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Jan N. van Rijn

Publications and source records attributed to Jan N. van Rijn.

26 records · Page 2Linked to original sources

Learning Multiple Defaults for Machine Learning Algorithms

The performance of modern machine learning methods highly depends on their hyperparameter configurations. One simple way of selecting a configuration is to use default settings, often proposed along with the publication and implementation of a new algorithm. Those default values are usually chosen in an ad-hoc manner to work good enough on a wide variety of datasets. To address this problem, different automatic hyperparameter configuration algorithms have been proposed, which select an optimal configuration per dataset. This principled approach usually improves performance but adds additional algorithmic complexity and computational costs to the training procedure. As an alternative to this, we propose learning a set of complementary default values from a large database of prior empirical results. Selecting an appropriate configuration on a new dataset then requires only a simple, efficient and embarrassingly parallel search over this set. We demonstrate the effectiveness and efficiency of the approach we propose in comparison to random search and Bayesian Optimization.

stat.ML↗

A Survey of Deep Meta-Learning

Deep neural networks can achieve great successes when presented with large data sets and sufficient computational resources. However, their ability to learn new concepts quickly is limited. Meta-learning is one approach to address this issue, by enabling the network to learn how to learn. The field of Deep Meta-Learning advances at great speed, but lacks a unified, in-depth overview of current techniques. With this work, we aim to bridge this gap. After providing the reader with a theoretical foundation, we investigate and summarize key methods, which are categorized into i)~metric-, ii)~model-, and iii)~optimization-based techniques. In addition, we identify the main open challenges, such as performance evaluations on heterogeneous benchmarks, and reduction of the computational costs of meta-learning.

cs.LG↗

Stateless Neural Meta-Learning using Second-Order Gradients

Deep learning typically requires large data sets and much compute power for each new problem that is learned. Meta-learning can be used to learn a good prior that facilitates quick learning, thereby relaxing these requirements so that new tasks can be learned quicker; two popular approaches are MAML and the meta-learner LSTM. In this work, we compare the two and formally show that the meta-learner LSTM subsumes MAML. Combining this insight with recent empirical findings, we construct a new algorithm (dubbed TURTLE) which is simpler than the meta-learner LSTM yet more expressive than MAML. TURTLE outperforms both techniques at few-shot sine wave regression and image classification on miniImageNet and CUB without any additional hyperparameter tuning, at a computational cost that is comparable with second-order MAML. The key to TURTLE's success lies in the use of second-order gradients, which also significantly increases the performance of the meta-learner LSTM by 1-6% accuracy.

cs.LG↗

The Algorithm Selection Competitions 2015 and 2017

The algorithm selection problem is to choose the most suitable algorithm for solving a given problem instance. It leverages the complementarity between different approaches that is present in many areas of AI. We report on the state of the art in algorithm selection, as defined by the Algorithm Selection competitions in 2015 and 2017. The results of these competitions show how the state of the art improved over the years. We show that although performance in some cases is very good, there is still room for improvement in other cases. Finally, we provide insights into why some scenarios are hard, and pose challenges to the community on how to advance the current state of the art.

cs.AI↗

The Complexity of Rummikub Problems

Rummikub is a tile-based game in which each player starts with a hand of $14$ tiles. A tile has a value and a suit. The players form sets consisting of tiles with the same suit and consecutive values (runs) or tiles with the same value and different suits (groups). The corresponding optimization problem is, given a hand of tiles, to form valid sets such that the score (sum of tile values) is maximized. We first present an algorithm that solves this problem in polynomial time. Next, we analyze the impact on the computational complexity when we generalize over various input parameters. Finally, we attempt to better understand some aspects involved in human play by means of an experiment that considers counting problems related to the number of possible immediately winning hands.

cs.CC↗

Endgame Analysis of Dou Shou Qi

Dou Shou Qi is a game in which two players control a number of pieces, each of them aiming to move one of their pieces onto a given square. We implemented an engine for analyzing the game. Moreover, we created a series of endgame tablebases containing all configurations with up to four pieces. These tablebases are the first steps towards theoretically solving the game. Finally, we constructed decision trees based on the endgame tablebases. In this note we report on some interesting patterns.

cs.AI↗

Acyclic Constraint Logic and Games

Non-deterministic Constraint Logic is a family of graph games introduced by Demaine and Hearn that facilitates the construction of complexity proofs. It is convenient for the analysis of games, providing a uniform view. We focus on the acyclic version, apply this to Klondike, Mahjong Solitaire and Nonogram (that requires planarity), and discuss the more complicated game of Dou Shou Qi. While for the first three games we reobtain known characterizations in a simple and uniform manner, the result for Dou Shou Qi is new.

cs.CC↗

OpenML: networked science in machine learning

Many sciences have made significant breakthroughs by adopting online tools that help organize, structure and mine information that is too detailed to be printed in journals. In this paper, we introduce OpenML, a place for machine learning researchers to share and organize data in fine detail, so that they can work more effectively, be more visible, and collaborate with others to tackle harder problems. We discuss how OpenML relates to other examples of networked science and what benefits it brings for machine learning research, individual scientists, as well as students and practitioners.

cs.LG↗