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Jan Fillies

Publications and source records attributed to Jan Fillies.

11 recordsLinked to original sources

BavGround: A Benchmark for Regional Cultural Grounding and Dialect Competence in Bavarian

Cultural evaluation of large language models (LLMs) often focuses on high-resource standard languages, leaving regional culture and dialect communities underrepresented. We introduce BavGround, a benchmark for evaluating Bavarian regional cultural grounding and dialect competence across English, German and Bavarian. BavGround contains 206 multiple-choice source questions across eight cultural domains per language, yielding 618 multi-parallel instances, with items covering both broadly accessible cultural knowledge and source-grounded regional knowledge from journalism, historical sources, and specialist literature. We evaluate fifteen 7B-10B open-weight instruction-tuned models and one closed-model reference. Strong multilingual models perform best overall, but performance drops on Bavarian items and source-grounded questions, indicating persistent difficulty with dialectal and localized cultural knowledge. We further show that conclusions depend strongly on evaluation protocol: raw answer-letter scoring, shuffled-letter scoring, option-text likelihood, generated-answer parsing, and semantic matching can produce different absolute scores and rankings, especially for regionally adapted models. Finally, an exploratory analysis of GENBA-10B checkpoints suggests that continued pretraining improves answer-content likelihood unevenly across domains, while dialect competence remains comparatively weak. BavGround supports localized, protocol-aware evaluation of cultural representation in LLMs.

cs.CL

Algospeak, Hiding in the Open: The Trade-off Between Legible Meaning and Detection Avoidance

As large language models (LLMs) increasingly mediate both content generation and moderation, linguistic evasion strategies known as Algospeak have intensified the coevolution between evaders and detectors. This research formalizes the underlying dynamics grounded in a joint action model: when Algospeak increases, detectability and understandability decrease. Further, the concept of Majority Understandable Modulation (MUM) is introduced and defined as the modulation level at which additional evasive alteration increases detector evasion but loses comprehension for the majority of recipients. To empirically probe this trade-off, we introduce a reproducible framework that can be used to create meaning-preserving, Algospeak-style variants, based on an existing taxonomy and with tunable modulation levels. Using COVID-19 disinformation as a first proof-by-example setting, we construct a reference dataset of 700 modulated items, drawn from twenty base sentences across five modulation levels and seven strategies. We then run two linked evaluations with seven different language models: one testing for interpretation through meaning recovery and one for disinformation detection through classification. Curve fitting over modulation levels yields an estimate of the Majority Understandable Modulation threshold and enables sensitivity analyses across strategies and models, see Figure 1. Results reveal the characteristic relationships between understandability and modulation. This study lays the groundwork for understanding the dynamics behind Algospeak and provides the framework, dataset, and experimental setups described.

cs.CL

Bye Bye Perspective API: Lessons for Building and Governing Measurement Infrastructure

Perspective API closes at the end of 2026, removing the de facto standard for toxicity measurement and exposing researchers' dependence on a tool they did not control. Drawing on this case, we argue that a research field must build and govern its own measurement infrastructure rather than borrow it. Surveying 241 papers that use or study Perspective, we show what depending on it cost the research community: claims reaching past what the tool could support, results that shifted when its model was silently retrained, and disparities researchers could measure but not explain. These failures were amplified throughout the LLM lifecycle, where Perspective supplied the labels, filtered the corpora, and graded the systems trained on each, rewarding errors rather than catching them. To keep the instrument open to study after shutdown, we release Perspective scores for 5.9 million text snippets from 77 datasets. We further specify ten requirements for measurement infrastructure a field owns, and argue that what blocks such infrastructure is not technical capability but the value the field places on infrastructure work.

cs.CL

ToxiGAN: Toxic Data Augmentation via LLM-Guided Directional Adversarial Generation

Augmenting toxic language data in a controllable and class-specific manner is crucial for improving robustness in toxicity classification, yet remains challenging due to limited supervision and distributional skew. We propose ToxiGAN, a class-aware text augmentation framework that combines adversarial generation with semantic guidance from large language models (LLMs). To address common issues in GAN-based augmentation such as mode collapse and semantic drift, ToxiGAN introduces a two-step directional training strategy and leverages LLM-generated neutral texts as semantic ballast. Unlike prior work that treats LLMs as static generators, our approach dynamically selects neutral exemplars to provide balanced guidance. Toxic samples are explicitly optimized to diverge from these exemplars, reinforcing class-specific contrastive signals. Experiments on four hate speech benchmarks show that ToxiGAN achieves the strongest average performance in both macro-F1 and hate-F1, consistently outperforming traditional and LLM-based augmentation methods. Ablation and sensitivity analyses further confirm the benefits of semantic ballast and directional training in enhancing classifier robustness.

cs.CL

Designing and Evaluating Malinowski's Lens: An AI-Native Educational Game for Ethnographic Learning

This study introduces 'Malinowski's Lens', the first AI-native educational game for anthropology that transforms Bronislaw Malinowski's 'Argonauts of the Western Pacific' (1922) into an interactive learning experience. The system combines Retrieval-Augmented Generation with DALL-E 3 text-to-image generation, creating consistent VGA-style visuals as players embody Malinowski during his Trobriand Islands fieldwork (1915-1918). To address ethical concerns, indigenous peoples appear as silhouettes while Malinowski is detailed, prompting reflection on anthropological representation. Two validation studies confirmed effectiveness: Study 1 with 10 non-specialists showed strong learning outcomes (average quiz score 7.5/10) and excellent usability (SUS: 83/100). Study 2 with 4 expert anthropologists confirmed pedagogical value, with one senior researcher discovering "new aspects" of Malinowski's work through gameplay. The findings demonstrate that AI-driven educational games can effectively convey complex anthropological concepts while sparking disciplinary curiosity. This study advances AI-native educational game design and provides a replicable model for transforming academic texts into engaging interactive experiences.

cs.HC

Mapping Toxic Comments Across Demographics: A Dataset from German Public Broadcasting

A lack of demographic context in existing toxic speech datasets limits our understanding of how different age groups communicate online. In collaboration with funk, a German public service content network, this research introduces the first large-scale German dataset annotated for toxicity and enriched with platform-provided age estimates. The dataset includes 3,024 human-annotated and 30,024 LLM-annotated anonymized comments from Instagram, TikTok, and YouTube. To ensure relevance, comments were consolidated using predefined toxic keywords, resulting in 16.7\% labeled as problematic. The annotation pipeline combined human expertise with state-of-the-art language models, identifying key categories such as insults, disinformation, and criticism of broadcasting fees. The dataset reveals age-based differences in toxic speech patterns, with younger users favoring expressive language and older users more often engaging in disinformation and devaluation. This resource provides new opportunities for studying linguistic variation across demographics and supports the development of more equitable and age-aware content moderation systems.

cs.CL

Improving Hate Speech Classification with Cross-Taxonomy Dataset Integration

Algorithmic hate speech detection faces significant challenges due to the diverse definitions and datasets used in research and practice. Social media platforms, legal frameworks, and institutions each apply distinct yet overlapping definitions, complicating classification efforts. This study addresses these challenges by demonstrating that existing datasets and taxonomies can be integrated into a unified model, enhancing prediction performance and reducing reliance on multiple specialized classifiers. The work introduces a universal taxonomy and a hate speech classifier capable of detecting a wide range of definitions within a single framework. Our approach is validated by combining two widely used but differently annotated datasets, showing improved classification performance on an independent test set. This work highlights the potential of dataset and taxonomy integration in advancing hate speech detection, increasing efficiency, and ensuring broader applicability across contexts.

cs.CL

Malinowski in the Age of AI: Can large language models create a text game based on an anthropological classic?

Recent advancements in Large Language Models (LLMs) like ChatGPT and GPT-4 have shown remarkable abilities in a wide range of tasks such as summarizing texts and assisting in coding. Scientific research has demonstrated that these models can also play text-adventure games. This study aims to explore whether LLMs can autonomously create text-based games based on anthropological classics, evaluating also their effectiveness in communicating knowledge. To achieve this, the study engaged anthropologists in discussions to gather their expectations and design inputs for an anthropologically themed game. Through iterative processes following the established HCI principle of 'design thinking', the prompts and the conceptual framework for crafting these games were refined. Leveraging GPT3.5, the study created three prototypes of games centered around the seminal anthropological work of the social anthropologist's Bronislaw Malinowski's "Argonauts of the Western Pacific" (1922). Subsequently, evaluations were conducted by inviting senior anthropologists to playtest these games, and based on their inputs, the game designs were refined. The tests revealed promising outcomes but also highlighted key challenges: the models encountered difficulties in providing in-depth thematic understandings, showed suspectibility to misinformation, tended towards monotonic responses after an extended period of play, and struggled to offer detailed biographical information. Despite these limitations, the study's findings open up new research avenues at the crossroads of artificial intelligence, machine learning, LLMs, ethnography, anthropology and human-computer interaction.

cs.HC

A Hate Speech Moderated Chat Application: Use Case for GDPR and DSA Compliance

The detection of hate speech or toxic content online is a complex and sensitive issue. While the identification itself is highly dependent on the context of the situation, sensitive personal attributes such as age, language, and nationality are rarely available due to privacy concerns. Additionally, platforms struggle with a wide range of local jurisdictions regarding online hate speech and the evaluation of content based on their internal ethical norms. This research presents a novel approach that demonstrates a GDPR-compliant application capable of implementing legal and ethical reasoning into the content moderation process. The application increases the explainability of moderation decisions by utilizing user information. Two use cases fundamental to online communication are presented and implemented using technologies such as GPT-3.5, Solid Pods, and the rule language Prova. The first use case demonstrates the scenario of a platform aiming to protect adolescents from potentially harmful content by limiting the ability to post certain content when minors are present. The second use case aims to identify and counter problematic statements online by providing counter hate speech. The counter hate speech is generated using personal attributes to appeal to the user. This research lays the groundwork for future DSA compliance of online platforms. The work proposes a novel approach to reason within different legal and ethical definitions of hate speech and plan the fitting counter hate speech. Overall, the platform provides a fitted protection to users and a more explainable and individualized response. The hate speech detection service, the chat platform, and the reasoning in Prova are discussed, and the potential benefits for content moderation and algorithmic hate speech detection are outlined. A selection of important aspects for DSA compliance is outlined.

cs.MA

Hateful Messages: A Conversational Data Set of Hate Speech produced by Adolescents on Discord

With the rise of social media, a rise of hateful content can be observed. Even though the understanding and definitions of hate speech varies, platforms, communities, and legislature all acknowledge the problem. Therefore, adolescents are a new and active group of social media users. The majority of adolescents experience or witness online hate speech. Research in the field of automated hate speech classification has been on the rise and focuses on aspects such as bias, generalizability, and performance. To increase generalizability and performance, it is important to understand biases within the data. This research addresses the bias of youth language within hate speech classification and contributes by providing a modern and anonymized hate speech youth language data set consisting of 88.395 annotated chat messages. The data set consists of publicly available online messages from the chat platform Discord. ~6,42% of the messages were classified by a self-developed annotation schema as hate speech. For 35.553 messages, the user profiles provided age annotations setting the average author age to under 20 years old.

cs.CL

User Experience Design for Automatic Credibility Assessment of News Content About COVID-19

The increasingly rapid spread of information about COVID-19 on the web calls for automatic measures of quality assurance. In that context, we check the credibility of news content using selected linguistic features. We present two empirical studies to evaluate the usability of graphical interfaces that offer such credibility assessment. In a moderated qualitative interview with six participants, we identify rating scale, sub-criteria and algorithm authorship as important predictors of the usability. A subsequent quantitative online survey with 50 participants reveals a conflict between transparency and conciseness in the interface design, as well as a perceived hierarchy of metadata: the authorship of a news text is more important than the authorship of the credibility algorithm used to assess the content quality. Finally, we make suggestions for future research, such as proactively documenting credibility-related metadata for Natural Language Processing and Language Technology services and establishing an explicit hierarchical taxonomy of usability predictors for automatic credibility assessment.

cs.CL