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Jean Oh

Publications and source records attributed to Jean Oh.

At least 55 records · Page 3Linked to original sources

KineSoft: Learning Proprioceptive Manipulation Policies with Soft Robot Hands

Underactuated soft robot hands offer inherent safety and adaptability advantages over rigid systems, but developing dexterous manipulation skills remains challenging. While imitation learning shows promise for complex manipulation tasks, traditional approaches struggle with soft systems due to demonstration collection challenges and ineffective state representations. We present KineSoft, a framework enabling direct kinesthetic teaching of soft robotic hands by leveraging their natural compliance as a skill teaching advantage rather than only as a control challenge. KineSoft makes two key contributions: (1) an internal strain sensing array providing occlusion-free proprioceptive shape estimation, and (2) a shape-based imitation learning framework that uses proprioceptive feedback with a low-level shape-conditioned controller to ground diffusion-based policies. This enables human demonstrators to physically guide the robot while the system learns to associate proprioceptive patterns with successful manipulation strategies. We validate KineSoft through physical experiments, demonstrating superior shape estimation accuracy compared to baseline methods, precise shape-trajectory tracking, and higher task success rates compared to baseline imitation learning approaches.

cs.RO↗

GRAPPA: Generalizing and Adapting Robot Policies via Online Agentic Guidance

Robot learning approaches such as behavior cloning and reinforcement learning have shown great promise in synthesizing robot skills from human demonstrations in specific environments. However, these approaches often require task-specific demonstrations or designing complex simulation environments, which limits the development of generalizable and robust policies for unseen real-world settings. Recent advances in the use of foundation models for robotics (e.g., LLMs, VLMs) have shown great potential in enabling systems to understand the semantics in the world from large-scale internet data. However, it remains an open challenge to use this knowledge to enable robotic systems to understand the underlying dynamics of the world, to generalize policies across different tasks, and to adapt policies to new environments. To alleviate these limitations, we propose an agentic framework for robot self-guidance and self-improvement, which consists of a set of role-specialized conversational agents, such as a high-level advisor, a grounding agent, a monitoring agent, and a robotic agent. Our framework iteratively grounds a base robot policy to relevant objects in the environment and uses visuomotor cues to shift the action distribution of the policy to more desirable states, online, while remaining agnostic to the subjective configuration of a given robot hardware platform. We demonstrate that our approach can effectively guide manipulation policies to achieve significantly higher success rates, both in simulation and in real-world experiments, without the need for additional human demonstrations or extensive exploration. Code and videos available at: https://agenticrobots.github.io

cs.RO↗

Spline-FRIDA: Towards Diverse, Humanlike Robot Painting Styles with a Sample-Efficient, Differentiable Brush Stroke Model

A painting is more than just a picture on a wall; a painting is a process comprised of many intentional brush strokes, the shapes of which are an important component of a painting's overall style and message. Prior work in modeling brush stroke trajectories either does not work with real-world robotics or is not flexible enough to capture the complexity of human-made brush strokes. In this work, we introduce Spline-FRIDA which can model complex human brush stroke trajectories. This is achieved by recording artists drawing using motion capture, modeling the extracted trajectories with an autoencoder, and introducing a novel brush stroke dynamics model to the existing robotic painting platform FRIDA. We conducted a survey and found that our open-source Spline-FRIDA approach successfully captures the stroke styles in human drawings and that Spline-FRIDA's brush strokes are more human-like, improve semantic planning, and are more artistic compared to existing robot painting systems with restrictive Bézier curve strokes.

cs.RO↗

Bridging Spectral-wise and Multi-spectral Depth Estimation via Geometry-guided Contrastive Learning

Deploying depth estimation networks in the real world requires high-level robustness against various adverse conditions to ensure safe and reliable autonomy. For this purpose, many autonomous vehicles employ multi-modal sensor systems, including an RGB camera, NIR camera, thermal camera, LiDAR, or Radar. They mainly adopt two strategies to use multiple sensors: modality-wise and multi-modal fused inference. The former method is flexible but memory-inefficient, unreliable, and vulnerable. Multi-modal fusion can provide high-level reliability, yet it needs a specialized architecture. In this paper, we propose an effective solution, named align-and-fuse strategy, for the depth estimation from multi-spectral images. In the align stage, we align embedding spaces between multiple spectrum bands to learn shareable representation across multi-spectral images by minimizing contrastive loss of global and spatially aligned local features with geometry cue. After that, in the fuse stage, we train an attachable feature fusion module that can selectively aggregate the multi-spectral features for reliable and robust prediction results. Based on the proposed method, a single-depth network can achieve both spectral-invariant and multi-spectral fused depth estimation while preserving reliability, memory efficiency, and flexibility.

cs.CV↗

Stabilizing Reinforcement Learning in Differentiable Multiphysics Simulation

Recent advances in GPU-based parallel simulation have enabled practitioners to collect large amounts of data and train complex control policies using deep reinforcement learning (RL), on commodity GPUs. However, such successes for RL in robotics have been limited to tasks sufficiently simulated by fast rigid-body dynamics. Simulation techniques for soft bodies are comparatively several orders of magnitude slower, thereby limiting the use of RL due to sample complexity requirements. To address this challenge, this paper presents both a novel RL algorithm and a simulation platform to enable scaling RL on tasks involving rigid bodies and deformables. We introduce Soft Analytic Policy Optimization (SAPO), a maximum entropy first-order model-based actor-critic RL algorithm, which uses first-order analytic gradients from differentiable simulation to train a stochastic actor to maximize expected return and entropy. Alongside our approach, we develop Rewarped, a parallel differentiable multiphysics simulation platform that supports simulating various materials beyond rigid bodies. We re-implement challenging manipulation and locomotion tasks in Rewarped, and show that SAPO outperforms baselines over a range of tasks that involve interaction between rigid bodies, articulations, and deformables. Additional details at https://rewarped.github.io/.

cs.LG↗

Secure & Personalized Music-to-Video Generation via CHARCHA

Music is a deeply personal experience and our aim is to enhance this with a fully-automated pipeline for personalized music video generation. Our work allows listeners to not just be consumers but co-creators in the music video generation process by creating personalized, consistent and context-driven visuals based on lyrics, rhythm and emotion in the music. The pipeline combines multimodal translation and generation techniques and utilizes low-rank adaptation on listeners' images to create immersive music videos that reflect both the music and the individual. To ensure the ethical use of users' identity, we also introduce CHARCHA (patent pending), a facial identity verification protocol that protects people against unauthorized use of their face while at the same time collecting authorized images from users for personalizing their videos. This paper thus provides a secure and innovative framework for creating deeply personalized music videos.

cs.AI↗

Sample-Efficient Behavior Cloning Using General Domain Knowledge

Behavior cloning has shown success in many sequential decision-making tasks by learning from expert demonstrations, yet they can be very sample inefficient and fail to generalize to unseen scenarios. One approach to these problems is to introduce general domain knowledge, such that the policy can focus on the essential features and may generalize to unseen states by applying that knowledge. Although this knowledge is easy to acquire from the experts, it is hard to be combined with learning from individual examples due to the lack of semantic structure in neural networks and the time-consuming nature of feature engineering. To enable learning from both general knowledge and specific demonstration trajectories, we use a large language model's coding capability to instantiate a policy structure based on expert domain knowledge expressed in natural language and tune the parameters in the policy with demonstrations. We name this approach the Knowledge Informed Model (KIM) as the structure reflects the semantics of expert knowledge. In our experiments with lunar lander and car racing tasks, our approach learns to solve the tasks with as few as 5 demonstrations and is robust to action noise, outperforming the baseline model without domain knowledge. This indicates that with the help of large language models, we can incorporate domain knowledge into the structure of the policy, increasing sample efficiency for behavior cloning.

cs.AI↗

Robot Synesthesia: A Sound and Emotion Guided AI Painter

If a picture paints a thousand words, sound may voice a million. While recent robotic painting and image synthesis methods have achieved progress in generating visuals from text inputs, the translation of sound into images is vastly unexplored. Generally, sound-based interfaces and sonic interactions have the potential to expand accessibility and control for the user and provide a means to convey complex emotions and the dynamic aspects of the real world. In this paper, we propose an approach for using sound and speech to guide a robotic painting process, known here as robot synesthesia. For general sound, we encode the simulated paintings and input sounds into the same latent space. For speech, we decouple speech into its transcribed text and the tone of the speech. Whereas we use the text to control the content, we estimate the emotions from the tone to guide the mood of the painting. Our approach has been fully integrated with FRIDA, a robotic painting framework, adding sound and speech to FRIDA's existing input modalities, such as text and style. In two surveys, participants were able to correctly guess the emotion or natural sound used to generate a given painting more than twice as likely as random chance. On our sound-guided image manipulation and music-guided paintings, we discuss the results qualitatively.

cs.CV↗

SonicBoom: Contact Localization Using Array of Microphones

In cluttered environments where visual sensors encounter heavy occlusion, such as in agricultural settings, tactile signals can provide crucial spatial information for the robot to locate rigid objects and maneuver around them. We introduce SonicBoom, a holistic hardware and learning pipeline that enables contact localization through an array of contact microphones. While conventional sound source localization methods effectively triangulate sources in air, localization through solid media with irregular geometry and structure presents challenges that are difficult to model analytically. We address this challenge through a feature engineering and learning based approach, autonomously collecting 18,000 robot interaction sound pairs to learn a mapping between acoustic signals and collision locations on the robot end effector link. By leveraging relative features between microphones, SonicBoom achieves localization errors of 0.42cm for in distribution interactions and maintains robust performance of 2.22cm error even with novel objects and contact conditions. We demonstrate the system's practical utility through haptic mapping of occluded branches in mock canopy settings, showing that acoustic based sensing can enable reliable robot navigation in visually challenging environments.

cs.RO↗

Soft Robotic Dynamic In-Hand Pen Spinning

Dynamic in-hand manipulation remains a challenging task for soft robotic systems that have demonstrated advantages in safe compliant interactions but struggle with high-speed dynamic tasks. In this work, we present SWIFT, a system for learning dynamic tasks using a soft and compliant robotic hand. Unlike previous works that rely on simulation, quasi-static actions and precise object models, the proposed system learns to spin a pen through trial-and-error using only real-world data without requiring explicit prior knowledge of the pen's physical attributes. With self-labeled trials sampled from the real world, the system discovers the set of pen grasping and spinning primitive parameters that enables a soft hand to spin a pen robustly and reliably. After 130 sampled actions per object, SWIFT achieves 100% success rate across three pens with different weights and weight distributions, demonstrating the system's generalizability and robustness to changes in object properties. The results highlight the potential for soft robotic end-effectors to perform dynamic tasks including rapid in-hand manipulation. We also demonstrate that SWIFT generalizes to spinning items with different shapes and weights such as a brush and a screwdriver which we spin with 10/10 and 5/10 success rates respectively. Videos, data, and code are available at https://soft-spin.github.io.

cs.RO↗

Inclusion in Assistive Haircare Robotics: Practical and Ethical Considerations in Hair Manipulation

Robot haircare systems could provide a controlled and personalized environment that is respectful of an individual's sensitivities and may offer a comfortable experience. We argue that because of hair and hairstyles' often unique importance in defining and expressing an individual's identity, we should approach the development of assistive robot haircare systems carefully while considering various practical and ethical concerns and risks. In this work, we specifically list and discuss the consideration of hair type, expression of the individual's preferred identity, cost accessibility of the system, culturally-aware robot strategies, and the associated societal risks. Finally, we discuss the planned studies that will allow us to better understand and address the concerns and considerations we outlined in this work through interactions with both haircare experts and end-users. Through these practical and ethical considerations, this work seeks to systematically organize and provide guidance for the development of inclusive and ethical robot haircare systems.

cs.RO↗

Towards Human-Centered Construction Robotics: A Reinforcement Learning-Driven Companion Robot for Contextually Assisting Carpentry Workers

In the dynamic construction industry, traditional robotic integration has primarily focused on automating specific tasks, often overlooking the complexity and variability of human aspects in construction workflows. This paper introduces a human-centered approach with a "work companion rover" designed to assist construction workers within their existing practices, aiming to enhance safety and workflow fluency while respecting construction labor's skilled nature. We conduct an in-depth study on deploying a robotic system in carpentry formwork, showcasing a prototype that emphasizes mobility, safety, and comfortable worker-robot collaboration in dynamic environments through a contextual Reinforcement Learning (RL)-driven modular framework. Our research advances robotic applications in construction, advocating for collaborative models where adaptive robots support rather than replace humans, underscoring the potential for an interactive and collaborative human-robot workforce.

cs.RO↗

FIReStereo: Forest InfraRed Stereo Dataset for UAS Depth Perception in Visually Degraded Environments

Robust depth perception in visually-degraded environments is crucial for autonomous aerial systems. Thermal imaging cameras, which capture infrared radiation, are robust to visual degradation. However, due to lack of a large-scale dataset, the use of thermal cameras for unmanned aerial system (UAS) depth perception has remained largely unexplored. This paper presents a stereo thermal depth perception dataset for autonomous aerial perception applications. The dataset consists of stereo thermal images, LiDAR, IMU and ground truth depth maps captured in urban and forest settings under diverse conditions like day, night, rain, and smoke. We benchmark representative stereo depth estimation algorithms, offering insights into their performance in degraded conditions. Models trained on our dataset generalize well to unseen smoky conditions, highlighting the robustness of stereo thermal imaging for depth perception. We aim for this work to enhance robotic perception in disaster scenarios, allowing for exploration and operations in previously unreachable areas. The dataset and source code are available at https://firestereo.github.io.

cs.CV↗

RoPotter: Toward Robotic Pottery and Deformable Object Manipulation with Structural Priors

Humans are capable of continuously manipulating a wide variety of deformable objects into complex shapes. This is made possible by our intuitive understanding of material properties and mechanics of the object, for reasoning about object states even when visual perception is occluded. These capabilities allow us to perform diverse tasks ranging from cooking with dough to expressing ourselves with pottery-making. However, developing robotic systems to robustly perform similar tasks remains challenging, as current methods struggle to effectively model volumetric deformable objects and reason about the complex behavior they typically exhibit. To study the robotic systems and algorithms capable of deforming volumetric objects, we introduce a novel robotics task of continuously deforming clay on a pottery wheel. We propose a pipeline for perception and pottery skill-learning, called RoPotter, wherein we demonstrate that structural priors specific to the task of pottery-making can be exploited to simplify the pottery skill-learning process. Namely, we can project the cross-section of the clay to a plane to represent the state of the clay, reducing dimensionality. We also demonstrate a mesh-based method of occluded clay state recovery, toward robotic agents capable of continuously deforming clay. Our experiments show that by using the reduced representation with structural priors based on the deformation behaviors of the clay, RoPotter can perform the long-horizon pottery task with 44.4% lower final shape error compared to the state-of-the-art baselines.

cs.RO↗

Flow4D: Leveraging 4D Voxel Network for LiDAR Scene Flow Estimation

Understanding the motion states of the surrounding environment is critical for safe autonomous driving. These motion states can be accurately derived from scene flow, which captures the three-dimensional motion field of points. Existing LiDAR scene flow methods extract spatial features from each point cloud and then fuse them channel-wise, resulting in the implicit extraction of spatio-temporal features. Furthermore, they utilize 2D Bird's Eye View and process only two frames, missing crucial spatial information along the Z-axis and the broader temporal context, leading to suboptimal performance. To address these limitations, we propose Flow4D, which temporally fuses multiple point clouds after the 3D intra-voxel feature encoder, enabling more explicit extraction of spatio-temporal features through a 4D voxel network. However, while using 4D convolution improves performance, it significantly increases the computational load. For further efficiency, we introduce the Spatio-Temporal Decomposition Block (STDB), which combines 3D and 1D convolutions instead of using heavy 4D convolution. In addition, Flow4D further improves performance by using five frames to take advantage of richer temporal information. As a result, the proposed method achieves a 45.9% higher performance compared to the state-of-the-art while running in real-time, and won 1st place in the 2024 Argoverse 2 Scene Flow Challenge. The code is available at https://github.com/dgist-cvlab/Flow4D.

cs.CV↗

Design and Control Co-Optimization for Automated Design Iteration of Dexterous Anthropomorphic Soft Robotic Hands

We automate soft robotic hand design iteration by co-optimizing design and control policy for dexterous manipulation skills in simulation. Our design iteration pipeline combines genetic algorithms and policy transfer to learn control policies for nearly 400 hand designs, testing grasp quality under external force disturbances. We validate the optimized designs in the real world through teleoperation of pickup and reorient manipulation tasks. Our real world evaluation, from over 900 teleoperated tasks, shows that the trend in design performance in simulation resembles that of the real world. Furthermore, we show that optimized hand designs from our approach outperform existing soft robot hands from prior work in the real world. The results highlight the usefulness of simulation in guiding parameter choices for anthropomorphic soft robotic hand systems, and the effectiveness of our automated design iteration approach, despite the sim-to-real gap.

cs.RO↗

How is the Pilot Doing: VTOL Pilot Workload Estimation by Multimodal Machine Learning on Psycho-physiological Signals

Vertical take-off and landing (VTOL) aircraft do not require a prolonged runway, thus allowing them to land almost anywhere. In recent years, their flexibility has made them popular in development, research, and operation. When compared to traditional fixed-wing aircraft and rotorcraft, VTOLs bring unique challenges as they combine many maneuvers from both types of aircraft. Pilot workload is a critical factor for safe and efficient operation of VTOLs. In this work, we conduct a user study to collect multimodal data from 28 pilots while they perform a variety of VTOL flight tasks. We analyze and interpolate behavioral patterns related to their performance and perceived workload. Finally, we build machine learning models to estimate their workload from the collected data. Our results are promising, suggesting that quantitative and accurate VTOL pilot workload monitoring is viable. Such assistive tools would help the research field understand VTOL operations and serve as a stepping stone for the industry to ensure VTOL safe operations and further remote operations.

cs.HC↗

Designing Anthropomorphic Soft Hands through Interaction

Modeling and simulating soft robot hands can aid in design iteration for complex and high degree-of-freedom (DoF) morphologies. This can be further supplemented by iterating on the design based on its performance in real world manipulation tasks. However, iterating in the real world requires an approach that allows us to test new designs quickly at low costs. In this paper, we leverage rapid prototyping of the hand using 3D-printing, and utilize teleoperation to evaluate the hand in real world manipulation tasks. Using this method, we design a 3D-printed 16-DoF dexterous anthropomorphic soft hand (DASH) and iteratively improve its design over five iterations. Rapid prototyping techniques such as 3D-printing allow us to directly evaluate the fabricated hand without modeling it in simulation. We show that the design improves over five design iterations through evaluating the hand's performance in 30 real-world teleoperated manipulation tasks. Testing over 900 demonstrations shows that our final version of DASH can solve 19 of the 30 tasks compared to Allegro, a popular rigid hand in the market, which can only solve 7 tasks. We open-source our CAD models as well as the teleoperated dataset for further study.

cs.RO↗