Searcharxiv⌕ Search

arXiv subjects

Jan Peters

Publications and source records attributed to Jan Peters.

At least 253 records · Page 14Linked to original sources

SKID RAW: Skill Discovery from Raw Trajectories

Integrating robots in complex everyday environments requires a multitude of problems to be solved. One crucial feature among those is to equip robots with a mechanism for teaching them a new task in an easy and natural way. When teaching tasks that involve sequences of different skills, with varying order and number of these skills, it is desirable to only demonstrate full task executions instead of all individual skills. For this purpose, we propose a novel approach that simultaneously learns to segment trajectories into reoccurring patterns and the skills to reconstruct these patterns from unlabelled demonstrations without further supervision. Moreover, the approach learns a skill conditioning that can be used to understand possible sequences of skills, a practical mechanism to be used in, for example, human-robot-interactions for a more intelligent and adaptive robot behaviour. The Bayesian and variational inference based approach is evaluated on synthetic and real human demonstrations with varying complexities and dimensionality, showing the successful learning of segmentations and skill libraries from unlabelled data.

cs.LG↗

Learning Human-like Hand Reaching for Human-Robot Handshaking

One of the first and foremost non-verbal interactions that humans perform is a handshake. It has an impact on first impressions as touch can convey complex emotions. This makes handshaking an important skill for the repertoire of a social robot. In this paper, we present a novel framework for learning reaching behaviours for human-robot handshaking behaviours for humanoid robots solely using third-person human-human interaction data. This is especially useful for non-backdrivable robots that cannot be taught by demonstrations via kinesthetic teaching. Our approach can be easily executed on different humanoid robots. This removes the need for re-training, which is especially tedious when training with human-interaction partners. We show this by applying the learnt behaviours on two different humanoid robots with similar degrees of freedom but different shapes and control limits.

cs.RO↗

Model Predictive Actor-Critic: Accelerating Robot Skill Acquisition with Deep Reinforcement Learning

Substantial advancements to model-based reinforcement learning algorithms have been impeded by the model-bias induced by the collected data, which generally hurts performance. Meanwhile, their inherent sample efficiency warrants utility for most robot applications, limiting potential damage to the robot and its environment during training. Inspired by information theoretic model predictive control and advances in deep reinforcement learning, we introduce Model Predictive Actor-Critic (MoPAC), a hybrid model-based/model-free method that combines model predictive rollouts with policy optimization as to mitigate model bias. MoPAC leverages optimal trajectories to guide policy learning, but explores via its model-free method, allowing the algorithm to learn more expressive dynamics models. This combination guarantees optimal skill learning up to an approximation error and reduces necessary physical interaction with the environment, making it suitable for real-robot training. We provide extensive results showcasing how our proposed method generally outperforms current state-of-the-art and conclude by evaluating MoPAC for learning on a physical robotic hand performing valve rotation and finger gaiting--a task that requires grasping, manipulation, and then regrasping of an object.

cs.RO↗

Deep Adversarial Reinforcement Learning for Object Disentangling

Deep learning in combination with improved training techniques and high computational power has led to recent advances in the field of reinforcement learning (RL) and to successful robotic RL applications such as in-hand manipulation. However, most robotic RL relies on a well known initial state distribution. In real-world tasks, this information is however often not available. For example, when disentangling waste objects the actual position of the robot w.r.t.\ the objects may not match the positions the RL policy was trained for. To solve this problem, we present a novel adversarial reinforcement learning (ARL) framework. The ARL framework utilizes an adversary, which is trained to steer the original agent, the protagonist, to challenging states. We train the protagonist and the adversary jointly to allow them to adapt to the changing policy of their opponent. We show that our method can generalize from training to test scenarios by training an end-to-end system for robot control to solve a challenging object disentangling task. Experiments with a KUKA LBR+ 7-DOF robot arm show that our approach outperforms the baseline method in disentangling when starting from different initial states than provided during training.

cs.RO↗

Advancing Trajectory Optimization with Approximate Inference: Exploration, Covariance Control and Adaptive Risk

Discrete-time stochastic optimal control remains a challenging problem for general, nonlinear systems under significant uncertainty, with practical solvers typically relying on the certainty equivalence assumption, replanning and/or extensive regularization. Control as inference is an approach that frames stochastic control as an equivalent inference problem, and has demonstrated desirable qualities over existing methods, namely in exploration and regularization. We look specifically at the input inference for control (i2c) algorithm, and derive three key characteristics that enable advanced trajectory optimization: An `expert' linear Gaussian controller that combines the benefits of open-loop optima and closed-loop variance reduction when optimizing for nonlinear systems, inherent adaptive risk sensitivity from the inference formulation, and covariance control functionality with only a minor algorithmic adjustment.

eess.SY↗

Convex Regularization in Monte-Carlo Tree Search

Monte-Carlo planning and Reinforcement Learning (RL) are essential to sequential decision making. The recent AlphaGo and AlphaZero algorithms have shown how to successfully combine these two paradigms in order to solve large scale sequential decision problems. These methodologies exploit a variant of the well-known UCT algorithm to trade off exploitation of good actions and exploration of unvisited states, but their empirical success comes at the cost of poor sample-efficiency and high computation time. In this paper, we overcome these limitations by considering convex regularization in Monte-Carlo Tree Search (MCTS), which has been successfully used in RL to efficiently drive exploration. First, we introduce a unifying theory on the use of generic convex regularizers in MCTS, deriving the regret analysis and providing guarantees of exponential convergence rate. Second, we exploit our theoretical framework to introduce novel regularized backup operators for MCTS, based on the relative entropy of the policy update, and on the Tsallis entropy of the policy. Finally, we empirically evaluate the proposed operators in AlphaGo and AlphaZero on problems of increasing dimensionality and branching factor, from a toy problem to several Atari games, showing their superiority w.r.t. representative baselines.

cs.LG↗

Human-Robot Handshaking: A Review

For some years now, the use of social, anthropomorphic robots in various situations has been on the rise. These are robots developed to interact with humans and are equipped with corresponding extremities. They already support human users in various industries, such as retail, gastronomy, hotels, education and healthcare. During such Human-Robot Interaction (HRI) scenarios, physical touch plays a central role in the various applications of social robots as interactive non-verbal behaviour is a key factor in making the interaction more natural. Shaking hands is a simple, natural interaction used commonly in many social contexts and is seen as a symbol of greeting, farewell and congratulations. In this paper, we take a look at the existing state of Human-Robot Handshaking research, categorise the works based on their focus areas, draw out the major findings of these areas while analysing their pitfalls. We mainly see that some form of synchronisation exists during the different phases of the interaction. In addition to this, we also find that additional factors like gaze, voice facial expressions etc. can affect the perception of a robotic handshake and that internal factors like personality and mood can affect the way in which handshaking behaviours are executed by humans. Based on the findings and insights, we finally discuss possible ways forward for research on such physically interactive behaviours.

cs.RO↗

Orientation Attentive Robotic Grasp Synthesis with Augmented Grasp Map Representation

Inherent morphological characteristics in objects may offer a wide range of plausible grasping orientations that obfuscates the visual learning of robotic grasping. Existing grasp generation approaches are cursed to construct discontinuous grasp maps by aggregating annotations for drastically different orientations per grasping point. Moreover, current methods generate grasp candidates across a single direction in the robot's viewpoint, ignoring its feasibility constraints. In this paper, we propose a novel augmented grasp map representation, suitable for pixel-wise synthesis, that locally disentangles grasping orientations by partitioning the angle space into multiple bins. Furthermore, we introduce the ORientation AtteNtive Grasp synthEsis (ORANGE) framework, that jointly addresses classification into orientation bins and angle-value regression. The bin-wise orientation maps further serve as an attention mechanism for areas with higher graspability, i.e. probability of being an actual grasp point. We report new state-of-the-art 94.71% performance on Jacquard, with a simple U-Net using only depth images, outperforming even multi-modal approaches. Subsequent qualitative results with a real bi-manual robot validate ORANGE's effectiveness in generating grasps for multiple orientations, hence allowing planning grasps that are feasible.

cs.RO↗

Data-efficient Domain Randomization with Bayesian Optimization

When learning policies for robot control, the required real-world data is typically prohibitively expensive to acquire, so learning in simulation is a popular strategy. Unfortunately, such polices are often not transferable to the real world due to a mismatch between the simulation and reality, called 'reality gap'. Domain randomization methods tackle this problem by randomizing the physics simulator (source domain) during training according to a distribution over domain parameters in order to obtain more robust policies that are able to overcome the reality gap. Most domain randomization approaches sample the domain parameters from a fixed distribution. This solution is suboptimal in the context of sim-to-real transferability, since it yields policies that have been trained without explicitly optimizing for the reward on the real system (target domain). Additionally, a fixed distribution assumes there is prior knowledge about the uncertainty over the domain parameters. In this paper, we propose Bayesian Domain Randomization (BayRn), a black-box sim-to-real algorithm that solves tasks efficiently by adapting the domain parameter distribution during learning given sparse data from the real-world target domain. BayRn uses Bayesian optimization to search the space of source domain distribution parameters such that this leads to a policy which maximizes the real-word objective, allowing for adaptive distributions during policy optimization. We experimentally validate the proposed approach in sim-to-sim as well as in sim-to-real experiments, comparing against three baseline methods on two robotic tasks. Our results show that BayRn is able to perform sim-to-real transfer, while significantly reducing the required prior knowledge.

cs.LG↗

Structured Policy Representation: Imposing Stability in arbitrarily conditioned dynamic systems

We present a new family of deep neural network-based dynamic systems. The presented dynamics are globally stable and can be conditioned with an arbitrary context state. We show how these dynamics can be used as structured robot policies. Global stability is one of the most important and straightforward inductive biases as it allows us to impose reasonable behaviors outside the region of the demonstrations.

cs.RO↗

Perspectives on Sim2Real Transfer for Robotics: A Summary of the R:SS 2020 Workshop

This report presents the debates, posters, and discussions of the Sim2Real workshop held in conjunction with the 2020 edition of the "Robotics: Science and System" conference. Twelve leaders of the field took competing debate positions on the definition, viability, and importance of transferring skills from simulation to the real world in the context of robotics problems. The debaters also joined a large panel discussion, answering audience questions and outlining the future of Sim2Real in robotics. Furthermore, we invited extended abstracts to this workshop which are summarized in this report. Based on the workshop, this report concludes with directions for practitioners exploiting this technology and for researchers further exploring open problems in this area.

cs.RO↗

Differentiable Implicit Layers

In this paper, we introduce an efficient backpropagation scheme for non-constrained implicit functions. These functions are parametrized by a set of learnable weights and may optionally depend on some input; making them perfectly suitable as a learnable layer in a neural network. We demonstrate our scheme on different applications: (i) neural ODEs with the implicit Euler method, and (ii) system identification in model predictive control.

cs.LG↗

Convex Optimization with an Interpolation-based Projection and its Application to Deep Learning

Convex optimizers have known many applications as differentiable layers within deep neural architectures. One application of these convex layers is to project points into a convex set. However, both forward and backward passes of these convex layers are significantly more expensive to compute than those of a typical neural network. We investigate in this paper whether an inexact, but cheaper projection, can drive a descent algorithm to an optimum. Specifically, we propose an interpolation-based projection that is computationally cheap and easy to compute given a convex, domain defining, function. We then propose an optimization algorithm that follows the gradient of the composition of the objective and the projection and prove its convergence for linear objectives and arbitrary convex and Lipschitz domain defining inequality constraints. In addition to the theoretical contributions, we demonstrate empirically the practical interest of the interpolation projection when used in conjunction with neural networks in a reinforcement learning and a supervised learning setting.

cs.LG↗

Differentiable Physics Models for Real-world Offline Model-based Reinforcement Learning

A limitation of model-based reinforcement learning (MBRL) is the exploitation of errors in the learned models. Black-box models can fit complex dynamics with high fidelity, but their behavior is undefined outside of the data distribution.Physics-based models are better at extrapolating, due to the general validity of their informed structure, but underfit in the real world due to the presence of unmodeled phenomena. In this work, we demonstrate experimentally that for the offline model-based reinforcement learning setting, physics-based models can be beneficial compared to high-capacity function approximators if the mechanical structure is known. Physics-based models can learn to perform the ball in a cup (BiC) task on a physical manipulator using only 4 minutes of sampled data using offline MBRL. We find that black-box models consistently produce unviable policies for BiC as all predicted trajectories diverge to physically impossible state, despite having access to more data than the physics-based model. In addition, we generalize the approach of physics parameter identification from modeling holonomic multi-body systems to systems with nonholonomic dynamics using end-to-end automatic differentiation. Videos: https://sites.google.com/view/ball-in-a-cup-in-4-minutes/

cs.RO↗

High Acceleration Reinforcement Learning for Real-World Juggling with Binary Rewards

Robots that can learn in the physical world will be important to en-able robots to escape their stiff and pre-programmed movements. For dynamic high-acceleration tasks, such as juggling, learning in the real-world is particularly challenging as one must push the limits of the robot and its actuation without harming the system, amplifying the necessity of sample efficiency and safety for robot learning algorithms. In contrast to prior work which mainly focuses on the learning algorithm, we propose a learning system, that directly incorporates these requirements in the design of the policy representation, initialization, and optimization. We demonstrate that this system enables the high-speed Barrett WAM manipulator to learn juggling two balls from 56 minutes of experience with a binary reward signal. The final policy juggles continuously for up to 33 minutes or about 4500 repeated catches. The videos documenting the learning process and the evaluation can be found at https://sites.google.com/view/jugglingbot

cs.RO↗

ImitationFlow: Learning Deep Stable Stochastic Dynamic Systems by Normalizing Flows

We introduce ImitationFlow, a novel Deep generative model that allows learning complex globally stable, stochastic, nonlinear dynamics. Our approach extends the Normalizing Flows framework to learn stable Stochastic Differential Equations. We prove the Lyapunov stability for a class of Stochastic Differential Equations and we propose a learning algorithm to learn them from a set of demonstrated trajectories. Our model extends the set of stable dynamical systems that can be represented by state-of-the-art approaches, eliminates the Gaussian assumption on the demonstrations, and outperforms the previous algorithms in terms of representation accuracy. We show the effectiveness of our method with both standard datasets and a real robot experiment.

cs.LG↗

Self-Paced Deep Reinforcement Learning

Curriculum reinforcement learning (CRL) improves the learning speed and stability of an agent by exposing it to a tailored series of tasks throughout learning. Despite empirical successes, an open question in CRL is how to automatically generate a curriculum for a given reinforcement learning (RL) agent, avoiding manual design. In this paper, we propose an answer by interpreting the curriculum generation as an inference problem, where distributions over tasks are progressively learned to approach the target task. This approach leads to an automatic curriculum generation, whose pace is controlled by the agent, with solid theoretical motivation and easily integrated with deep RL algorithms. In the conducted experiments, the curricula generated with the proposed algorithm significantly improve learning performance across several environments and deep RL algorithms, matching or outperforming state-of-the-art existing CRL algorithms.

cs.LG↗

A Differentiable Newton Euler Algorithm for Multi-body Model Learning

In this work, we examine a spectrum of hybrid model for the domain of multi-body robot dynamics. We motivate a computation graph architecture that embodies the Newton Euler equations, emphasizing the utility of the Lie Algebra form in translating the dynamical geometry into an efficient computational structure for learning. We describe the used virtual parameters that enable unconstrained physical plausible dynamics and the used actuator models. In the experiments, we define a family of 26 grey-box models and evaluate them for system identification of the simulated and physical Furuta Pendulum and Cartpole. The comparison shows that the kinematic parameters, required by previous white-box system identification methods, can be accurately inferred from data. Furthermore, we highlight that models with guaranteed bounded energy of the uncontrolled system generate non-divergent trajectories, while more general models have no such guarantee, so their performance strongly depends on the data distribution. Therefore, the main contributions of this work is the introduction of a white-box model that jointly learns dynamic and kinematics parameters and can be combined with black-box components. We then provide extensive empirical evaluation on challenging systems and different datasets that elucidates the comparative performance of our grey-box architecture with comparable white- and black-box models.

cs.RO↗