Searcharxiv⌕ Search

arXiv subjects

Jan Kautz

Publications and source records attributed to Jan Kautz.

At least 163 records · Page 9Linked to original sources

Single-Shot Implicit Morphable Faces with Consistent Texture Parameterization

There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face reconstruction, they cannot easily capture geometric and appearance details. Methods based on neural implicit representations, such as signed distance functions (SDF) or neural radiance fields, approach photo-realism, but are difficult to animate and do not generalize well to unseen data. To tackle this problem, we propose a novel method for constructing implicit 3D morphable face models that are both generalizable and intuitive for editing. Trained from a collection of high-quality 3D scans, our face model is parameterized by geometry, expression, and texture latent codes with a learned SDF and explicit UV texture parameterization. Once trained, we can reconstruct an avatar from a single in-the-wild image by leveraging the learned prior to project the image into the latent space of our model. Our implicit morphable face models can be used to render an avatar from novel views, animate facial expressions by modifying expression codes, and edit textures by directly painting on the learned UV-texture maps. We demonstrate quantitatively and qualitatively that our method improves upon photo-realism, geometry, and expression accuracy compared to state-of-the-art methods.

cs.CV↗

Recurrence without Recurrence: Stable Video Landmark Detection with Deep Equilibrium Models

Cascaded computation, whereby predictions are recurrently refined over several stages, has been a persistent theme throughout the development of landmark detection models. In this work, we show that the recently proposed Deep Equilibrium Model (DEQ) can be naturally adapted to this form of computation. Our Landmark DEQ (LDEQ) achieves state-of-the-art performance on the challenging WFLW facial landmark dataset, reaching $3.92$ NME with fewer parameters and a training memory cost of $\mathcal{O}(1)$ in the number of recurrent modules. Furthermore, we show that DEQs are particularly suited for landmark detection in videos. In this setting, it is typical to train on still images due to the lack of labelled videos. This can lead to a ``flickering'' effect at inference time on video, whereby a model can rapidly oscillate between different plausible solutions across consecutive frames. By rephrasing DEQs as a constrained optimization, we emulate recurrence at inference time, despite not having access to temporal data at training time. This Recurrence without Recurrence (RwR) paradigm helps in reducing landmark flicker, which we demonstrate by introducing a new metric, normalized mean flicker (NMF), and contributing a new facial landmark video dataset (WFLW-V) targeting landmark uncertainty. On the WFLW-V hard subset made up of $500$ videos, our LDEQ with RwR improves the NME and NMF by $10$ and $13\%$ respectively, compared to the strongest previously published model using a hand-tuned conventional filter.

cs.CV↗

Global Vision Transformer Pruning with Hessian-Aware Saliency

Transformers yield state-of-the-art results across many tasks. However, their heuristically designed architecture impose huge computational costs during inference. This work aims on challenging the common design philosophy of the Vision Transformer (ViT) model with uniform dimension across all the stacked blocks in a model stage, where we redistribute the parameters both across transformer blocks and between different structures within the block via the first systematic attempt on global structural pruning. Dealing with diverse ViT structural components, we derive a novel Hessian-based structural pruning criteria comparable across all layers and structures, with latency-aware regularization for direct latency reduction. Performing iterative pruning on the DeiT-Base model leads to a new architecture family called NViT (Novel ViT), with a novel parameter redistribution that utilizes parameters more efficiently. On ImageNet-1K, NViT-Base achieves a 2.6x FLOPs reduction, 5.1x parameter reduction, and 1.9x run-time speedup over the DeiT-Base model in a near lossless manner. Smaller NViT variants achieve more than 1% accuracy gain at the same throughput of the DeiT Small/Tiny variants, as well as a lossless 3.3x parameter reduction over the SWIN-Small model. These results outperform prior art by a large margin. Further analysis is provided on the parameter redistribution insight of NViT, where we show the high prunability of ViT models, distinct sensitivity within ViT block, and unique parameter distribution trend across stacked ViT blocks. Our insights provide viability for a simple yet effective parameter redistribution rule towards more efficient ViTs for off-the-shelf performance boost.

cs.CV↗

BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects

We present a near real-time method for 6-DoF tracking of an unknown object from a monocular RGBD video sequence, while simultaneously performing neural 3D reconstruction of the object. Our method works for arbitrary rigid objects, even when visual texture is largely absent. The object is assumed to be segmented in the first frame only. No additional information is required, and no assumption is made about the interaction agent. Key to our method is a Neural Object Field that is learned concurrently with a pose graph optimization process in order to robustly accumulate information into a consistent 3D representation capturing both geometry and appearance. A dynamic pool of posed memory frames is automatically maintained to facilitate communication between these threads. Our approach handles challenging sequences with large pose changes, partial and full occlusion, untextured surfaces, and specular highlights. We show results on HO3D, YCBInEOAT, and BEHAVE datasets, demonstrating that our method significantly outperforms existing approaches. Project page: https://bundlesdf.github.io

cs.CV↗

Do Gradient Inversion Attacks Make Federated Learning Unsafe?

Federated learning (FL) allows the collaborative training of AI models without needing to share raw data. This capability makes it especially interesting for healthcare applications where patient and data privacy is of utmost concern. However, recent works on the inversion of deep neural networks from model gradients raised concerns about the security of FL in preventing the leakage of training data. In this work, we show that these attacks presented in the literature are impractical in FL use-cases where the clients' training involves updating the Batch Normalization (BN) statistics and provide a new baseline attack that works for such scenarios. Furthermore, we present new ways to measure and visualize potential data leakage in FL. Our work is a step towards establishing reproducible methods of measuring data leakage in FL and could help determine the optimal tradeoffs between privacy-preserving techniques, such as differential privacy, and model accuracy based on quantifiable metrics. Code is available at https://nvidia.github.io/NVFlare/research/quantifying-data-leakage.

cs.LG↗

RANA: Relightable Articulated Neural Avatars

We propose RANA, a relightable and articulated neural avatar for the photorealistic synthesis of humans under arbitrary viewpoints, body poses, and lighting. We only require a short video clip of the person to create the avatar and assume no knowledge about the lighting environment. We present a novel framework to model humans while disentangling their geometry, texture, and also lighting environment from monocular RGB videos. To simplify this otherwise ill-posed task we first estimate the coarse geometry and texture of the person via SMPL+D model fitting and then learn an articulated neural representation for photorealistic image generation. RANA first generates the normal and albedo maps of the person in any given target body pose and then uses spherical harmonics lighting to generate the shaded image in the target lighting environment. We also propose to pretrain RANA using synthetic images and demonstrate that it leads to better disentanglement between geometry and texture while also improving robustness to novel body poses. Finally, we also present a new photorealistic synthetic dataset, Relighting Humans, to quantitatively evaluate the performance of the proposed approach.

cs.CV↗

Privacy Vulnerability of Split Computing to Data-Free Model Inversion Attacks

Mobile edge devices see increased demands in deep neural networks (DNNs) inference while suffering from stringent constraints in computing resources. Split computing (SC) emerges as a popular approach to the issue by executing only initial layers on devices and offloading the remaining to the cloud. Prior works usually assume that SC offers privacy benefits as only intermediate features, instead of private data, are shared from devices to the cloud. In this work, we debunk this SC-induced privacy protection by (i) presenting a novel data-free model inversion method and (ii) demonstrating sample inversion where private data from devices can still be leaked with high fidelity from the shared feature even after tens of neural network layers. We propose Divide-and-Conquer Inversion (DCI) which partitions the given deep network into multiple shallow blocks and inverts each block with an inversion method. Additionally, cycle-consistency technique is introduced by re-directing the inverted results back to the model under attack in order to better supervise the training of the inversion modules. In contrast to prior art based on generative priors and computation-intensive optimization in deriving inverted samples, DCI removes the need for real device data and generative priors, and completes inversion with a single quick forward pass over inversion modules. For the first time, we scale data-free and sample-specific inversion to deep architectures and large datasets for both discriminative and generative networks. We perform model inversion attack to ResNet and RepVGG models on ImageNet and SNGAN on CelebA and recover the original input from intermediate features more than 40 layers deep into the network.

cs.LG↗

RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesis

We present a large-scale synthetic dataset for novel view synthesis consisting of ~300k images rendered from nearly 2000 complex scenes using high-quality ray tracing at high resolution (1600 x 1600 pixels). The dataset is orders of magnitude larger than existing synthetic datasets for novel view synthesis, thus providing a large unified benchmark for both training and evaluation. Using 4 distinct sources of high-quality 3D meshes, the scenes of our dataset exhibit challenging variations in camera views, lighting, shape, materials, and textures. Because our dataset is too large for existing methods to process, we propose Sparse Voxel Light Field (SVLF), an efficient voxel-based light field approach for novel view synthesis that achieves comparable performance to NeRF on synthetic data, while being an order of magnitude faster to train and two orders of magnitude faster to render. SVLF achieves this speed by relying on a sparse voxel octree, careful voxel sampling (requiring only a handful of queries per ray), and reduced network structure; as well as ground truth depth maps at training time. Our dataset is generated by NViSII, a Python-based ray tracing renderer, which is designed to be simple for non-experts to use and share, flexible and powerful through its use of scripting, and able to create high-quality and physically-based rendered images. Experiments with a subset of our dataset allow us to compare standard methods like NeRF and mip-NeRF for single-scene modeling, and pixelNeRF for category-level modeling, pointing toward the need for future improvements in this area.

cs.CV↗

AdaViT: Adaptive Tokens for Efficient Vision Transformer

We introduce A-ViT, a method that adaptively adjusts the inference cost of vision transformer (ViT) for images of different complexity. A-ViT achieves this by automatically reducing the number of tokens in vision transformers that are processed in the network as inference proceeds. We reformulate Adaptive Computation Time (ACT) for this task, extending halting to discard redundant spatial tokens. The appealing architectural properties of vision transformers enables our adaptive token reduction mechanism to speed up inference without modifying the network architecture or inference hardware. We demonstrate that A-ViT requires no extra parameters or sub-network for halting, as we base the learning of adaptive halting on the original network parameters. We further introduce distributional prior regularization that stabilizes training compared to prior ACT approaches. On the image classification task (ImageNet1K), we show that our proposed A-ViT yields high efficacy in filtering informative spatial features and cutting down on the overall compute. The proposed method improves the throughput of DeiT-Tiny by 62% and DeiT-Small by 38% with only 0.3% accuracy drop, outperforming prior art by a large margin. Project page at https://a-vit.github.io/

cs.CV↗

Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion

We consider the challenging problem of outdoor lighting estimation for the goal of photorealistic virtual object insertion into photographs. Existing works on outdoor lighting estimation typically simplify the scene lighting into an environment map which cannot capture the spatially-varying lighting effects in outdoor scenes. In this work, we propose a neural approach that estimates the 5D HDR light field from a single image, and a differentiable object insertion formulation that enables end-to-end training with image-based losses that encourage realism. Specifically, we design a hybrid lighting representation tailored to outdoor scenes, which contains an HDR sky dome that handles the extreme intensity of the sun, and a volumetric lighting representation that models the spatially-varying appearance of the surrounding scene. With the estimated lighting, our shadow-aware object insertion is fully differentiable, which enables adversarial training over the composited image to provide additional supervisory signal to the lighting prediction. We experimentally demonstrate that our hybrid lighting representation is more performant than existing outdoor lighting estimation methods. We further show the benefits of our AR object insertion in an autonomous driving application, where we obtain performance gains for a 3D object detector when trained on our augmented data.

cs.CV↗

GroupViT: Semantic Segmentation Emerges from Text Supervision

Grouping and recognition are important components of visual scene understanding, e.g., for object detection and semantic segmentation. With end-to-end deep learning systems, grouping of image regions usually happens implicitly via top-down supervision from pixel-level recognition labels. Instead, in this paper, we propose to bring back the grouping mechanism into deep networks, which allows semantic segments to emerge automatically with only text supervision. We propose a hierarchical Grouping Vision Transformer (GroupViT), which goes beyond the regular grid structure representation and learns to group image regions into progressively larger arbitrary-shaped segments. We train GroupViT jointly with a text encoder on a large-scale image-text dataset via contrastive losses. With only text supervision and without any pixel-level annotations, GroupViT learns to group together semantic regions and successfully transfers to the task of semantic segmentation in a zero-shot manner, i.e., without any further fine-tuning. It achieves a zero-shot accuracy of 52.3% mIoU on the PASCAL VOC 2012 and 22.4% mIoU on PASCAL Context datasets, and performs competitively to state-of-the-art transfer-learning methods requiring greater levels of supervision. We open-source our code at https://github.com/NVlabs/GroupViT .

cs.CV↗

FreeSOLO: Learning to Segment Objects without Annotations

Instance segmentation is a fundamental vision task that aims to recognize and segment each object in an image. However, it requires costly annotations such as bounding boxes and segmentation masks for learning. In this work, we propose a fully unsupervised learning method that learns class-agnostic instance segmentation without any annotations. We present FreeSOLO, a self-supervised instance segmentation framework built on top of the simple instance segmentation method SOLO. Our method also presents a novel localization-aware pre-training framework, where objects can be discovered from complicated scenes in an unsupervised manner. FreeSOLO achieves 9.8% AP_{50} on the challenging COCO dataset, which even outperforms several segmentation proposal methods that use manual annotations. For the first time, we demonstrate unsupervised class-agnostic instance segmentation successfully. FreeSOLO's box localization significantly outperforms state-of-the-art unsupervised object detection/discovery methods, with about 100% relative improvements in COCO AP. FreeSOLO further demonstrates superiority as a strong pre-training method, outperforming state-of-the-art self-supervised pre-training methods by +9.8% AP when fine-tuning instance segmentation with only 5% COCO masks. Code is available at: github.com/NVlabs/FreeSOLO

cs.CV↗

GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras

We present an approach for 3D global human mesh recovery from monocular videos recorded with dynamic cameras. Our approach is robust to severe and long-term occlusions and tracks human bodies even when they go outside the camera's field of view. To achieve this, we first propose a deep generative motion infiller, which autoregressively infills the body motions of occluded humans based on visible motions. Additionally, in contrast to prior work, our approach reconstructs human meshes in consistent global coordinates even with dynamic cameras. Since the joint reconstruction of human motions and camera poses is underconstrained, we propose a global trajectory predictor that generates global human trajectories based on local body movements. Using the predicted trajectories as anchors, we present a global optimization framework that refines the predicted trajectories and optimizes the camera poses to match the video evidence such as 2D keypoints. Experiments on challenging indoor and in-the-wild datasets with dynamic cameras demonstrate that the proposed approach outperforms prior methods significantly in terms of motion infilling and global mesh recovery.

cs.CV↗

CoordGAN: Self-Supervised Dense Correspondences Emerge from GANs

Recent advances show that Generative Adversarial Networks (GANs) can synthesize images with smooth variations along semantically meaningful latent directions, such as pose, expression, layout, etc. While this indicates that GANs implicitly learn pixel-level correspondences across images, few studies explored how to extract them explicitly. In this work, we introduce Coordinate GAN (CoordGAN), a structure-texture disentangled GAN that learns a dense correspondence map for each generated image. We represent the correspondence maps of different images as warped coordinate frames transformed from a canonical coordinate frame, i.e., the correspondence map, which describes the structure (e.g., the shape of a face), is controlled via a transformation. Hence, finding correspondences boils down to locating the same coordinate in different correspondence maps. In CoordGAN, we sample a transformation to represent the structure of a synthesized instance, while an independent texture branch is responsible for rendering appearance details orthogonal to the structure. Our approach can also extract dense correspondence maps for real images by adding an encoder on top of the generator. We quantitatively demonstrate the quality of the learned dense correspondences through segmentation mask transfer on multiple datasets. We also show that the proposed generator achieves better structure and texture disentanglement compared to existing approaches. Project page: https://jitengmu.github.io/CoordGAN/

cs.CV↗

DRaCoN -- Differentiable Rasterization Conditioned Neural Radiance Fields for Articulated Avatars

Acquisition and creation of digital human avatars is an important problem with applications to virtual telepresence, gaming, and human modeling. Most contemporary approaches for avatar generation can be viewed either as 3D-based methods, which use multi-view data to learn a 3D representation with appearance (such as a mesh, implicit surface, or volume), or 2D-based methods which learn photo-realistic renderings of avatars but lack accurate 3D representations. In this work, we present, DRaCoN, a framework for learning full-body volumetric avatars which exploits the advantages of both the 2D and 3D neural rendering techniques. It consists of a Differentiable Rasterization module, DiffRas, that synthesizes a low-resolution version of the target image along with additional latent features guided by a parametric body model. The output of DiffRas is then used as conditioning to our conditional neural 3D representation module (c-NeRF) which generates the final high-res image along with body geometry using volumetric rendering. While DiffRas helps in obtaining photo-realistic image quality, c-NeRF, which employs signed distance fields (SDF) for 3D representations, helps to obtain fine 3D geometric details. Experiments on the challenging ZJU-MoCap and Human3.6M datasets indicate that DRaCoN outperforms state-of-the-art methods both in terms of error metrics and visual quality.

cs.CV↗

GradViT: Gradient Inversion of Vision Transformers

In this work we demonstrate the vulnerability of vision transformers (ViTs) to gradient-based inversion attacks. During this attack, the original data batch is reconstructed given model weights and the corresponding gradients. We introduce a method, named GradViT, that optimizes random noise into naturally looking images via an iterative process. The optimization objective consists of (i) a loss on matching the gradients, (ii) image prior in the form of distance to batch-normalization statistics of a pretrained CNN model, and (iii) a total variation regularization on patches to guide correct recovery locations. We propose a unique loss scheduling function to overcome local minima during optimization. We evaluate GadViT on ImageNet1K and MS-Celeb-1M datasets, and observe unprecedentedly high fidelity and closeness to the original (hidden) data. During the analysis we find that vision transformers are significantly more vulnerable than previously studied CNNs due to the presence of the attention mechanism. Our method demonstrates new state-of-the-art results for gradient inversion in both qualitative and quantitative metrics. Project page at https://gradvit.github.io/.

cs.CV↗

Learning Contrastive Representation for Semantic Correspondence

Dense correspondence across semantically related images has been extensively studied, but still faces two challenges: 1) large variations in appearance, scale and pose exist even for objects from the same category, and 2) labeling pixel-level dense correspondences is labor intensive and infeasible to scale. Most existing approaches focus on designing various matching approaches with fully-supervised ImageNet pretrained networks. On the other hand, while a variety of self-supervised approaches are proposed to explicitly measure image-level similarities, correspondence matching the pixel level remains under-explored. In this work, we propose a multi-level contrastive learning approach for semantic matching, which does not rely on any ImageNet pretrained model. We show that image-level contrastive learning is a key component to encourage the convolutional features to find correspondence between similar objects, while the performance can be further enhanced by regularizing cross-instance cycle-consistency at intermediate feature levels. Experimental results on the PF-PASCAL, PF-WILLOW, and SPair-71k benchmark datasets demonstrate that our method performs favorably against the state-of-the-art approaches. The source code and trained models will be made available to the public.

cs.CV↗

Physics Informed RNN-DCT Networks for Time-Dependent Partial Differential Equations

Physics-informed neural networks allow models to be trained by physical laws described by general nonlinear partial differential equations. However, traditional architectures struggle to solve more challenging time-dependent problems due to their architectural nature. In this work, we present a novel physics-informed framework for solving time-dependent partial differential equations. Using only the governing differential equations and problem initial and boundary conditions, we generate a latent representation of the problem's spatio-temporal dynamics. Our model utilizes discrete cosine transforms to encode spatial frequencies and recurrent neural networks to process the time evolution. This efficiently and flexibly produces a compressed representation which is used for additional conditioning of physics-informed models. We show experimental results on the Taylor-Green vortex solution to the Navier-Stokes equations. Our proposed model achieves state-of-the-art performance on the Taylor-Green vortex relative to other physics-informed baseline models.

physics.comp-ph↗