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Jean Seong Bjorn Choe

Publications and source records attributed to Jean Seong Bjorn Choe.

6 recordsLinked to original sources

Reinforcement Learning for Large-Scale Lifelong Multi-Agent Path Finding with Shared Spatial Fields

Large-scale applications of lifelong multi-agent path finding (LMAPF) call for computationally inexpensive movement decisions under changing traffic conditions and across varied layouts. We propose a navigation policy in which a convolutional network computes a shared spatial field over the map once per timestep and a compact goal-conditioned operator derives agents' movement preferences. The complete policy is trained end-to-end using average-reward reinforcement learning with throughput as the reward, without planner demonstrations or a separate online path planner. For structured and unstructured layouts, we train one policy per class on mixtures of small maps and deploy each without retraining on larger, unseen layouts and agent populations. Across six layouts with 10000 agents, our policies achieve throughput comparable to or higher than the strongest evaluated baselines. The proposed method has an average execution time below 10 ms per step, more than an order of magnitude faster than several established planners.

cs.LG↗

Average-Reward Maximum Entropy Reinforcement Learning for Global Policy in Double Pendulum Tasks

This report presents our reinforcement learning-based approach for the swing-up and stabilisation tasks of the acrobot and pendubot, tailored specifcially to the updated guidelines of the 3rd AI Olympics at ICRA 2025. Building upon our previously developed Average-Reward Entropy Advantage Policy Optimization (AR-EAPO) algorithm, we refined our solution to effectively address the new competition scenarios and evaluation metrics. Extensive simulations validate that our controller robustly manages these revised tasks, demonstrating adaptability and effectiveness within the updated framework.

cs.RO↗

Reinforcement Learning for Robust Athletic Intelligence: Lessons from the 2nd 'AI Olympics with RealAIGym' Competition

In the field of robotics many different approaches ranging from classical planning over optimal control to reinforcement learning (RL) are developed and borrowed from other fields to achieve reliable control in diverse tasks. In order to get a clear understanding of their individual strengths and weaknesses and their applicability in real world robotic scenarios is it important to benchmark and compare their performances not only in a simulation but also on real hardware. The '2nd AI Olympics with RealAIGym' competition was held at the IROS 2024 conference to contribute to this cause and evaluate different controllers according to their ability to solve a dynamic control problem on an underactuated double pendulum system with chaotic dynamics. This paper describes the four different RL methods submitted by the participating teams, presents their performance in the swing-up task on a real double pendulum, measured against various criteria, and discusses their transferability from simulation to real hardware and their robustness to external disturbances.

cs.RO↗

Average-Reward Maximum Entropy Reinforcement Learning for Underactuated Double Pendulum Tasks

This report presents a solution for the swing-up and stabilisation tasks of the acrobot and the pendubot, developed for the AI Olympics competition at IROS 2024. Our approach employs the Average-Reward Entropy Advantage Policy Optimization (AR-EAPO), a model-free reinforcement learning (RL) algorithm that combines average-reward RL and maximum entropy RL. Results demonstrate that our controller achieves improved performance and robustness scores compared to established baseline methods in both the acrobot and pendubot scenarios, without the need for a heavily engineered reward function or system model. The current results are applicable exclusively to the simulation stage setup.

cs.RO↗

Maximum Entropy On-Policy Actor-Critic via Entropy Advantage Estimation

Entropy Regularisation is a widely adopted technique that enhances policy optimisation performance and stability. A notable form of entropy regularisation is augmenting the objective with an entropy term, thereby simultaneously optimising the expected return and the entropy. This framework, known as maximum entropy reinforcement learning (MaxEnt RL), has shown theoretical and empirical successes. However, its practical application in straightforward on-policy actor-critic settings remains surprisingly underexplored. We hypothesise that this is due to the difficulty of managing the entropy reward in practice. This paper proposes a simple method of separating the entropy objective from the MaxEnt RL objective, which facilitates the implementation of MaxEnt RL in on-policy settings. Our empirical evaluations demonstrate that extending Proximal Policy Optimisation (PPO) and Trust Region Policy Optimisation (TRPO) within the MaxEnt framework improves policy optimisation performance in both MuJoCo and Procgen tasks. Additionally, our results highlight MaxEnt RL's capacity to enhance generalisation.

cs.LG↗

The Bid Picture: Auction-Inspired Multi-player Generative Adversarial Networks Training

This article proposes auction-inspired multi-player generative adversarial networks training, which mitigates the mode collapse problem of GANs. Mode collapse occurs when an over-fitted generator generates a limited range of samples, often concentrating on a small subset of the data distribution. Despite the restricted diversity of generated samples, the discriminator can still be deceived into distinguishing these samples as real samples from the actual distribution. In the absence of external standards, a model cannot recognize its failure during the training phase. We extend the two-player game of generative adversarial networks to the multi-player game. During the training, the values of each model are determined by the bids submitted by other players in an auction-like process.

cs.LG↗