Searcharxiv⌕ Search

arXiv subjects

Janarthanan Rajendran

Publications and source records attributed to Janarthanan Rajendran.

26 records · Page 2Linked to original sources

Quantifying the Effects of COVID-19 on Mental Health Support Forums

The COVID-19 pandemic, like many of the disease outbreaks that have preceded it, is likely to have a profound effect on mental health. Understanding its impact can inform strategies for mitigating negative consequences. In this work, we seek to better understand the effects of COVID-19 on mental health by examining discussions within mental health support communities on Reddit. First, we quantify the rate at which COVID-19 is discussed in each community, or subreddit, in order to understand levels of preoccupation with the pandemic. Next, we examine the volume of activity in order to determine whether the quantity of people seeking online mental health support has risen. Finally, we analyze how COVID-19 has influenced language use and topics of discussion within each subreddit.

cs.CL↗

How Should an Agent Practice?

We present a method for learning intrinsic reward functions to drive the learning of an agent during periods of practice in which extrinsic task rewards are not available. During practice, the environment may differ from the one available for training and evaluation with extrinsic rewards. We refer to this setup of alternating periods of practice and objective evaluation as practice-match, drawing an analogy to regimes of skill acquisition common for humans in sports and games. The agent must effectively use periods in the practice environment so that performance improves during matches. In the proposed method the intrinsic practice reward is learned through a meta-gradient approach that adapts the practice reward parameters to reduce the extrinsic match reward loss computed from matches. We illustrate the method on a simple grid world, and evaluate it in two games in which the practice environment differs from match: Pong with practice against a wall without an opponent, and PacMan with practice in a maze without ghosts. The results show gains from learning in practice in addition to match periods over learning in matches only.

cs.AI↗

Discovery of Useful Questions as Auxiliary Tasks

Arguably, intelligent agents ought to be able to discover their own questions so that in learning answers for them they learn unanticipated useful knowledge and skills; this departs from the focus in much of machine learning on agents learning answers to externally defined questions. We present a novel method for a reinforcement learning (RL) agent to discover questions formulated as general value functions or GVFs, a fairly rich form of knowledge representation. Specifically, our method uses non-myopic meta-gradients to learn GVF-questions such that learning answers to them, as an auxiliary task, induces useful representations for the main task faced by the RL agent. We demonstrate that auxiliary tasks based on the discovered GVFs are sufficient, on their own, to build representations that support main task learning, and that they do so better than popular hand-designed auxiliary tasks from the literature. Furthermore, we show, in the context of Atari 2600 videogames, how such auxiliary tasks, meta-learned alongside the main task, can improve the data efficiency of an actor-critic agent.

cs.AI↗

NE-Table: A Neural key-value table for Named Entities

Many Natural Language Processing (NLP) tasks depend on using Named Entities (NEs) that are contained in texts and in external knowledge sources. While this is easy for humans, the present neural methods that rely on learned word embeddings may not perform well for these NLP tasks, especially in the presence of Out-Of-Vocabulary (OOV) or rare NEs. In this paper, we propose a solution for this problem, and present empirical evaluations on: a) a structured Question-Answering task, b) three related Goal-Oriented dialog tasks, and c) a Reading-Comprehension task, which show that the proposed method can be effective in dealing with both in-vocabulary and OOV NEs. We create extended versions of dialog bAbI tasks 1,2 and 4 and OOV versions of the CBT test set available at - https://github.com/IBM/ne-table-datasets.

cs.CL↗

Learning End-to-End Goal-Oriented Dialog with Maximal User Task Success and Minimal Human Agent Use

Neural end-to-end goal-oriented dialog systems showed promise to reduce the workload of human agents for customer service, as well as reduce wait time for users. However, their inability to handle new user behavior at deployment has limited their usage in real world. In this work, we propose an end-to-end trainable method for neural goal-oriented dialog systems which handles new user behaviors at deployment by transferring the dialog to a human agent intelligently. The proposed method has three goals: 1) maximize user's task success by transferring to human agents, 2) minimize the load on the human agents by transferring to them only when it is essential and 3) learn online from the human agent's responses to reduce human agents load further. We evaluate our proposed method on a modified-bAbI dialog task that simulates the scenario of new user behaviors occurring at test time. Experimental results show that our proposed method is effective in achieving the desired goals.

cs.CL↗

Learning End-to-End Goal-Oriented Dialog with Multiple Answers

In a dialog, there can be multiple valid next utterances at any point. The present end-to-end neural methods for dialog do not take this into account. They learn with the assumption that at any time there is only one correct next utterance. In this work, we focus on this problem in the goal-oriented dialog setting where there are different paths to reach a goal. We propose a new method, that uses a combination of supervised learning and reinforcement learning approaches to address this issue. We also propose a new and more effective testbed, permuted-bAbI dialog tasks, by introducing multiple valid next utterances to the original-bAbI dialog tasks, which allows evaluation of goal-oriented dialog systems in a more realistic setting. We show that there is a significant drop in performance of existing end-to-end neural methods from 81.5% per-dialog accuracy on original-bAbI dialog tasks to 30.3% on permuted-bAbI dialog tasks. We also show that our proposed method improves the performance and achieves 47.3% per-dialog accuracy on permuted-bAbI dialog tasks.

cs.CL↗

Bridge Correlational Neural Networks for Multilingual Multimodal Representation Learning

Recently there has been a lot of interest in learning common representations for multiple views of data. Typically, such common representations are learned using a parallel corpus between the two views (say, 1M images and their English captions). In this work, we address a real-world scenario where no direct parallel data is available between two views of interest (say, $V_1$ and $V_2$) but parallel data is available between each of these views and a pivot view ($V_3$). We propose a model for learning a common representation for $V_1$, $V_2$ and $V_3$ using only the parallel data available between $V_1V_3$ and $V_2V_3$. The proposed model is generic and even works when there are $n$ views of interest and only one pivot view which acts as a bridge between them. There are two specific downstream applications that we focus on (i) transfer learning between languages $L_1$,$L_2$,...,$L_n$ using a pivot language $L$ and (ii) cross modal access between images and a language $L_1$ using a pivot language $L_2$. Our model achieves state-of-the-art performance in multilingual document classification on the publicly available multilingual TED corpus and promising results in multilingual multimodal retrieval on a new dataset created and released as a part of this work.

cs.CL↗

A Correlational Encoder Decoder Architecture for Pivot Based Sequence Generation

Interlingua based Machine Translation (MT) aims to encode multiple languages into a common linguistic representation and then decode sentences in multiple target languages from this representation. In this work we explore this idea in the context of neural encoder decoder architectures, albeit on a smaller scale and without MT as the end goal. Specifically, we consider the case of three languages or modalities X, Z and Y wherein we are interested in generating sequences in Y starting from information available in X. However, there is no parallel training data available between X and Y but, training data is available between X & Z and Z & Y (as is often the case in many real world applications). Z thus acts as a pivot/bridge. An obvious solution, which is perhaps less elegant but works very well in practice is to train a two stage model which first converts from X to Z and then from Z to Y. Instead we explore an interlingua inspired solution which jointly learns to do the following (i) encode X and Z to a common representation and (ii) decode Y from this common representation. We evaluate our model on two tasks: (i) bridge transliteration and (ii) bridge captioning. We report promising results in both these applications and believe that this is a right step towards truly interlingua inspired encoder decoder architectures.

cs.CL↗