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Jean Rouat

Publications and source records attributed to Jean Rouat.

At least 37 records · Page 2Linked to original sources

Multi-level Attention Fusion Network for Audio-visual Event Recognition

Event classification is inherently sequential and multimodal. Therefore, deep neural models need to dynamically focus on the most relevant time window and/or modality of a video. In this study, we propose the Multi-level Attention Fusion network (MAFnet), an architecture that can dynamically fuse visual and audio information for event recognition. Inspired by prior studies in neuroscience, we couple both modalities at different levels of visual and audio paths. Furthermore, the network dynamically highlights a modality at a given time window relevant to classify events. Experimental results in AVE (Audio-Visual Event), UCF51, and Kinetics-Sounds datasets show that the approach can effectively improve the accuracy in audio-visual event classification. Code is available at: https://github.com/numediart/MAFnet

cs.CV↗

A proposal and evaluation of new timbre visualisation methods for audio sample browsers

Searching through vast libraries of sound samples can be a daunting and time-consuming task. Modern audio sample browsers use mappings between acoustic properties and visual attributes to visually differentiate displayed items. There are few studies focused on how well these mappings help users search for a specific sample. We propose new methods for generating textural labels and positioning samples based on perceptual representations of timbre. We perform a series of studies to evaluate the benefits of using shape, color or texture as labels in a known-item search task. We describe the motivation and implementation of the study, and present an in-depth analysis of results. We find that shape significantly improves task performance, while color and texture have little effect. We also compare results between in-person and online participants and propose research directions for further studies.

cs.HC↗

Evaluation of a Vision-to-Audition Substitution System that Provides 2D WHERE Information and Fast User Learning

Vision to audition substitution devices are designed to convey visual information through auditory input. The acceptance of such systems depends heavily on their ease of use, training time, reliability and on the amount of coverage of online auditory perception of current auditory scenes. Existing devices typically require extensive training time or complex and computationally demanding technology. The purpose of this work is to investigate the learning curve for a vision to audition substitution system that provides simple location features. Forty-two blindfolded users participated in experiments involving location and navigation tasks. Participants had no prior experience with the system. For the location task, participants had to locate 3 objects on a table after a short familiarisation period (10 minutes). Then once they understood the manipulation of the device, they proceeded to the navigation task: participants had to walk through a large corridor without colliding with obstacles randomly placed on the floor. Participants were asked to repeat the task 5 times. In the end of the experiment, each participant had to fill out a questionnaire to provide feedback. They were able to perform localisation and navigation effectively after a short training time with an average of 10 minutes. Their navigation skills greatly improved across the trials.

cs.HC↗

AVECL-UMONS database for audio-visual event classification and localization

We introduce the AVECL-UMons dataset for audio-visual event classification and localization in the context of office environments. The audio-visual dataset is composed of 11 event classes recorded at several realistic positions in two different rooms. Two types of sequences are recorded according to the number of events in the sequence. The dataset comprises 2662 unilabel sequences and 2724 multilabel sequences corresponding to a total of 5.24 hours. The dataset is publicly accessible online : https://zenodo.org/record/3965492#.X09wsobgrCI.

cs.IR↗

P-CRITICAL: A Reservoir Autoregulation Plasticity Rule for Neuromorphic Hardware

Backpropagation algorithms on recurrent artificial neural networks require an unfolding of accumulated states over time. These states must be kept in memory for an undefined period of time which is task-dependent. This paper uses the reservoir computing paradigm where an untrained recurrent neural network layer is used as a preprocessor stage to learn temporal and limited data. These so-called reservoirs require either extensive fine-tuning or neuroplasticity with unsupervised learning rules. We propose a new local plasticity rule named P-CRITICAL designed for automatic reservoir tuning that translates well to Intel's Loihi research chip, a recent neuromorphic processor. We compare our approach on well-known datasets from the machine learning community while using a spiking neuronal architecture. We observe an improved performance on tasks coming from various modalities without the need to tune parameters. Such algorithms could be a key to end-to-end energy-efficient neuromorphic-based machine learning on edge devices.

cs.NE↗

AriEL: volume coding for sentence generation

Mapping sequences of discrete data to a point in a continuous space makes it difficult to retrieve those sequences via random sampling. Mapping the input to a volume would make it easier to retrieve at test time, and that's the strategy followed by the family of approaches based on Variational Autoencoder. However the fact that they are at the same time optimizing for prediction and for smoothness of representation, forces them to trade-off between the two. We improve on the performance of some of the standard methods in deep learning to generate sentences by uniformly sampling a continuous space. We do it by proposing AriEL, that constructs volumes in a continuous space, without the need of encouraging the creation of volumes through the loss function. We first benchmark on a toy grammar, that allows to automatically evaluate the language learned and generated by the models. Then, we benchmark on a real dataset of human dialogues. Our results indicate that the random access to the stored information is dramatically improved, and our method AriEL is able to generate a wider variety of correct language by randomly sampling the latent space. VAE follows in performance for the toy dataset while, AE and Transformer follow for the real dataset. This partially supports to the hypothesis that encoding information into volumes instead of into points, can lead to improved retrieval of learned information with random sampling. This can lead to better generators and we also discuss potential disadvantages.

cs.CL↗

Language coverage and generalization in RNN-based continuous sentence embeddings for interacting agents

Continuous sentence embeddings using recurrent neural networks (RNNs), where variable-length sentences are encoded into fixed-dimensional vectors, are often the main building blocks of architectures applied to language tasks such as dialogue generation. While it is known that those embeddings are able to learn some structures of language (e.g. grammar) in a purely data-driven manner, there is very little work on the objective evaluation of their ability to cover the whole language space and to generalize to sentences outside the language bias of the training data. Using a manually designed context-free grammar (CFG) to generate a large-scale dataset of sentences related to the content of realistic 3D indoor scenes, we evaluate the language coverage and generalization abilities of the most common continuous sentence embeddings based on RNNs. We also propose a new embedding method based on arithmetic coding, AriEL, that is not data-driven and that efficiently encodes in continuous space any sentence from the CFG. We find that RNN-based embeddings underfit the training data and cover only a small subset of the language defined by the CFG. They also fail to learn the underlying CFG and generalize to unbiased sentences from that same CFG. We found that AriEL provides an insightful baseline.

cs.CL↗

Unsupervised Low Latency Speech Enhancement with RT-GCC-NMF

In this paper, we present RT-GCC-NMF: a real-time (RT), two-channel blind speech enhancement algorithm that combines the non-negative matrix factorization (NMF) dictionary learning algorithm with the generalized cross-correlation (GCC) spatial localization method. Using a pre-learned universal NMF dictionary, RT-GCC-NMF operates in a frame-by-frame fashion by associating individual dictionary atoms to target speech or background interference based on their estimated time-delay of arrivals (TDOA). We evaluate RT-GCC-NMF on two-channel mixtures of speech and real-world noise from the Signal Separation and Evaluation Campaign (SiSEC). We demonstrate that this approach generalizes to new speakers, acoustic environments, and recording setups from very little training data, and outperforms all but one of the algorithms from the SiSEC challenge in terms of overall Perceptual Evaluation methods for Audio Source Separation (PEASS) scores and compares favourably to the ideal binary mask baseline. Over a wide range of input SNRs, we show that this approach simultaneously improves the PEASS and signal to noise ratio (SNR)-based Blind Source Separation (BSS) Eval objective quality metrics as well as the short-time objective intelligibility (STOI) and extended STOI (ESTOI) objective speech intelligibility metrics. A flexible, soft masking function in the space of NMF activation coefficients offers real-time control of the trade-off between interference suppression and target speaker fidelity. Finally, we use an asymmetric short-time Fourier transform (STFT) to reduce the inherent algorithmic latency of RT-GCC-NMF from 64 ms to 2 ms with no loss in performance. We demonstrate that latencies within the tolerable range for hearing aids are possible on current hardware platforms.

eess.AS↗

From Visual to Acoustic Question Answering

We introduce the new task of Acoustic Question Answering (AQA) to promote research in acoustic reasoning. The AQA task consists of analyzing an acoustic scene composed by a combination of elementary sounds and answering questions that relate the position and properties of these sounds. The kind of relational questions asked, require that the models perform non-trivial reasoning in order to answer correctly. Although similar problems have been extensively studied in the domain of visual reasoning, we are not aware of any previous studies addressing the problem in the acoustic domain. We propose a method for generating the acoustic scenes from elementary sounds and a number of relevant questions for each scene using templates. We also present preliminary results obtained with two models (FiLM and MAC) that have been shown to work for visual reasoning.

cs.LG↗

CLEAR: A Dataset for Compositional Language and Elementary Acoustic Reasoning

We introduce the task of acoustic question answering (AQA) in the area of acoustic reasoning. In this task an agent learns to answer questions on the basis of acoustic context. In order to promote research in this area, we propose a data generation paradigm adapted from CLEVR (Johnson et al. 2017). We generate acoustic scenes by leveraging a bank elementary sounds. We also provide a number of functional programs that can be used to compose questions and answers that exploit the relationships between the attributes of the elementary sounds in each scene. We provide AQA datasets of various sizes as well as the data generation code. As a preliminary experiment to validate our data, we report the accuracy of current state of the art visual question answering models when they are applied to the AQA task without modifications. Although there is a plethora of question answering tasks based on text, image or video data, to our knowledge, we are the first to propose answering questions directly on audio streams. We hope this contribution will facilitate the development of research in the area.

cs.CL↗

Classification of auditory stimuli from EEG signals with a regulated recurrent neural network reservoir

The use of electroencephalogram (EEG) as the main input signal in brain-machine interfaces has been widely proposed due to the non-invasive nature of the EEG. Here we are specifically interested in interfaces that extract information from the auditory system and more specifically in the task of classifying heard speech from EEGs. To do so, we propose to limit the preprocessing of the EEGs and use machine learning approaches to automatically extract their meaningful characteristics. More specifically, we use a regulated recurrent neural network (RNN) reservoir, which has been shown to outperform classic machine learning approaches when applied to several different bio-signals, and we compare it with a deep neural network approach. Moreover, we also investigate the classification performance as a function of the number of EEG electrodes. A set of 8 subjects were presented randomly with 3 different auditory stimuli (English vowels a, i and u). We obtained an excellent classification rate of 83.2% with the RNN when considering all 64 electrodes. A rate of 81.7% was achieved with only 10 electrodes.

eess.SP↗

CREATE: Multimodal Dataset for Unsupervised Learning, Generative Modeling and Prediction of Sensory Data from a Mobile Robot in Indoor Environments

The CREATE database is composed of 14 hours of multimodal recordings from a mobile robotic platform based on the iRobot Create. The various sensors cover vision, audition, motors and proprioception. The dataset has been designed in the context of a mobile robot that can learn multimodal representations of its environment, thanks to its ability to navigate the environment. This ability can also be used to learn the dependencies and relationships between the different modalities of the robot (e.g. vision, audition), as they reflect both the external environment and the internal state of the robot. The provided multimodal dataset is expected to have multiple usages, such as multimodal unsupervised object learning, multimodal prediction and egomotion/causality detection.

cs.RO↗

HoME: a Household Multimodal Environment

We introduce HoME: a Household Multimodal Environment for artificial agents to learn from vision, audio, semantics, physics, and interaction with objects and other agents, all within a realistic context. HoME integrates over 45,000 diverse 3D house layouts based on the SUNCG dataset, a scale which may facilitate learning, generalization, and transfer. HoME is an open-source, OpenAI Gym-compatible platform extensible to tasks in reinforcement learning, language grounding, sound-based navigation, robotics, multi-agent learning, and more. We hope HoME better enables artificial agents to learn as humans do: in an interactive, multimodal, and richly contextualized setting.

cs.AI↗

Moving Toward High Precision Dynamical Modelling in Hidden Markov Models

Hidden Markov Model (HMM) is often regarded as the dynamical model of choice in many fields and applications. It is also at the heart of most state-of-the-art speech recognition systems since the 70's. However, from Gaussian mixture models HMMs (GMM-HMM) to deep neural network HMMs (DNN-HMM), the underlying Markovian chain of state-of-the-art models did not changed much. The "left-to-right" topology is mostly always employed because very few other alternatives exist. In this paper, we propose that finely-tuned HMM topologies are essential for precise temporal modelling and that this approach should be investigated in state-of-the-art HMM system. As such, we propose a proof-of-concept framework for learning efficient topologies by pruning down complex generic models. Speech recognition experiments that were conducted indicate that complex time dependencies can be better learned by this approach than with classical "left-to-right" models.

cs.CL↗

Microphone array post-filter for separation of simultaneous non-stationary sources

Microphone array post-filters have demonstrated their ability to greatly reduce noise at the output of a beamformer. However, current techniques only consider a single source of interest, most of the time assuming stationary background noise. We propose a microphone array post-filter that enhances the signals produced by the separation of simultaneous sources using common source separation algorithms. Our method is based on a loudness-domain optimal spectral estimator and on the assumption that the noise can be described as the sum of a stationary component and of a transient component that is due to leakage between the channels of the initial source separation algorithm. The system is evaluated in the context of mobile robotics and is shown to produce better results than current post-filtering techniques, greatly reducing interference while causing little distortion to the signal of interest, even at very low SNR.

cs.SD↗

Enhanced Robot Audition Based on Microphone Array Source Separation with Post-Filter

We propose a system that gives a mobile robot the ability to separate simultaneous sound sources. A microphone array is used along with a real-time dedicated implementation of Geometric Source Separation and a post-filter that gives us a further reduction of interferences from other sources. We present results and comparisons for separation of multiple non-stationary speech sources combined with noise sources. The main advantage of our approach for mobile robots resides in the fact that both the frequency-domain Geometric Source Separation algorithm and the post-filter are able to adapt rapidly to new sources and non-stationarity. Separation results are presented for three simultaneous interfering speakers in the presence of noise. A reduction of log spectral distortion (LSD) and increase of signal-to-noise ratio (SNR) of approximately 10 dB and 14 dB are observed.

cs.RO↗

Robust 3D Localization and Tracking of Sound Sources Using Beamforming and Particle Filtering

In this paper we present a new robust sound source localization and tracking method using an array of eight microphones (US patent pending) . The method uses a steered beamformer based on the reliability-weighted phase transform (RWPHAT) along with a particle filter-based tracking algorithm. The proposed system is able to estimate both the direction and the distance of the sources. In a videoconferencing context, the direction was estimated with an accuracy better than one degree while the distance was accurate within 10% RMS. Tracking of up to three simultaneous moving speakers is demonstrated in a noisy environment.

cs.RO↗

Localization of Simultaneous Moving Sound Sources for Mobile Robot Using a Frequency-Domain Steered Beamformer Approach

Mobile robots in real-life settings would benefit from being able to localize sound sources. Such a capability can nicely complement vision to help localize a person or an interesting event in the environment, and also to provide enhanced processing for other capabilities such as speech recognition. In this paper we present a robust sound source localization method in three-dimensional space using an array of 8 microphones. The method is based on a frequency-domain implementation of a steered beamformer along with a probabilistic post-processor. Results show that a mobile robot can localize in real time multiple moving sources of different types over a range of 5 meters with a response time of 200 ms.

cs.RO↗