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Jan Kristof Behrens

Publications and source records attributed to Jan Kristof Behrens.

13 recordsLinked to original sources

See and Switch: Vision-Based Branching for Interactive Robot-Skill Programming

Programming by demonstration (PbD) makes robot programming accessible to non-experts, but scaling it to real-world variability remains a challenge for current teaching frameworks, especially when a robot must select suitable task variants online from visual input. We present See & Switch, an interactive teaching-and-execution framework that represents tasks as graphs of skill parts connected by decision states, enabling conditional branching during replay. Its vision-based Switcher uses eye-in-hand images to select the appropriate successor skill part and detect novel situations that require new demonstrations. The framework supports recovery demonstrations during execution through kinesthetic teaching, joystick control, and hand gestures. We evaluate See & Switch on three dexterous manipulation tasks with 8 novice users, collecting approx. 900 real-robot execution rollouts. To isolate visual decision performance from timing errors during decision states, we evaluate the Switcher offline using user-gated decision state windows. In the evaluation within the decision state windows, the method achieves up to 90.6% branch-selection accuracy and detects anomalies with >90% accuracy in 47 of 79 decision states, demonstrating reliable switching based on visual input for conditional robot-skill programming. We provide all code and experiment data at http://imitrob.ciirc.cvut.cz/publications/seeandswitch.

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How Should We Teach Robots? A Comparison of Kinesthetic, Joystick, and Gesture-Based Teaching

Instructing robots from demonstrations can be done through different teaching modalities, each with different usability and performance trade-offs. This paper compares kinesthetic guidance, joystick teleoperation, and hand gestures in a user study with eight participants. We evaluate replay success, modified NASA-TLX workload, and common teaching errors across three manipulation tasks. Kinesthetic guidance produced the shortest demonstrations, lowest workload, and highest success on the more orientation-sensitive and contact-rich tasks. Joystick teleoperation performed best on simple peg picking. Hand-gesture teaching, although less reliable overall, performed better than expected and in some cases achieved results comparable to kinesthetic guidance.

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ILeSiA: Interactive Learning of Robot Situational Awareness from Camera Input

Learning from demonstration is a promising approach for teaching robots new skills. However, a central challenge in the execution of acquired skills is the ability to recognize faults and prevent failures. This is essential because demonstrations typically cover only a limited set of scenarios and often only the successful ones. During task execution, unforeseen situations may arise, such as changes in the robot's environment or interaction with human operators. To recognize such situations, this paper focuses on teaching the robot situational awareness by using a camera input and labeling frames as safe or risky. We train a Gaussian Process (GP) regression model fed by a low-dimensional latent space representation of the input images. The model outputs a continuous risk score ranging from zero to one, quantifying the degree of risk at each timestep. This allows for pausing task execution in unsafe situations and directly adding new training data, labeled by the human user. Our experiments on a robotic manipulator show that the proposed method can reliably detect both known and novel faults using only a single example for each new fault. In contrast, a standard multi-layer perceptron (MLP) performs well only on faults it has encountered during training. Our method enables the next generation of cobots to be rapidly deployed with easy-to-set-up, vision-based risk assessment, proactively safeguarding humans and detecting misaligned parts or missing objects before failures occur. We provide all the code and data required to reproduce our experiments at imitrob.ciirc.cvut.cz/publications/ilesia.

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CoBOS: Constraint-Based Online Scheduler for Human-Robot Collaboration

Assembly processes involving humans and robots are challenging scenarios because the individual activities and access to shared workspace have to be coordinated. Fixed robot programs leave no room to diverge from a fixed protocol. Working on such a process can be stressful for the user and lead to ineffective behavior or failure. We propose a novel approach of online constraint-based scheduling in a reactive execution control framework facilitating behavior trees called CoBOS. This allows the robot to adapt to uncertain events such as delayed activity completions and activity selection (by the human). The user will experience less stress as the robotic coworkers adapt their behavior to best complement the human-selected activities to complete the common task. In addition to the improved working conditions, our algorithm leads to increased efficiency, even in highly uncertain scenarios. We evaluate our algorithm using a probabilistic simulation study with 56000 experiments. We outperform all other compared methods by a margin of 4-10%. Initial real robot experiments using a Franka Emika Panda robot and human tracking based on HTC Vive VR gloves look promising.

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Closed Loop Interactive Embodied Reasoning for Robot Manipulation

Embodied reasoning systems integrate robotic hardware and cognitive processes to perform complex tasks, typically in response to a natural language query about a specific physical environment. This usually involves changing the belief about the scene or physically interacting and changing the scene (e.g. sort the objects from lightest to heaviest). In order to facilitate the development of such systems we introduce a new modular Closed Loop Interactive Embodied Reasoning (CLIER) approach that takes into account the measurements of non-visual object properties, changes in the scene caused by external disturbances as well as uncertain outcomes of robotic actions. CLIER performs multi-modal reasoning and action planning and generates a sequence of primitive actions that can be executed by a robot manipulator. Our method operates in a closed loop, responding to changes in the environment. Our approach is developed with the use of MuBle simulation environment and tested in 10 interactive benchmark scenarios. We extensively evaluate our reasoning approach in simulation and in real-world manipulation tasks with a success rate above 76% and 64%, respectively.

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MuBlE: MuJoCo and Blender simulation Environment and Benchmark for Task Planning in Robot Manipulation

Current embodied reasoning agents struggle to plan for long-horizon tasks that require to physically interact with the world to obtain the necessary information (e.g. 'sort the objects from lightest to heaviest'). The improvement of the capabilities of such an agent is highly dependent on the availability of relevant training environments. In order to facilitate the development of such systems, we introduce a novel simulation environment (built on top of robosuite) that makes use of the MuJoCo physics engine and high-quality renderer Blender to provide realistic visual observations that are also accurate to the physical state of the scene. It is the first simulator focusing on long-horizon robot manipulation tasks preserving accurate physics modeling. MuBlE can generate mutlimodal data for training and enable design of closed-loop methods through environment interaction on two levels: visual - action loop, and control - physics loop. Together with the simulator, we propose SHOP-VRB2, a new benchmark composed of 10 classes of multi-step reasoning scenarios that require simultaneous visual and physical measurements.

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Interactive Learning of Physical Object Properties Through Robot Manipulation and Database of Object Measurements

This work presents a framework for automatically extracting physical object properties, such as material composition, mass, volume, and stiffness, through robot manipulation and a database of object measurements. The framework involves exploratory action selection to maximize learning about objects on a table. A Bayesian network models conditional dependencies between object properties, incorporating prior probability distributions and uncertainty associated with measurement actions. The algorithm selects optimal exploratory actions based on expected information gain and updates object properties through Bayesian inference. Experimental evaluation demonstrates effective action selection compared to a baseline and correct termination of the experiments if there is nothing more to be learned. The algorithm proved to behave intelligently when presented with trick objects with material properties in conflict with their appearance. The robot pipeline integrates with a logging module and an online database of objects, containing over 24,000 measurements of 63 objects with different grippers. All code and data are publicly available, facilitating automatic digitization of objects and their physical properties through exploratory manipulations.

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Visually Guided Model Predictive Robot Control via 6D Object Pose Localization and Tracking

The objective of this work is to enable manipulation tasks with respect to the 6D pose of a dynamically moving object using a camera mounted on a robot. Examples include maintaining a constant relative 6D pose of the robot arm with respect to the object, grasping the dynamically moving object, or co-manipulating the object together with a human. Fast and accurate 6D pose estimation is crucial to achieve smooth and stable robot control in such situations. The contributions of this work are three fold. First, we propose a new visual perception module that asynchronously combines accurate learning-based 6D object pose localizer and a high-rate model-based 6D pose tracker. The outcome is a low-latency accurate and temporally consistent 6D object pose estimation from the input video stream at up to 120 Hz. Second, we develop a visually guided robot arm controller that combines the new visual perception module with a torque-based model predictive control algorithm. Asynchronous combination of the visual and robot proprioception signals at their corresponding frequencies results in stable and robust 6D object pose guided robot arm control. Third, we experimentally validate the proposed approach on a challenging 6D pose estimation benchmark and demonstrate 6D object pose-guided control with dynamically moving objects on a real 7 DoF Franka Emika Panda robot.

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Communicating human intent to a robotic companion by multi-type gesture sentences

Human-Robot collaboration in home and industrial workspaces is on the rise. However, the communication between robots and humans is a bottleneck. Although people use a combination of different types of gestures to complement speech, only a few robotic systems utilize gestures for communication. In this paper, we propose a gesture pseudo-language and show how multiple types of gestures can be combined to express human intent to a robot (i.e., expressing both the desired action and its parameters - e.g., pointing to an object and showing that the object should be emptied into a bowl). The demonstrated gestures and the perceived table-top scene (object poses detected by CosyPose) are processed in real-time) to extract the human's intent. We utilize behavior trees to generate reactive robot behavior that handles various possible states of the world (e.g., a drawer has to be opened before an object is placed into it) and recovers from errors (e.g., when the scene changes). Furthermore, our system enables switching between direct teleoperation of the end-effector and high-level operation using the proposed gesture sentences. The system is evaluated on increasingly complex tasks using a real 7-DoF Franka Emika Panda manipulator. Controlling the robot via action gestures lowered the execution time by up to 60%, compared to direct teleoperation.

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Context-aware robot control using gesture episodes

Collaborative robots became a popular tool for increasing productivity in partly automated manufacturing plants. Intuitive robot teaching methods are required to quickly and flexibly adapt the robot programs to new tasks. Gestures have an essential role in human communication. However, in human-robot-interaction scenarios, gesture-based user interfaces are so far used rarely, and if they employ a one-to-one mapping of gestures to robot control variables. In this paper, we propose a method that infers the user's intent based on gesture episodes, the context of the situation, and common sense. The approach is evaluated in a simulated table-top manipulation setting. We conduct deterministic experiments with simulated users and show that the system can even handle personal preferences of each user.

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Active Visuo-Haptic Object Shape Completion

Recent advancements in object shape completion have enabled impressive object reconstructions using only visual input. However, due to self-occlusion, the reconstructions have high uncertainty in the occluded object parts, which negatively impacts the performance of downstream robotic tasks such as grasping. In this work, we propose an active visuo-haptic shape completion method called Act-VH that actively computes where to touch the objects based on the reconstruction uncertainty. Act-VH reconstructs objects from point clouds and calculates the reconstruction uncertainty using IGR, a recent state-of-the-art implicit surface deep neural network. We experimentally evaluate the reconstruction accuracy of Act-VH against five baselines in simulation and in the real world. We also propose a new simulation environment for this purpose. The results show that Act-VH outperforms all baselines and that an uncertainty-driven haptic exploration policy leads to higher reconstruction accuracy than a random policy and a policy driven by Gaussian Process Implicit Surfaces. As a final experiment, we evaluate Act-VH and the best reconstruction baseline on grasping 10 novel objects. The results show that Act-VH reaches a significantly higher grasp success rate than the baseline on all objects. Together, this work opens up the door for using active visuo-haptic shape completion in more complex cluttered scenes.

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Safe physical HRI: Toward a unified treatment of speed and separation monitoring together with power and force limiting

So-called collaborative robots are a current trend in industrial robotics. However, they still face many problems in practical application such as reduced speed to ascertain their collaborativeness. The standards prescribe two regimes: (i) speed and separation monitoring and (ii) power and force limiting, where the former requires reliable estimation of distances between the robot and human body parts and the latter imposes constraints on the energy absorbed during collisions prior to robot stopping. Following the standards, we deploy the two collaborative regimes in a single application and study the performance in a mock collaborative task under the individual regimes, including transitions between them. Additionally, we compare the performance under "safety zone monitoring" with keypoint pair-wise separation distance assessment relying on an RGB-D sensor and skeleton extraction algorithm to track human body parts in the workspace. Best performance has been achieved in the following setting: robot operates at full speed until a distance threshold between any robot and human body part is crossed; then, reduced robot speed per power and force limiting is triggered. Robot is halted only when the operator's head crosses a predefined distance from selected robot parts. We demonstrate our methodology on a setup combining a KUKA LBR iiwa robot, Intel RealSense RGB-D sensor and OpenPose for human pose estimation.

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A Constraint Programming Approach to Simultaneous Task Allocation and Motion Scheduling for Industrial Dual-Arm Manipulation Tasks

Modern lightweight dual-arm robots bring the physical capabilities to quickly take over tasks at typical industrial workplaces designed for workers. In times of mass-customization, low setup times including the instructing/specifying of new tasks are crucial to stay competitive. We propose a constraint programming approach to simultaneous task allocation and motion scheduling for such industrial manipulation and assembly tasks. The proposed approach covers dual-arm and even multi-arm robots as well as connected machines. The key concept are Ordered Visiting Constraints, a descriptive and extensible model to specify such tasks with their spatiotemporal requirements and task-specific combinatorial or ordering constraints. Our solver integrates such task models and robot motion models into constraint optimization problems and solves them efficiently using various heuristics to produce makespan-optimized robot programs. The proposed task model is robot independent and thus can easily be deployed to other robotic platforms. Flexibility and portability of our proposed model is validated through several experiments on different simulated robot platforms. We benchmarked our search strategy against a general-purpose heuristic. For large manipulation tasks with 200 objects, our solver implemented using Google's Operations Research tools and ROS requires less than a minute to compute usable plans.

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