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Jason Yosinski

Publications and source records attributed to Jason Yosinski.

At least 19 recordsLinked to original sources

Training LLMs for Honesty via Confessions

Large language models (LLMs) can be dishonest when reporting on their actions and beliefs -- for example, they may overstate their confidence in factual claims or cover up evidence of covert actions. Such dishonesty may arise due to the effects of reinforcement learning (RL), where challenges with reward shaping can result in a training process that inadvertently incentivizes the model to lie or misrepresent its actions. In this work we propose a method for eliciting an honest expression of an LLM's shortcomings via a self-reported *confession*. A confession is an output, provided upon request after a model's original answer, that is meant to serve as a full account of the model's compliance with the letter and spirit of its policies and instructions. The reward assigned to a confession during training is solely based on its honesty, and does not impact positively or negatively the main answer's reward. As long as the "path of least resistance" for maximizing confession reward is to surface misbehavior rather than covering it up, this incentivizes models to be honest in their confessions. Our findings provide some justification this empirical assumption, especially in the case of egregious model misbehavior. To demonstrate the viability of our approach, we train GPT-5-Thinking to produce confessions, and we evaluate its honesty in out-of-distribution scenarios measuring hallucination, instruction following, scheming, and reward hacking. We find that when the model lies or omits shortcomings in its "main" answer, it often confesses to these behaviors honestly, and this confession honesty modestly improves with training. Confessions can enable a number of inference-time interventions including monitoring, rejection sampling, and surfacing issues to the user.

cs.LG

RxRx1: A Dataset for Evaluating Experimental Batch Correction Methods

High-throughput screening techniques are commonly used to obtain large quantities of data in many fields of biology. It is well known that artifacts arising from variability in the technical execution of different experimental batches within such screens confound these observations and can lead to invalid biological conclusions. It is therefore necessary to account for these batch effects when analyzing outcomes. In this paper we describe RxRx1, a biological dataset designed specifically for the systematic study of batch effect correction methods. The dataset consists of 125,510 high-resolution fluorescence microscopy images of human cells under 1,138 genetic perturbations in 51 experimental batches across 4 cell types. Visual inspection of the images alone clearly demonstrates significant batch effects. We propose a classification task designed to evaluate the effectiveness of experimental batch correction methods on these images and examine the performance of a number of correction methods on this task. Our goal in releasing RxRx1 is to encourage the development of effective experimental batch correction methods that generalize well to unseen experimental batches. The dataset can be downloaded at https://rxrx.ai.

cs.CV

Language Models are Few-shot Multilingual Learners

General-purpose language models have demonstrated impressive capabilities, performing on par with state-of-the-art approaches on a range of downstream natural language processing (NLP) tasks and benchmarks when inferring instructions from very few examples. Here, we evaluate the multilingual skills of the GPT and T5 models in conducting multi-class classification on non-English languages without any parameter updates. We show that, given a few English examples as context, pre-trained language models can predict not only English test samples but also non-English ones. Finally, we find the in-context few-shot cross-lingual prediction results of language models are significantly better than random prediction, and they are competitive compared to the existing state-of-the-art cross-lingual models.

cs.CL

When does loss-based prioritization fail?

Not all examples are created equal, but standard deep neural network training protocols treat each training point uniformly. Each example is propagated forward and backward through the network the same amount of times, independent of how much the example contributes to the learning protocol. Recent work has proposed ways to accelerate training by deviating from this uniform treatment. Popular methods entail up-weighting examples that contribute more to the loss with the intuition that examples with low loss have already been learned by the model, so their marginal value to the training procedure should be lower. This view assumes that updating the model with high loss examples will be beneficial to the model. However, this may not hold for noisy, real world data. In this paper, we theorize and then empirically demonstrate that loss-based acceleration methods degrade in scenarios with noisy and corrupted data. Our work suggests measures of example difficulty need to correctly separate out noise from other types of challenging examples.

cs.LG

Supermasks in Superposition

We present the Supermasks in Superposition (SupSup) model, capable of sequentially learning thousands of tasks without catastrophic forgetting. Our approach uses a randomly initialized, fixed base network and for each task finds a subnetwork (supermask) that achieves good performance. If task identity is given at test time, the correct subnetwork can be retrieved with minimal memory usage. If not provided, SupSup can infer the task using gradient-based optimization to find a linear superposition of learned supermasks which minimizes the output entropy. In practice we find that a single gradient step is often sufficient to identify the correct mask, even among 2500 tasks. We also showcase two promising extensions. First, SupSup models can be trained entirely without task identity information, as they may detect when they are uncertain about new data and allocate an additional supermask for the new training distribution. Finally the entire, growing set of supermasks can be stored in a constant-sized reservoir by implicitly storing them as attractors in a fixed-sized Hopfield network.

cs.LG

Estimating Q(s,s') with Deep Deterministic Dynamics Gradients

In this paper, we introduce a novel form of value function, $Q(s, s')$, that expresses the utility of transitioning from a state $s$ to a neighboring state $s'$ and then acting optimally thereafter. In order to derive an optimal policy, we develop a forward dynamics model that learns to make next-state predictions that maximize this value. This formulation decouples actions from values while still learning off-policy. We highlight the benefits of this approach in terms of value function transfer, learning within redundant action spaces, and learning off-policy from state observations generated by sub-optimal or completely random policies. Code and videos are available at http://sites.google.com/view/qss-paper.

cs.LG

First-Order Preconditioning via Hypergradient Descent

Standard gradient descent methods are susceptible to a range of issues that can impede training, such as high correlations and different scaling in parameter space.These difficulties can be addressed by second-order approaches that apply a pre-conditioning matrix to the gradient to improve convergence. Unfortunately, such algorithms typically struggle to scale to high-dimensional problems, in part because the calculation of specific preconditioners such as the inverse Hessian or Fisher information matrix is highly expensive. We introduce first-order preconditioning (FOP), a fast, scalable approach that generalizes previous work on hypergradient descent (Almeida et al., 1998; Maclaurin et al., 2015; Baydin et al.,2017) to learn a preconditioning matrix that only makes use of first-order information. Experiments show that FOP is able to improve the performance of standard deep learning optimizers on visual classification and reinforcement learning tasks with minimal computational overhead. We also investigate the properties of the learned preconditioning matrices and perform a preliminary theoretical analysis of the algorithm.

cs.LG

Deconstructing Lottery Tickets: Zeros, Signs, and the Supermask

The recent "Lottery Ticket Hypothesis" paper by Frankle & Carbin showed that a simple approach to creating sparse networks (keeping the large weights) results in models that are trainable from scratch, but only when starting from the same initial weights. The performance of these networks often exceeds the performance of the non-sparse base model, but for reasons that were not well understood. In this paper we study the three critical components of the Lottery Ticket (LT) algorithm, showing that each may be varied significantly without impacting the overall results. Ablating these factors leads to new insights for why LT networks perform as well as they do. We show why setting weights to zero is important, how signs are all you need to make the reinitialized network train, and why masking behaves like training. Finally, we discover the existence of Supermasks, masks that can be applied to an untrained, randomly initialized network to produce a model with performance far better than chance (86% on MNIST, 41% on CIFAR-10).

cs.LG

LCA: Loss Change Allocation for Neural Network Training

Neural networks enjoy widespread use, but many aspects of their training, representation, and operation are poorly understood. In particular, our view into the training process is limited, with a single scalar loss being the most common viewport into this high-dimensional, dynamic process. We propose a new window into training called Loss Change Allocation (LCA), in which credit for changes to the network loss is conservatively partitioned to the parameters. This measurement is accomplished by decomposing the components of an approximate path integral along the training trajectory using a Runge-Kutta integrator. This rich view shows which parameters are responsible for decreasing or increasing the loss during training, or which parameters "help" or "hurt" the network's learning, respectively. LCA may be summed over training iterations and/or over neurons, channels, or layers for increasingly coarse views. This new measurement device produces several insights into training. (1) We find that barely over 50% of parameters help during any given iteration. (2) Some entire layers hurt overall, moving on average against the training gradient, a phenomenon we hypothesize may be due to phase lag in an oscillatory training process. (3) Finally, increments in learning proceed in a synchronized manner across layers, often peaking on identical iterations.

cs.LG

Plug and Play Language Models: A Simple Approach to Controlled Text Generation

Large transformer-based language models (LMs) trained on huge text corpora have shown unparalleled generation capabilities. However, controlling attributes of the generated language (e.g. switching topic or sentiment) is difficult without modifying the model architecture or fine-tuning on attribute-specific data and entailing the significant cost of retraining. We propose a simple alternative: the Plug and Play Language Model (PPLM) for controllable language generation, which combines a pretrained LM with one or more simple attribute classifiers that guide text generation without any further training of the LM. In the canonical scenario we present, the attribute models are simple classifiers consisting of a user-specified bag of words or a single learned layer with 100,000 times fewer parameters than the LM. Sampling entails a forward and backward pass in which gradients from the attribute model push the LM's hidden activations and thus guide the generation. Model samples demonstrate control over a range of topics and sentiment styles, and extensive automated and human annotated evaluations show attribute alignment and fluency. PPLMs are flexible in that any combination of differentiable attribute models may be used to steer text generation, which will allow for diverse and creative applications beyond the examples given in this paper.

cs.CL

The Surprising Creativity of Digital Evolution: A Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research Communities

Biological evolution provides a creative fount of complex and subtle adaptations, often surprising the scientists who discover them. However, because evolution is an algorithmic process that transcends the substrate in which it occurs, evolution's creativity is not limited to nature. Indeed, many researchers in the field of digital evolution have observed their evolving algorithms and organisms subverting their intentions, exposing unrecognized bugs in their code, producing unexpected adaptations, or exhibiting outcomes uncannily convergent with ones in nature. Such stories routinely reveal creativity by evolution in these digital worlds, but they rarely fit into the standard scientific narrative. Instead they are often treated as mere obstacles to be overcome, rather than results that warrant study in their own right. The stories themselves are traded among researchers through oral tradition, but that mode of information transmission is inefficient and prone to error and outright loss. Moreover, the fact that these stories tend to be shared only among practitioners means that many natural scientists do not realize how interesting and lifelike digital organisms are and how natural their evolution can be. To our knowledge, no collection of such anecdotes has been published before. This paper is the crowd-sourced product of researchers in the fields of artificial life and evolutionary computation who have provided first-hand accounts of such cases. It thus serves as a written, fact-checked collection of scientifically important and even entertaining stories. In doing so we also present here substantial evidence that the existence and importance of evolutionary surprises extends beyond the natural world, and may indeed be a universal property of all complex evolving systems.

cs.NE

Hamiltonian Neural Networks

Even though neural networks enjoy widespread use, they still struggle to learn the basic laws of physics. How might we endow them with better inductive biases? In this paper, we draw inspiration from Hamiltonian mechanics to train models that learn and respect exact conservation laws in an unsupervised manner. We evaluate our models on problems where conservation of energy is important, including the two-body problem and pixel observations of a pendulum. Our model trains faster and generalizes better than a regular neural network. An interesting side effect is that our model is perfectly reversible in time.

cs.NE

Metropolis-Hastings Generative Adversarial Networks

We introduce the Metropolis-Hastings generative adversarial network (MH-GAN), which combines aspects of Markov chain Monte Carlo and GANs. The MH-GAN draws samples from the distribution implicitly defined by a GAN's discriminator-generator pair, as opposed to standard GANs which draw samples from the distribution defined only by the generator. It uses the discriminator from GAN training to build a wrapper around the generator for improved sampling. With a perfect discriminator, this wrapped generator samples from the true distribution on the data exactly even when the generator is imperfect. We demonstrate the benefits of the improved generator on multiple benchmark datasets, including CIFAR-10 and CelebA, using the DCGAN, WGAN, and progressive GAN.

stat.ML

Understanding Neural Networks via Feature Visualization: A survey

A neuroscience method to understanding the brain is to find and study the preferred stimuli that highly activate an individual cell or groups of cells. Recent advances in machine learning enable a family of methods to synthesize preferred stimuli that cause a neuron in an artificial or biological brain to fire strongly. Those methods are known as Activation Maximization (AM) or Feature Visualization via Optimization. In this chapter, we (1) review existing AM techniques in the literature; (2) discuss a probabilistic interpretation for AM; and (3) review the applications of AM in debugging and explaining networks.

cs.LG

An Intriguing Failing of Convolutional Neural Networks and the CoordConv Solution

Few ideas have enjoyed as large an impact on deep learning as convolution. For any problem involving pixels or spatial representations, common intuition holds that convolutional neural networks may be appropriate. In this paper we show a striking counterexample to this intuition via the seemingly trivial coordinate transform problem, which simply requires learning a mapping between coordinates in (x,y) Cartesian space and one-hot pixel space. Although convolutional networks would seem appropriate for this task, we show that they fail spectacularly. We demonstrate and carefully analyze the failure first on a toy problem, at which point a simple fix becomes obvious. We call this solution CoordConv, which works by giving convolution access to its own input coordinates through the use of extra coordinate channels. Without sacrificing the computational and parametric efficiency of ordinary convolution, CoordConv allows networks to learn either complete translation invariance or varying degrees of translation dependence, as required by the end task. CoordConv solves the coordinate transform problem with perfect generalization and 150 times faster with 10--100 times fewer parameters than convolution. This stark contrast raises the question: to what extent has this inability of convolution persisted insidiously inside other tasks, subtly hampering performance from within? A complete answer to this question will require further investigation, but we show preliminary evidence that swapping convolution for CoordConv can improve models on a diverse set of tasks. Using CoordConv in a GAN produced less mode collapse as the transform between high-level spatial latents and pixels becomes easier to learn. A Faster R-CNN detection model trained on MNIST showed 24% better IOU when using CoordConv, and in the RL domain agents playing Atari games benefit significantly from the use of CoordConv layers.

cs.CV

Measuring the Intrinsic Dimension of Objective Landscapes

Many recently trained neural networks employ large numbers of parameters to achieve good performance. One may intuitively use the number of parameters required as a rough gauge of the difficulty of a problem. But how accurate are such notions? How many parameters are really needed? In this paper we attempt to answer this question by training networks not in their native parameter space, but instead in a smaller, randomly oriented subspace. We slowly increase the dimension of this subspace, note at which dimension solutions first appear, and define this to be the intrinsic dimension of the objective landscape. The approach is simple to implement, computationally tractable, and produces several suggestive conclusions. Many problems have smaller intrinsic dimensions than one might suspect, and the intrinsic dimension for a given dataset varies little across a family of models with vastly different sizes. This latter result has the profound implication that once a parameter space is large enough to solve a problem, extra parameters serve directly to increase the dimensionality of the solution manifold. Intrinsic dimension allows some quantitative comparison of problem difficulty across supervised, reinforcement, and other types of learning where we conclude, for example, that solving the inverted pendulum problem is 100 times easier than classifying digits from MNIST, and playing Atari Pong from pixels is about as hard as classifying CIFAR-10. In addition to providing new cartography of the objective landscapes wandered by parameterized models, the method is a simple technique for constructively obtaining an upper bound on the minimum description length of a solution. A byproduct of this construction is a simple approach for compressing networks, in some cases by more than 100 times.

cs.LG

SVCCA: Singular Vector Canonical Correlation Analysis for Deep Learning Dynamics and Interpretability

We propose a new technique, Singular Vector Canonical Correlation Analysis (SVCCA), a tool for quickly comparing two representations in a way that is both invariant to affine transform (allowing comparison between different layers and networks) and fast to compute (allowing more comparisons to be calculated than with previous methods). We deploy this tool to measure the intrinsic dimensionality of layers, showing in some cases needless over-parameterization; to probe learning dynamics throughout training, finding that networks converge to final representations from the bottom up; to show where class-specific information in networks is formed; and to suggest new training regimes that simultaneously save computation and overfit less. Code: https://github.com/google/svcca/

stat.ML