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Jason Yoo

Publications and source records attributed to Jason Yoo.

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Mirror Learning

We investigate imitation learning through the lens of third-person observation and propose a framework for mirror learning: acquiring actionable policies from passive observation. While behavior cloning (BC) excels under dense, well-aligned first-person data, it fundamentally fails to leverage the rich observational signals arising from third-person demonstrations that humans and animals routinely exploit. We introduce a method that composes (i) a learned perspective transformation that places learners in demonstrators' shoes using a fine-tuned video diffusion model and (ii) an inverse dynamics model that infers action trajectories in the learners' control space. This enables the synthesis of mirror data, pseudo first-person expert data generated from third-person observations of demonstrator behavior. Empirically, we show that mirror data alone can train effective policies, and that augmenting first-person BC training with mirror data further improves downstream policy performance. Our results suggest that modern generative world models implicitly encode sufficient structure to enable a scalable and safe alternative to teleoperation-heavy data collection.

cs.LG

MKEvolve: A Modular Multi-Agent Framework for Kernel Code Generation

Despite rapid progress in LLM-based code generation, writing correct and performant kernels for hardware accelerators remains a key bottleneck in scaling modern ML workloads. We present MKEvolve (Modular Kernel Evolve), a framework that iteratively co-evolves a modular decomposition of complex PyTorch modules and the LLM-generated kernel for each submodule, refining the decomposition by splitting and fusing across iterations while independently improving each subkernel via LLM-driven beam search. The resulting kernels are programmatic compositions of independently verified subkernels, making them configurable (subkernel implementations are swappable), interpretable (errors and speedups are traceable to specific subkernels), and readily adaptable to related model architectures. Experiments with Triton on KernelBench L2 and L3, spanning multi-operator sequences and full model architectures, show that MKEvolve improves both correctness and speedup over end-to-end direct synthesis baselines while reducing LLM token usage by up to 35%.

cs.AI

When Spike Sparsity Does Not Translate to Deployed Cost: VS-WNO on Jetson Orin Nano

Spiking neural operators are appealing for neuromorphic edge computing because event-driven substrates can, in principle, translate sparse activity into lower latency and energy. Whether that advantage survives deployment on commodity edge-GPU software stacks, however, remains unclear. We study this question on a Jetson Orin Nano 8 GB using five pretrained variable-spiking wavelet neural operator (VS-WNO) checkpoints and five matched dense wavelet neural operator (WNO) checkpoints on the Darcy rectangular benchmark. On a reference-aligned path, VS-WNO exhibits substantial algorithmic sparsity, with mean spike rates decreasing from 54.26% at the first spiking layer to 18.15% at the fourth. On a deployment-style request path, however, this sparsity does not reduce deployed cost: VS-WNO reaches 59.6 ms latency and 228.0 mJ dynamic energy per inference, whereas dense WNO reaches 53.2 ms and 180.7 mJ, while also achieving slightly lower reference-path error (1.77% versus 1.81%). Nsight Systems indicates that the request path remains launch-dominated and dense rather than sparsity-aware: for VS-WNO, cudaLaunchKernel accounts for 81.6% of CUDA API time within the latency window, and dense convolution kernels account for 53.8% of GPU kernel time; dense WNO shows the same pattern. On this Jetson-class GPU stack, spike sparsity is measurable but does not reduce deployed cost because the runtime does not suppress dense work as spike activity decreases.

cs.LG

Real-Time Sensing of Inaccessible Physical Fields via an Edge-Deployable Hardware-Portable Graph Neural Operator

Real-time inference of inaccessible interior physical fields from sparse boundary observations is a fundamental but unresolved problem in scientific machine learning, with direct relevance to safety-critical monitoring across many engineering applications. Existing neural operators achieve high accuracy but leave deployment to embedded edge platforms unaddressed. Here we introduce VIRSO (Virtual Irregular Real-Time Sparse Operator), the first neural operator with a unique spatial-spectral architecture that explicitly addresses edge-deployment hardware. VIRSO learns a nonlinear mapping from sparse, geometrically disjoint boundary inputs to spatially continuous interior multiphysics fields on irregular unstructured meshes through a spectral-spatial decomposition explicitly aligned with hardware execution: a compute-bound graph spectral pathway and a memory-bandwidth-bound spatial-aggregation pathway, each independently characterized on datacenter and embedded accelerators. The design reduces the inference energy-delay product by 29$\times$ relative to the vanilla graph-operator baseline (206 J$\cdot$ms $\to$ 7.0 J$\cdot$ms on an NVIDIA H200) and enables 17.0 samples/s embedded inference on an NVIDIA Jetson Orin Nano within 7.06 W board-level power, without modification. A mesh-density-adaptive graph construction strategy (V-KNN) simultaneously improves accuracy and reduces graph edge count by 34%. Across three benchmarks with reconstruction ratios from 47:1 to 156:1, VIRSO achieves mean relative $L_2$ errors below 1% with fewer parameters than operator baselines and delivers an inference speedup of $\approx 10^4$ times over the high-fidelity reference solver. To our knowledge, this is the first demonstration of a single-digit-watt neural operator, establishing hardware co-design as a missing ingredient in operator-based inference and a tractable path to real-time deployment.

cs.LG

Lifelong Learning of Video Diffusion Models From a Single Video Stream

This work demonstrates that training autoregressive video diffusion models from a single video stream$\unicode{x2013}$resembling the experience of embodied agents$\unicode{x2013}$is not only possible, but can also be as effective as standard offline training given the same number of gradient steps. Our work further reveals that this main result can be achieved using experience replay methods that only retain a subset of the preceding video stream. To support training and evaluation in this setting, we introduce four new datasets for streaming lifelong generative video modeling: Lifelong Bouncing Balls, Lifelong 3D Maze, Lifelong Drive, and Lifelong PLAICraft, each consisting of one million consecutive frames from environments of increasing complexity.

cs.CV

Layerwise Proximal Replay: A Proximal Point Method for Online Continual Learning

In online continual learning, a neural network incrementally learns from a non-i.i.d. data stream. Nearly all online continual learning methods employ experience replay to simultaneously prevent catastrophic forgetting and underfitting on past data. Our work demonstrates a limitation of this approach: neural networks trained with experience replay tend to have unstable optimization trajectories, impeding their overall accuracy. Surprisingly, these instabilities persist even when the replay buffer stores all previous training examples, suggesting that this issue is orthogonal to catastrophic forgetting. We minimize these instabilities through a simple modification of the optimization geometry. Our solution, Layerwise Proximal Replay (LPR), balances learning from new and replay data while only allowing for gradual changes in the hidden activation of past data. We demonstrate that LPR consistently improves replay-based online continual learning methods across multiple problem settings, regardless of the amount of available replay memory.

cs.LG

BayesPCN: A Continually Learnable Predictive Coding Associative Memory

Associative memory plays an important role in human intelligence and its mechanisms have been linked to attention in machine learning. While the machine learning community's interest in associative memories has recently been rekindled, most work has focused on memory recall ($read$) over memory learning ($write$). In this paper, we present BayesPCN, a hierarchical associative memory capable of performing continual one-shot memory writes without meta-learning. Moreover, BayesPCN is able to gradually forget past observations ($forget$) to free its memory. Experiments show that BayesPCN can recall corrupted i.i.d. high-dimensional data observed hundreds to a thousand ``timesteps'' ago without a large drop in recall ability compared to the state-of-the-art offline-learned parametric memory models.

cs.LG

Ensemble Squared: A Meta AutoML System

There are currently many barriers that prevent non-experts from exploiting machine learning solutions ranging from the lack of intuition on statistical learning techniques to the trickiness of hyperparameter tuning. Such barriers have led to an explosion of interest in automated machine learning (AutoML), whereby an off-the-shelf system can take care of many of the steps for end-users without the need for expertise in machine learning. This paper presents Ensemble Squared (Ensemble$^2$), an AutoML system that ensembles the results of state-of-the-art open-source AutoML systems. Ensemble$^2$ exploits the diversity of existing AutoML systems by leveraging the differences in their model search space and heuristics. Empirically, we show that diversity of each AutoML system is sufficient to justify ensembling at the AutoML system level. In demonstrating this, we also establish new state-of-the-art AutoML results on the OpenML tabular classification benchmark.

cs.LG