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Jan Obrist

Publications and source records attributed to Jan Obrist.

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PokeFlex: A Real-World Dataset of Volumetric Deformable Objects for Robotics

Data-driven methods have shown great potential in solving challenging manipulation tasks; however, their application in the domain of deformable objects has been constrained, in part, by the lack of data. To address this lack, we propose PokeFlex, a dataset featuring real-world multimodal data that is paired and annotated. The modalities include 3D textured meshes, point clouds, RGB images, and depth maps. Such data can be leveraged for several downstream tasks, such as online 3D mesh reconstruction, and it can potentially enable underexplored applications such as the real-world deployment of traditional control methods based on mesh simulations. To deal with the challenges posed by real-world 3D mesh reconstruction, we leverage a professional volumetric capture system that allows complete 360{\deg} reconstruction. PokeFlex consists of 18 deformable objects with varying stiffness and shapes. Deformations are generated by dropping objects onto a flat surface or by poking the objects with a robot arm. Interaction wrenches and contact locations are also reported for the latter case. Using different data modalities, we demonstrated a use case for our dataset training models that, given the novelty of the multimodal nature of Pokeflex, constitute the state-of-the-art in multi-object online template-based mesh reconstruction from multimodal data, to the best of our knowledge. We refer the reader to our website ( https://pokeflex-dataset.github.io/ ) for further demos and examples.

cs.RO

PokeFlex: Towards a Real-World Dataset of Deformable Objects for Robotic Manipulation

Advancing robotic manipulation of deformable objects can enable automation of repetitive tasks across multiple industries, from food processing to textiles and healthcare. Yet robots struggle with the high dimensionality of deformable objects and their complex dynamics. While data-driven methods have shown potential for solving manipulation tasks, their application in the domain of deformable objects has been constrained by the lack of data. To address this, we propose PokeFlex, a pilot dataset featuring real-world 3D mesh data of actively deformed objects, together with the corresponding forces and torques applied by a robotic arm, using a simple poking strategy. Deformations are captured with a professional volumetric capture system that allows for complete 360-degree reconstruction. The PokeFlex dataset consists of five deformable objects with varying stiffness and shapes. Additionally, we leverage the PokeFlex dataset to train a vision model for online 3D mesh reconstruction from a single image and a template mesh. We refer readers to the supplementary material and to our website ( https://pokeflex-dataset.github.io/ ) for demos and examples of our dataset.

cs.RO