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Javier Romero

Publications and source records attributed to Javier Romero.

At least 19 recordsLinked to original sources

Event Calculus Meets Hybrid ASP

Event Calculus (EC) implemented in answer set programming (ASP) has proven suitable for specifying requirements on safety-critical systems thanks to its elegant representation of both discrete and continuous changes and its semantic closeness to semi-formal natural language. However, continuous changes and the size of value domains of time and system properties (fluents) pose significant challenges. Grounding-based ASP solvers, e.g., clingo, which implement Discrete EC (DEC), lead to combinatorial explosion in program size and inaccurate representation. The grounding-free s(CASP) does not discretize but struggles with non-termination due to its top-down execution. This paper introduces Hybrid EC, an extended axiomatization of DEC, that tackles the challenges via functional fluents and a mapping of time to abstract steps. We implement it using clingcon and clingo-lpx (Hybrid ASP systems over integers and rationals, respectively) where the value (dense) domains of fluents and time are represented as linear constraints and evaluated by external solvers, while ensuring termination whenever solutions exist. We validate both implementations on a number of examples and observe that they are unaffected by the size of the domains and that handling rationals does not impact scalability. Most importantly, the ability of clingo-lpx to handle dense domains enables accurate modeling of continuous change.

cs.LO

Meta-Programming for Linear-time Temporal Answer Set Programming

The development of temporal extensions of Answer Set Programming (ASP) has led to the emergence of non-monotonic linear-time (TEL), dynamic (DEL), and metric (MEL) temporal equilibrium logics. However, the inherent rigidity of highly optimized ASP systems often hinders the rapid exploration and implementation of alternative logical designs. In this work, we propose a flexible meta-programming framework that operationalizes the semantics of varied temporal logics through a unified, declarative framework. Our approach extends standard ASP meta-programming by augmenting clingo's theory grammar with formal type specifications and nesting capabilities. To ensure semantic correctness, we introduce a transformation pipeline that protects nested modalities from stable-model-based simplifications during grounding. We demonstrate the extensibility of our framework by implementing meta-encodings for TEL, MEL, and DEL. We provide a comprehensive account of TEL and highlight the key features for managing the interval constraints of MEL and the Fischer-Ladner closure in DEL. Finally, we introduce the metasp system, a versatile tool that encapsulates this workflow.

cs.AI

StreakMind: AI detection and analysis of satellite streaks in astronomical images with automated database integration

Artificial satellites and space debris increasingly contaminate astronomical images, affecting scientific surveys and producing large volumes of streaked exposures. Manual inspection is no longer feasible at scale, and reliable detection and characterisation of streaks has become essential for both data-quality control and the monitoring of objects in Earth orbit. We present StreakMind, an automated pipeline designed to detect Near-Earth Objects and satellite streaks in astronomical images, characterise their geometry, and cross-identify them with known orbital objects. The system integrates all inference results into a structured database suitable for large surveys. A YOLO OBB model was trained on a hybrid dataset of 2335 images and applied to processed FITS frames. Geometric refinement, inter-frame association, satellite cross-identification, and Gaussian-based confidence scoring were then used to produce final identifications stored in a relational database. Observations from La Sagra Observatory were used to develop and test the method. On the test set, the model achieved a precision of 94 percent and a recall of 97 percent. It reliably detected faint streaks, delivered consistent geometric reconstructions, and performed robust satellite cross-identification. StreakMind demonstrates strong potential for large-scale automated analysis of linear streaks produced by both Near-Earth Objects and artificial satellites, contributing to space situational awareness.

astro-ph.IM

GeoRelight: Learning Joint Geometrical Relighting and Reconstruction with Flexible Multi-Modal Diffusion Transformers

Relighting a person from a single photo is an attractive but ill-posed task, as a 2D image ambiguously entangles 3D geometry, intrinsic appearance, and illumination. Current methods either use sequential pipelines that suffer from error accumulation, or they do not explicitly leverage 3D geometry during relighting, which limits physical consistency. Since relighting and estimation of 3D geometry are mutually beneficial tasks, we propose a unified Multi-Modal Diffusion Transformer (DiT) that jointly solves for both: GeoRelight. We make this possible through two key technical contributions: isotropic NDC-Orthographic Depth (iNOD), a distortion-free 3D representation compatible with latent diffusion models; and a strategic mixed-data training method that combines synthetic and auto-labeled real data. By solving geometry and relighting jointly, GeoRelight achieves better performance than both sequential models and previous systems that ignored geometry.

cs.CV

Implementing Metric Temporal Answer Set Programming

We develop a computational approach to Metric Answer Set Programming (ASP) to allow for expressing quantitative temporal constraints, like durations and deadlines. A central challenge is to maintain scalability when dealing with fine-grained timing constraints, which can significantly exacerbate ASP's grounding bottleneck. To address this issue, we leverage extensions of ASP with difference constraints, a simplified form of linear constraints, to handle time-related aspects externally. Our approach effectively decouples metric ASP from the granularity of time, resulting in a solution that is unaffected by time precision.

cs.AI

MHR: Momentum Human Rig

We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Momentum library. Our model enables expressive, anatomically plausible human animation, supporting non-linear pose correctives, and is designed for robust integration in AR/VR and graphics pipelines.

cs.GR

Vision Foundation Models in Agriculture: Toward Domain-Specific Adaptation for Weed Herbicide Trials Assessment

Herbicide field trials require accurate identification of plant species and assessment of herbicide-induced damage across diverse environments. While general-purpose vision foundation models have shown promising results in complex visual domains, their performance can be limited in agriculture, where fine-grained distinctions between species and damage types are critical. In this work, we adapt a general-purpose vision foundation model to herbicide trial characterization. Trained using a self-supervised learning approach on a large, curated agricultural dataset, the model learns rich and transferable representations optimized for herbicide trials images. Our domain-specific model significantly outperforms the best general-purpose foundation model in both species identification (F1 score improvement from 0.91 to 0.94) and damage classification (from 0.26 to 0.33). Under unseen conditions (new locations and other time), it achieves even greater gains (species identification from 0.56 to 0.66; damage classification from 0.17 to 0.27). In domain-shift scenarios, such as drone imagery, it maintains strong performance (species classification from 0.49 to 0.60). Additionally, we show that domain-specific pretraining enhances segmentation accuracy, particularly in low-annotation regimes. An annotation-efficiency analysis reveals that, under unseen conditions, the domain-specific model achieves 5.4% higher F1 score than the general-purpose model, while using 80% fewer labeled samples. These results demonstrate the generalization capabilities of domain-specific foundation models and their potential to significantly reduce manual annotation efforts, offering a scalable and automated solution for herbicide trial analysis.

cs.CV

ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modeling

Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registered 3D meshes. However, existing human mesh modeling approaches struggle to capture detailed variations across diverse body poses and shapes, largely due to limited training data diversity and restrictive modeling assumptions. Moreover, the common paradigm first optimizes the external body surface using a linear basis, then regresses internal skeletal joints from surface vertices. This approach introduces problematic dependencies between internal skeleton and outer soft tissue, limiting direct control over body height and bone lengths. To address these issues, we present ATLAS, a high-fidelity body model learned from 600k high-resolution scans captured using 240 synchronized cameras. Unlike previous methods, we explicitly decouple the shape and skeleton bases by grounding our mesh representation in the human skeleton. This decoupling enables enhanced shape expressivity, fine-grained customization of body attributes, and keypoint fitting independent of external soft-tissue characteristics. ATLAS outperforms existing methods by fitting unseen subjects in diverse poses more accurately, and quantitative evaluations show that our non-linear pose correctives more effectively capture complex poses compared to linear models.

cs.CV

Mitigating Domain Drift in Multi Species Segmentation with DINOv2: A Cross-Domain Evaluation in Herbicide Research Trials

Reliable plant species and damage segmentation for herbicide field research trials requires models that can withstand substantial real-world variation across seasons, geographies, devices, and sensing modalities. Most deep learning approaches trained on controlled datasets fail to generalize under these domain shifts, limiting their suitability for operational phenotyping pipelines. This study evaluates a segmentation framework that integrates vision foundation models (DINOv2) with hierarchical taxonomic inference to improve robustness across heterogeneous agricultural conditions. We train on a large, multi-year dataset collected in Germany and Spain (2018-2020), comprising 14 plant species and 4 herbicide damage classes, and assess generalization under increasingly challenging shifts: temporal and device changes (2023), geographic transfer to the United States, and extreme sensor shift to drone imagery (2024). Results show that the foundation-model backbone consistently outperforms prior baselines, improving species-level F1 from 0.52 to 0.87 on in-distribution data and maintaining significant advantages under moderate (0.77 vs. 0.24) and extreme (0.44 vs. 0.14) shift conditions. Hierarchical inference provides an additional layer of robustness, enabling meaningful predictions even when fine-grained species classification degrades (family F1: 0.68, class F1: 0.88 on aerial imagery). Error analysis reveals that failures under severe shift stem primarily from vegetation-soil confusion, suggesting that taxonomic distinctions remain preserved despite background and viewpoint variability. The system is now deployed within BASF's phenotyping workflow for herbicide research trials across multiple regions, illustrating the practical viability of combining foundation models with structured biological hierarchies for scalable, shift-resilient agricultural monitoring.

cs.CV

3DGH: 3D Head Generation with Composable Hair and Face

We present 3DGH, an unconditional generative model for 3D human heads with composable hair and face components. Unlike previous work that entangles the modeling of hair and face, we propose to separate them using a novel data representation with template-based 3D Gaussian Splatting, in which deformable hair geometry is introduced to capture the geometric variations across different hairstyles. Based on this data representation, we design a 3D GAN-based architecture with dual generators and employ a cross-attention mechanism to model the inherent correlation between hair and face. The model is trained on synthetic renderings using carefully designed objectives to stabilize training and facilitate hair-face separation. We conduct extensive experiments to validate the design choice of 3DGH, and evaluate it both qualitatively and quantitatively by comparing with several state-of-the-art 3D GAN methods, demonstrating its effectiveness in unconditional full-head image synthesis and composable 3D hairstyle editing. More details will be available on our project page: https://c-he.github.io/projects/3dgh/.

cs.GR

Compiling Metric Temporal Answer Set Programming

We develop a computational approach to Metric Answer Set Programming (ASP) to allow for expressing quantitative temporal constrains, like durations and deadlines. A central challenge is to maintain scalability when dealing with fine-grained timing constraints, which can significantly exacerbate ASP's grounding bottleneck. To address this issue, we leverage extensions of ASP with difference constraints, a simplified form of linear constraints, to handle time-related aspects externally. Our approach effectively decouples metric ASP from the granularity of time, resulting in a solution that is unaffected by time precision.

cs.AI

FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images

We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and cloth types, existing methods mostly require hours of per-subject optimization during inference, which limits their practical applications. In contrast, we learn a universal prior from over a thousand clothed humans to achieve instant feedforward generation and zero-shot generalization. Specifically, instead of rigging the avatar with shared skinning weights, we jointly infer personalized avatar shape, skinning weights, and pose-dependent deformations, which effectively improves overall geometric fidelity and reduces deformation artifacts. Moreover, to normalize pose variations and resolve coupled ambiguity between canonical shapes and skinning weights, we design a 3D canonicalization process to produce pixel-aligned initial conditions, which helps to reconstruct fine-grained geometric details. We then propose a multi-frame feature aggregation to robustly reduce artifacts introduced in canonicalization and fuse a plausible avatar preserving person-specific identities. Finally, we train the model in an end-to-end framework on a large-scale capture dataset, which contains diverse human subjects paired with high-quality 3D scans. Extensive experiments show that our method generates more authentic reconstruction and animation than state-of-the-arts, and can be directly generalized to inputs from casually taken phone photos. Project page and code is available at https://github.com/rongakowang/FRESA.

cs.CV

Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars

Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital human doubles to the VFX industry or offline renderings. To address this shortcoming, we present Avat3r, which regresses a high-quality and animatable 3D head avatar from just a few input images, vastly reducing compute requirements during inference. More specifically, we make Large Reconstruction Models animatable and learn a powerful prior over 3D human heads from a large multi-view video dataset. For better 3D head reconstructions, we employ position maps from DUSt3R and generalized feature maps from the human foundation model Sapiens. To animate the 3D head, our key discovery is that simple cross-attention to an expression code is already sufficient. Finally, we increase robustness by feeding input images with different expressions to our model during training, enabling the reconstruction of 3D head avatars from inconsistent inputs, e.g., an imperfect phone capture with accidental movement, or frames from a monocular video. We compare Avat3r with current state-of-the-art methods for few-input and single-input scenarios, and find that our method has a competitive advantage in both tasks. Finally, we demonstrate the wide applicability of our proposed model, creating 3D head avatars from images of different sources, smartphone captures, single images, and even out-of-domain inputs like antique busts. Project website: https://tobias-kirschstein.github.io/avat3r/

cs.CV

Relightable Full-Body Gaussian Codec Avatars

We propose Relightable Full-Body Gaussian Codec Avatars, a new approach for modeling relightable full-body avatars with fine-grained details including face and hands. The unique challenge for relighting full-body avatars lies in the large deformations caused by body articulation and the resulting impact on appearance caused by light transport. Changes in body pose can dramatically change the orientation of body surfaces with respect to lights, resulting in both local appearance changes due to changes in local light transport functions, as well as non-local changes due to occlusion between body parts. To address this, we decompose the light transport into local and non-local effects. Local appearance changes are modeled using learnable zonal harmonics for diffuse radiance transfer. Unlike spherical harmonics, zonal harmonics are highly efficient to rotate under articulation. This allows us to learn diffuse radiance transfer in a local coordinate frame, which disentangles the local radiance transfer from the articulation of the body. To account for non-local appearance changes, we introduce a shadow network that predicts shadows given precomputed incoming irradiance on a base mesh. This facilitates the learning of non-local shadowing between the body parts. Finally, we use a deferred shading approach to model specular radiance transfer and better capture reflections and highlights such as eye glints. We demonstrate that our approach successfully models both the local and non-local light transport required for relightable full-body avatars, with a superior generalization ability under novel illumination conditions and unseen poses.

cs.CV

Reasoning about Study Regulations in Answer Set Programming

We are interested in automating reasoning with and about study regulations, catering to various stakeholders, ranging from administrators, over faculty, to students at different stages. Our work builds on an extensive analysis of various study programs at the University of Potsdam. The conceptualization of the underlying principles provides us with a formal account of study regulations. In particular, the formalization reveals the properties of admissible study plans. With these at end, we propose an encoding of study regulations in Answer Set Programming that produces corresponding study plans. Finally, we show how this approach can be extended to a generic user interface for exploring study plans.

cs.AI

On the generalization of learned constraints for ASP solving in temporal domains

The representation of a dynamic problem in ASP usually boils down to using copies of variables and constraints, one for each time stamp, no matter whether it is directly encoded or via an action or temporal language. The multiplication of variables and constraints is commonly done during grounding and the solver is completely ignorant about the temporal relationship among the different instances. On the other hand, a key factor in the performance of today's ASP solvers is conflict-driven constraint learning. Our question is now whether a constraint learned for particular time steps can be generalized and reused at other time stamps, and ultimately whether this enhances the overall solver performance on temporal problems. Knowing full well the domain of time, we study conditions under which learned dynamic constraints can be generalized. We propose a simple translation of the original logic program such that, for the translated programs, the learned constraints can be generalized to other time points. Additionally, we identify a property of temporal problems that allows us to generalize all learned constraints to all time steps. It turns out that this property is satisfied by many planning problems. Finally, we empirically evaluate the impact of adding the generalized constraints to an ASP solver. Under consideration in Theory and Practice of Logic Programming (TPLP).

cs.AI

URHand: Universal Relightable Hands

Existing photorealistic relightable hand models require extensive identity-specific observations in different views, poses, and illuminations, and face challenges in generalizing to natural illuminations and novel identities. To bridge this gap, we present URHand, the first universal relightable hand model that generalizes across viewpoints, poses, illuminations, and identities. Our model allows few-shot personalization using images captured with a mobile phone, and is ready to be photorealistically rendered under novel illuminations. To simplify the personalization process while retaining photorealism, we build a powerful universal relightable prior based on neural relighting from multi-view images of hands captured in a light stage with hundreds of identities. The key challenge is scaling the cross-identity training while maintaining personalized fidelity and sharp details without compromising generalization under natural illuminations. To this end, we propose a spatially varying linear lighting model as the neural renderer that takes physics-inspired shading as input feature. By removing non-linear activations and bias, our specifically designed lighting model explicitly keeps the linearity of light transport. This enables single-stage training from light-stage data while generalizing to real-time rendering under arbitrary continuous illuminations across diverse identities. In addition, we introduce the joint learning of a physically based model and our neural relighting model, which further improves fidelity and generalization. Extensive experiments show that our approach achieves superior performance over existing methods in terms of both quality and generalizability. We also demonstrate quick personalization of URHand from a short phone scan of an unseen identity.

cs.CV

From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations

We present a framework for generating full-bodied photorealistic avatars that gesture according to the conversational dynamics of a dyadic interaction. Given speech audio, we output multiple possibilities of gestural motion for an individual, including face, body, and hands. The key behind our method is in combining the benefits of sample diversity from vector quantization with the high-frequency details obtained through diffusion to generate more dynamic, expressive motion. We visualize the generated motion using highly photorealistic avatars that can express crucial nuances in gestures (e.g. sneers and smirks). To facilitate this line of research, we introduce a first-of-its-kind multi-view conversational dataset that allows for photorealistic reconstruction. Experiments show our model generates appropriate and diverse gestures, outperforming both diffusion- and VQ-only methods. Furthermore, our perceptual evaluation highlights the importance of photorealism (vs. meshes) in accurately assessing subtle motion details in conversational gestures. Code and dataset available online.

cs.CV