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Jason Maassen

Publications and source records attributed to Jason Maassen.

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FAIRSECO: An Extensible Framework for Impact Measurement of Research Software

The growing usage of research software in the research community has highlighted the need to recognize and acknowledge the contributions made not only by researchers but also by Research Software Engineers. However, the existing methods for crediting research software and Research Software Engineers have proven to be insufficient. In response, we have developed FAIRSECO, an extensible open source framework with the objective of assessing the impact of research software in research through the evaluation of various factors. The FAIRSECO framework addresses two critical information needs: firstly, it provides potential users of research software with metrics related to software quality and FAIRness. Secondly, the framework provides information for those who wish to measure the success of a project by offering impact data. By exploring the quality and impact of research software, our aim is to ensure that Research Software Engineers receive the recognition they deserve for their valuable contributions.

cs.SE

RSMM: A Framework to Assess Maturity of Research Software Project

The organizations and researchers producing research software face a common problem of making their software sustainable beyond funding provided by a single research project. This is addressed by research software engineers through building communities around their software, providing appropriate licensing, creating reliable and reproducible research software, making it sustainable and impactful, promoting, and ensuring that the research software is easy to adopt in research workflows, etc. As a result, numerous practices and guidelines exist to enhance research software quality, reusability, and sustainability. However, there is a lack of a unified framework to systematically integrate these practices and help organizations and research software developers refine their development and management processes. Our paper aims at bridging this gap by introducing a novel framework: RSMM. It is designed through systematic literature review and insights from interviews with research software project experts. In short, RSMM offers a structured pathway for evaluating and refining research software project management by categorizing 79 best practices into 17 capabilities across 4 focus areas. From assessing code quality and security to measuring impact, sustainability, and reproducibility, the model provides a complete evaluation of a research software project maturity. With RSMM, individuals as well as organizations involved in research software development gain a systematic approach to tackling various research software engineering challenges. By utilizing RSMM as a comprehensive checklist, organizations can systematically evaluate and refine their project management practices and organizational structure.

cs.SE

Lightning: Scaling the GPU Programming Model Beyond a Single GPU

The GPU programming model is primarily aimed at the development of applications that run one GPU. However, this limits the scalability of GPU code to the capabilities of a single GPU in terms of compute power and memory capacity. To scale GPU applications further, a great engineering effort is typically required: work and data must be divided over multiple GPUs by hand, possibly in multiple nodes, and data must be manually spilled from GPU memory to higher-level memories. We present Lightning: a framework that follows the common GPU programming paradigm but enables scaling to large problems with ease. Lightning supports multi-GPU execution of GPU kernels, even across multiple nodes, and seamlessly spills data to higher-level memories (main memory and disk). Existing CUDA kernels can easily be adapted for use in Lightning, with data access annotations on these kernels allowing Lightning to infer their data requirements and the dependencies between subsequent kernel launches. Lightning efficiently distributes the work/data across GPUs and maximizes efficiency by overlapping scheduling, data movement, and kernel execution when possible. We present the design and implementation of Lightning, as well as experimental results on up to 32 GPUs for eight benchmarks and one real-world application. Evaluation shows excellent performance and scalability, such as a speedup of 57.2x over the CPU using Lighting with 16 GPUs over 4 nodes and 80 GB of data, far beyond the memory capacity of one GPU.

cs.DC

Rocket: Efficient and Scalable All-Pairs Computations on Heterogeneous Platforms

All-pairs compute problems apply a user-defined function to each combination of two items of a given data set. Although these problems present an abundance of parallelism, data reuse must be exploited to achieve good performance. Several researchers considered this problem, either resorting to partial replication with static work distribution or dynamic scheduling with full replication. In contrast, we present a solution that relies on hierarchical multi-level software-based caches to maximize data reuse at each level in the distributed memory hierarchy, combined with a divide-and-conquer approach to exploit data locality, hierarchical work-stealing to dynamically balance the workload, and asynchronous processing to maximize resource utilization. We evaluate our solution using three real-world applications (from digital forensics, localization microscopy, and bioinformatics) on different platforms (from a desktop machine to a supercomputer). Results shows excellent efficiency and scalability when scaling to 96 GPUs, even obtaining super-linear speedups due to a distributed cache.

cs.DC

High-Performance Distributed Multi-Model / Multi-Kernel Simulations: A Case-Study in Jungle Computing

High-performance scientific applications require more and more compute power. The concurrent use of multiple distributed compute resources is vital for making scientific progress. The resulting distributed system, a so-called Jungle Computing System, is both highly heterogeneous and hierarchical, potentially consisting of grids, clouds, stand-alone machines, clusters, desktop grids, mobile devices, and supercomputers, possibly with accelerators such as GPUs. One striking example of applications that can benefit greatly of Jungle Computing Systems are Multi-Model / Multi-Kernel simulations. In these simulations, multiple models, possibly implemented using different techniques and programming models, are coupled into a single simulation of a physical system. Examples include the domain of computational astrophysics and climate modeling. In this paper we investigate the use of Jungle Computing Systems for such Multi-Model / Multi-Kernel simulations. We make use of the software developed in the Ibis project, which addresses many of the problems faced when running applications on Jungle Computing Systems. We create a prototype Jungle-aware version of AMUSE, an astrophysical simulation framework. We show preliminary experiments with the resulting system, using clusters, grids, stand-alone machines, and GPUs.

cs.DC