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Jean Oh

Publications and source records attributed to Jean Oh.

At least 91 records · Page 5Linked to original sources

FRIDA: A Collaborative Robot Painter with a Differentiable, Real2Sim2Real Planning Environment

Painting is an artistic process of rendering visual content that achieves the high-level communication goals of an artist that may change dynamically throughout the creative process. In this paper, we present a Framework and Robotics Initiative for Developing Arts (FRIDA) that enables humans to produce paintings on canvases by collaborating with a painter robot using simple inputs such as language descriptions or images. FRIDA introduces several technical innovations for computationally modeling a creative painting process. First, we develop a fully differentiable simulation environment for painting, adopting the idea of real to simulation to real (real2sim2real). We show that our proposed simulated painting environment is higher fidelity to reality than existing simulation environments used for robot painting. Second, to model the evolving dynamics of a creative process, we develop a planning approach that can continuously optimize the painting plan based on the evolving canvas with respect to the high-level goals. In contrast to existing approaches where the content generation process and action planning are performed independently and sequentially, FRIDA adapts to the stochastic nature of using paint and a brush by continually re-planning and re-assessing its semantic goals based on its visual perception of the painting progress. We describe the details on the technical approach as well as the system integration.

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Social-PatteRNN: Socially-Aware Trajectory Prediction Guided by Motion Patterns

As robots across domains start collaborating with humans in shared environments, algorithms that enable them to reason over human intent are important to achieve safe interplay. In our work, we study human intent through the problem of predicting trajectories in dynamic environments. We explore domains where navigation guidelines are relatively strictly defined but not clearly marked in their physical environments. We hypothesize that within these domains, agents tend to exhibit short-term motion patterns that reveal context information related to the agent's general direction, intermediate goals and rules of motion, e.g., social behavior. From this intuition, we propose Social-PatteRNN, an algorithm for recurrent, multi-modal trajectory prediction that exploits motion patterns to encode the aforesaid contexts. Our approach guides long-term trajectory prediction by learning to predict short-term motion patterns. It then extracts sub-goal information from the patterns and aggregates it as social context. We assess our approach across three domains: humans crowds, humans in sports and manned aircraft in terminal airspace, achieving state-of-the-art performance.

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RCA: Ride Comfort-Aware Visual Navigation via Self-Supervised Learning

Under shared autonomy, wheelchair users expect vehicles to provide safe and comfortable rides while following users high-level navigation plans. To find such a path, vehicles negotiate with different terrains and assess their traversal difficulty. Most prior works model surroundings either through geometric representations or semantic classifications, which do not reflect perceived motion intensity and ride comfort in downstream navigation tasks. We propose to model ride comfort explicitly in traversability analysis using proprioceptive sensing. We develop a self-supervised learning framework to predict traversability costmap from first-person-view images by leveraging vehicle states as training signals. Our approach estimates how the vehicle would feel if traversing over based on terrain appearances. We then show our navigation system provides human-preferred ride comfort through robot experiments together with a human evaluation study.

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FAR Planner: Fast, Attemptable Route Planner using Dynamic Visibility Update

The problem of path planning in unknown environments remains a challenging problem - as the environment is gradually observed during the navigation, the underlying planner has to update the environment representation and replan, promptly and constantly, to account for the new observations. In this paper, we present a visibility graph-based planning framework capable of dealing with navigation tasks in both known and unknown environments. The planner employs a polygonal representation of the environment and constructs the representation by extracting edge points around obstacles to form enclosed polygons. With that, the method dynamically updates a global visibility graph using a two-layered data structure, expanding the visibility edges along with the navigation and removing edges that become occluded by newly observed obstacles. When navigating in unknown environments, the method is attemptable in discovering a way to the goal by picking up the environment layout on the fly, updating the visibility graph, and fast re-planning corresponding to the newly observed environment. We evaluate the method in simulated and real-world settings. The method shows the capability to attempt and navigate through unknown environments, reducing the travel time by up to 12-47% from search-based methods: A*, D* Lite, and more than 24-35% than sampling-based methods: RRT*, BIT*, and SPARS.

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Core Challenges in Embodied Vision-Language Planning

Recent advances in the areas of multimodal machine learning and artificial intelligence (AI) have led to the development of challenging tasks at the intersection of Computer Vision, Natural Language Processing, and Embodied AI. Whereas many approaches and previous survey pursuits have characterised one or two of these dimensions, there has not been a holistic analysis at the center of all three. Moreover, even when combinations of these topics are considered, more focus is placed on describing, e.g., current architectural methods, as opposed to also illustrating high-level challenges and opportunities for the field. In this survey paper, we discuss Embodied Vision-Language Planning (EVLP) tasks, a family of prominent embodied navigation and manipulation problems that jointly use computer vision and natural language. We propose a taxonomy to unify these tasks and provide an in-depth analysis and comparison of the new and current algorithmic approaches, metrics, simulated environments, as well as the datasets used for EVLP tasks. Finally, we present the core challenges that we believe new EVLP works should seek to address, and we advocate for task construction that enables model generalizability and furthers real-world deployment.

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Learn-to-Race Challenge 2022: Benchmarking Safe Learning and Cross-domain Generalisation in Autonomous Racing

We present the results of our autonomous racing virtual challenge, based on the newly-released Learn-to-Race (L2R) simulation framework, which seeks to encourage interdisciplinary research in autonomous driving and to help advance the state of the art on a realistic benchmark. Analogous to racing being used to test cutting-edge vehicles, we envision autonomous racing to serve as a particularly challenging proving ground for autonomous agents as: (i) they need to make sub-second, safety-critical decisions in a complex, fast-changing environment; and (ii) both perception and control must be robust to distribution shifts, novel road features, and unseen obstacles. Thus, the main goal of the challenge is to evaluate the joint safety, performance, and generalisation capabilities of reinforcement learning agents on multi-modal perception, through a two-stage process. In the first stage of the challenge, we evaluate an autonomous agent's ability to drive as fast as possible, while adhering to safety constraints. In the second stage, we additionally require the agent to adapt to an unseen racetrack through safe exploration. In this paper, we describe the new L2R Task 2.0 benchmark, with refined metrics and baseline approaches. We also provide an overview of deployment, evaluation, and rankings for the inaugural instance of the L2R Autonomous Racing Virtual Challenge (supported by Carnegie Mellon University, Arrival Ltd., AICrowd, Amazon Web Services, and Honda Research), which officially used the new L2R Task 2.0 benchmark and received over 20,100 views, 437 active participants, 46 teams, and 733 model submissions -- from 88+ unique institutions, in 58+ different countries. Finally, we release leaderboard results from the challenge and provide description of the two top-ranking approaches in cross-domain model transfer, across multiple sensor configurations and simulated races.

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Predicting Like A Pilot: Dataset and Method to Predict Socially-Aware Aircraft Trajectories in Non-Towered Terminal Airspace

Pilots operating aircraft in un-towered airspace rely on their situational awareness and prior knowledge to predict the future trajectories of other agents. These predictions are conditioned on the past trajectories of other agents, agent-agent social interactions and environmental context such as airport location and weather. This paper provides a dataset, $\textit{TrajAir}$, that captures this behaviour in a non-towered terminal airspace around a regional airport. We also present a baseline socially-aware trajectory prediction algorithm, $\textit{TrajAirNet}$, that uses the dataset to predict the trajectories of all agents. The dataset is collected for 111 days over 8 months and contains ADS-B transponder data along with the corresponding METAR weather data. The data is processed to be used as a benchmark with other publicly available social navigation datasets. To the best of authors' knowledge, this is the first 3D social aerial navigation dataset thus introducing social navigation for autonomous aviation. $\textit{TrajAirNet}$ combines state-of-the-art modules in social navigation to provide predictions in a static environment with a dynamic context. Both the $\textit{TrajAir}$ dataset and $\textit{TrajAirNet}$ prediction algorithm are open-source. The dataset, codebase, and video are available at https://theairlab.org/trajair/, https://github.com/castacks/trajairnet, and https://youtu.be/elAQXrxB2gw respectively.

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StyleCLIPDraw: Coupling Content and Style in Text-to-Drawing Synthesis

Generating images that fit a given text description using machine learning has improved greatly with the release of technologies such as the CLIP image-text encoder model; however, current methods lack artistic control of the style of image to be generated. We introduce StyleCLIPDraw which adds a style loss to the CLIPDraw text-to-drawing synthesis model to allow artistic control of the synthesized drawings in addition to control of the content via text. Whereas performing decoupled style transfer on a generated image only affects the texture, our proposed coupled approach is able to capture a style in both texture and shape, suggesting that the style of the drawing is coupled with the drawing process itself. More results and our code are available at https://github.com/pschaldenbrand/StyleCLIPDraw

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StyleCLIPDraw: Coupling Content and Style in Text-to-Drawing Translation

Generating images that fit a given text description using machine learning has improved greatly with the release of technologies such as the CLIP image-text encoder model; however, current methods lack artistic control of the style of image to be generated. We present an approach for generating styled drawings for a given text description where a user can specify a desired drawing style using a sample image. Inspired by a theory in art that style and content are generally inseparable during the creative process, we propose a coupled approach, known here as StyleCLIPDraw, whereby the drawing is generated by optimizing for style and content simultaneously throughout the process as opposed to applying style transfer after creating content in a sequence. Based on human evaluation, the styles of images generated by StyleCLIPDraw are strongly preferred to those by the sequential approach. Although the quality of content generation degrades for certain styles, overall considering both content \textit{and} style, StyleCLIPDraw is found far more preferred, indicating the importance of style, look, and feel of machine generated images to people as well as indicating that style is coupled in the drawing process itself. Our code (https://github.com/pschaldenbrand/StyleCLIPDraw), a demonstration (https://replicate.com/pschaldenbrand/style-clip-draw), and style evaluation data (https://www.kaggle.com/pittsburghskeet/drawings-with-style-evaluation-styleclipdraw) are publicly available.

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UGV-UAV Object Geolocation in Unstructured Environments

A robotic system of multiple unmanned ground vehicles (UGVs) and unmanned aerial vehicles (UAVs) has the potential for advancing autonomous object geolocation performance. Much research has focused on algorithmic improvements on individual components, such as navigation, motion planning, and perception. In this paper, we present a UGV-UAV object detection and geolocation system, which performs perception, navigation, and planning autonomously in real scale in unstructured environment. We designed novel sensor pods equipped with multispectral (visible, near-infrared, thermal), high resolution (181.6 Mega Pixels), stereo (near-infrared pair), wide field of view (192 degree HFOV) array. We developed a novel on-board software-hardware architecture to process the high volume sensor data in real-time, and we built a custom AI subsystem composed of detection, tracking, navigation, and planning for autonomous objects geolocation in real-time. This research is the first real scale demonstration of such high speed data processing capability. Our novel modular sensor pod can boost relevant computer vision and machine learning research. Our novel hardware-software architecture is a solid foundation for system-level and component-level research. Our system is validated through data-driven offline tests as well as a series of field tests in unstructured environments. We present quantitative results as well as discussions on key robotic system level challenges which manifest when we build and test the system. This system is the first step toward a UGV-UAV cooperative reconnaissance system in the future.

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Anytime 3D Object Reconstruction using Multi-modal Variational Autoencoder

For effective human-robot teaming, it is important for the robots to be able to share their visual perception with the human operators. In a harsh remote collaboration setting, data compression techniques such as autoencoder can be utilized to obtain and transmit the data in terms of latent variables in a compact form. In addition, to ensure real-time runtime performance even under unstable environments, an anytime estimation approach is desired that can reconstruct the full contents from incomplete information. In this context, we propose a method for imputation of latent variables whose elements are partially lost. To achieve the anytime property with only a few dimensions of variables, exploiting prior information of the category-level is essential. A prior distribution used in variational autoencoders is simply assumed to be isotropic Gaussian regardless of the labels of each training datapoint. This type of flattened prior makes it difficult to perform imputation from the category-level distributions. We overcome this limitation by exploiting a category-specific multi-modal prior distribution in the latent space. The missing elements of the partially transferred data can be sampled, by finding a specific modal according to the remaining elements. Since the method is designed to use partial elements for anytime estimation, it can also be applied for data over-compression. Based on the experiments on the ModelNet and Pascal3D datasets, the proposed approach shows consistently superior performance over autoencoder and variational autoencoder up to 70% data loss.

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Language Understanding for Field and Service Robots in a Priori Unknown Environments

Contemporary approaches to perception, planning, estimation, and control have allowed robots to operate robustly as our remote surrogates in uncertain, unstructured environments. This progress now creates an opportunity for robots to operate not only in isolation, but also with and alongside humans in our complex environments. Realizing this opportunity requires an efficient and flexible medium through which humans can communicate with collaborative robots. Natural language provides one such medium, and through significant progress in statistical methods for natural-language understanding, robots are now able to interpret a diverse array of free-form commands. However, most contemporary approaches require a detailed, prior spatial-semantic map of the robot's environment that models the space of possible referents of an utterance. Consequently, these methods fail when robots are deployed in new, previously unknown, or partially-observed environments, particularly when mental models of the environment differ between the human operator and the robot. This paper provides a comprehensive description of a novel learning framework that allows field and service robots to interpret and correctly execute natural-language instructions in a priori unknown, unstructured environments. Integral to our approach is its use of language as a "sensor" -- inferring spatial, topological, and semantic information implicit in the utterance and then exploiting this information to learn a distribution over a latent environment model. We incorporate this distribution in a probabilistic, language grounding model and infer a distribution over a symbolic representation of the robot's action space. We use imitation learning to identify a belief-space policy that reasons over the environment and behavior distributions. We evaluate our framework through a variety navigation and mobile-manipulation experiments.

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Safe Autonomous Racing via Approximate Reachability on Ego-vision

Racing demands each vehicle to drive at its physical limits, when any safety infraction could lead to catastrophic failure. In this work, we study the problem of safe reinforcement learning (RL) for autonomous racing, using the vehicle's ego-camera view and speed as input. Given the nature of the task, autonomous agents need to be able to 1) identify and avoid unsafe scenarios under the complex vehicle dynamics, and 2) make sub-second decision in a fast-changing environment. To satisfy these criteria, we propose to incorporate Hamilton-Jacobi (HJ) reachability theory, a safety verification method for general non-linear systems, into the constrained Markov decision process (CMDP) framework. HJ reachability not only provides a control-theoretic approach to learn about safety, but also enables low-latency safety verification. Though HJ reachability is traditionally not scalable to high-dimensional systems, we demonstrate that with neural approximation, the HJ safety value can be learned directly on vision context -- the highest-dimensional problem studied via the method, to-date. We evaluate our method on several benchmark tasks, including Safety Gym and Learn-to-Race (L2R), a recently-released high-fidelity autonomous racing environment. Our approach has significantly fewer constraint violations in comparison to other constrained RL baselines in Safety Gym, and achieves the new state-of-the-art results on the L2R benchmark task. We provide additional visualization of agent behavior at the following anonymized paper website: https://sites.google.com/view/safeautonomousracing/home

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Autonomous Exploration Development Environment and the Planning Algorithms

Autonomous Exploration Development Environment is an open-source repository released to facilitate the development of high-level planning algorithms and integration of complete autonomous navigation systems. The repository contains representative simulation environment models, fundamental navigation modules, e.g., local planner, terrain traversability analysis, waypoint following, and visualization tools. Together with two of our high-level planner releases -- TARE planner for exploration and FAR planner for route planning, we detail usage of the three open-source repositories and share experiences in the integration of autonomous navigation systems. We use DARPA Subterranean Challenge as a use case where the repositories together form the main navigation system of the CMU-OSU Team. In the end, we discuss a few potential use cases in extended applications.

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Noticing Motion Patterns: Temporal CNN with a Novel Convolution Operator for Human Trajectory Prediction

We propose a Convolutional Neural Network-based approach to learn, detect,and extract patterns in sequential trajectory data, known here as Social Pattern Extraction Convolution (Social-PEC). A set of experiments carried out on the human trajectory prediction problem shows that our model performs comparably to the state of the art and outperforms in some cases. More importantly,the proposed approach unveils the obscurity in the previous use of pooling layer, presenting a way to intuitively explain the decision-making process.

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Localize, Group, and Select: Boosting Text-VQA by Scene Text Modeling

As an important task in multimodal context understanding, Text-VQA (Visual Question Answering) aims at question answering through reading text information in images. It differentiates from the original VQA task as Text-VQA requires large amounts of scene-text relationship understanding, in addition to the cross-modal grounding capability. In this paper, we propose Localize, Group, and Select (LOGOS), a novel model which attempts to tackle this problem from multiple aspects. LOGOS leverages two grounding tasks to better localize the key information of the image, utilizes scene text clustering to group individual OCR tokens, and learns to select the best answer from different sources of OCR (Optical Character Recognition) texts. Experiments show that LOGOS outperforms previous state-of-the-art methods on two Text-VQA benchmarks without using additional OCR annotation data. Ablation studies and analysis demonstrate the capability of LOGOS to bridge different modalities and better understand scene text.

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Self-supervised Learning of 3D Object Understanding by Data Association and Landmark Estimation for Image Sequence

In this paper, we propose a self-supervised learningmethod for multi-object pose estimation. 3D object under-standing from 2D image is a challenging task that infers ad-ditional dimension from reduced-dimensional information.In particular, the estimation of the 3D localization or orien-tation of an object requires precise reasoning, unlike othersimple clustering tasks such as object classification. There-fore, the scale of the training dataset becomes more cru-cial. However, it is challenging to obtain large amount of3D dataset since achieving 3D annotation is expensive andtime-consuming. If the scale of the training dataset can beincreased by involving the image sequence obtained fromsimple navigation, it is possible to overcome the scale lim-itation of the dataset and to have efficient adaptation tothe new environment. However, when the self annotation isconducted on single image by the network itself, trainingperformance of the network is bounded to the self perfor-mance. Therefore, we propose a strategy to exploit multipleobservations of the object in the image sequence in orderto surpass the self-performance: first, the landmarks for theglobal object map are estimated through network predic-tion and data association, and the corrected annotation fora single frame is obtained. Then, network fine-tuning is con-ducted including the dataset obtained by self-annotation,thereby exceeding the performance boundary of the networkitself. The proposed method was evaluated on the KITTIdriving scene dataset, and we demonstrate the performanceimprovement in the pose estimation of multi-object in 3D space.

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Domain Adaptive Monocular Depth Estimation With Semantic Information

The advent of deep learning has brought an impressive advance to monocular depth estimation, e.g., supervised monocular depth estimation has been thoroughly investigated. However, the large amount of the RGB-to-depth dataset may not be always available since collecting accurate depth ground truth according to the RGB image is a time-consuming and expensive task. Although the network can be trained on an alternative dataset to overcome the dataset scale problem, the trained model is hard to generalize to the target domain due to the domain discrepancy. Adversarial domain alignment has demonstrated its efficacy to mitigate the domain shift on simple image classification tasks in previous works. However, traditional approaches hardly handle the conditional alignment as they solely consider the feature map of the network. In this paper, we propose an adversarial training model that leverages semantic information to narrow the domain gap. Based on the experiments conducted on the datasets for the monocular depth estimation task including KITTI and Cityscapes, the proposed compact model achieves state-of-the-art performance comparable to complex latest models and shows favorable results on boundaries and objects at far distances.

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