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Jarosław Jankowski

Publications and source records attributed to Jarosław Jankowski.

17 recordsLinked to original sources

The role of conformity in opinion dynamics modelling with multiple social circles

Interaction with others influences our opinions and behaviours. Our activities within various social circles lead to different opinions expressed in various situations, groups, and ways of communication. Earlier studies on agent-based modelling of conformism within networks were based on a single-layer approach. Contrary to that, in this work, we propose a model incorporating conformism in which a person can share different continuous opinions on different layers depending on the social circle. Afterwards, we extend the model with more components that are known to influence opinions, e.g. authority or openness to new views. These two models are then compared to show that only sole conformism leads to opinion convergence.

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Modeling the impact of external influence on green behaviour spreading in multilayer financial networks

Growing awareness of the impact of business activity on the environment increases the pressure on governing bodies to address this issue. One possibility is to encourage or force the market into green behaviours. However, it is often hard to predict how different actions affect the market. Thus, to help with that, in this paper, we have proposed the green behaviour spreading model in the bank-company multilayer network. This model allows assessing how various elements like the duration of external influence, targeted market segment, or intensity of action affect the outcome regarding market greening level. The model evaluation results indicate that governing bodies, depending on the market "openness" to green activities, can adjust the duration and intensity of the proposed action. The strength of the impact can be changed by the public or private authority with the use of obligatory or voluntary rules and the proportion of influenced banks. This research may be helpful in the process of creating the optimal setups and increasing the performance of greening policies implementation.

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Sequential seeding in multilayer networks

Multilayer networks are the underlying structures of multiple real-world systems where we have more than one type of interaction/relation between nodes: social, biological, computer, or communication, to name only a few. In many cases, they are helpful in modelling processes that happen on top of them, which leads to gaining more knowledge about these phenomena. One example of such a process is the spread of influence. Here, the members of a social system spread the influence across the network by contacting each other, sharing opinions or ideas, or - explicitly - by persuasion. Due to the importance of this process, researchers investigate which members of a social network should be chosen as initiators of influence spread to maximise the effect. In this work, we follow this direction, develop and evaluate the sequential seeding technique for multilayer networks. Until now, such techniques were evaluated only using simple one layer networks. The results show that sequential seeding in multilayer networks outperforms the traditional approach by increasing the coverage and allowing to save the seeding budget. However, it also extends the duration of the spreading process.

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Effective Influence Spreading in Temporal Networks with Sequential Seeding

The spread of influence in networks is a topic of great importance in many application areas. For instance, one would like to maximise the coverage, limiting the budget for marketing campaign initialisation and use the potential of social influence. To tackle this and similar challenges, more than a decade ago, researchers started to investigate the influence maximisation problem. The challenge is to find the best set of initially activated seed nodes in order to maximise the influence spread in networks. In typical approach we will activate all seeds in single stage, at the beginning of the process, while in this work we introduce and evaluate a new approach for seeds activation in temporal networks based on sequential seeding. Instead of activating all nodes at the same time, this method distributes the activations of seeds, leading to higher ranges of influence spread. The results of experiments performed using real and randomised networks demonstrate that the proposed method outperforms single stage seeding in 71% of cases by nearly 6% on average. Knowing that temporal networks are an adequate choice for modelling dynamic processes, the results of this work can be interpreted as encouraging to apply temporal sequential seeding for real world cases, especially knowing that more sophisticated seed selection strategies can be implemented by using the seed activation strategy introduced in this work.

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Interacting spreading processes in multilayer networks

The world of network science is fascinating and filled with complex phenomena that we aspire to understand. One of them is the dynamics of spreading processes over complex networked structures. Building the knowledge-base in the field where we can face more than one spreading process propagating over a network that has more than one layer is a challenging task, as the complexity comes both from the environment in which the spread happens and from characteristics and interplay of spreads' propagation. As this cross-disciplinary field bringing together computer science, network science, biology and physics has rapidly grown over the last decade, there is a need to comprehensively review the current state-of-the-art and offer to the research community a roadmap that helps to organise the future research in this area. Thus, this survey is a first attempt to present the current landscape of the multi-processes spread over multilayer networks and to suggest the potential ways forward.

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A gradual approach for maximising user conversion without compromising experience with high visual intensity website elements

The study develops and tests a method that can gradually find a sweet spot between user experience and visual intensity of website elements to maximise user conversion with minimal adverse effect. In the first phase of the study, we develop the method. In the second stage, we test and evaluate the method via an empirical study; also, an experiment was conducted within web interface with the gradual intensity of visual elements.The findings reveal that negative response grows faster than conversion when the visual intensity of the web interface is increased. However, a saturation point, where there is coexistence between maximum conversion and minimum negative response, can be found. The findings imply that efforts to attract user attention should be pursued with increased caution and that a gradual approach presented in this study helps in finding a site-specific sweet-spot for a level of visual intensity by incrementally adjusting the elements of the interface and tracking the changes in user behaviour. Web marketing and advertising professionals often face the dilemma of determining the optimal level of visual intensity of interface element. Excessive use of marketing component and attention-grabbing visual elements can lead to an inferior user experience and consequent user churn due to growing intrusiveness. At the same time, too little visual intensity can fail to steer users. The present study provides a gradual approach which aids in finding a balance between user experience and visual intensity, maximising user conversion and thus providing a practical solution for the problem.

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From the Hands of an Early Adopter's Avatar to Virtual Junkyards: Analysis of Virtual Goods' Lifetime Survival

One of the major questions in the study of economics, logistics, and business forecasting is the measurement and prediction of value creation, distribution, and lifetime in the form of goods. In "real" economies, a perfect model for the circulation of goods is impossible. However, virtual realities and economies pose a new frontier for the broad study of economics, since every good and transaction can be accurately tracked. Therefore, models that predict goods' circulation can be tested and confirmed before their introduction to "real life" and other scenarios. The present study is focused on the characteristics of early-stage adopters for virtual goods, and how they predict the lifespan of the goods. We employ machine learning and decision trees as the basis of our prediction models. Results provide evidence that the prediction of the lifespan of virtual objects is possible based just on data from early holders of those objects. Overall, communication and social activity are the main drivers for the effective propagation of virtual goods, and they are the most expected characteristics of early adopters.

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Generalised framework for multi-criteria method selection

Multi-Criteria Decision Analysis (MCDA) methods are widely used in various fields and disciplines. While most of the research has been focused on the development and improvement of new MCDA methods, relatively limited attention has been paid to their appropriate selection for the given decision problem. Their improper application decreases the quality of recommendations, as different MCDA methods deliver inconsistent results. The current paper presents a methodological and practical framework for selecting suitable MCDA methods for a particular decision situation. A set of 56 available MCDA methods was analyzed and, based on that, a hierarchical set of methods characteristics and the rule base were obtained. This analysis, rules and modelling of the uncertainty in the decision problem description allowed to build a framework supporting the selection of a MCDA method for a given decision-making situation. The practical studies indicate consistency between the methods recommended with the proposed approach and those used by the experts in reference cases. The results of the research also showed that the proposed approach can be used as a general framework for selecting an appropriate MCDA method for a given area of decision support, even in cases of data gaps in the decision-making problem description. The proposed framework was implemented within a web platform available for public use at www.mcda.it.

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A multilayer network dataset of interaction and influence spreading in a virtual world

Presented data contains the record of five spreading campaigns that occurred in a virtual world platform. Users distributed avatars between each other during the campaigns. The processes varied in time and range and were either incentivized or not incentivized. Campaign data is accompanied by events. The data can be used to build a multilayer network to place the campaigns in a wider context. To the best of the authors knowledge, the study is the first publicly available dataset containing a complete real multilayer social network together, along with five complete spreading processes in it.

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Seeds Buffering for Information Spreading Processes

Seeding strategies for influence maximization in social networks have been studied for more than a decade. They have mainly relied on the activation of all resources (seeds) simultaneously in the beginning; yet, it has been shown that sequential seeding strategies are commonly better. This research focuses on studying sequential seeding with buffering, which is an extension to basic sequential seeding concept. The proposed method avoids choosing nodes that will be activated through the natural diffusion process, which is leading to better use of the budget for activating seed nodes in the social influence process. This approach was compared with sequential seeding without buffering and single stage seeding. The results on both real and artificial social networks confirm that the buffer-based consecutive seeding is a good trade-off between the final coverage and the time to reach it. It performs significantly better than its rivals for a fixed budget. The gain is obtained by dynamic rankings and the ability to detect network areas with nodes that are not yet activated and have high potential of activating their neighbours.

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Balancing Speed and Coverage by Sequential Seeding in Complex Networks

Information spreading in complex networks is often modeled as diffusing information with certain probability from nodes that possess it to their neighbors that do not. Information cascades are triggered when the activation of a set of initial nodes (seeds) results in diffusion to large number of nodes. Here, several novel approaches for seed initiation that replace the commonly used activation of all seeds at once with a sequence of initiation stages are introduced. Sequential strategies at later stages avoid seeding highly ranked nodes that are already activated by diffusion active between stages. The gain arises when a saved seed is allocated to a node difficult to reach via diffusion. Sequential seeding and a single stage approach are compared using various seed ranking methods and diffusion parameters on real complex networks. The experimental results indicate that, regardless of the seed ranking method used, sequential seeding strategies deliver better coverage than single stage seeding in about 90% of cases. Longer seeding sequences tend to activate more nodes but they also extend the duration of diffusion. Various variants of sequential seeding resolve the trade-off between the coverage and speed of diffusion differently.

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A picture is worth a thousand words: an empirical study on the influence of content visibility on diffusion processes within a virtual world

Studying information diffusion and the spread of goods in the real world and in many digital services can be extremely difficult since information about the information flows is challenging to accurately track. How information spreads has commonly been analysed from the perspective of homophily, social influence, and initial seed selection. However, in virtual worlds and virtual economies, the movements of information and goods can be precisely tracked. Therefore, these environments create laboratories for the accurate study of information diffusion characteristics that have been difficult to study in prior research. In this paper, we study how content visibility as well as sender and receiver characteristics, the relationship between them, and the types of multilayer social network layers affect content absorption and diffusion in virtual world. The results show that prior visibility of distributed content is the strongest predictor of content adoption and its further spread across networks. Among other analysed factors, the mechanics of diffusion, content quality, and content adoption by users neighbours on the social activity layer had very strong influences on the adoption of new content.

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Evaluation of TRANSFoRm Mobile eHealth Solution for Remote Patient Monitoring during Clinical Trials

Today, in the digital age, the mobile devices are more and more used to aid people in the struggle to improve or maintain their health. In this paper, the mobile eHealth solution for remote patient monitoring during clinical trials is presented, together with the outcomes of quantitative and qualitative performance evaluation. The evaluation is a third step to improve the quality of the application after earlier Good Clinical Practice certification and validation with the participation of 10 patients and three general practitioners. This time, the focus was on the usability which was evaluated by the seventeen participants divided into three age groups (18-28, 29-50, and 50+). The results, from recorded sessions and the eye tracking, show that there is no difference in performance between the first group and the second group, while for the third group the performance was worse, however, it was still good enough to complete task within reasonable time.

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Knowledge Acquisition from Social Platforms Based on Network Distributions Fitting

The uniqueness of online social networks makes it possible to implement new methods that increase the quality and effectiveness of research processes. While surveys are one of the most important tools for research, the representativeness of selected online samples is often a challenge and the results are hardly generalizable. An approach based on surveys with representativeness targeted at network measure distributions is proposed and analysed in this paper. Its main goal is to focus not only on sample representativeness in terms of demographic attributes, but also to follow the measures distributions within main network. The approach presented has many application areas related to online research, sampling a network for the evaluation of collaborative learning processes, and candidate selection for training purposes with the ability to distribute information within a social network.

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The Multidimensional Study of Viral Campaigns as Branching Processes

Viral campaigns on the Internet may follow variety of models, depending on the content, incentives, personal attitudes of sender and recipient to the content and other factors. Due to the fact that the knowledge of the campaign specifics is essential for the campaign managers, researchers are constantly evaluating models and real-world data. The goal of this article is to present the new knowledge obtained from studying two viral campaigns that took place in a virtual world which followed the branching process. The results show that it is possible to reduce the time needed to estimate the model parameters of the campaign and, moreover, some important aspects of time-generations relationship are presented.

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Studying Paths of Participation in Viral Diffusion Process

Authors propose a conceptual model of participation in viral diffusion process composed of four stages: awareness, infection, engagement and action. To verify the model it has been applied and studied in the virtual social chat environment settings. The study investigates the behavioral paths of actions that reflect the stages of participation in the diffusion and presents shortcuts, that lead to the final action, i.e. the attendance in a virtual event. The results show that the participation in each stage of the process increases the probability of reaching the final action. Nevertheless, the majority of users involved in the virtual event did not go through each stage of the process but followed the shortcuts. That suggests that the viral diffusion process is not necessarily a linear sequence of human actions but rather a dynamic system.

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Negative Effects of Incentivised Viral Campaigns for Activity in Social Networks

Viral campaigns are crucial methods for word-of-mouth marketing in social communities. The goal of these campaigns is to encourage people for activity. The problem of incentivised and non-incentivised campaigns is studied in the paper. Based on the data collected within the real social networking site both approaches were compared. The experimental results revealed that a highly motivated campaign not necessarily provides better results due to overlapping effect. Additional studies have shown that the behaviour of individual community members in the campaign based on their service profile can be predicted but the classification accuracy may be limited.

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