaluate our method on two subsets of the ActivityNet (v1.3) and a subset of the Sports-1M dataset. We show that t-EVA can outperform other video annotation tools while maintaining test accuracy on video classification.

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Tilting at windmills: Data augmentation for deep pose estimation does not help with occlusions

Occlusion degrades the performance of human pose estimation. In this paper, we introduce targeted keypoint and body part occlusion attacks. The effects of the attacks are systematically analyzed on the best performing methods. In addition, we propose occlusion specific data augmentation techniques against keypoint and part attacks. Our extensive experiments show that human pose estimation methods are not robust to occlusion and data augmentation does not solve the occlusion problems.

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Deep Hough-Transform Line Priors

Classical work on line segment detection is knowledge-based; it uses carefully designed geometric priors using either image gradients, pixel groupings, or Hough transform variants. Instead, current deep learning methods do away with all prior knowledge and replace priors by training deep networks on large manually annotated datasets. Here, we reduce the dependency on labeled data by building on the classic knowledge-based priors while using deep networks to learn features. We add line priors through a trainable Hough transform block into a deep network. Hough transform provides the prior knowledge about global line parameterizations, while the convolutional layers can learn the local gradient-like line features. On the Wireframe (ShanghaiTech) and York Urban datasets we show that adding prior knowledge improves data efficiency as line priors no longer need to be learned from data. Keywords: Hough transform; global line prior, line segment detection.

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On Translation Invariance in CNNs: Convolutional Layers can Exploit Absolute Spatial Location

In this paper we challenge the common assumption that convolutional layers in modern CNNs are translation invariant. We show that CNNs can and will exploit the absolute spatial location by learning filters that respond exclusively to particular absolute locations by exploiting image boundary effects. Because modern CNNs filters have a huge receptive field, these boundary effects operate even far from the image boundary, allowing the network to exploit absolute spatial location all over the image. We give a simple solution to remove spatial location encoding which improves translation invariance and thus gives a stronger visual inductive bias which particularly benefits small data sets. We broadly demonstrate these benefits on several architectures and various applications such as image classification, patch matching, and two video classification datasets.

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Top-Down Networks: A coarse-to-fine reimagination of CNNs

Biological vision adopts a coarse-to-fine information processing pathway, from initial visual detection and binding of salient features of a visual scene, to the enhanced and preferential processing given relevant stimuli. On the contrary, CNNs employ a fine-to-coarse processing, moving from local, edge-detecting filters to more global ones extracting abstract representations of the input. In this paper we reverse the feature extraction part of standard bottom-up architectures and turn them upside-down: We propose top-down networks. Our proposed coarse-to-fine pathway, by blurring higher frequency information and restoring it only at later stages, offers a line of defence against adversarial attacks that introduce high frequency noise. Moreover, since we increase image resolution with depth, the high resolution of the feature map in the final convolutional layer contributes to the explainability of the network's decision making process. This favors object-driven decisions over context driven ones, and thus provides better localized class activation maps. This paper offers empirical evidence for the applicability of the top-down resolution processing to various existing architectures on multiple visual tasks.

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Cross Domain Image Matching in Presence of Outliers

Cross domain image matching between image collections from different source and target domains is challenging in times of deep learning due to i) limited variation of image conditions in a training set, ii) lack of paired-image labels during training, iii) the existing of outliers that makes image matching domains not fully overlap. To this end, we propose an end-to-end architecture that can match cross domain images without labels in the target domain and handle non-overlapping domains by outlier detection. We leverage domain adaptation and triplet constraints for training a network capable of learning domain invariant and identity distinguishable representations, and iteratively detecting the outliers with an entropy loss and our proposed weighted MK-MMD. Extensive experimental evidence on Office [17] dataset and our proposed datasets Shape, Pitts-CycleGAN shows that the proposed approach yields state-of-the-art cross domain image matching and outlier detection performance on different benchmarks. The code will be made publicly available.

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Using phase instead of optical flow for action recognition

Currently, the most common motion representation for action recognition is optical flow. Optical flow is based on particle tracking which adheres to a Lagrangian perspective on dynamics. In contrast to the Lagrangian perspective, the Eulerian model of dynamics does not track, but describes local changes. For video, an Eulerian phase-based motion representation, using complex steerable filters, has been successfully employed recently for motion magnification and video frame interpolation. Inspired by these previous works, here, we proposes learning Eulerian motion representations in a deep architecture for action recognition. We learn filters in the complex domain in an end-to-end manner. We design these complex filters to resemble complex Gabor filters, typically employed for phase-information extraction. We propose a phase-information extraction module, based on these complex filters, that can be used in any network architecture for extracting Eulerian representations. We experimentally analyze the added value of Eulerian motion representations, as extracted by our proposed phase extraction module, and compare with existing motion representations based on optical flow, on the UCF101 dataset.

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Hand-tremor frequency estimation in videos

We focus on the problem of estimating human hand-tremor frequency from input RGB video data. Estimating tremors from video is important for non-invasive monitoring, analyzing and diagnosing patients suffering from motor-disorders such as Parkinson's disease. We consider two approaches for hand-tremor frequency estimation: (a) a Lagrangian approach where we detect the hand at every frame in the video, and estimate the tremor frequency along the trajectory; and (b) an Eulerian approach where we first localize the hand, we subsequently remove the large motion along the movement trajectory of the hand, and we use the video information over time encoded as intensity values or phase information to estimate the tremor frequency. We estimate hand tremors on a new human tremor dataset, TIM-Tremor, containing static tasks as well as a multitude of more dynamic tasks, involving larger motion of the hands. The dataset has 55 tremor patient recordings together with: associated ground truth accelerometer data from the most affected hand, RGB video data, and aligned depth data.

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Recurrent knowledge distillation

Knowledge distillation compacts deep networks by letting a small student network learn from a large teacher network. The accuracy of knowledge distillation recently benefited from adding residual layers. We propose to reduce the size of the student network even further by recasting multiple residual layers in the teacher network into a single recurrent student layer. We propose three variants of adding recurrent connections into the student network, and show experimentally on CIFAR-10, Scenes and MiniPlaces, that we can reduce the number of parameters at little loss in accuracy.

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Deja Vu: Motion Prediction in Static Images

This paper proposes motion prediction in single still images by learning it from a set of videos. The building assumption is that similar motion is characterized by similar appearance. The proposed method learns local motion patterns given a specific appearance and adds the predicted motion in a number of applications. This work (i) introduces a novel method to predict motion from appearance in a single static image, (ii) to that end, extends of the Structured Random Forest with regression derived from first principles, and (iii) shows the value of adding motion predictions in different tasks such as: weak frame-proposals containing unexpected events, action recognition, motion saliency. Illustrative results indicate that motion prediction is not only feasible, but also provides valuable information for a number of applications.

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Asymmetric kernel in Gaussian Processes for learning target variance

This work incorporates the multi-modality of the data distribution into a Gaussian Process regression model. We approach the problem from a discriminative perspective by learning, jointly over the training data, the target space variance in the neighborhood of a certain sample through metric learning. We start by using data centers rather than all training samples. Subsequently, each center selects an individualized kernel metric. This enables each center to adjust the kernel space in its vicinity in correspondence with the topology of the targets --- a multi-modal approach. We additionally add descriptiveness by allowing each center to learn a precision matrix. We demonstrate empirically the reliability of the model.

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Featureless: Bypassing feature extraction in action categorization

This method introduces an efficient manner of learning action categories without the need of feature estimation. The approach starts from low-level values, in a similar style to the successful CNN methods. However, rather than extracting general image features, we learn to predict specific video representations from raw video data. The benefit of such an approach is that at the same computational expense it can predict 2 D video representations as well as 3 D ones, based on motion. The proposed model relies on discriminative Waldboost, which we enhance to a multiclass formulation for the purpose of learning video representations. The suitability of the proposed approach as well as its time efficiency are tested on the UCF11 action recognition dataset.

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Active Decision Boundary Annotation with Deep Generative Models

This paper is on active learning where the goal is to reduce the data annotation burden by interacting with a (human) oracle during training. Standard active learning methods ask the oracle to annotate data samples. Instead, we take a profoundly different approach: we ask for annotations of the decision boundary. We achieve this using a deep generative model to create novel instances along a 1d line. A point on the decision boundary is revealed where the instances change class. Experimentally we show on three data sets that our method can be plugged-in to other active learning schemes, that human oracles can effectively annotate points on the decision boundary, that our method is robust to annotation noise, and that decision boundary annotations improve over annotating data samples.

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Video Acceleration Magnification

The ability to amplify or reduce subtle image changes over time is useful in contexts such as video editing, medical video analysis, product quality control and sports. In these contexts there is often large motion present which severely distorts current video amplification methods that magnify change linearly. In this work we propose a method to cope with large motions while still magnifying small changes. We make the following two observations: i) large motions are linear on the temporal scale of the small changes; ii) small changes deviate from this linearity. We ignore linear motion and propose to magnify acceleration. Our method is pure Eulerian and does not require any optical flow, temporal alignment or region annotations. We link temporal second-order derivative filtering to spatial acceleration magnification. We apply our method to moving objects where we show motion magnification and color magnification. We provide quantitative as well as qualitative evidence for our method while comparing to the state-of-the-art.

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Searching Scenes by Abstracting Things

In this paper we propose to represent a scene as an abstraction of 'things'. We start from 'things' as generated by modern object proposals, and we investigate their immediately observable properties: position, size, aspect ratio and color, and those only. Where the recent successes and excitement of the field lie in object identification, we represent the scene composition independent of object identities. We make three contributions in this work. First, we study simple observable properties of 'things', and call it things syntax. Second, we propose translating the things syntax in linguistic abstract statements and study their descriptive effect to retrieve scenes. Thirdly, we propose querying of scenes with abstract block illustrations and study their effectiveness to discriminate among different types of scenes. The benefit of abstract statements and block illustrations is that we generate them directly from the images, without any learning beforehand as in the standard attribute learning. Surprisingly, we show that even though we use the simplest of features from 'things' layout and no learning at all, we can still retrieve scenes reasonably well.

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Spot On: Action Localization from Pointly-Supervised Proposals

We strive for spatio-temporal localization of actions in videos. The state-of-the-art relies on action proposals at test time and selects the best one with a classifier trained on carefully annotated box annotations. Annotating action boxes in video is cumbersome, tedious, and error prone. Rather than annotating boxes, we propose to annotate actions in video with points on a sparse subset of frames only. We introduce an overlap measure between action proposals and points and incorporate them all into the objective of a non-convex Multiple Instance Learning optimization. Experimental evaluation on the UCF Sports and UCF 101 datasets shows that (i) spatio-temporal proposals can be used to train classifiers while retaining the localization performance, (ii) point annotations yield results comparable to box annotations while being significantly faster to annotate, (iii) with a minimum amount of supervision our approach is competitive to the state-of-the-art. Finally, we introduce spatio-temporal action annotations on the train and test videos of Hollywood2, resulting in Hollywood2Tubes, available at http://tinyurl.com/hollywood2tubes.

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No Spare Parts: Sharing Part Detectors for Image Categorization

This work aims for image categorization using a representation of distinctive parts. Different from existing part-based work, we argue that parts are naturally shared between image categories and should be modeled as such. We motivate our approach with a quantitative and qualitative analysis by backtracking where selected parts come from. Our analysis shows that in addition to the category parts defining the class, the parts coming from the background context and parts from other image categories improve categorization performance. Part selection should not be done separately for each category, but instead be shared and optimized over all categories. To incorporate part sharing between categories, we present an algorithm based on AdaBoost to jointly optimize part sharing and selection, as well as fusion with the global image representation. We achieve results competitive to the state-of-the-art on object, scene, and action categories, further improving over deep convolutional neural networks.

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