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Jason Shuo Zhang

Publications and source records attributed to Jason Shuo Zhang.

8 recordsLinked to original sources

DISCO: An End-to-End Bandit Framework for Personalised Discount Allocation

Personalised discount codes provide a powerful mechanism for managing customer relationships and operational spend in e-commerce. Bandits are well suited for this product area, given the partial information nature of the problem, as well as the need for adaptation to the changing business environment. Here, we introduce DISCO, an end-to-end contextual bandit framework for personalised discount code allocation at ASOS. DISCO adapts the traditional Thompson Sampling algorithm by integrating it within an integer program, thereby allowing for operational cost control. Because bandit learning is often worse with high dimensional actions, we focused on building low dimensional action and context representations that were nonetheless capable of good accuracy. Additionally, we sought to build a model that preserved the relationship between price and sales, in which customers increasing their purchasing in response to lower prices ("negative price elasticity"). These aims were achieved by using radial basis functions to represent the continuous (i.e. infinite armed) action space, in combination with context embeddings extracted from a neural network. These feature representations were used within a Thompson Sampling framework to facilitate exploration, and further integrated with an integer program to allocate discount codes across ASOS's customer base. These modelling decisions result in a reward model that (a) enables pooled learning across similar actions, (b) is highly accurate, including in extrapolation, and (c) preserves the expected negative price elasticity. Through offline analysis, we show that DISCO is able to effectively enact exploration and improves its performance over time, despite the global constraint. Finally, we subjected DISCO to a rigorous online A/B test, and find that it achieves a significant improvement of >1% in average basket value, relative to the legacy systems.

cs.LG

Jump on the Bandwagon? -- Characterizing Bandwagon Phenomenon in Online NBA Fan Communities

Understanding user dynamics in online communities has become an active research topic and can provide valuable insights for human behavior analysis and community management. In this work, we investigate the "bandwagon fan" phenomenon, a special case of user dynamics, to provide a large-scale characterization of online fan loyalty in the context of professional sports teams. We leverage the existing structure of NBA-related discussion forums on Reddit, investigate the general bandwagon patterns, and trace the behavior of bandwagon fans to capture latent behavioral characteristics. We observe that better teams attract more bandwagon fans, but they do not necessarily come from weak teams. Our analysis of bandwagon fan flow also shows different trends for different teams, as the playoff season progresses. Furthermore, we compare bandwagon users with non-bandwagon users in terms of their activity and language usage. We find that bandwagon users write shorter comments but receive better feedback, and use words that show less attachment to their affiliated teams. Our observations allow for more effective identification of bandwagon users and prediction of users' future bandwagon behavior in a season, as demonstrated by the significant improvement over the baseline method in our evaluation results.

cs.CY

Understanding the Diverging User Trajectories in Highly-related Online Communities during the COVID-19 Pandemic

As the COVID-19 pandemic is disrupting life worldwide, related online communities are popping up. In particular, two "new" communities, /r/China flu and /r/Coronavirus, emerged on Reddit and have been dedicated to COVID- related discussions from the very beginning of this pandemic. With /r/Coronavirus promoted as the official community on Reddit, it remains an open question how users choose between these two highly-related communities. In this paper, we characterize user trajectories in these two communities from the beginning of COVID-19 to the end of September 2020. We show that new users of /r/China flu and /r/Coronavirus were similar from January to March. After that, their differences steadily increase, evidenced by both language distance and membership prediction, as the pandemic continues to unfold. Furthermore, users who started at /r/China flu from January to March were more likely to leave, while those who started in later months tend to remain highly "loyal". To understand this difference, we develop a movement analysis framework to understand membership changes in these two communities and identify a significant proportion of /r/China flu members (around 50%) that moved to /r/Coronavirus in February. This movement turns out to be highly predictable based on other subreddits that users were previously active in. Our work demonstrates how two highly-related communities emerge and develop their own identity in a crisis, and highlights the important role of existing communities in understanding such an emergence.

cs.SI

Analyzing Twitter Users' Behavior Before and After Contact by the Internet Research Agency

Social media platforms have been exploited to conduct election interference in recent years. In particular, the Russian-backed Internet Research Agency (IRA) has been identified as a key source of misinformation spread on Twitter prior to the 2016 U.S. presidential election. The goal of this research is to understand whether general Twitter users changed their behavior in the year following first contact from an IRA account. We compare the before and after behavior of contacted users to determine whether there were differences in their mean tweet count, the sentiment of their tweets, and the frequency and sentiment of tweets mentioning @realDonaldTrump or @HillaryClinton. Our results indicate that users overall exhibited statistically significant changes in behavior across most of these metrics, and that those users that engaged with the IRA generally showed greater changes in behavior.

cs.CY

Exploring the Usage of Online Food Delivery Data for Intra-Urban Job and Housing Mobility Detection and Characterization

Human mobility plays a critical role in urban planning and policy-making. However, at certain spatial and temporal resolutions, it is very challenging to track, for example, job and housing mobility. In this study, we explore the usage of a new modality of dataset, online food delivery data, to detect job and housing mobility. By leveraging millions of meal orders from a popular online food ordering and delivery service in Beijing, China, we are able to detect job and housing moves at much higher spatial and temporal resolutions than using traditional data sources. Popular moving seasons and origins/destinations can be well identified. More importantly, we match the detected moves to both macro- and micro-level factors so as to characterize job and housing dynamics. Our findings suggest that commuting distance is a major factor for job and housing mobility. We also observe that: (1) For home movers, there is a trade-off between lower housing cost and shorter commuting distance given the urban spatial structure; (2) For job hoppers, those who frequently work overtime are more likely to reduce their working hours by switching jobs. While this new modality of dataset has its limitations, we believe that ensemble approaches would be promising, where a mash-up of multiple datasets with different characteristic limitations can provide a more comprehensive picture of job and housing dynamics. Our work demonstrates the effectiveness of utilizing food delivery data to detect and analyze job and housing mobility, and contributes to realizing the full potential of ensemble-based approaches.

cs.CY

Intergroup Contact in the Wild: Characterizing Language Differences between Intergroup and Single-group Members in NBA-related Discussion Forums

Intergroup contact has long been considered as an effective strategy to reduce prejudice between groups. However, recent studies suggest that exposure to opposing groups in online platforms can exacerbate polarization. To further understand the behavior of individuals who actively engage in intergroup contact in practice, we provide a large-scale observational study of intragroup behavioral differences between members with and without intergroup contact. We leverage the existing structure of NBA-related discussion forums on Reddit to study the context of professional sports. We identify fans of each NBA team as members of a group and trace whether they have intergroup contact. Our results show that members with intergroup contact use more negative and abusive language in their affiliated group than those without such contact, after controlling for activity levels. We further quantify different levels of intergroup contact and show that there may exist nonlinear mechanisms regarding how intergroup contact relates to intragroup behavior. Our findings provide complementary evidence to experimental studies in a novel context and also shed light on possible reasons for the different outcomes in prior studies.

cs.CY

GEVR: An Event Venue Recommendation System for Groups of Mobile Users

In this paper, we present GEVR, the first Group Event Venue Recommendation system that incorporates mobility via individual location traces and context information into a "social-based" group decision model to provide venue recommendations for groups of mobile users. Our study leverages a real-world dataset collected using the OutWithFriendz mobile app for group event planning, which contains 625 users and over 500 group events. We first develop a novel "social-based" group location prediction model, which adaptively applies different group decision strategies to groups with different social relationship strength to aggregate each group member's location preference, to predict where groups will meet. Evaluation results show that our prediction model not only outperforms commonly used and state-of-the-art group decision strategies with over 80% accuracy for predicting groups' final meeting location clusters, but also provides promising qualities in cold-start scenarios. We then integrate our prediction model with the Foursquare Venue Recommendation API to construct an event venue recommendation framework for groups of mobile users. Evaluation results show that GEVR outperforms the comparative models by a significant margin.

cs.HC

"This is why we play": Characterizing Online Fan Communities of the NBA Teams

Professional sports constitute an important part of people's modern life. People spend substantial amounts of time and money supporting their favorite players and teams, and sometimes even riot after games. However, how team performance affects fan behavior remains understudied at a large scale. As almost every notable professional team has its own online fan community, these communities provide great opportunities for investigating this research question. In this work, we provide the first large-scale characterization of online fan communities of professional sports teams. Since user behavior in these online fan communities is inherently connected to game events and team performance, we construct a unique dataset that combines 1.5M posts and 43M comments in NBA-related communities on Reddit with statistics that document team performance in the NBA. We analyze the impact of team performance on fan behavior both at the game level and the season level. First, we study how team performance in a game relates to user activity during that game. We find that surprise plays an important role: the fans of the top teams are more active when their teams lose and so are the fans of the bottom teams in an unexpected win. Second, we study fan behavior over consecutive seasons and show that strong team performance is associated with fans of low loyalty, likely due to "bandwagon fans." Fans of the bottom teams tend to discuss their team's future such as young talents in the roster, which may help them stay optimistic during adversity. Our results not only contribute to understanding the interplay between online sports communities and offline context but also provide significant insights into sports management.

cs.SI