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Jason R. Marden

Publications and source records attributed to Jason R. Marden.

At least 37 records · Page 2Linked to original sources

Inefficient Alliance Formation in Coalitional Blotto Games

When multiple agents are engaged in a network of conflict, some can advance their competitive positions by forming alliances with each other. However, the costs associated with establishing an alliance may outweigh the potential benefits. This study investigates costly alliance formation in the framework of coalitional Blotto games, in which two players compete separately against a common adversary, and are able to collude by exchanging resources with one another. Previous work has shown that both players in the alliance can mutually benefit if one player unilaterally donates, or transfers, a portion of their budget to the other. In this letter, we consider a variation where the transfer of resources is inherently inefficient, meaning that the recipient of the transfer only receives a fraction of the donation. Our findings reveal that even in the presence of inefficiencies, mutually beneficial transfers are still possible. More formally, our main result provides necessary and sufficient conditions for the existence of such transfers, offering insights into the robustness of alliance formation in competitive environments with resource constraints.

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Strategic Coalitions in Networked Contest Games

In competitive resource allocation formulations multiple agents compete over different contests by committing their limited resources in them. For these settings, contest games offer a game-theoretic foundation to analyze how players can efficiently invest their resources. In this class of games the resulting behavior can be affected by external interactions among the players. In particular, players could be able to make coalitions that allow transferring resources among them, seeking to improve their outcomes. In this work, we study bilateral budgetary transfers in contest games played over networks. Particularly, we characterize the family of networks where there exist mutually beneficial bilateral transfer for some set of systems parameters. With this in mind, we provide sufficient conditions for the existence of mutually beneficial transfers. Moreover, we provide a constructive argument that guarantees that the benefit of making coalitions only depends on mild connectivity conditions of the graph structure. Lastly, we provide a characterization of the improvement of the utilities as a function of the transferred budget. Further, we demonstrate how gradient-based dynamics can be utilized to find desirable coalitional structures. Interestingly, our findings demonstrate that such collaborative opportunities extend well beyond the typical "enemy-of-my-enemy" alliances.

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Collaborative Decision-Making and the k-Strong Price of Anarchy in Common Interest Games

The control of large-scale, multi-agent systems often entails distributing decision-making across the system components. However, with advances in communication and computation technologies, we can consider new collaborative decision-making paradigms that exist somewhere between centralized and distributed control. In this work, we seek to understand the benefits and costs of increased collaborative communication in multi-agent systems. We specifically study this in the context of common interest games in which groups of up to k agents can coordinate their actions in maximizing the common objective function. The equilibria that emerge in these systems are the k-strong Nash equilibria of the common interest game; studying the properties of these states can provide relevant insights into the efficacy of inter-agent collaboration. Our contributions come threefold: 1) provide bounds on how well k-strong Nash equilibria approximate the optimal system welfare, formalized by the k-strong price of anarchy, 2) study the run-time and transient performance of collaborative agent-based dynamics, and 3) consider the task of redesigning objectives for groups of agents which improve system performance. We study these three facets generally as well as in the context of resource allocation problems, in which we provide tractable linear programs that give tight bounds on the k-strong price of anarchy.

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Efficient Industrial Refrigeration Scheduling with Peak Pricing

The widespread use of industrial refrigeration systems across various sectors contribute significantly to global energy consumption, highlighting substantial opportunities for energy conservation through intelligent control design. As such, this work focuses on control algorithm design in industrial refrigeration that minimize operational costs and provide efficient heat extraction. By adopting tools from inventory control, we characterize the structure of these optimal control policies, exploring the impact of different energy cost-rate structures such as time-of-use (TOU) pricing and peak pricing. While classical threshold policies are optimal under TOU costs, introducing peak pricing challenges their optimality, emphasizing the need for carefully designed control strategies in the presence of significant peak costs. We provide theoretical findings and simulation studies on this phenomenon, offering insights for more efficient industrial refrigeration management.

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Best Response Sequences and Tradeoffs in Submodular Resource Allocation Games

Deriving competitive, distributed solutions to multi-agent problems is crucial for many developing application domains; Game theory has emerged as a useful framework to design such algorithms. However, much of the attention within this framework is on the study of equilibrium behavior, whereas transient behavior is often ignored. Therefore, in this paper we study the transient efficiency guarantees of best response processes in the context of submodular resource allocation games, which find application in various engineering contexts. Specifically the main focus of this paper is on characterizing the optimal short-term system-level behavior under the best-response process. Interestingly, the resulting transient performance guarantees are relatively close to the optimal asymptotic performance guarantees. Furthermore, we characterize the trade-offs that result when optimizing for both asymptotic and transient efficiency through various utility designs.

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Optimal Utility Design of Greedy Algorithms in Resource Allocation Games

Designing distributed algorithms for multi-agent problems is vital for many emerging application domains, and game-theoretic approaches are emerging as a useful paradigm to design such algorithms. However, much of the emphasis of the game-theoretic approach is on the study of equilibrium behavior, whereas transient behavior is often less explored. Therefore, in this paper we study the transient efficiency guarantees of best response processes in the context of resource-allocation games, which are used to model a variety of engineering applications. Specifically, the main focus of the paper is on designing utility functions of agents to induce optimal short-term system-level behavior under a best-response process. Interestingly, the resulting transient performance guarantees are relatively close to the optimal asymptotic performance guarantees. Furthermore, we characterize a trade-off that results when optimizing for both asymptotic and transient efficiency through various utility designs.

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Is Limited Information Enough? An Approximate Multi-agent Coverage Control in Non-Convex Discrete Environments

Conventional distributed approaches to coverage control may suffer from lack of convergence and poor performance, due to the fact that agents have limited information, especially in non-convex discrete environments. To address this issue, we extend the approach of [Marden 2016] which demonstrates how a limited degree of inter-agent communication can be exploited to overcome such pitfalls in one-dimensional discrete environments. The focus of this paper is on extending such results to general dimensional settings. We show that the extension is convergent and keeps the approximation ratio of 2, meaning that any stable solution is guaranteed to have a performance within 50% of the optimal one. The experimental results exhibit that our algorithm outperforms several state-of-the-art algorithms, and also that the runtime is scalable.

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Utilizing Load Shifting for Optimal Compressor Sequencing in Industrial Refrigeration

The ubiquity and energy needs of industrial refrigeration has prompted several research studies investigating various control opportunities for reducing energy demand. This work focuses on one such opportunity, termed compressor sequencing, which entails intelligently selecting the operational state of the compressors to service the required refrigeration load with the least possible work. We first study the static compressor sequencing problem and observe that deriving the optimal compressor operational state is computationally challenging and can vary dramatically based on the refrigeration load. Thus we introduce load shifting in conjunction with compressor sequencing, which entails strategically precooling the facility to allow for more efficient compressor operation. Interestingly, we show that load shifting not only provides benefits in computing the optimal compressor operational state, but also can lead to significant energy savings. Our results are based on and compared to real-world sensor data from an operating industrial refrigeration site of Butterball LLC located in Huntsville, AR, which demonstrated that without load shifting, even optimal compressor operation results in compressors often running at intermediate capacity levels, which can lead to inefficiencies. Through collected data, we demonstrate that a load shifting approach for compressor sequencing has the potential to reduce energy use of the compressors up to 20% compared to optimal sequencing without load shifting.

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A Stochastic Surveillance Stackelberg Game: Co-Optimizing Defense Placement and Patrol Strategy

Stochastic patrol routing is known to be advantageous in adversarial settings; however, the optimal choice of stochastic routing strategy is dependent on a model of the adversary. We adopt a worst-case omniscient adversary model from the literature and extend the formulation to accommodate heterogeneous defenses at the various nodes of the graph. Introducing this heterogeneity leads to interesting new patrol strategies. We identify efficient methods for computing these strategies in certain classes of graphs. We assess the effectiveness of these strategies via comparison to an upper bound on the value of the game. Finally, we leverage the heterogeneous defense formulation to develop novel defense placement algorithms that complement the patrol strategies.

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RoSSO: A High-Performance Python Package for Robotic Surveillance Strategy Optimization Using JAX

To enable the computation of effective randomized patrol routes for single- or multi-robot teams, we present RoSSO, a Python package designed for solving Markov chain optimization problems. We exploit machine-learning techniques such as reverse-mode automatic differentiation and constraint parametrization to achieve superior efficiency compared to general-purpose nonlinear programming solvers. Additionally, we supplement a game-theoretic stochastic surveillance formulation in the literature with a novel greedy algorithm and multi-robot extension. We close with numerical results for a police district in downtown San Francisco that demonstrate RoSSO's capabilities on our new formulations and the prior work.

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Reinforcement Strategies in General Lotto Games

Strategic decisions are often made over multiple periods of time, wherein decisions made earlier impact a competitor's success in later stages. In this paper, we study these dynamics in General Lotto games, a class of models describing the competitive allocation of resources between two opposing players. We propose a two-stage formulation where one of the players has reserved resources that can be strategically pre-allocated across the battlefields in the first stage of the game as reinforcements. The players then simultaneously allocate their remaining real-time resources, which can be randomized, in a decisive final stage. Our main contributions provide complete characterizations of the optimal reinforcement strategies and resulting equilibrium payoffs in these multi-stage General Lotto games. Interestingly, we determine that real-time resources are at least twice as effective as reinforcement resources when considering equilibrium payoffs.

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Collaborative Coalitions in Multi-Agent Systems: Quantifying the Strong Price of Anarchy for Resource Allocation Games

The emergence of new communication technologies allows us to expand our understanding of distributed control and consider collaborative decision-making paradigms. With collaborative algorithms, certain local decision-making entities (or agents) are enabled to communicate and collaborate on their actions with one another to attain better system behavior. By limiting the amount of communication, these algorithms exist somewhere between centralized and fully distributed approaches. To understand the possible benefits of this inter-agent collaboration, we model a multi-agent system as a common-interest game in which groups of agents can collaborate on their actions to jointly increase the system welfare. We specifically consider $k$-strong Nash equilibria as the emergent behavior of these systems and address how well these states approximate the system optimal, formalized by the $k$-strong price of anarchy ratio. Our main contributions are in generating tight bounds on the $k$-strong price of anarchy in finite resource allocation games as the solution to a tractable linear program. By varying $k$ --the maximum size of a collaborative coalition--we observe exactly how much performance is gained from inter-agent collaboration. To investigate further opportunities for improvement, we generate upper bounds on the maximum attainable $k$-strong price of anarchy when the agents' utility function can be designed.

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The Cost of Informing Decision-Makers in Multi-Agent Maximum Coverage Problems with Random Resource Values

The emergent behavior of a distributed system is conditioned by the information available to the local decision-makers. Therefore, one may expect that providing decision-makers with more information will improve system performance; in this work, we find that this is not necessarily the case. In multi-agent maximum coverage problems, we find that even when agents' objectives are aligned with the global welfare, informing agents about the realization of the resource's random values can reduce equilibrium performance by a factor of 1/2. This affirms an important aspect of designing distributed systems: information need be shared carefully. We further this understanding by providing lower and upper bounds on the ratio of system welfare when information is (fully or partially) revealed and when it is not, termed the value-of-informing. We then identify a trade-off that emerges when optimizing the performance of the best-case and worst-case equilibrium.

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The Defense of Networked Targets in General Lotto games

Ensuring the security of networked systems is a significant problem, considering the susceptibility of modern infrastructures and technologies to adversarial interference. A central component of this problem is how defensive resources should be allocated to mitigate the severity of potential attacks on the system. In this paper, we consider this in the context of a General Lotto game, where a defender and attacker deploys resources on the nodes of a network, and the objective is to secure as many links as possible. The defender secures a link only if it out-competes the attacker on both of its associated nodes. For bipartite networks, we completely characterize equilibrium payoffs and strategies for both the defender and attacker. Surprisingly, the resulting payoffs are the same for any bipartite graph. On arbitrary network structures, we provide lower and upper bounds on the defender's max-min value. Notably, the equilibrium payoff from bipartite networks serves as the lower bound. These results suggest that more connected networks are easier to defend against attacks. We confirm these findings with simulations that compute deterministic allocation strategies on large random networks. This also highlights the importance of randomization in the equilibrium strategies.

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Path Defense in Dynamic Defender-Attacker Blotto Games (dDAB) with Limited Information

We consider a path guarding problem in dynamic Defender-Attacker Blotto games (dDAB), where a team of robots must defend a path in a graph against adversarial agents. Multi-robot systems are particularly well suited to this application, as recent work has shown the effectiveness of these systems in related areas such as perimeter defense and surveillance. When designing a defender policy that guarantees the defense of a path, information about the adversary and the environment can be helpful and may reduce the number of resources required by the defender to achieve a sufficient level of security. In this work, we characterize the necessary and sufficient number of assets needed to guarantee the defense of a shortest path between two nodes in dDAB games when the defender can only detect assets within $k$-hops of a shortest path. By characterizing the relationship between sensing horizon and required resources, we show that increasing the sensing capability of the defender greatly reduces the number of defender assets needed to defend the path.

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The Unintended Consequences of Minimizing the Price of Anarchy in Congestion Games

This work focuses on the design of taxes in atomic congestion games, a commonly studied model for competitive resource sharing. While most related studies focus on optimizing either the worst- or best-case performance (i.e., Price of Anarchy (PoA) or Price of Stability (PoS)), we investigate whether optimizing for the PoA has consequences on the PoS. Perhaps surprisingly, our results reveal a fundamental trade-off between the two performance metrics. Our main result demonstrates that the taxation rule that optimizes the PoA inherits a matching PoS, implying that the best outcome is no better than the worst outcome under such a design choice. We then study this trade-off in terms of the Pareto frontier between the PoA and PoS. Our results also establish that any taxes with PoS equal to 1 incur a much higher PoA, and that, in several well-studied cases, the untaxed setting lies strictly above the Pareto frontier.

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Avoiding Unintended Consequences: How Incentives Aid Information Provisioning in Bayesian Congestion Games

When users lack specific knowledge of various system parameters, their uncertainty may lead them to make undesirable deviations in their decision making. To alleviate this, an informed system operator may elect to signal information to uninformed users with the hope of persuading them to take more preferable actions. In this work, we study public and truthful signalling mechanisms in the context of Bayesian congestion games on parallel networks. We provide bounds on the possible benefit a signalling policy can provide with and without the concurrent use of monetary incentives. We find that though revealing information can reduce system cost in some settings, it can also be detrimental and cause worse performance than not signalling at all. However, by utilizing both signalling and incentive mechanisms, the system operator can guarantee that revealing information does not worsen performance while offering similar opportunities for improvement. These findings emerge from the closed form bounds we derive on the benefit a signalling policy can provide. We provide a numerical example which illustrates the phenomenon that revealing more information can degrade performance when incentives are not used and improves performance when incentives are used.

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Trajectories for the Optimal Collection of Information

We study a scenario where an aircraft has multiple heterogeneous sensors collecting measurements to track a target vehicle of unknown location. The measurements are sampled along the flight path and our goals to optimize sensor placement to minimize estimation error. We select as a metric the Fisher Information Matrix (FIM), as "minimizing" the inverse of the FIM is required to achieve small estimation error. We propose to generate the optimal path from the Hamilton-Jacobi (HJ) partial differential equation (PDE) as it is the necessary and sufficient condition for optimality. A traditional method of lines (MOL) approach, based on a spatial grid, lends itself well to the highly non-linear and non-convex structure of the problem induced by the FIM matrix. However, the sensor placement problem results in a state space dimension that renders a naive MOL approach intractable. We present a new hybrid approach, whereby we decompose the state space into two parts: a smaller subspace that still uses a grid and takes advantage of the robustness to non-linearities and non-convexities, and the remaining state space that can by found efficiently from a system of ODEs, avoiding formation of a spatial grid.

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