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Jaroslaw Pykacz

Publications and source records attributed to Jaroslaw Pykacz.

6 recordsLinked to original sources

Example of a finite game with no Berge equilibria at all

The problem of the existence of Berge equilibria in the sense of Zhukovskii in normal form finite games in pure and in mixed strategies is studied. The example of a three-player game that has Berge equilibrium neither in pure nor in mixed strategies is given.

cs.GT

Static Quantum Games Revisited

The so called \emph{quantum game theory} has recently been proclaimed as one of the new branches in the development of both quantum information theory and game theory. However, the notion of a quantum game itself has never been strictly defined, which has led to a lot of conceptual confusion among different authors. In this paper we introduce a new conceptual framework of a \emph{scenario} and an \emph{implementation} of a game. It is shown that the procedures of "quantization" of games proposed in the literature lead in fact to several different games which can be defined within the same scenario, but apart from this they may have nothing in common with the original game. Within the framework we put forward, a lot of conceptual misunderstandings that have arisen around "quantum games" can be stated clearly and resolved uniquely. In particular, the proclaimed essential role of entanglement in several static "quantum games", and their connection with Bell inequalities, is disproved.

quant-ph

Arbiter as the Third Man in classical and quantum games

We study possible influence of not necessarily sincere arbiter on the course of classical and quantum 2x2 games and we show that this influence in the quantum case is much bigger than in the classical case. Extreme sensitivity of quantum games on initial states of quantum objects used as carriers of information in a game shows that a quantum game, contrary to a classical game, is not defined by a payoff matrix alone but also by an initial state of objects used to play a game. Therefore, two quantum games that have the same payoff matrices but begin with different initial states should be considered as different games.

quant-ph

How to play two-players restricted quantum games with 10 cards

We show that it is perfectly possible to play 'restricted' two-players, two-strategies quantum games proposed originally by Marinatto and Weber having as the only equipment a pack of 10 cards. The 'quantum board' of such a model of these quantum games is an extreme simplification of 'macroscopic quantum machines' proposed by one of the authors in numerous papers that allow to simulate by macroscopic means various experiments performed on two entangled quantum objects

quant-ph

Superpositional Quantum Network Topologies

We introduce superposition-based quantum networks composed of (i) the classical perceptron model of multilayered, feedforward neural networks and (ii) the algebraic model of evolving reticular quantum structures as described in quantum gravity. The main feature of this model is moving from particular neural topologies to a quantum metastructure which embodies many differing topological patterns. Using quantum parallelism, training is possible on superpositions of different network topologies. As a result, not only classical transition functions, but also topology becomes a subject of training. The main feature of our model is that particular neural networks, with different topologies, are quantum states. We consider high-dimensional dissipative quantum structures as candidates for implementation of the model.

q-bio.NC

Locality and measurements within the SR model for an objective interpretation of quantum mechanics

One of the authors has recently propounded an SR (semantic realism) model which shows, circumventing known no-go theorems, that an objective (noncontextual, hence local) interpretation of quantum mechanics (QM) is possible. We consider here compound physical systems and show why the proofs of nonlocality of QM do not hold within the SR model. We also discuss quantum measurement theory within this model, note that the objectification problem disappears since the measurement of any property simply reveals its unknown value, and show that the projection postulate can be considered as an approximate law, valid FAPP (for all practical purposes). Finally, we provide an intuitive justification for some unusual features of the SR model.

quant-ph