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Jean Oh

Publications and source records attributed to Jean Oh.

At least 19 recordsLinked to original sources

Same Trajectory, Contradictory Rewards (ROBORMBENCH): Paraphrase Fragility in Vision Language Reward Models

Vision-language models are increasingly used as reward functions for robotic learning, but this role requires paraphrase invariance: the same trajectory should receive the same reward under semantically equivalent goal descriptions. We show that current VLM reward models often violate this property. Paraphrasing the instruction alone can substantially change predicted progress scores, and can even flip identical robot behavior between failure and success. To measure this failure mode, we introduce ROBORMBENCH, a benchmark with 2,390 real-robot trajectories, ground-truth progress labels, and 21,673 verified paraphrases spanning lexical, syntactic, and action-goal rewrites. Across proprietary and open-source VLMs, paraphrase-induced instability is widespread and severe, grows under more divergent rewrites, and is not reliably reduced by scale or explicit reasoning. Dedicated reward models trained with trajectory-grounded supervision are substantially more stable. These results show that paraphrase robustness is a core requirement for reliable VLM-based reward modeling in robotics.

cs.RO

Training-Free Action Correction for VLA Model Failures via Language Feedback

Vision-Language-Action (VLA) models demonstrate strong semantic understanding yet exhibit systematic failures during deployment. The conditions under which these failures occur, and whether they can be corrected without retraining, remain poorly understood. In this paper, we take steps toward addressing this gap. We present CorrectVLA, a framework that translates task-level natural language corrections into additive action magnitude adjustments without modifying policy weights. A human provides a single task-level correction, applied uniformly across all rollouts without per-episode intervention. In simulation, CorrectVLA recovers execution misalignment failures across both in-distribution and OOD tasks. In real-robot experiments on a UFactory xArm7 under environment shift, CorrectVLA restores near-perfect success where the base policy almost entirely breaks down, generalizing across object locations and identities. Through a taxonomy of failure modes on LIBERO-90, we find that execution misalignment failures, where the policy reaches the correct target but miscalibrates action magnitudes, represent the correctable subset, while other failure modes where semantic comprehension itself breaks down are not amenable to this approach. The approach succeeds when policies possess strategic correctness and fails when fundamental comprehension is absent, establishing a practical operational boundary for inference-time correction.

cs.RO

ControlledShifts: Towards Standardizing Robustness Evaluation in Trajectory Prediction Under Distribution Shifts

Trajectory prediction is central to safety in autonomous driving, yet learning-based predictors tend to degrade sharply when encountering scenarios poorly represented by their training data. Many methods attempt to mitigate distribution shift degradation through data-centric or test-time adaptation approaches; however, they are typically validated along fragmented axes of generalization, leaving the field without a standardized way to compare robustness across shifts a model may encounter. To address this, we introduce ControlledShifts, a framework and benchmark suite that systematically re-splits existing trajectory datasets into in-distribution (seen) and out-of-distribution (unseen) partitions, via a shared characterization-and-splitting formulation, in which a characterization function fixes the axis of variation a benchmark probes and a splitting function fixes how the tail of that axis is withheld. The suite comprises three benchmarks targeting key topological and behavioral distribution shifts. Furthermore, to aggregate multi-dimensional performance metrics across these benchmarks, we propose a unified robustness score that evaluates models along two complementary dimensions: prediction quality (relative performance gain) and prediction stability (performance preservation under shift). We showcase ControlledShifts by benchmarking prominent transformer-based architectures, exposing critical differences in how models of varying capacities handle latent relevance and environmental structure.

cs.RO

ScenarioCharacterization: A Modular Toolkit for Characterizing Safety across Trajectory Datasets

We introduce ScenarioCharacterization, an open-source framework for automated, dataset-agnostic profiling of driving scenarios in trajectory datasets. Our framework is packaged as a modular, configuration-driven pipeline of three layers: a dataset adapter that maps custom datasets onto an open Scenario representation, a characterizer that performs feature extraction, behavior probing, and criticality scoring at scenario and agent levels, and an analysis layer for scenario visualization and feature, score, and probe analyses. Because the layers communicate only through Pydantic-validated schemas composed via configurations, a new dataset can easily plug in without rewriting the characterization and analysis stack. This technical report describes the design and APIs, shows example outputs on Waymo Open Motion, Argoverse2, and nuPlan, and discusses downstream uses of the approach. The framework is available at https://github.com/navarrs/ScenarioCharacterization.

cs.RO

Bridging Online and Offline Handwriting via Differentiable Physical Rendering

Realistic handwritten text generation plays an important role in numerous applications, such as font design, biometric authentication, and robotic calligraphy. Existing methods are typically divided into two independent paradigms: online approaches that estimate handwriting trajectories and offline approaches that synthesize realistic handwriting images. While online models capture structural and temporal dynamics, they often lack fine-grained textures, whereas offline models reproduce realistic appearance but discard stroke order. However, unifying online and offline models remains challenging due to (1) the lack of an explicit physical model linking stroke kinematics to pixel-level appearance and (2) the absence of paired trajectory-image datasets. Moreover, enabling end-to-end learning requires a differentiable rendering process across motion and appearance domains. To address these challenges, we propose a compact physical brush model that bridges stroke dynamics and visual appearance, together with a differentiable rendering module that converts stroke trajectories into stylized images. By integrating these components, we propose a unified online-offline handwriting generation framework via differentiable brush rendering. The proposed framework consists of four core modules: 1) a text-to-stroke generator that predicts the target stroke conditioned on the given text and style image, 2) a brush parameter observer that extracts brush model parameters from style references, 3) a differentiable brush renderer that maps a stroke sequence and physical brush parameters into a handwritten image, and 4) a zero-shot image refiner that refines rendered images via diffusion models. Extensive experiments and real-world robotic calligraphy demonstrations validate our approach, achieving both structural and visual fidelity.

cs.CV

VibeAct: Vibration to Actions for Contact-Rich Reactive Robot Dexterity

Dexterous manipulation depends on contact events that are fast, local, and often visually occluded. Piezoelectric microphones offer a compact and high-bandwidth way to sense these interactions, but the resulting vibro-acoustic signals are difficult to simulate faithfully enough for end-to-end sim-to-real policy learning on dexterous robot hands. We propose VibeAct, a framework that bridges real vibrotactile sensing and simulation-based reinforcement learning through a shared physical representation of contact and slip. In the real world, we embed piezoelectric microphones into a dexterous robot hand and collect vibro-acoustic data through teleoperation, then replay the recordings in a calibrated digital clone to automatically label per-finger contact and slip. A tactile estimator learns to predict contact and slip from real microphone waveforms, while manipulation policies are trained in simulation on the same representation computed directly from simulated contacts. This decoupling lets policies exploit rapid tactile feedback without simulating raw audio. Across five contact-rich tasks spanning regrasping, in-hand reorientation, and insertion, VibeAct consistently outperforms a proprioception-and-point-cloud baseline in simulation, with the largest gains on tasks requiring sustained reactive control, where the continuous slip-magnitude channel proves the most informative observation. The learned policies transfer to a physical dexterous hand-arm platform, improving success rates on deployed tasks. Project videos and additional details are at https://vibeact.github.io/.

cs.RO

Visual Sculpting: Visually-Aligned Planning Representations for Long-Horizon Robot Clay Sculpting

Clay sculpting is a nuanced, artistic task involving dexterous manipulation with long-horizon planning to achieve high-level goals. As a robotics problem, we formulate clay sculpting as a shape-to-shape matching challenge. Prior deformable object manipulation work either requires retraining a policy per goal or relies on dynamics models which represent state as sparse point clouds which do not capture important clay features, such as textures, well. We present a method for modeling the dynamics of deformable materials and planning for robotic sculpting in a representation that is visually-aligned, capturing lighting and texture features. With three different deformable materials and various end-effectors, we demonstrate that our dynamics model is comparable in performance to the state-of-the-art with the added benefit of being compatible with visual planning. Our actions are represented as parametrized pushes into clay with a single end-effector, which proved to be suitable for long-horizon (>100 actions) clay relief sculptures. Lastly, we show the benefits of planning in a visually-aligned representation, but also provide analysis providing evidence as to why this representation is challenging to plan in compared to 3D representations.

cs.RO

RIO: Flexible Real-Time Robot I/O for Cross-Embodiment Robot Learning

Despite recent efforts to collect multi-task, multi-embodiment datasets, to design recipes for training Vision-Language-Action models (VLAs), and to showcase these models on different robot platforms, generalist cross-embodiment robot capabilities remains a largely elusive ideal. Progress is limited by fragmented infrastructure: most robot code is highly specific to the exact setup the user decided on, which adds major overhead when attempting to reuse, recycle, or share artifacts between users. We present RIO (Robot I/O), an open source Python framework that provides flexible, lightweight components for robot control, teleoperation, data formatting, sensor configuration, and policy deployment across diverse hardware platforms and morphologies. RIO provides abstractions that enable users to make any choice and to switch between them, with minimal reconfiguration effort. We validate RIO on VLA deployment workflows across three morphologies (single-arm, bimanual, humanoid) and four hardware platforms with varying grippers and cameras. Using teleoperated data collected with RIO, we fine-tune state-of-the-art VLAs including $\pi_{0.5}$ and GR00T on household tasks such as pick-and-place, folding, and bowl scrubbing. By open sourcing all our efforts, we hope the community can accelerate their pace of robot learning on real-world robot hardware. Additional details at: https://robot-i-o.github.io

cs.RO

A-SLIP: Acoustic Sensing for Continuous In-hand Slip Estimation

Reliable in-hand manipulation requires accurate real-time estimation of slip between a gripper and a grasped object. Existing tactile sensing approaches based on vision, capacitance, or force-torque measurements face fundamental trade-offs in form factor, durability, and their ability to jointly estimate slip direction and magnitude. We present A-SLIP, a multi-channel acoustic sensing system integrated into a parallel-jaw gripper for estimating continuous slip in the grasp plane. The A-SLIP sensor consists of piezoelectric microphones positioned behind a textured silicone contact pad to capture structured contact-induced vibrations. The A-SLIP model processes synchronized multi-channel audio as log-mel spectrograms using a lightweight convolutional network, jointly predicting the presence, direction, and magnitude of slip. Across experiments with robot- and externally induced slip conditions, the fine-tuned four-microphone configuration achieves a mean absolute directional error of 14.1 degrees, outperforms baselines by up to 12 percent in detection accuracy, and reduces directional error by 32 percent. Compared with single-microphone configurations, the multi-channel design reduces directional error by 64 percent and magnitude error by 68 percent, underscoring the importance of spatial acoustic sensing in resolving slip direction ambiguity. We further evaluate A-SLIP in closed-loop reactive control and find that it enables reliable, low-cost, real-time estimation of in-hand slip. Project videos and additional details are available at https://a-slip.github.io.

cs.RO

Functional Force-Aware Retargeting from Virtual Human Demos to Soft Robot Policies

We introduce SoftAct, a framework for teaching soft robot hands to perform human-like manipulation skills by explicitly reasoning about contact forces. Leveraging immersive virtual reality, our system captures rich human demonstrations, including hand kinematics, object motion, dense contact patches, and detailed contact force information. Unlike conventional approaches that retarget human joint trajectories, SoftAct employs a two-stage, force-aware retargeting algorithm. The first stage attributes demonstrated contact forces to individual human fingers and allocates robot fingers proportionally, establishing a force-balanced mapping between human and robot hands. The second stage performs online retargeting by combining baseline end-effector pose tracking with geodesic-weighted contact refinements, using contact geometry and force magnitude to adjust robot fingertip targets in real time. This formulation enables soft robotic hands to reproduce the functional intent of human demonstrations while naturally accommodating extreme embodiment mismatch and nonlinear compliance. We evaluate SoftAct on a suite of contact-rich manipulation tasks using a custom non-anthropomorphic pneumatic soft robot hand. SoftAct's controller reduces fingertip trajectory tracking RMSE by up to 55 percent and reduces tracking variance by up to 69 percent compared to kinematic and learning-based baselines. At the policy level, SoftAct achieves consistently higher success in zero-shot real-world deployment and in simulation. These results demonstrate that explicitly modeling contact geometry and force distribution is essential for effective skill transfer to soft robotic hands, and cannot be recovered through kinematic imitation alone. Project videos and additional details are available at https://soft-act.github.io/.

cs.RO

TokenDial: Continuous Attribute Control for Text-to-Video Generation in Visual Dial Space

In video diffusion transformers, visual patch tokens maintain explicit correspondence to space and time. We hypothesize that their channel dimension can serve as a semantic control space, which we call Visual Dial Space V+. In this space, additive directions can be broadcast to the token stream to control appearance or motion attributes, enabling slider-style edits such as making a generated person look older or run faster. To verify the hypothesis, we present TokenDial, a framework for learning attribute directions in the proposed V+ space. TokenDial keeps the pretrained video generator frozen and optimizes only additive directions. Rather than requiring paired edited videos, TokenDial supervises each direction through its induced effect on generated videos: the edited video should move along the desired attribute while the remaining content stays stable. The learned directions become reusable visual dials that support continuous appearance and motion control, explicit spatiotemporal localization, composition, and reuse across prompts, resolutions, and video lengths. Experiments and human studies show that TokenDial achieves stronger slider controllability and better content preservation than prior video editing and slider-based methods.

cs.CV

SOFTMAP: Sim2Real Soft Robot Forward Modeling via Topological Mesh Alignment and Physics Prior

While soft robot manipulators offer compelling advantages over rigid counterparts, including inherent compliance, safe human-robot interaction, and the ability to conform to complex geometries, accurate forward modeling from low-dimensional actuation commands remains an open challenge due to nonlinear material phenomena such as hysteresis and manufacturing variability. We present SOFTMAP, a sim-to-real learning framework for real-time 3D forward modeling of tendon-actuated soft finger manipulators. SOFTMAP combines four components: (1) As-Rigid-As-Possible (ARAP)-based topological alignment that projects simulated and real point clouds into a shared, topologically consistent vertex space; (2) a lightweight MLP forward model pretrained on simulation data to map servo commands to full 3D finger geometry; (3) a residual correction network trained on a small set of real observations to predict per-vertex displacement fields that compensate for sim-to-real discrepancies; and (4) a closed-form linear actuation calibration layer enabling real-time inference at 30 FPS. We evaluate SOFTMAP on both simulated and physical hardware, achieving state-of-the-art shape prediction accuracy with a Chamfer distance of 0.389 mm in simulation and 3.786 mm on hardware, millimeter-level fingertip trajectory tracking across multiple target paths, and a 36.5% improvement in teleoperation task success over the baseline. Our results show that SOFTMAP provides a data-efficient approach for 3D forward modeling and control of soft manipulators.

cs.RO

SysNav: Multi-Level Systematic Cooperation Enables Real-World, Cross-Embodiment Object Navigation

Object navigation (ObjectNav) in real-world environments is a complex problem that requires simultaneously addressing multiple challenges, including complex spatial structure, long-horizon planning and semantic understanding. Recent advances in Vision-Language Models (VLMs) offer promising capabilities for semantic understanding, yet effectively integrating them into real-world navigation systems remains a non-trivial challenge. In this work, we formulate real-world ObjectNav as a system-level problem and introduce SysNav, a three-level ObjectNav system designed for real-world crossembodiment deployment. SysNav decouples semantic reasoning, navigation planning and motion control to ensure robustness and generalizability. At the high-level, we summarize the environment into a structured scene representation and leverage VLMs to provide semantic-grounded navigation guidance. At the mid-level, we introduce a hierarchical room-based navigation strategy that reserves VLM guidance for room-level decisions, which effectively utilizes its reasoning ability while ensuring system efficiency. At the low-level, planned waypoints are executed through different embodiment-specific motion control modules. We deploy our system on three embodiments, a custom-built wheeled robot, the Unitree Go2 quadruped and the Unitree G1 humanoid, and conduct 190 real-world experiments. Our system achieves substantial improvements in both success rate and navigation efficiency. To the best of our knowledge, SysNav is the first system capable of reliably and efficiently completing building-scale long-range object navigation in complex real-world environments. Furthermore, extensive experiments on four simulation benchmarks demonstrate state-of-the-art performance. Project page is available at: https://cmu-vln.github.io/.

cs.RO

Interacting safely with cyclists using Hamilton-Jacobi reachability and reinforcement learning

In this paper, we present a framework for enabling autonomous vehicles to interact with cyclists in a manner that balances safety and optimality. The approach integrates Hamilton-Jacobi reachability analysis with deep Q-learning to jointly address safety guarantees and time-efficient navigation. A value function is computed as the solution to a time-dependent Hamilton-Jacobi-Bellman inequality, providing a quantitative measure of safety for each system state. This safety metric is incorporated as a structured reward signal within a reinforcement learning framework. The method further models the cyclist's latent response to the vehicle, allowing disturbance inputs to reflect human comfort and behavioral adaptation. The proposed framework is evaluated through simulation and comparison with human driving behavior and an existing state-of-the-art method.

cs.RO

Toward Trustworthy Portrait Editing: Evaluation of Demographic Misrepresentation in I2I Models

Instruction-guided image-to-image (I2I) editors are increasingly used in consumer and professional visual workflows, where trustworthiness depends not only on prompt compliance but also on equitable preservation of identity-relevant attributes. We formalize two failure modes: Soft Erasure, where requested edits are weakly realized or silently suppressed, and Stereotype Replacement, where edits introduce unrequested, stereotype-consistent demographic attributes. Using a controlled benchmark of 5,040 edited portraits, we evaluate these failures across three recent open-weight editors with vision-language model scoring and human evaluation. Our results show that identity-preservation failures are pervasive and demographically uneven. In particular, 62--71% of outputs exhibit skin lightening, with Indian and Black source portraits affected at 72--75%, compared with 44% for White source portraits, indicating output-level drift toward lighter or more White-presenting appearances when identity constraints are underspecified. In a mitigation case study, prompt-level appearance constraints reduce race-change scores for non-White source portraits by up to 1.48 points, while leaving White source portraits largely unchanged, without modifying model weights. These findings show that identity preservation is not a uniform property of I2I portrait editing systems, but an unevenly distributed trustworthiness failure with direct social consequences. At deployment scale, such silent distortions can shape AI-mediated self-representation and reinforce representational disparities. We introduce a controlled audit protocol for fairness-aware evaluation and governance of generative editing systems. Project page: https://seochan99.github.io/i2i-demographic-bias

cs.CV

InterPReT: Interactive Policy Restructuring and Training Enable Effective Imitation Learning from Laypersons

Imitation learning has shown success in many tasks by learning from expert demonstrations. However, most existing work relies on large-scale demonstrations from technical professionals and close monitoring of the training process. These are challenging for a layperson when they want to teach the agent new skills. To lower the barrier of teaching AI agents, we propose Interactive Policy Restructuring and Training (InterPReT), which takes user instructions to continually update the policy structure and optimize its parameters to fit user demonstrations. This enables end-users to interactively give instructions and demonstrations, monitor the agent's performance, and review the agent's decision-making strategies. A user study (N=34) on teaching an AI agent to drive in a racing game confirms that our approach yields more robust policies without impairing system usability, compared to a generic imitation learning baseline, when a layperson is responsible for both giving demonstrations and determining when to stop. This shows that our method is more suitable for end-users without much technical background in machine learning to train a dependable policy

cs.AI

Before We Trust Them: Decision-Making Failures in Navigation of Foundation Models

High success rates on navigation-related tasks do not necessarily translate into reliable decision making by foundation models. To examine this gap, we evaluate current models on six diagnostic tasks spanning three settings: reasoning under complete spatial information, reasoning under incomplete spatial information, and reasoning under safety-relevant information. Our results show that the current metrics may not capture critical limitations of the models and indicate good performance, underscoring the need for failure-focused analysis to understand model limitations and guide future progress. In a path-planning setting with unknown cells, GPT-5 achieved a high success rate of 93%; Yet, the failed cases exhibit fundamental limitations of the models, e.g., the lack of structural spatial understanding essential for navigation. We also find that newer models are not always more reliable than their predecessors on this end. In reasoning under safety-relevant information, Gemini-2.5 Flash achieved only 67% on the challenging emergency-evacuation task, underperforming Gemini-2.0 Flash, which reached 100% under the same condition. Across all evaluations, models exhibited structural collapse, hallucinated reasoning, constraint violations, and unsafe decisions. These findings show that foundation models still exhibit substantial failures in navigation-related decision making and require fine-grained evaluation before they can be trusted.

cs.AI

LongComp: Long-Tail Compositional Zero-Shot Generalization for Robust Trajectory Prediction

Methods for trajectory prediction in Autonomous Driving must contend with rare, safety-critical scenarios that make reliance on real-world data collection alone infeasible. To assess robustness under such conditions, we propose new long-tail evaluation settings that repartition datasets to create challenging out-of-distribution (OOD) test sets. We first introduce a safety-informed scenario factorization framework, which disentangles scenarios into discrete ego and social contexts. Building on analogies to compositional zero-shot image-labeling in Computer Vision, we then hold out novel context combinations to construct challenging closed-world and open-world settings. This process induces OOD performance gaps in future motion prediction of 5.0% and 14.7% in closed-world and open-world settings, respectively, relative to in-distribution performance for a state-of-the-art baseline. To improve generalization, we extend task-modular gating networks to operate within trajectory prediction models, and develop an auxiliary, difficulty-prediction head to refine internal representations. Our strategies jointly reduce the OOD performance gaps to 2.8% and 11.5% in the two settings, respectively, while still improving in-distribution performance.

cs.RO