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Jasper Gerigk

Publications and source records attributed to Jasper Gerigk.

5 recordsLinked to original sources

When Listening Becomes Easier: Scrubbing Visual Cues for Shortcut-Free VLAs

Shortcut learning is a prevalent issue in robot learning. The limited diversity of robot demonstration datasets can mislead policies into exploiting spurious correlations between tasks and irrelevant features, such as viewpoint or background. Collecting sufficiently diverse robot demonstrations is costly and inefficient, motivating algorithmic alternatives. We focus on vision-language-action (VLA) models and discover that different vision-language model backbones exhibit substantially different levels of susceptibility to visual shortcut learning. We find that model behavior correlates with our proposed representation-level metric, action margin, which requires no policy rollouts. Visual shortcuts consistently enter action representations in early layers, with models differing in the extent to which later layers correct them by incorporating language information. To boost models' attention to language, we introduce task scrubbing, a new domain-adversarial training method that decreases models' likelihood of using visual shortcuts and improves VLAs' generalization. Experiments in both simulation and the real world across multiple VLAs and visual cues show that task scrubbing improves out-of-distribution robustness and often eliminates visual shortcut learning.

cs.RO↗

SCOPD: Sparse-Context On-Policy Self-Distillation for Efficient Vision-Language Models

Reasoning vision-language models (VLMs) process images and videos as long sequences of visual tokens, making inference expensive. Training-free token pruning reduces this cost, but aggressive compression can sharply degrade performance, often attributed to irreversible loss of task-relevant visual information. We show that this explanation is incomplete. In a fixed-context Pass@K analysis, repeated sampling from the same pruned visual representation recovers many examples missed by greedy decoding, indicating that useful visual evidence can remain accessible but be used unreliably. We call this the representation-utilization gap. Motivated by this observation, we introduce SCOPD, a sparse-context on-policy self-distillation framework in which a student generates reasoning trajectories from pruned visual tokens while a privileged full-context teacher supervises the same on-policy prefixes. SCOPD requires no ground-truth responses, architectural changes, or additional inference-time computation. We further introduce SCOPD+, which uses a small visual-budget intervention to identify visually sensitive response positions and selectively distill them. At 10% visual-token retention, the Vanilla model retains 86.37% of its unpruned performance across 13 benchmarks. SCOPD raises this to 90.49%, while SCOPD+ further improves it to 92.43%. Across token budgets, benchmarks, and pruning operators, our results show that efficient reasoning depends not only on which visual information survives pruning, but also on how reliably the model learns to use it.

cs.CV↗

Update-Free On-Policy Steering via Verifiers

In recent years, Behavior Cloning (BC) has become one of the most prevalent methods for learning manipulation from human demonstrations. Despite their successes, BC policies are often brittle and struggle with precise manipulation. To overcome these issues, we propose UF-OPS, an Update-Free On-Policy Steering method that enables the robot to predict the success likelihood of its actions and adapt its strategy at execution time. We accomplish this by training verifier functions using policy rollout data obtained during an initial evaluation of the policy. These verifiers are subsequently used to steer the base policy toward actions with a higher likelihood of success. Our method improves the performance of black-box diffusion policies, without changing the base parameters, making it lightweight and flexible. We present results from both simulation and real-world data and achieve an average 49% improvement in success rate over the base policy across 5 real tasks.

cs.RO↗

SeededGrasp: Language-Guided Grasping in Complex Scenes with Multiple Embodiments

Practical robotic grasping in complex scenes requires both 3D spatial reasoning and alignment with task-specific requirements. Vision-language models (VLMs) offer a natural way to specify these requirements using language, but existing approaches either use a VLM to predict the grasp directly with limited spatial awareness, or train the VLM together with the grasping model, which requires significantly more data and compute. These limitations impede performance and have prevented scaling to multiple embodiments in complex scenes. We address this by proposing SeededGrasp, a novel data-efficient framework that enables a VLM to predict a seed point to be used as conditioning for a subsequent lightweight grasp-generation model. Our architecture decouples high-level semantic reasoning from low-level geometric execution, enabling multi-embodiment support while bypassing the need for expensive end-to-end training. To enable training such models, we release the first multi-embodiment tabletop grasping dataset comprising over 2.5M grasps in cluttered scenes. Experimental results demonstrate that our approach outperforms existing baselines, achieving 72% success in simulation and 78% in real-world grasping experiments. See our project site for data and code: https://uoft-isl.github.io/seeded-grasp/

cs.RO↗

An Enhanced Graph Representation for Machine Learning Based Automatic Intersection Management

The improvement of traffic efficiency at urban intersections receives strong research interest in the field of automated intersection management. So far, mostly non-learning algorithms like reservation or optimization-based ones were proposed to solve the underlying multi-agent planning problem. At the same time, automated driving functions for a single ego vehicle are increasingly implemented using machine learning methods. In this work, we build upon a previously presented graph-based scene representation and graph neural network to approach the problem using reinforcement learning. The scene representation is improved in key aspects by using edge features in addition to the existing node features for the vehicles. This leads to an increased representation quality that is leveraged by an updated network architecture. The paper provides an in-depth evaluation of the proposed method against baselines that are commonly used in automatic intersection management. Compared to a traditional signalized intersection and an enhanced first-in-first-out scheme, a significant reduction of induced delay is observed at varying traffic densities. Finally, the generalization capability of the graph-based representation is evaluated by testing the policy on intersection layouts not seen during training. The model generalizes virtually without restrictions to smaller intersection layouts and within certain limits to larger ones.

cs.RO↗