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Jay Mahajan

Publications and source records attributed to Jay Mahajan.

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ReaDiT Guidance: Control for Image and Video Generation using Diffusion Transformer Features

We present DiT Readout (ReaDiT) Guidance, a lightweight framework for controlling generation with Diffusion Transformer (DiT) models via their internal feature representations. ReaDiT Guidance uses features from a single DiT block to steer the generative process according to spatial targets - like depth, pose, or edge maps - provided at test time. Furthermore, since modern text-to-video models are largely built on DiT backbones, ReaDiT Guidance naturally extends to video generation, enabling camera and motion control. Experimental results demonstrate that our approach achieves competitive or improved results compared to existing feature-based and off-the-shelf adapter-based approaches while requiring fewer parameters.

cs.CV

MineObserver 2.0: A Deep Learning & In-Game Framework for Assessing Natural Language Descriptions of Minecraft Imagery

MineObserver 2.0 is an AI framework that uses Computer Vision and Natural Language Processing for assessing the accuracy of learner-generated descriptions of Minecraft images that include some scientifically relevant content. The system automatically assesses the accuracy of participant observations, written in natural language, made during science learning activities that take place in Minecraft. We demonstrate our system working in real-time and describe a teacher support dashboard to showcase observations, both of which advance our previous work. We present the results of a study showing that MineObserver 2.0 improves over its predecessor both in perceived accuracy of the system's generated descriptions as well as in usefulness of the system's feedback. In future work we intend improve system-generated descriptions, give teachers more control and upgrade the system to perform continuous learning to more effectively and rapidly respond to novel observations made by learners.

cs.AI

Street TryOn: Learning In-the-Wild Virtual Try-On from Unpaired Person Images

Most virtual try-on research is motivated to serve the fashion business by generating images to demonstrate garments on studio models at a lower cost. However, virtual try-on should be a broader application that also allows customers to visualize garments on themselves using their own casual photos, known as in-the-wild try-on. Unfortunately, the existing methods, which achieve plausible results for studio try-on settings, perform poorly in the in-the-wild context. This is because these methods often require paired images (garment images paired with images of people wearing the same garment) for training. While such paired data is easy to collect from shopping websites for studio settings, it is difficult to obtain for in-the-wild scenes. In this work, we fill the gap by (1) introducing a StreetTryOn benchmark to support in-the-wild virtual try-on applications and (2) proposing a novel method to learn virtual try-on from a set of in-the-wild person images directly without requiring paired data. We tackle the unique challenges, including warping garments to more diverse human poses and rendering more complex backgrounds faithfully, by a novel DensePose warping correction method combined with diffusion-based conditional inpainting. Our experiments show competitive performance for standard studio try-on tasks and SOTA performance for street try-on and cross-domain try-on tasks.

cs.CV