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Jan Pikman

Publications and source records attributed to Jan Pikman.

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Fast Resource Management Algorithm for Passive Surveillance Systems

Passive surveillance systems (PSS) detect and track objects that emit electromagnetic signals from hundreds of kilometers away. These systems have a limited number of receivers and can only observe a fraction of the frequencies of interest simultaneously. To improve its behavior, we propose the ResourceTune algorithm, which iteratively constructs optimized schedules to determine which frequencies each receiver should observe at a given time step. The algorithm's main component is the optimization of receiver configurations using a left-right heuristic combined with linear programming. Our approach is unique because, unlike others, we focus on optimizing available resources and observed frequencies, which was never done before. We experimentally compared the proposed algorithm with a greedy and the state-of-the-art method for construction of PSS schedules. In most of the considered scenarios, ResourceTune outperformed both algorithms, and in the most extreme case, its objective value was more than 2.7 times better than the values reached by other methods.

cs.OH

Federated Reinforcement Learning for Collective Navigation of Robotic Swarms

The recent advancement of Deep Reinforcement Learning (DRL) contributed to robotics by allowing automatic controller design. The automatic controller design is a crucial approach for designing swarm robotic systems, which require more complex controllers than a single robot system to lead a desired collective behaviour. Although the DRL-based controller design method showed its effectiveness, the reliance on the central training server is a critical problem in real-world environments where robot-server communication is unstable or limited. We propose a novel Federated Learning (FL) based DRL training strategy (FLDDPG) for use in swarm robotic applications. Through the comparison with baseline strategies under a limited communication bandwidth scenario, it is shown that the FLDDPG method resulted in higher robustness and generalisation ability into a different environment and real robots, while the baseline strategies suffer from the limitation of communication bandwidth. This result suggests that the proposed method can benefit swarm robotic systems operating in environments with limited communication bandwidth, e.g., in high-radiation, underwater, or subterranean environments.

cs.RO