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Janine Schneider

Publications and source records attributed to Janine Schneider.

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Achievement Unlocked: Let's Get Hacked! An Empirical Study of Cybercrime in the Video Gaming Ecosystem

The ubiquity of the video game industry and its large user base have transformed video games into complex social and economic ecosystems. Unfortunately, this growing popularity also attracts cybercriminals who deliberately exploit game-specific mechanisms to target players. Despite this growing threat, cybercrime in the gaming ecosystem has received little systematic attention in prior research. In this work, we present an empirical study of cybercrime affecting video game players, combining qualitative and observational analyses to characterize gaming-related attacks, identify common attack vectors and motivations, and examine player responses. Our study is based on an online survey with 57 international participants, semi-structured interviews with two confirmed victims of gaming-related cybercrime, and an analysis of 2,574 publicly available posts reporting cybercrime incidents across multiple online gaming platforms. Our findings indicate that the theft of digital items is a prevalent motivation for attacks. We further observe that gaming-related features and services, such as item trading, team voting, and tournaments, create incentives for players to engage in risky interactions. In addition, our results highlight the targeted exploitation of weaknesses in customer support processes and reveal that certain security mechanisms provide only a false sense of protection.

cs.CR

SoK: Understanding Anti-Forensics Concepts and Research Practices Across Forensic Subdomains

Anti-forensics includes a growing set of techniques designed to obstruct forensic analysis. While cybercriminals increasingly rely on these methods, they also help researchers identify and remedy weaknesses in forensic tools, advancing the overall robustness of digital forensics. Despite repeated efforts to define it, anti-forensics remains vague and inconsistent in its use. It also poses ethical challenges regarding the appropriateness of research practices and the legitimacy of the field itself. This article presents a systematic analysis of 123 publications on anti-forensics, combining qualitative and quantitative methods. We quantify the main techniques and attack vectors, examine their occurrence in different digital forensic subdomains, and identify typical research methods, motivations, and applications. This work also discusses what these findings mean for future research and proposes directions for building a more coherent and ethically grounded understanding of anti-forensics.

cs.CR

Hey GPT-OSS, Looks Like You Got It -- Now Walk Me Through It! An Assessment of the Reasoning Language Models Chain of Thought Mechanism for Digital Forensics

The use of large language models in digital forensics has been widely explored. Beyond identifying potential applications, research has also focused on optimizing model performance for forensic tasks through fine-tuning. However, limited result explainability reduces their operational and legal usability. Recently, a new class of reasoning language models has emerged, designed to handle logic-based tasks through an `internal reasoning' mechanism. Yet, users typically see only the final answer, not the underlying reasoning. One of these reasoning models is gpt-oss, which can be deployed locally, providing full access to its underlying reasoning process. This article presents the first investigation into the potential of reasoning language models for digital forensics. Four test use cases are examined to assess the usability of the reasoning component in supporting result explainability. The evaluation combines a new quantitative metric with qualitative analysis. Findings show that the reasoning component aids in explaining and validating language model outputs in digital forensics at medium reasoning levels, but this support is often limited, and higher reasoning levels do not enhance response quality.

cs.CR

In Search of Lost Data: A Study of Flash Sanitization Practices

To avoid the disclosure of personal or corporate data, sanitization of storage devices is an important issue when such devices are to be reused. While poor sanitization practices have been reported for second-hand hard disk drives, it has been reported that data has been found on original storage devices based on flash technology. Based on insights into the second-hand chip market in China, we report on the results of the first large-scale study on the effects of chip reuse for USB flash drives. We provide clear evidence of poor sanitization practices in a non-negligible fraction of USB flash drives from the low-cost Chinese market that were sold as original. More specifically, we forensically analyzed 614 USB flash drives and were able to recover non-trivial user data on a total of 75 devices (more than 12 %). This non-negligible probability that any data (including incriminating files) already existed on the drive when it was bought has critical implications to forensic investigations. The absence of external factors which correlate with finding data on new USB flash drives complicates the matter further.

cs.CR