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Jan Kautz

Publications and source records attributed to Jan Kautz.

At least 127 records · Page 7Linked to original sources

SpatialRGPT: Grounded Spatial Reasoning in Vision Language Models

Vision Language Models (VLMs) have demonstrated remarkable performance in 2D vision and language tasks. However, their ability to reason about spatial arrangements remains limited. In this work, we introduce Spatial Region GPT (SpatialRGPT) to enhance VLMs' spatial perception and reasoning capabilities. SpatialRGPT advances VLMs' spatial understanding through two key innovations: (1) a data curation pipeline that enables effective learning of regional representation from 3D scene graphs, and (2) a flexible plugin module for integrating depth information into the visual encoder of existing VLMs. During inference, when provided with user-specified region proposals, SpatialRGPT can accurately perceive their relative directions and distances. Additionally, we propose SpatialRGBT-Bench, a benchmark with ground-truth 3D annotations encompassing indoor, outdoor, and simulated environments, for evaluating 3D spatial cognition in VLMs. Our results demonstrate that SpatialRGPT significantly enhances performance in spatial reasoning tasks, both with and without local region prompts. The model also exhibits strong generalization capabilities, effectively reasoning about complex spatial relations and functioning as a region-aware dense reward annotator for robotic tasks. Code, dataset, and benchmark are released at https://www.anjiecheng.me/SpatialRGPT

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nvTorchCam: An Open-source Library for Camera-Agnostic Differentiable Geometric Vision

We introduce nvTorchCam, an open-source library under the Apache 2.0 license, designed to make deep learning algorithms camera model-independent. nvTorchCam abstracts critical camera operations such as projection and unprojection, allowing developers to implement algorithms once and apply them across diverse camera models--including pinhole, fisheye, and 360 equirectangular panoramas, which are commonly used in automotive and real estate capture applications. Built on PyTorch, nvTorchCam is fully differentiable and supports GPU acceleration and batching for efficient computation. Furthermore, deep learning models trained for one camera type can be directly transferred to other camera types without requiring additional modification. In this paper, we provide an overview of nvTorchCam, its functionality, and present various code examples and diagrams to demonstrate its usage. Source code and installation instructions can be found on the nvTorchCam GitHub page at https://github.com/NVlabs/nvTorchCam.

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Exploring the design space of deep-learning-based weather forecasting systems

Despite tremendous progress in developing deep-learning-based weather forecasting systems, their design space, including the impact of different design choices, is yet to be well understood. This paper aims to fill this knowledge gap by systematically analyzing these choices including architecture, problem formulation, pretraining scheme, use of image-based pretrained models, loss functions, noise injection, multi-step inputs, additional static masks, multi-step finetuning (including larger stride models), as well as training on a larger dataset. We study fixed-grid architectures such as UNet, fully convolutional architectures, and transformer-based models, along with grid-invariant architectures, including graph-based and operator-based models. Our results show that fixed-grid architectures outperform grid-invariant architectures, indicating a need for further architectural developments in grid-invariant models such as neural operators. We therefore propose a hybrid system that combines the strong performance of fixed-grid models with the flexibility of grid-invariant architectures. We further show that multi-step fine-tuning is essential for most deep-learning models to work well in practice, which has been a common practice in the past. Pretraining objectives degrade performance in comparison to supervised training, while image-based pretrained models provide useful inductive biases in some cases in comparison to training the model from scratch. Interestingly, we see a strong positive effect of using a larger dataset when training a smaller model as compared to training on a smaller dataset for longer. Larger models, on the other hand, primarily benefit from just an increase in the computational budget. We believe that these results will aid in the design of better weather forecasting systems in the future.

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Hydra-MDP: End-to-end Multimodal Planning with Multi-target Hydra-Distillation

We propose Hydra-MDP, a novel paradigm employing multiple teachers in a teacher-student model. This approach uses knowledge distillation from both human and rule-based teachers to train the student model, which features a multi-head decoder to learn diverse trajectory candidates tailored to various evaluation metrics. With the knowledge of rule-based teachers, Hydra-MDP learns how the environment influences the planning in an end-to-end manner instead of resorting to non-differentiable post-processing. This method achieves the $1^{st}$ place in the Navsim challenge, demonstrating significant improvements in generalization across diverse driving environments and conditions. More details by visiting \url{https://github.com/NVlabs/Hydra-MDP}.

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DiffiT: Diffusion Vision Transformers for Image Generation

Diffusion models with their powerful expressivity and high sample quality have achieved State-Of-The-Art (SOTA) performance in the generative domain. The pioneering Vision Transformer (ViT) has also demonstrated strong modeling capabilities and scalability, especially for recognition tasks. In this paper, we study the effectiveness of ViTs in diffusion-based generative learning and propose a new model denoted as Diffusion Vision Transformers (DiffiT). Specifically, we propose a methodology for finegrained control of the denoising process and introduce the Time-dependant Multihead Self Attention (TMSA) mechanism. DiffiT is surprisingly effective in generating high-fidelity images with significantly better parameter efficiency. We also propose latent and image space DiffiT models and show SOTA performance on a variety of class-conditional and unconditional synthesis tasks at different resolutions. The Latent DiffiT model achieves a new SOTA FID score of 1.73 on ImageNet256 dataset while having 19.85%, 16.88% less parameters than other Transformer-based diffusion models such as MDT and DiT,respectively. Code: https://github.com/NVlabs/DiffiT

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COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation

Estimating global human motion from moving cameras is challenging due to the entanglement of human and camera motions. To mitigate the ambiguity, existing methods leverage learned human motion priors, which however often result in oversmoothed motions with misaligned 2D projections. To tackle this problem, we propose COIN, a control-inpainting motion diffusion prior that enables fine-grained control to disentangle human and camera motions. Although pre-trained motion diffusion models encode rich motion priors, we find it non-trivial to leverage such knowledge to guide global motion estimation from RGB videos. COIN introduces a novel control-inpainting score distillation sampling method to ensure well-aligned, consistent, and high-quality motion from the diffusion prior within a joint optimization framework. Furthermore, we introduce a new human-scene relation loss to alleviate the scale ambiguity by enforcing consistency among the humans, camera, and scene. Experiments on three challenging benchmarks demonstrate the effectiveness of COIN, which outperforms the state-of-the-art methods in terms of global human motion estimation and camera motion estimation. As an illustrative example, COIN outperforms the state-of-the-art method by 33% in world joint position error (W-MPJPE) on the RICH dataset.

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Flextron: Many-in-One Flexible Large Language Model

Training modern LLMs is extremely resource intensive, and customizing them for various deployment scenarios characterized by limited compute and memory resources through repeated training is impractical. In this paper, we introduce Flextron, a network architecture and post-training model optimization framework supporting flexible model deployment. The Flextron architecture utilizes a nested elastic structure to rapidly adapt to specific user-defined latency and accuracy targets during inference with no additional fine-tuning required. It is also input-adaptive, and can automatically route tokens through its sub-networks for improved performance and efficiency. We present a sample-efficient training method and associated routing algorithms for systematically transforming an existing trained LLM into a Flextron model. We evaluate Flextron on the GPT-3 and LLama-2 family of LLMs, and demonstrate superior performance over multiple end-to-end trained variants and other state-of-the-art elastic networks, all with a single pretraining run that consumes a mere 7.63% tokens compared to original pretraining.

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Residual Corrective Diffusion Modeling for Km-scale Atmospheric Downscaling

The state of the art for physical hazard prediction from weather and climate requires expensive km-scale numerical simulations driven by coarser resolution global inputs. Here, a generative diffusion architecture is explored for downscaling such global inputs to km-scale, as a cost-effective machine learning alternative. The model is trained to predict 2km data from a regional weather model over Taiwan, conditioned on a 25km global reanalysis. To address the large resolution ratio, different physics involved at different scales and prediction of channels beyond those in the input data, we employ a two-step approach where a UNet predicts the mean and a corrector diffusion (CorrDiff) model predicts the residual. CorrDiff exhibits encouraging skill in bulk MAE and CRPS scores. The predicted spectra and distributions from CorrDiff faithfully recover important power law relationships in the target data. Case studies of coherent weather phenomena show that CorrDiff can help sharpen wind and temperature gradients that co-locate with intense rainfall in cold front, and can help intensify typhoons and synthesize rain band structures. Calibration of model uncertainty remains challenging. The prospect of unifying methods like CorrDiff with coarser resolution global weather models implies a potential for global-to-regional multi-scale machine learning simulation.

cs.LG↗

COLMAP-Free 3D Gaussian Splatting

While neural rendering has led to impressive advances in scene reconstruction and novel view synthesis, it relies heavily on accurately pre-computed camera poses. To relax this constraint, multiple efforts have been made to train Neural Radiance Fields (NeRFs) without pre-processed camera poses. However, the implicit representations of NeRFs provide extra challenges to optimize the 3D structure and camera poses at the same time. On the other hand, the recently proposed 3D Gaussian Splatting provides new opportunities given its explicit point cloud representations. This paper leverages both the explicit geometric representation and the continuity of the input video stream to perform novel view synthesis without any SfM preprocessing. We process the input frames in a sequential manner and progressively grow the 3D Gaussians set by taking one input frame at a time, without the need to pre-compute the camera poses. Our method significantly improves over previous approaches in view synthesis and camera pose estimation under large motion changes. Our project page is https://oasisyang.github.io/colmap-free-3dgs

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A deeper look at depth pruning of LLMs

Large Language Models (LLMs) are not only resource-intensive to train but even more costly to deploy in production. Therefore, recent work has attempted to prune blocks of LLMs based on cheap proxies for estimating block importance, effectively removing 10% of blocks in well-trained LLaMa-2 and Mistral 7b models without any significant degradation of downstream metrics. In this paper, we explore different block importance metrics by considering adaptive metrics such as Shapley value in addition to static ones explored in prior work. We show that adaptive metrics exhibit a trade-off in performance between tasks i.e., improvement on one task may degrade performance on the other due to differences in the computed block influences. Furthermore, we extend this analysis from a complete block to individual self-attention and feed-forward layers, highlighting the propensity of the self-attention layers to be more amendable to pruning, even allowing removal of upto 33% of the self-attention layers without incurring any performance degradation on MMLU for Mistral 7b (significant reduction in costly maintenance of KV-cache). Finally, we look at simple performance recovery techniques to emulate the pruned layers by training lightweight additive bias or low-rank linear adapters. Performance recovery using emulated updates avoids performance degradation for the initial blocks (up to 5% absolute improvement on MMLU), which is either competitive or superior to the learning-based technique.

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An Empirical Study of Mamba-based Language Models

Selective state-space models (SSMs) like Mamba overcome some of the shortcomings of Transformers, such as quadratic computational complexity with sequence length and large inference-time memory requirements from the key-value cache. Moreover, recent studies have shown that SSMs can match or exceed the language modeling capabilities of Transformers, making them an attractive alternative. In a controlled setting (e.g., same data), however, studies so far have only presented small scale experiments comparing SSMs to Transformers. To understand the strengths and weaknesses of these architectures at larger scales, we present a direct comparison between 8B-parameter Mamba, Mamba-2, and Transformer models trained on the same datasets of up to 3.5T tokens. We also compare these models to a hybrid architecture consisting of 43% Mamba-2, 7% attention, and 50% MLP layers (Mamba-2-Hybrid). Using a diverse set of tasks, we answer the question of whether Mamba models can match Transformers at larger training budgets. Our results show that while pure SSMs match or exceed Transformers on many tasks, they lag behind Transformers on tasks which require strong copying or in-context learning abilities (e.g., 5-shot MMLU, Phonebook) or long-context reasoning. In contrast, we find that the 8B Mamba-2-Hybrid exceeds the 8B Transformer on all 12 standard tasks we evaluated (+2.65 points on average) and is predicted to be up to 8x faster when generating tokens at inference time. To validate long-context capabilities, we provide additional experiments evaluating variants of the Mamba-2-Hybrid and Transformer extended to support 16K, 32K, and 128K sequences. On an additional 23 long-context tasks, the hybrid model continues to closely match or exceed the Transformer on average. To enable further study, we release the checkpoints as well as the code used to train our models as part of NVIDIA's Megatron-LM project.

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CamCo: Camera-Controllable 3D-Consistent Image-to-Video Generation

Recently video diffusion models have emerged as expressive generative tools for high-quality video content creation readily available to general users. However, these models often do not offer precise control over camera poses for video generation, limiting the expression of cinematic language and user control. To address this issue, we introduce CamCo, which allows fine-grained Camera pose Control for image-to-video generation. We equip a pre-trained image-to-video generator with accurately parameterized camera pose input using Plücker coordinates. To enhance 3D consistency in the videos produced, we integrate an epipolar attention module in each attention block that enforces epipolar constraints to the feature maps. Additionally, we fine-tune CamCo on real-world videos with camera poses estimated through structure-from-motion algorithms to better synthesize object motion. Our experiments show that CamCo significantly improves 3D consistency and camera control capabilities compared to previous models while effectively generating plausible object motion. Project page: https://ir1d.github.io/CamCo/

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Is Ego Status All You Need for Open-Loop End-to-End Autonomous Driving?

End-to-end autonomous driving recently emerged as a promising research direction to target autonomy from a full-stack perspective. Along this line, many of the latest works follow an open-loop evaluation setting on nuScenes to study the planning behavior. In this paper, we delve deeper into the problem by conducting thorough analyses and demystifying more devils in the details. We initially observed that the nuScenes dataset, characterized by relatively simple driving scenarios, leads to an under-utilization of perception information in end-to-end models incorporating ego status, such as the ego vehicle's velocity. These models tend to rely predominantly on the ego vehicle's status for future path planning. Beyond the limitations of the dataset, we also note that current metrics do not comprehensively assess the planning quality, leading to potentially biased conclusions drawn from existing benchmarks. To address this issue, we introduce a new metric to evaluate whether the predicted trajectories adhere to the road. We further propose a simple baseline able to achieve competitive results without relying on perception annotations. Given the current limitations on the benchmark and metrics, we suggest the community reassess relevant prevailing research and be cautious whether the continued pursuit of state-of-the-art would yield convincing and universal conclusions. Code and models are available at \url{https://github.com/NVlabs/BEV-Planner}

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X-VILA: Cross-Modality Alignment for Large Language Model

We introduce X-VILA, an omni-modality model designed to extend the capabilities of large language models (LLMs) by incorporating image, video, and audio modalities. By aligning modality-specific encoders with LLM inputs and diffusion decoders with LLM outputs, X-VILA achieves cross-modality understanding, reasoning, and generation. To facilitate this cross-modality alignment, we curate an effective interleaved any-to-any modality instruction-following dataset. Furthermore, we identify a significant problem with the current cross-modality alignment method, which results in visual information loss. To address the issue, we propose a visual alignment mechanism with a visual embedding highway module. We then introduce a resource-efficient recipe for training X-VILA, that exhibits proficiency in any-to-any modality conversation, surpassing previous approaches by large margins. X-VILA also showcases emergent properties across modalities even in the absence of similar training data. The project will be made open-source.

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VILA: On Pre-training for Visual Language Models

Visual language models (VLMs) rapidly progressed with the recent success of large language models. There have been growing efforts on visual instruction tuning to extend the LLM with visual inputs, but lacks an in-depth study of the visual language pre-training process, where the model learns to perform joint modeling on both modalities. In this work, we examine the design options for VLM pre-training by augmenting LLM towards VLM through step-by-step controllable comparisons. We introduce three main findings: (1) freezing LLMs during pre-training can achieve decent zero-shot performance, but lack in-context learning capability, which requires unfreezing the LLM; (2) interleaved pre-training data is beneficial whereas image-text pairs alone are not optimal; (3) re-blending text-only instruction data to image-text data during instruction fine-tuning not only remedies the degradation of text-only tasks, but also boosts VLM task accuracy. With an enhanced pre-training recipe we build VILA, a Visual Language model family that consistently outperforms the state-of-the-art models, e.g., LLaVA-1.5, across main benchmarks without bells and whistles. Multi-modal pre-training also helps unveil appealing properties of VILA, including multi-image reasoning, enhanced in-context learning, and better world knowledge.

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AM-RADIO: Agglomerative Vision Foundation Model -- Reduce All Domains Into One

A handful of visual foundation models (VFMs) have recently emerged as the backbones for numerous downstream tasks. VFMs like CLIP, DINOv2, SAM are trained with distinct objectives, exhibiting unique characteristics for various downstream tasks. We find that despite their conceptual differences, these models can be effectively merged into a unified model through multi-teacher distillation. We name this approach AM-RADIO (Agglomerative Model -- Reduce All Domains Into One). This integrative approach not only surpasses the performance of individual teacher models but also amalgamates their distinctive features, such as zero-shot vision-language comprehension, detailed pixel-level understanding, and open vocabulary segmentation capabilities. In pursuit of the most hardware-efficient backbone, we evaluated numerous architectures in our multi-teacher distillation pipeline using the same training recipe. This led to the development of a novel architecture (E-RADIO) that exceeds the performance of its predecessors and is at least 7x faster than the teacher models. Our comprehensive benchmarking process covers downstream tasks including ImageNet classification, ADE20k semantic segmentation, COCO object detection and LLaVa-1.5 framework. Code: https://github.com/NVlabs/RADIO

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FasterViT: Fast Vision Transformers with Hierarchical Attention

We design a new family of hybrid CNN-ViT neural networks, named FasterViT, with a focus on high image throughput for computer vision (CV) applications. FasterViT combines the benefits of fast local representation learning in CNNs and global modeling properties in ViT. Our newly introduced Hierarchical Attention (HAT) approach decomposes global self-attention with quadratic complexity into a multi-level attention with reduced computational costs. We benefit from efficient window-based self-attention. Each window has access to dedicated carrier tokens that participate in local and global representation learning. At a high level, global self-attentions enable the efficient cross-window communication at lower costs. FasterViT achieves a SOTA Pareto-front in terms of accuracy and image throughput. We have extensively validated its effectiveness on various CV tasks including classification, object detection and segmentation. We also show that HAT can be used as a plug-and-play module for existing networks and enhance them. We further demonstrate significantly faster and more accurate performance than competitive counterparts for images with high resolution. Code is available at https://github.com/NVlabs/FasterViT.

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GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning

Gaussian splatting has emerged as a powerful 3D representation that harnesses the advantages of both explicit (mesh) and implicit (NeRF) 3D representations. In this paper, we seek to leverage Gaussian splatting to generate realistic animatable avatars from textual descriptions, addressing the limitations (e.g., flexibility and efficiency) imposed by mesh or NeRF-based representations. However, a naive application of Gaussian splatting cannot generate high-quality animatable avatars and suffers from learning instability; it also cannot capture fine avatar geometries and often leads to degenerate body parts. To tackle these problems, we first propose a primitive-based 3D Gaussian representation where Gaussians are defined inside pose-driven primitives to facilitate animation. Second, to stabilize and amortize the learning of millions of Gaussians, we propose to use neural implicit fields to predict the Gaussian attributes (e.g., colors). Finally, to capture fine avatar geometries and extract detailed meshes, we propose a novel SDF-based implicit mesh learning approach for 3D Gaussians that regularizes the underlying geometries and extracts highly detailed textured meshes. Our proposed method, GAvatar, enables the large-scale generation of diverse animatable avatars using only text prompts. GAvatar significantly surpasses existing methods in terms of both appearance and geometry quality, and achieves extremely fast rendering (100 fps) at 1K resolution.

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