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Jan Peters

Publications and source records attributed to Jan Peters.

At least 307 records · Page 17Linked to original sources

Deep Lagrangian Networks: Using Physics as Model Prior for Deep Learning

Deep learning has achieved astonishing results on many tasks with large amounts of data and generalization within the proximity of training data. For many important real-world applications, these requirements are unfeasible and additional prior knowledge on the task domain is required to overcome the resulting problems. In particular, learning physics models for model-based control requires robust extrapolation from fewer samples - often collected online in real-time - and model errors may lead to drastic damages of the system. Directly incorporating physical insight has enabled us to obtain a novel deep model learning approach that extrapolates well while requiring fewer samples. As a first example, we propose Deep Lagrangian Networks (DeLaN) as a deep network structure upon which Lagrangian Mechanics have been imposed. DeLaN can learn the equations of motion of a mechanical system (i.e., system dynamics) with a deep network efficiently while ensuring physical plausibility. The resulting DeLaN network performs very well at robot tracking control. The proposed method did not only outperform previous model learning approaches at learning speed but exhibits substantially improved and more robust extrapolation to novel trajectories and learns online in real-time

cs.LG↗

Generalized Multiple Correlation Coefficient as a Similarity Measurements between Trajectories

Similarity distance measure between two trajectories is an essential tool to understand patterns in motion, for example, in Human-Robot Interaction or Imitation Learning. The problem has been faced in many fields, from Signal Processing, Probabilistic Theory field, Topology field or Statistics field.Anyway, up to now, none of the trajectory similarity measurements metrics are invariant to all possible linear transformation of the trajectories (rotation, scaling, reflection, shear mapping or squeeze mapping). Also not all of them are robust in front of noisy signals or fast enough for real-time trajectory classification. To overcome this limitation this paper proposes a similarity distance metric that will remain invariant in front of any possible linear transformation.Based on Pearson Correlation Coefficient and the Coefficient of Determination, our similarity metric, the Generalized Multiple Correlation Coefficient (GMCC) is presented like the natural extension of the Multiple Correlation Coefficient. The motivation of this paper is two fold. First, to introduce a new correlation metric that presents the best properties to compute similarities between trajectories invariant to linear transformations and compare it with some state of the art similarity distances.Second, to present a natural way of integrating the similarity metric in an Imitation Learning scenario for clustering robot trajectories.

cs.HC↗

Multimodal Uncertainty Reduction for Intention Recognition in Human-Robot Interaction

Assistive robots can potentially improve the quality of life and personal independence of elderly people by supporting everyday life activities. To guarantee a safe and intuitive interaction between human and robot, human intentions need to be recognized automatically. As humans communicate their intentions multimodally, the use of multiple modalities for intention recognition may not just increase the robustness against failure of individual modalities but especially reduce the uncertainty about the intention to be predicted. This is desirable as particularly in direct interaction between robots and potentially vulnerable humans a minimal uncertainty about the situation as well as knowledge about this actual uncertainty is necessary. Thus, in contrast to existing methods, in this work a new approach for multimodal intention recognition is introduced that focuses on uncertainty reduction through classifier fusion. For the four considered modalities speech, gestures, gaze directions and scene objects individual intention classifiers are trained, all of which output a probability distribution over all possible intentions. By combining these output distributions using the Bayesian method Independent Opinion Pool the uncertainty about the intention to be recognized can be decreased. The approach is evaluated in a collaborative human-robot interaction task with a 7-DoF robot arm. The results show that fused classifiers which combine multiple modalities outperform the respective individual base classifiers with respect to increased accuracy, robustness, and reduced uncertainty.

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Local Online Motor Babbling: Learning Motor Abundance of A Musculoskeletal Robot Arm

Motor babbling and goal babbling has been used for sensorimotor learning of highly redundant systems in soft robotics. Recent works in goal babbling has demonstrated successful learning of inverse kinematics (IK) on such systems, and suggests that babbling in the goal space better resolves motor redundancy by learning as few sensorimotor mapping as possible. However, for musculoskeletal robot systems, motor redundancy can be of useful information to explain muscle activation patterns, thus the term motor abundance. In this work, we introduce some simple heuristics to empirically define the unknown goal space, and learn the inverse kinematics of a 10 DoF musculoskeletal robot arm using directed goal babbling. We then further propose local online motor babbling using Covariance Matrix Adaptation Evolution Strategy (CMA-ES), which bootstraps on the collected samples in goal babbling for initialization, such that motor abundance can be queried for any static goal within the defined goal space. The result shows that our motor babbling approach can efficiently explore motor abundance, and gives useful insights in terms of muscle stiffness and synergy.

cs.RO↗

Switching Linear Dynamics for Variational Bayes Filtering

System identification of complex and nonlinear systems is a central problem for model predictive control and model-based reinforcement learning. Despite their complexity, such systems can often be approximated well by a set of linear dynamical systems if broken into appropriate subsequences. This mechanism not only helps us find good approximations of dynamics, but also gives us deeper insight into the underlying system. Leveraging Bayesian inference, Variational Autoencoders and Concrete relaxations, we show how to learn a richer and more meaningful state space, e.g. encoding joint constraints and collisions with walls in a maze, from partial and high-dimensional observations. This representation translates into a gain of accuracy of learned dynamics showcased on various simulated tasks.

stat.ML↗

Learning walk and trot from the same objective using different types of exploration

In quadruped gait learning, policy search methods that scale high dimensional continuous action spaces are commonly used. In most approaches, it is necessary to introduce prior knowledge on the gaits to limit the highly non-convex search space of the policies. In this work, we propose a new approach to encode the symmetry properties of the desired gaits, on the initial covariance of the Gaussian search distribution, allowing for strategic exploration. Using episode-based likelihood ratio policy gradient and relative entropy policy search, we learned the gaits walk and trot on a simulated quadruped. Comparing these gaits to random gaits learned by initialized diagonal covariance matrix, we show that the performance can be significantly enhanced.

cs.LG↗

Learning to Control Highly Accelerated Ballistic Movements on Muscular Robots

High-speed and high-acceleration movements are inherently hard to control. Applying learning to the control of such motions on anthropomorphic robot arms can improve the accuracy of the control but might damage the system. The inherent exploration of learning approaches can lead to instabilities and the robot reaching joint limits at high speeds. Having hardware that enables safe exploration of high-speed and high-acceleration movements is therefore desirable. To address this issue, we propose to use robots actuated by Pneumatic Artificial Muscles (PAMs). In this paper, we present a four degrees of freedom (DoFs) robot arm that reaches high joint angle accelerations of up to 28000 deg/s^2 while avoiding dangerous joint limits thanks to the antagonistic actuation and limits on the air pressure ranges. With this robot arm, we are able to tune control parameters using Bayesian optimization directly on the hardware without additional safety considerations. The achieved tracking performance on a fast trajectory exceeds previous results on comparable PAM-driven robots. We also show that our system can be controlled well on slow trajectories with PID controllers due to careful construction considerations such as minimal bending of cables, lightweight kinematics and minimal contact between PAMs and PAMs with the links. Finally, we propose a novel technique to control the the co-contraction of antagonistic muscle pairs. Experimental results illustrate that choosing the optimal co-contraction level is vital to reach better tracking performance. Through the use of PAM-driven robots and learning, we do a small step towards the future development of robots capable of more human-like motions.

cs.RO↗

Optimizing Execution of Dynamic Goal-Directed Robot Movements with Learning Control

Highly dynamic tasks that require large accelerations and precise tracking usually rely on accurate models and/or high gain feedback. While kinematic optimization allows for efficient representation and online generation of hitting trajectories, learning to track such dynamic movements with inaccurate models remains an open problem. In particular, stability issues surrounding the learning performance, in the iteration domain, can prevent the successful implementation of model based learning approaches. To achieve accurate tracking for such tasks in a stable and efficient way, we propose a new adaptive Iterative Learning Control (ILC) algorithm that is implemented efficiently using a recursive approach. Moreover, covariance estimates of model matrices are used to exercise caution during learning. We evaluate the performance of the proposed approach in extensive simulations and in our robotic table tennis platform, where we show how the striking performance of two seven degree of freedom anthropomorphic robot arms can be optimized. Our implementation on the table tennis platform compares favorably with high-gain PD-control, model-free ILC (simple PD feedback type) and model-based ILC without cautious adaptation.

cs.RO↗

Learning to serve: an experimental study for a new learning from demonstrations framework

Learning from demonstrations is an easy and intuitive way to show examples of successful behavior to a robot. However, the fact that humans optimize or take advantage of their body and not of the robot, usually called the embodiment problem in robotics, often prevents industrial robots from executing the task in a straightforward way. The shown movements often do not or cannot utilize the degrees of freedom of the robot efficiently, and moreover suffer from excessive execution errors. In this paper, we explore a variety of solutions that address these shortcomings. In particular, we learn sparse movement primitive parameters from several demonstrations of a successful table tennis serve. The number of parameters learned using our procedure is independent of the degrees of freedom of the robot. Moreover, they can be ranked according to their importance in the regression task. Learning few parameters that are ranked is a desirable feature to combat the curse of dimensionality in Reinforcement Learning. Preliminary real robot experiments on the Barrett WAM for a table tennis serve using the learned movement primitives show that the representation can capture successfully the style of the movement with few parameters.

cs.RO↗

Information Gathering in Decentralized POMDPs by Policy Graph Improvement

Decentralized policies for information gathering are required when multiple autonomous agents are deployed to collect data about a phenomenon of interest without the ability to communicate. Decentralized partially observable Markov decision processes (Dec-POMDPs) are a general, principled model well-suited for such decentralized multiagent decision-making problems. In this paper, we investigate Dec-POMDPs for decentralized information gathering problems. An optimal solution of a Dec-POMDP maximizes the expected sum of rewards over time. To encourage information gathering, we set the reward as a function of the agents' state information, for example the negative Shannon entropy. We prove that if the reward is convex, then the finite-horizon value function of the corresponding Dec-POMDP is also convex. We propose the first heuristic algorithm for information gathering Dec-POMDPs, and empirically prove its effectiveness by solving problems an order of magnitude larger than previous state-of-the-art.

cs.AI↗

TD-Regularized Actor-Critic Methods

Actor-critic methods can achieve incredible performance on difficult reinforcement learning problems, but they are also prone to instability. This is partly due to the interaction between the actor and critic during learning, e.g., an inaccurate step taken by one of them might adversely affect the other and destabilize the learning. To avoid such issues, we propose to regularize the learning objective of the actor by penalizing the temporal difference (TD) error of the critic. This improves stability by avoiding large steps in the actor update whenever the critic is highly inaccurate. The resulting method, which we call the TD-regularized actor-critic method, is a simple plug-and-play approach to improve stability and overall performance of the actor-critic methods. Evaluations on standard benchmarks confirm this.

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Was ist eine Professur fuer Kuenstliche Intelligenz?

The Federal Government of Germany aims to boost the research in the field of Artificial Intelligence (AI). For instance, 100 new professorships are said to be established. However, the white paper of the government does not answer what an AI professorship is at all. In order to give colleagues, politicians, and citizens an idea, we present a view that is often followed when appointing professors for AI at German and international universities. We hope that it will help to establish a guideline with internationally accepted measures and thus make the public debate more informed.

cs.OH↗

Compatible Natural Gradient Policy Search

Trust-region methods have yielded state-of-the-art results in policy search. A common approach is to use KL-divergence to bound the region of trust resulting in a natural gradient policy update. We show that the natural gradient and trust region optimization are equivalent if we use the natural parameterization of a standard exponential policy distribution in combination with compatible value function approximation. Moreover, we show that standard natural gradient updates may reduce the entropy of the policy according to a wrong schedule leading to premature convergence. To control entropy reduction we introduce a new policy search method called compatible policy search (COPOS) which bounds entropy loss. The experimental results show that COPOS yields state-of-the-art results in challenging continuous control tasks and in discrete partially observable tasks.

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PIPPS: Flexible Model-Based Policy Search Robust to the Curse of Chaos

Previously, the exploding gradient problem has been explained to be central in deep learning and model-based reinforcement learning, because it causes numerical issues and instability in optimization. Our experiments in model-based reinforcement learning imply that the problem is not just a numerical issue, but it may be caused by a fundamental chaos-like nature of long chains of nonlinear computations. Not only do the magnitudes of the gradients become large, the direction of the gradients becomes essentially random. We show that reparameterization gradients suffer from the problem, while likelihood ratio gradients are robust. Using our insights, we develop a model-based policy search framework, Probabilistic Inference for Particle-Based Policy Search (PIPPS), which is easily extensible, and allows for almost arbitrary models and policies, while simultaneously matching the performance of previous data-efficient learning algorithms. Finally, we invent the total propagation algorithm, which efficiently computes a union over all pathwise derivative depths during a single backwards pass, automatically giving greater weight to estimators with lower variance, sometimes improving over reparameterization gradients by $10^6$ times.

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Inverse Reinforcement Learning via Nonparametric Spatio-Temporal Subgoal Modeling

Advances in the field of inverse reinforcement learning (IRL) have led to sophisticated inference frameworks that relax the original modeling assumption of observing an agent behavior that reflects only a single intention. Instead of learning a global behavioral model, recent IRL methods divide the demonstration data into parts, to account for the fact that different trajectories may correspond to different intentions, e.g., because they were generated by different domain experts. In this work, we go one step further: using the intuitive concept of subgoals, we build upon the premise that even a single trajectory can be explained more efficiently locally within a certain context than globally, enabling a more compact representation of the observed behavior. Based on this assumption, we build an implicit intentional model of the agent's goals to forecast its behavior in unobserved situations. The result is an integrated Bayesian prediction framework that significantly outperforms existing IRL solutions and provides smooth policy estimates consistent with the expert's plan. Most notably, our framework naturally handles situations where the intentions of the agent change over time and classical IRL algorithms fail. In addition, due to its probabilistic nature, the model can be straightforwardly applied in active learning scenarios to guide the demonstration process of the expert.

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An Algorithmic Perspective on Imitation Learning

As robots and other intelligent agents move from simple environments and problems to more complex, unstructured settings, manually programming their behavior has become increasingly challenging and expensive. Often, it is easier for a teacher to demonstrate a desired behavior rather than attempt to manually engineer it. This process of learning from demonstrations, and the study of algorithms to do so, is called imitation learning. This work provides an introduction to imitation learning. It covers the underlying assumptions, approaches, and how they relate; the rich set of algorithms developed to tackle the problem; and advice on effective tools and implementation. We intend this paper to serve two audiences. First, we want to familiarize machine learning experts with the challenges of imitation learning, particularly those arising in robotics, and the interesting theoretical and practical distinctions between it and more familiar frameworks like statistical supervised learning theory and reinforcement learning. Second, we want to give roboticists and experts in applied artificial intelligence a broader appreciation for the frameworks and tools available for imitation learning.

cs.RO↗

Intrinsic Motivation and Mental Replay enable Efficient Online Adaptation in Stochastic Recurrent Networks

Autonomous robots need to interact with unknown, unstructured and changing environments, constantly facing novel challenges. Therefore, continuous online adaptation for lifelong-learning and the need of sample-efficient mechanisms to adapt to changes in the environment, the constraints, the tasks, or the robot itself are crucial. In this work, we propose a novel framework for probabilistic online motion planning with online adaptation based on a bio-inspired stochastic recurrent neural network. By using learning signals which mimic the intrinsic motivation signalcognitive dissonance in addition with a mental replay strategy to intensify experiences, the stochastic recurrent network can learn from few physical interactions and adapts to novel environments in seconds. We evaluate our online planning and adaptation framework on an anthropomorphic KUKA LWR arm. The rapid online adaptation is shown by learning unknown workspace constraints sample-efficiently from few physical interactions while following given way points.

cs.AI↗

Model-Free Trajectory-based Policy Optimization with Monotonic Improvement

Many of the recent trajectory optimization algorithms alternate between linear approximation of the system dynamics around the mean trajectory and conservative policy update. One way of constraining the policy change is by bounding the Kullback-Leibler (KL) divergence between successive policies. These approaches already demonstrated great experimental success in challenging problems such as end-to-end control of physical systems. However, the linear approximation of the system dynamics can introduce a bias in the policy update and prevent convergence to the optimal policy. In this article, we propose a new model-free trajectory-based policy optimization algorithm with guaranteed monotonic improvement. The algorithm backpropagates a local, quadratic and time-dependent \qfunc~learned from trajectory data instead of a model of the system dynamics. Our policy update ensures exact KL-constraint satisfaction without simplifying assumptions on the system dynamics. We experimentally demonstrate on highly non-linear control tasks the improvement in performance of our algorithm in comparison to approaches linearizing the system dynamics. In order to show the monotonic improvement of our algorithm, we additionally conduct a theoretical analysis of our policy update scheme to derive a lower bound of the change in policy return between successive iterations.

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