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Jason Naradowsky

Publications and source records attributed to Jason Naradowsky.

At least 19 recordsLinked to original sources

Tracking World States with Language Models: State-Based Evaluation Using Chess

Large Language Models (LLMs) exhibit emergent capabilities in structured domains, suggesting they may implicitly internalize high-fidelity representations of world models. While probing techniques have shown promising signs of this in scientific and game-based settings, they rely on model-specific internal activations, which limit interpretability and generalizability. In this work, we propose a model-agnostic, state-based evaluation framework using chess as a benchmark to assess whether LLMs preserve the semantics of structured environments. Our method analyzes the downstream legal move distributions (state affordances) to estimate semantic fidelity between predicted and actual game states. This approach offers a more meaningful evaluation than conventional string-based metrics by aligning more closely with the strategic and rule-governed nature of chess. Experimental results demonstrate that our metrics capture deficiencies in state-tracking, highlighting limitations of LLMs in maintaining coherent internal models over long sequences. Our framework provides a robust tool for evaluating structured reasoning in LLMs without requiring internal model access, and generalizes to a wide class of symbolic environments.

cs.AI

How Much Do Large Language Models Know about Human Motion? A Case Study in 3D Avatar Control

We explore the human motion knowledge of Large Language Models (LLMs) through 3D avatar control. Given a motion instruction, we prompt LLMs to first generate a high-level movement plan with consecutive steps (High-level Planning), then specify body part positions in each step (Low-level Planning), which we linearly interpolate into avatar animations. Using 20 representative motion instructions that cover fundamental movements and balance body part usage, we conduct comprehensive evaluations, including human and automatic scoring of both high-level movement plans and generated animations, as well as automatic comparison with oracle positions in low-level planning. Our findings show that LLMs are strong at interpreting high-level body movements but struggle with precise body part positioning. While decomposing motion queries into atomic components improves planning, LLMs face challenges in multi-step movements involving high-degree-of-freedom body parts. Furthermore, LLMs provide reasonable approximations for general spatial descriptions, but fall short in handling precise spatial specifications. Notably, LLMs demonstrate promise in conceptualizing creative motions and distinguishing culturally specific motion patterns.

cs.CV

Does it Chug? Towards a Data-Driven Understanding of Guitar Tone Description

Natural language is commonly used to describe instrument timbre, such as a "warm" or "heavy" sound. As these descriptors are based on human perception, there can be disagreement over which acoustic features correspond to a given adjective. In this work, we pursue a data-driven approach to further our understanding of such adjectives in the context of guitar tone. Our main contribution is a dataset of timbre adjectives, constructed by processing single clips of instrument audio to produce varied timbres through adjustments in EQ and effects such as distortion. Adjective annotations are obtained for each clip by crowdsourcing experts to complete a pairwise comparison and a labeling task. We examine the dataset and reveal correlations between adjective ratings and highlight instances where the data contradicts prevailing theories on spectral features and timbral adjectives, suggesting a need for a more nuanced, data-driven understanding of timbre.

cs.SD

A Foundation Model for the Solar Dynamics Observatory

SDO-FM is a foundation model using data from NASA's Solar Dynamics Observatory (SDO) spacecraft; integrating three separate instruments to encapsulate the Sun's complex physical interactions into a multi-modal embedding space. This model can be used to streamline scientific investigations involving SDO by making the enormous datasets more computationally accessible for heliophysics research and enable investigations that require instrument fusion. We discuss four key components: an ingestion pipeline to create machine learning ready datasets, the model architecture and training approach, resultant embeddings and fine-tunable models, and finally downstream fine-tuned applications. A key component of this effort has been to include subject matter specialists at each stage of development; reviewing the scientific value and providing guidance for model architecture, dataset, and training paradigm decisions. This paper marks release of our pretrained models and embedding datasets, available to the community on Hugging Face and sdofm.org.

astro-ph.SR

Self-Emotion Blended Dialogue Generation in Social Simulation Agents

When engaging in conversations, dialogue agents in a virtual simulation environment may exhibit their own emotional states that are unrelated to the immediate conversational context, a phenomenon known as self-emotion. This study explores how such self-emotion affects the agents' behaviors in dialogue strategies and decision-making within a large language model (LLM)-driven simulation framework. In a dialogue strategy prediction experiment, we analyze the dialogue strategy choices employed by agents both with and without self-emotion, comparing them to those of humans. The results show that incorporating self-emotion helps agents exhibit more human-like dialogue strategies. In an independent experiment comparing the performance of models fine-tuned on GPT-4 generated dialogue datasets, we demonstrate that self-emotion can lead to better overall naturalness and humanness. Finally, in a virtual simulation environment where agents have discussions on multiple topics, we show that self-emotion of agents can significantly influence the decision-making process of the agents, leading to approximately a 50% change in decisions.

cs.MA

Textless Dependency Parsing by Labeled Sequence Prediction

Traditional spoken language processing involves cascading an automatic speech recognition (ASR) system into text processing models. In contrast, "textless" methods process speech representations without ASR systems, enabling the direct use of acoustic speech features. Although their effectiveness is shown in capturing acoustic features, it is unclear in capturing lexical knowledge. This paper proposes a textless method for dependency parsing, examining its effectiveness and limitations. Our proposed method predicts a dependency tree from a speech signal without transcribing, representing the tree as a labeled sequence. scading method outperforms the textless method in overall parsing accuracy, the latter excels in instances with important acoustic features. Our findings highlight the importance of fusing word-level representations and sentence-level prosody for enhanced parsing performance. The code and models are made publicly available: https://github.com/mynlp/SpeechParser.

cs.CL

Mind the Gap Between Conversations for Improved Long-Term Dialogue Generation

Knowing how to end and resume conversations over time is a natural part of communication, allowing for discussions to span weeks, months, or years. The duration of gaps between conversations dictates which topics are relevant and which questions to ask, and dialogue systems which do not explicitly model time may generate responses that are unnatural. In this work we explore the idea of making dialogue models aware of time, and present GapChat, a multi-session dialogue dataset in which the time between each session varies. While the dataset is constructed in real-time, progress on events in speakers' lives is simulated in order to create realistic dialogues occurring across a long timespan. We expose time information to the model and compare different representations of time and event progress. In human evaluation we show that time-aware models perform better in metrics that judge the relevance of the chosen topics and the information gained from the conversation.

cs.CL

Ask an Expert: Leveraging Language Models to Improve Strategic Reasoning in Goal-Oriented Dialogue Models

Existing dialogue models may encounter scenarios which are not well-represented in the training data, and as a result generate responses that are unnatural, inappropriate, or unhelpful. We propose the "Ask an Expert" framework in which the model is trained with access to an "expert" which it can consult at each turn. Advice is solicited via a structured dialogue with the expert, and the model is optimized to selectively utilize (or ignore) it given the context and dialogue history. In this work the expert takes the form of an LLM. We evaluate this framework in a mental health support domain, where the structure of the expert conversation is outlined by pre-specified prompts which reflect a reasoning strategy taught to practitioners in the field. Blenderbot models utilizing "Ask an Expert" show quality improvements across all expert sizes, including those with fewer parameters than the dialogue model itself. Our best model provides a $\sim 10\%$ improvement over baselines, approaching human-level scores on "engingingness" and "helpfulness" metrics.

cs.CL

Emergent Communication with Attention

To develop computational agents that better communicate using their own emergent language, we endow the agents with an ability to focus their attention on particular concepts in the environment. Humans often understand an object or scene as a composite of concepts and those concepts are further mapped onto words. We implement this intuition as cross-modal attention mechanisms in Speaker and Listener agents in a referential game and show attention leads to more compositional and interpretable emergent language. We also demonstrate how attention aids in understanding the learned communication protocol by investigating the attention weights associated with each message symbol and the alignment of attention weights between Speaker and Listener agents. Overall, our results suggest that attention is a promising mechanism for developing more human-like emergent language.

cs.CL

Rethinking Offensive Text Detection as a Multi-Hop Reasoning Problem

We introduce the task of implicit offensive text detection in dialogues, where a statement may have either an offensive or non-offensive interpretation, depending on the listener and context. We argue that reasoning is crucial for understanding this broader class of offensive utterances and release SLIGHT, a dataset to support research on this task. Experiments using the data show that state-of-the-art methods of offense detection perform poorly when asked to detect implicitly offensive statements, achieving only ${\sim} 11\%$ accuracy. In contrast to existing offensive text detection datasets, SLIGHT features human-annotated chains of reasoning which describe the mental process by which an offensive interpretation can be reached from each ambiguous statement. We explore the potential for a multi-hop reasoning approach by utilizing existing entailment models to score the probability of these chains and show that even naive reasoning models can yield improved performance in most situations. Furthermore, analysis of the chains provides insight into the human interpretation process and emphasizes the importance of incorporating additional commonsense knowledge.

cs.CL

Pow-Wow: A Dataset and Study on Collaborative Communication in Pommerman

In multi-agent learning, agents must coordinate with each other in order to succeed. For humans, this coordination is typically accomplished through the use of language. In this work we perform a controlled study of human language use in a competitive team-based game, and search for useful lessons for structuring communication protocol between autonomous agents. We construct Pow-Wow, a new dataset for studying situated goal-directed human communication. Using the Pommerman game environment, we enlisted teams of humans to play against teams of AI agents, recording their observations, actions, and communications. We analyze the types of communications which result in effective game strategies, annotate them accordingly, and present corpus-level statistical analysis of how trends in communications affect game outcomes. Based on this analysis, we design a communication policy for learning agents, and show that agents which utilize communication achieve higher win-rates against baseline systems than those which do not.

cs.CL

Emergent Communication with World Models

We introduce Language World Models, a class of language-conditional generative model which interpret natural language messages by predicting latent codes of future observations. This provides a visual grounding of the message, similar to an enhanced observation of the world, which may include objects outside of the listening agent's field-of-view. We incorporate this "observation" into a persistent memory state, and allow the listening agent's policy to condition on it, akin to the relationship between memory and controller in a World Model. We show this improves effective communication and task success in 2D gridworld speaker-listener navigation tasks. In addition, we develop two losses framed specifically for our model-based formulation to promote positive signalling and positive listening. Finally, because messages are interpreted in a generative model, we can visualize the model beliefs to gain insight into how the communication channel is utilized.

cs.CL

Machine Translation System Selection from Bandit Feedback

Adapting machine translation systems in the real world is a difficult problem. In contrast to offline training, users cannot provide the type of fine-grained feedback (such as correct translations) typically used for improving the system. Moreover, different users have different translation needs, and even a single user's needs may change over time. In this work we take a different approach, treating the problem of adaptation as one of selection. Instead of adapting a single system, we train many translation systems using different architectures, datasets, and optimization methods. Using bandit learning techniques on simulated user feedback, we learn a policy to choose which system to use for a particular translation task. We show that our approach can (1) quickly adapt to address domain changes in translation tasks, (2) outperform the single best system in mixed-domain translation tasks, and (3) make effective instance-specific decisions when using contextual bandit strategies.

cs.CL

Meta-learning Extractors for Music Source Separation

We propose a hierarchical meta-learning-inspired model for music source separation (Meta-TasNet) in which a generator model is used to predict the weights of individual extractor models. This enables efficient parameter-sharing, while still allowing for instrument-specific parameterization. Meta-TasNet is shown to be more effective than the models trained independently or in a multi-task setting, and achieve performance comparable with state-of-the-art methods. In comparison to the latter, our extractors contain fewer parameters and have faster run-time performance. We discuss important architectural considerations, and explore the costs and benefits of this approach.

cs.SD

A Structured Variational Autoencoder for Contextual Morphological Inflection

Statistical morphological inflectors are typically trained on fully supervised, type-level data. One remaining open research question is the following: How can we effectively exploit raw, token-level data to improve their performance? To this end, we introduce a novel generative latent-variable model for the semi-supervised learning of inflection generation. To enable posterior inference over the latent variables, we derive an efficient variational inference procedure based on the wake-sleep algorithm. We experiment on 23 languages, using the Universal Dependencies corpora in a simulated low-resource setting, and find improvements of over 10% absolute accuracy in some cases.

cs.CL

Hypothesis Only Baselines in Natural Language Inference

We propose a hypothesis only baseline for diagnosing Natural Language Inference (NLI). Especially when an NLI dataset assumes inference is occurring based purely on the relationship between a context and a hypothesis, it follows that assessing entailment relations while ignoring the provided context is a degenerate solution. Yet, through experiments on ten distinct NLI datasets, we find that this approach, which we refer to as a hypothesis-only model, is able to significantly outperform a majority class baseline across a number of NLI datasets. Our analysis suggests that statistical irregularities may allow a model to perform NLI in some datasets beyond what should be achievable without access to the context.

cs.CL

Gender Bias in Coreference Resolution

We present an empirical study of gender bias in coreference resolution systems. We first introduce a novel, Winograd schema-style set of minimal pair sentences that differ only by pronoun gender. With these "Winogender schemas," we evaluate and confirm systematic gender bias in three publicly-available coreference resolution systems, and correlate this bias with real-world and textual gender statistics.

cs.CL

Break it Down for Me: A Study in Automated Lyric Annotation

Comprehending lyrics, as found in songs and poems, can pose a challenge to human and machine readers alike. This motivates the need for systems that can understand the ambiguity and jargon found in such creative texts, and provide commentary to aid readers in reaching the correct interpretation. We introduce the task of automated lyric annotation (ALA). Like text simplification, a goal of ALA is to rephrase the original text in a more easily understandable manner. However, in ALA the system must often include additional information to clarify niche terminology and abstract concepts. To stimulate research on this task, we release a large collection of crowdsourced annotations for song lyrics. We analyze the performance of translation and retrieval models on this task, measuring performance with both automated and human evaluation. We find that each model captures a unique type of information important to the task.

cs.CL