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Jason Chen

Publications and source records attributed to Jason Chen.

13 recordsLinked to original sources

GOLEM: Modular Humanoid Autonomy Towards Electric Vehicle Battery Disassembly

Disassembling end-of-life electric vehicle (EV) battery packs is dull and dangerous work, performed almost entirely by humans. We present GOLEM (Generalized Open Library of Embodied Modules), an end-to-end, open-source system architecture for EV battery disassembly with the Unitree H1-2 humanoid robot in which walking, manipulation, dynamic stability, navigation, and spatial memory are independent modules with abstract interfaces, so that methods are easily developed, interchanged, and compared. GOLEM is deployed as a Docker-based ROS 2 abstraction in which MuJoCo and IsaacLab digital twins expose interfaces matching the physical robot. GOLEM's composability and per-module customization enable development and demonstration of humanoid EV battery disassembly, from simulation to reality. GOLEM provides fair comparison between humanoid modules, enabling evaluation as a capability ladder, in which one module is characterized at a time and added as a rung: LiDAR-inertial navigation places the robot within 13.0cm of a 6m goal; a learned standing controller recovers from external disturbances that sampling-based lower-body MPC does not; and grasping loosened fasteners from a real Hyundai Ioniq 5 pack degrades from 97% tethered to 87% free-standing to 37% under navigation-induced pose variance. Source code is available at the project page https://golem-humanoid.github.io

cs.RO

Superintelligent Retrieval Agent: The Next Frontier of Agentic Retrieval

Retrieval-augmented agents are increasingly the interface to large knowledge bases, yet most treat retrieval as a black box: they issue exploratory queries, inspect snippets, and reformulate until evidence emerges. This resembles how a newcomer searches an unfamiliar database rather than how an expert navigates it with strong priors about terminology and likely evidence, causing extra retrieval rounds, latency, and poor recall. We introduce \textit{Superintelligent Retrieval Agent} (SIRA), which casts \emph{superintelligence} in retrieval as compressing multi-round exploratory search into a single corpus-discriminative retrieval action. SIRA does not merely ask which terms are relevant; it asks which terms separate the desired evidence from corpus-level confusers. Offline, an LLM enriches each document with missing search vocabulary; at query time, it predicts evidence vocabulary the query omits; and corpus statistics serve as tool calls that filter terms that are absent, overly common, or unlikely to create retrieval margin. The final step is a single weighted BM25 call combining the query with the validated expansion. Across ten BEIR benchmarks, SIRA achieves the strongest average retrieval performance in our comparison, beating dense retrievers, learned sparse retrievers, and LLM search-agent baselines while using no relevance labels or retriever fine-tuning. On downstream QA, its retrieval-only answer coverage exceeds recent RL-trained agentic QA systems on NQ and HotpotQA. We also introduce \textbf{BrowseComp-Wikipedia}, a hard-search benchmark of 232 BrowseComp-derived queries over a 25,587,229-document Wikipedia index. Even without index-time enrichment, using only grounded Wikipedia categories, SIRA outperforms multi-round Perplexity agents at every budget, reaching 9.70% Recall@1, 15.27% Recall@10, and 36.14% Recall@100.

cs.IR

Recurrent Reasoning on Symbolic Puzzles with Sequence Models

Large language models often appear strong on symbolic and algorithmic tasks, yet this apparent strength can hide brittle behaviour when problems become longer, harder, or slightly out of distribution. A major limitation of current reasoning benchmarks is that many primarily test whether a model can produce a valid answer, while paying less attention to whether the solution is minimal, robust, and stable under controlled difficulty scaling. We introduce RecurrReason, a difficulty-controlled benchmark of four recurrent logic puzzles (Tower of Hanoi, River Crossing, Block World, and Checkers Jumping) with BFS-optimal trajectories and a single interpretable difficulty parameter $N \in \{1,\dots,10\}$, totalling 10{,}817 unique puzzles and 285{,}933 moves. We benchmark two Transformer families, an encoder-decoder model (T5-style) and a decoder-only model (GPT-2-style), under consistent data splits and evaluation criteria, training on $N{=}1$ to $7$ and evaluating on both held-out in-distribution instances and harder out-of-distribution instances at $N{=}8$ to $10$. Fine-tuned pre-trained T5 achieves 97.27\% validation and 81.00\% OOD accuracy on Block World; all models score 0.00\% on River Crossing under all conditions. Failure mode analysis reveals that architecture is a stronger determinant of success than scale. Pre-training transfers only to puzzles with locally structured transition functions. Our code and dataset will be open-sourced upon acceptance.

cs.AI

CRAFT: Video Diffusion for Bimanual Robot Data Generation

Bimanual robot learning from demonstrations is fundamentally limited by the cost and narrow visual diversity of real-world data, which constrains policy robustness across viewpoints, object configurations, and embodiments. We present Canny-guided Robot Data Generation using Video Diffusion Transformers (CRAFT), a video diffusion-based framework for scalable bimanual demonstration generation that synthesizes temporally coherent manipulation videos while producing action labels. By conditioning video diffusion on edge-based structural cues extracted from simulator-generated trajectories, CRAFT produces physically plausible trajectory variations and supports a unified augmentation pipeline spanning object pose changes, camera viewpoints, lighting and background variations, cross-embodiment transfer, and multi-view synthesis. We leverage a pre-trained video diffusion model to convert simulated videos, along with action labels from the simulation trajectories, into action-consistent demonstrations. Starting from only a few real-world demonstrations, CRAFT generates a large, visually diverse set of photorealistic training data, bypassing the need to replay demonstrations on the real robot (Sim2Real). Across simulated and real-world bimanual tasks, CRAFT improves success rates over existing augmentation strategies and straightforward data scaling, demonstrating that diffusion-based video generation can substantially expand demonstration diversity and improve generalization for dual-arm manipulation tasks. Our project website is available at: https://craftaug.github.io/

cs.RO

GLU: Global-Local-Uncertainty Fusion for Scalable Spatiotemporal Reconstruction and Forecasting

Digital twins of complex physical systems are expected to infer unobserved states from sparse measurements and predict their evolution in time, yet these two functions are typically treated as separate tasks. Here we present GLU, a Global-Local-Uncertainty framework that formulates sparse reconstruction and dynamic forecasting as a unified state-representation problem and introduces a structured latent assembly to both tasks. The central idea is to build a structured latent state that combines a global summary of system-level organization, local tokens anchored to available measurements, and an uncertainty-driven importance field that weights observations according to the physical informativeness. For reconstruction, GLU uses importance-aware adaptive neighborhood selection to retrieve locally relevant information while preserving global consistency and allowing flexible query resolution on arbitrary geometries. Across a suite of challenging benchmarks, GLU consistently improves reconstruction fidelity over reduced-order, convolutional, neural operator, and attention-based baselines, better preserving multi-scale structures. For forecasting, a hierarchical Leader-Follower Dynamics module evolves the latent state with substantially reduced memory growth, maintains stable rollout behavior and delays error accumulation in nonlinear dynamics. On a realistic turbulent combustion dataset, it further preserves not only sharp fronts and broadband structures in multiple physical fields, but also their cross-channel thermo-chemical couplings. Scalability tests show that these gains are achieved with substantially lower memory growth than comparable attention-based baselines. Together, these results establish GLU as a flexible and computationally practical paradigm for sparse digital twins.

cs.LG

ROPA: Synthetic Robot Pose Generation for RGB-D Bimanual Data Augmentation

Training robust bimanual manipulation policies via imitation learning requires demonstration data with broad coverage over robot poses, contacts, and scene contexts. However, collecting diverse and precise real-world demonstrations is costly and time-consuming, which hinders scalability. Prior works have addressed this with data augmentation, typically for either eye-in-hand (wrist camera) setups with RGB inputs or for generating novel images without paired actions, leaving augmentation for eye-to-hand (third-person) RGB-D training with new action labels less explored. In this paper, we propose Synthetic Robot Pose Generation for RGB-D Bimanual Data Augmentation (ROPA), an offline imitation learning data augmentation method that fine-tunes Stable Diffusion to synthesize third-person RGB and RGB-D observations of novel robot poses. Our approach simultaneously generates corresponding joint-space action labels while employing constrained optimization to enforce physical consistency through appropriate gripper-to-object contact constraints in bimanual scenarios. We evaluate our method on 5 simulated and 3 real-world tasks. Our results across 2625 simulation trials and 300 real-world trials demonstrate that ROPA outperforms baselines and ablations, showing its potential for scalable RGB and RGB-D data augmentation in eye-to-hand bimanual manipulation. Our project website is available at: https://ropaaug.github.io/.

cs.RO

Language Self-Play For Data-Free Training

Large language models (LLMs) have advanced rapidly in recent years, driven by scale, abundant high-quality training data, and reinforcement learning. Yet this progress faces a fundamental bottleneck: the need for ever more data from which models can continue to learn. In this work, we propose a reinforcement learning approach that removes this dependency by enabling models to improve without additional data. Our method leverages a game-theoretic framework of self-play, where a model's capabilities are cast as performance in a competitive game and stronger policies emerge by having the model play against itself-a process we call Language Self-Play (LSP). Experiments with Llama-3.2-3B-Instruct on instruction-following, mathematics, and coding benchmarks show that pretrained models can be effectively improved with self-play alone.

cs.AI

Teasing apart definitional equivalence

In a recent paper, Enayat and Le lyk [2024] show that second order arithmetic and countable set theory are not definitionally equivalent. It is well known that these theories are biinterpretable. Thus, we have a pair of natural theories that llustrate a meaningful difference between definitional equivalence and bi-interpretability. This is particularly interesting given that Visser and Friedman [2014] have shown that a wide class of natural foundational theories in mathematics are such that if they are bi-interpretable, then they are also definitionally equivalent. The proof offered by Enayat and Le lyk makes use of an inaccessible cardinal. In this short note, we show that the failure of bi-interpretability can be established in Peano Arithmetic merely supposing that one of our target theories are consistent.

math.LO

D-CODA: Diffusion for Coordinated Dual-Arm Data Augmentation

Learning bimanual manipulation is challenging due to its high dimensionality and tight coordination required between two arms. Eye-in-hand imitation learning, which uses wrist-mounted cameras, simplifies perception by focusing on task-relevant views. However, collecting diverse demonstrations remains costly, motivating the need for scalable data augmentation. While prior work has explored visual augmentation in single-arm settings, extending these approaches to bimanual manipulation requires generating viewpoint-consistent observations across both arms and producing corresponding action labels that are both valid and feasible. In this work, we propose Diffusion for COordinated Dual-arm Data Augmentation (D-CODA), a method for offline data augmentation tailored to eye-in-hand bimanual imitation learning that trains a diffusion model to synthesize novel, viewpoint-consistent wrist-camera images for both arms while simultaneously generating joint-space action labels. It employs constrained optimization to ensure that augmented states involving gripper-to-object contacts adhere to constraints suitable for bimanual coordination. We evaluate D-CODA on 5 simulated and 3 real-world tasks. Our results across 2250 simulation trials and 300 real-world trials demonstrate that it outperforms baselines and ablations, showing its potential for scalable data augmentation in eye-in-hand bimanual manipulation. Our project website is at: https://dcodaaug.github.io/D-CODA/.

cs.RO

Detection of Spider Mites on Labrador Beans through Machine Learning Approaches Using Custom Datasets

Amidst growing food production demands, early plant disease detection is essential to safeguard crops; this study proposes a visual machine learning approach for plant disease detection, harnessing RGB and NIR data collected in real-world conditions through a JAI FS-1600D-10GE camera to build an RGBN dataset. A two-stage early plant disease detection model with YOLOv8 and a sequential CNN was used to train on a dataset with partial labels, which showed a 3.6% increase in mAP compared to a single-stage end-to-end segmentation model. The sequential CNN model achieved 90.62% validation accuracy utilising RGBN data. An average of 6.25% validation accuracy increase is found using RGBN in classification compared to RGB using ResNet15 and the sequential CNN models. Further research and dataset improvements are needed to meet food production demands.

cs.CV

GPT-4 Technical Report

We report the development of GPT-4, a large-scale, multimodal model which can accept image and text inputs and produce text outputs. While less capable than humans in many real-world scenarios, GPT-4 exhibits human-level performance on various professional and academic benchmarks, including passing a simulated bar exam with a score around the top 10% of test takers. GPT-4 is a Transformer-based model pre-trained to predict the next token in a document. The post-training alignment process results in improved performance on measures of factuality and adherence to desired behavior. A core component of this project was developing infrastructure and optimization methods that behave predictably across a wide range of scales. This allowed us to accurately predict some aspects of GPT-4's performance based on models trained with no more than 1/1,000th the compute of GPT-4.

cs.CL

Understanding the Maker Protocol

This paper discusses a decentralized finance (DeFi) application called MakerDAO. The Maker Protocol, built on the Ethereum blockchain, enables users to create and hold currency. Current elements of the Maker Protocol are the Dai stable coin, Maker Vaults, and Voting. MakerDAO governs the Maker Protocol by deciding on key parameters (e.g., stability fees, collateral types and rates, etc.) through the voting power of Maker (MKR) holders. The Maker Protocol is one of the largest decentralized applications (DApps) on the Ethereum blockchain and is the first decentralized finance (DeFi) application to earn significant adoption. The objective of this paper is to analyze and discuss the significance, uses, and functions of this DeFi application.

q-fin.CP

L-MAC: Location-aware MAC Protocol for Wireless Sensor Networks

This paper presents the design, implementation and performance evaluation of a location MAC protocol, called L-MAC, for wireless sensor networks. L-MAC is a combination of TDMA and CSMA while offsetting the high overhead of time slot assignment by allocating the time slots to sensor nodes based on their location information. This design avoids high computation complexity of time slot assignment incurred by node mobility and node failure. The area which the wireless sensor network occupies is divided into blocks and each block is associated with an inter-block time slot and an intra-block time slot. In the inter-block time slot, the sensor nodes stay active and receive the packets from nodes outside of the block. In the intra-block time slot, the sensor nodes communicate with peer nodes in the same block under CSMA. Sensor nodes stay sleep in all other time slots unless they have traffic to send. L-MAC is implemented and evaluated in NS-2.

cs.NI