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Jason D. Hartline

Publications and source records attributed to Jason D. Hartline.

24 records · Page 2Linked to original sources

Envy Freedom and Prior-free Mechanism Design

We consider the provision of an abstract service to single-dimensional agents. Our model includes position auctions, single-minded combinatorial auctions, and constrained matching markets. When the agents' values are drawn from a distribution, the Bayesian optimal mechanism is given by Myerson (1981) as a virtual-surplus optimizer. We develop a framework for prior-free mechanism design and analysis. A good mechanism in our framework approximates the optimal mechanism for the distribution if there is a distribution; moreover, when there is no distribution this mechanism still performs well. We define and characterize optimal envy-free outcomes in symmetric single-dimensional environments. Our characterization mirrors Myerson's theory. Furthermore, unlike in mechanism design where there is no point-wise optimal mechanism, there is always a point-wise optimal envy-free outcome. Envy-free outcomes and incentive-compatible mechanisms are similar in structure and performance. We therefore use the optimal envy-free revenue as a benchmark for measuring the performance of a prior-free mechanism. A good mechanism is one that approximates the envy free benchmark on any profile of agent values. We show that good mechanisms exist, and in particular, a natural generalization of the random sampling auction of Goldberg et al. (2001) is a constant approximation.

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The Biased Sampling Profit Extraction Auction

We give an auction for downward-closed environments that generalizes the random sampling profit extraction auction for digital goods of Fiat et al. (2002). The mechanism divides the agents in to a market and a sample using a biased coin and attempts to extract the optimal revenue from the sample from the market. The latter step is done with the downward-closed profit extractor of Ha and Hartline (2012). The auction is a 11-approximation to the envyfree benchmark in downward-closed permutation environments. This is an improvement on the previously best known results of 12.5 for matroid and 30.4 for downward-closed permutation environments that are due to Devanur et al. (2012) and Ha and Hartline (2012), respectively.

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Optimal Crowdsourcing Contests

We study the design and approximation of optimal crowdsourcing contests. Crowdsourcing contests can be modeled as all-pay auctions because entrants must exert effort up-front to enter. Unlike all-pay auctions where a usual design objective would be to maximize revenue, in crowdsourcing contests, the principal only benefits from the submission with the highest quality. We give a theory for optimal crowdsourcing contests that mirrors the theory of optimal auction design: the optimal crowdsourcing contest is a virtual valuation optimizer (the virtual valuation function depends on the distribution of contestant skills and the number of contestants). We also compare crowdsourcing contests with more conventional means of procurement. In this comparison, crowdsourcing contests are relatively disadvantaged because the effort of losing contestants is wasted. Nonetheless, we show that crowdsourcing contests are 2-approximations to conventional methods for a large family of "regular" distributions, and 4-approximations, otherwise.

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Mechanism Design via Consensus Estimates, Cross Checking, and Profit Extraction

There is only one technique for prior-free optimal mechanism design that generalizes beyond the structurally benevolent setting of digital goods. This technique uses random sampling to estimate the distribution of agent values and then employs the Bayesian optimal mechanism for this estimated distribution on the remaining players. Though quite general, even for digital goods, this random sampling auction has a complicated analysis and is known to be suboptimal. To overcome these issues we generalize the consensus technique from Goldberg and Hartline (2003) to structurally rich environments that include, e.g., single-minded combinatorial auctions.

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Bayesian Algorithmic Mechanism Design

The principal problem in algorithmic mechanism design is in merging the incentive constraints imposed by selfish behavior with the algorithmic constraints imposed by computational intractability. This field is motivated by the observation that the preeminent approach for designing incentive compatible mechanisms, namely that of Vickrey, Clarke, and Groves; and the central approach for circumventing computational obstacles, that of approximation algorithms, are fundamentally incompatible: natural applications of the VCG approach to an approximation algorithm fails to yield an incentive compatible mechanism. We consider relaxing the desideratum of (ex post) incentive compatibility (IC) to Bayesian incentive compatibility (BIC), where truthtelling is a Bayes-Nash equilibrium (the standard notion of incentive compatibility in economics). For welfare maximization in single-parameter agent settings, we give a general black-box reduction that turns any approximation algorithm into a Bayesian incentive compatible mechanism with essentially the same approximation factor.

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Optimal Mechansim Design and Money Burning

Mechanism design is now a standard tool in computer science for aligning the incentives of self-interested agents with the objectives of a system designer. There is, however, a fundamental disconnect between the traditional application domains of mechanism design (such as auctions) and those arising in computer science (such as networks): while monetary transfers (i.e., payments) are essential for most of the known positive results in mechanism design, they are undesirable or even technologically infeasible in many computer systems. Classical impossibility results imply that the reach of mechanisms without transfers is severely limited. Computer systems typically do have the ability to reduce service quality--routing systems can drop or delay traffic, scheduling protocols can delay the release of jobs, and computational payment schemes can require computational payments from users (e.g., in spam-fighting systems). Service degradation is tantamount to requiring that users burn money}, and such ``payments'' can be used to influence the preferences of the agents at a cost of degrading the social surplus. We develop a framework for the design and analysis of money-burning mechanisms to maximize the residual surplus--the total value of the chosen outcome minus the payments required.

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