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Jean-Baptiste Mouret

Publications and source records attributed to Jean-Baptiste Mouret.

At least 19 recordsLinked to original sources

Native Extrapolation Awareness in Flow-Based Conditional Generation

The ability of Flow Matching (FM) to model complex conditional distributions has established it as the state-of-the-art for prediction tasks (e.g., robotics, weather forecasting). However, deployment in safety-critical settings is hindered by a critical extrapolation hazard: driven by smoothness biases, flow models yield plausible outputs even for off-manifold conditions, resulting in silent failures indistinguishable from valid predictions. In this work, we introduce Diverging Flows, a novel approach that enables a single model to simultaneously perform conditional generation and native extrapolation detection by structurally enforcing inefficient transport for off-manifold inputs. We evaluate our method on synthetic manifolds, cross-domain style transfer, and weather temperature forecasting, demonstrating that it achieves effective detection of extrapolations without compromising predictive fidelity or inference latency. These results establish Diverging Flows as a robust solution for trustworthy flow models, paving the way for reliable deployment in domains such as medicine, robotics, and climate science.

cs.LG

Failure Identification in Imitation Learning Via Statistical and Semantic Filtering

Imitation learning (IL) policies in robotics deliver strong performance in controlled settings but remain brittle in real-world deployments: rare events such as hardware faults, defective parts, unexpected human actions, or any state that lies outside the training distribution can lead to failed executions. Vision-based Anomaly Detection (AD) methods emerged as an appropriate solution to detect these anomalous failure states but do not distinguish failures from benign deviations. We introduce FIDeL (Failure Identification in Demonstration Learning), a policy-independent failure detection module. Leveraging recent AD methods, FIDeL builds a compact representation of nominal demonstrations and aligns incoming observations via optimal transport matching to produce anomaly scores and heatmaps. Spatio-temporal thresholds are derived with an extension of conformal prediction, and a Vision-Language Model (VLM) performs semantic filtering to discriminate benign anomalies from genuine failures. We also introduce BotFails, a multimodal dataset of real-world tasks for failure detection in robotics. FIDeL consistently outperforms state-of-the-art baselines, yielding +5.30% percent AUROC in anomaly detection and +17.38% percent failure-detection accuracy on BotFails compared to existing methods.

cs.RO

From Vocal Instructions to Household Tasks: The Inria TIAGo++ in the euROBIN Service Robots Coopetition

This paper describes the Inria team's integrated robotics system used in the 1st euROBIN coopetition, during which service robots performed voice-activated household tasks in a kitchen setting. The team developed a modified TIAGo++ platform that leverages a whole-body control stack for autonomous and teleoperated modes, and an LLM-based pipeline for instruction understanding and task planning. The key contributions (opens-sourced) are the integration of these components and the design of custom teleoperation devices, addressing practical challenges in the deployment of service robots.

cs.RO

Extremum Flow Matching for Offline Goal Conditioned Reinforcement Learning

Imitation learning is a promising approach for enabling generalist capabilities in humanoid robots, but its scaling is fundamentally constrained by the scarcity of high-quality expert demonstrations. This limitation can be mitigated by leveraging suboptimal, open-ended play data, often easier to collect and offering greater diversity. This work builds upon recent advances in generative modeling, specifically Flow Matching, an alternative to Diffusion models. We introduce a method for estimating the minimum or maximum of the learned distribution by leveraging the unique properties of Flow Matching, namely, deterministic transport and support for arbitrary source distributions. We apply this method to develop several goal-conditioned imitation and reinforcement learning algorithms based on Flow Matching, where policies are conditioned on both current and goal observations. We explore and compare different architectural configurations by combining core components, such as critic, planner, actor, or world model, in various ways. We evaluated our agents on the OGBench benchmark and analyzed how different demonstration behaviors during data collection affect performance in a 2D non-prehensile pushing task. Furthermore, we validated our approach on real hardware by deploying it on the Talos humanoid robot to perform complex manipulation tasks based on high-dimensional image observations, featuring a sequence of pick-and-place and articulated object manipulation in a realistic kitchen environment. Experimental videos and code are available at: https://hucebot.github.io/extremum_flow_matching_website/

cs.RO

Safe Bimanual Teleoperation with Language-Guided Collision Avoidance

Teleoperating precise bimanual manipulations in cluttered environments is challenging for operators, who often struggle with limited spatial perception and difficulty estimating distances between target objects, the robot's body, obstacles, and the surrounding environment. To address these challenges, local robot perception and control should assist the operator during teleoperation. In this work, we introduce a safe teleoperation system that enhances operator control by preventing collisions in cluttered environments through the combination of immersive VR control and voice-activated collision avoidance. Using HTC Vive controllers, operators directly control a bimanual mobile manipulator, while spoken commands such as "avoid the yellow tool" trigger visual grounding and segmentation to build 3D obstacle meshes. These meshes are integrated into a whole-body controller to actively prevent collisions during teleoperation. Experiments in static, cluttered scenes demonstrate that our system significantly improves operational safety without compromising task efficiency.

cs.RO

Words2Contact: Identifying Support Contacts from Verbal Instructions Using Foundation Models

This paper presents Words2Contact, a language-guided multi-contact placement pipeline leveraging large language models and vision language models. Our method is a key component for language-assisted teleoperation and human-robot cooperation, where human operators can instruct the robots where to place their support contacts before whole-body reaching or manipulation using natural language. Words2Contact transforms the verbal instructions of a human operator into contact placement predictions; it also deals with iterative corrections, until the human is satisfied with the contact location identified in the robot's field of view. We benchmark state-of-the-art LLMs and VLMs for size and performance in contact prediction. We demonstrate the effectiveness of the iterative correction process, showing that users, even naive, quickly learn how to instruct the system to obtain accurate locations. Finally, we validate Words2Contact in real-world experiments with the Talos humanoid robot, instructed by human operators to place support contacts on different locations and surfaces to avoid falling when reaching for distant objects.

cs.RO

Flow Matching Imitation Learning for Multi-Support Manipulation

Humanoid robots could benefit from using their upper bodies for support contacts, enhancing their workspace, stability, and ability to perform contact-rich and pushing tasks. In this paper, we propose a unified approach that combines an optimization-based multi-contact whole-body controller with Flow Matching, a recently introduced method capable of generating multi-modal trajectory distributions for imitation learning. In simulation, we show that Flow Matching is more appropriate for robotics than Diffusion and traditional behavior cloning. On a real full-size humanoid robot (Talos), we demonstrate that our approach can learn a whole-body non-prehensile box-pushing task and that the robot can close dishwasher drawers by adding contacts with its free hand when needed for balance. We also introduce a shared autonomy mode for assisted teleoperation, providing automatic contact placement for tasks not covered in the demonstrations. Full experimental videos are available at: https://hucebot.github.io/flow_multisupport_website/

cs.RO

Flying in air ducts

Air ducts are integral to modern buildings but are challenging to access for inspection. Small quadrotor drones offer a potential solution, as they can navigate both horizontal and vertical sections and smoothly fly over debris. However, hovering inside air ducts is problematic due to the airflow generated by the rotors, which recirculates inside the duct and destabilizes the drone, whereas hovering is a key feature for many inspection missions. In this article, we map the aerodynamic forces that affect a hovering drone in a duct using a robotic setup and a force/torque sensor. Based on the collected aerodynamic data, we identify a recommended position for stable flight, which corresponds to the bottom third for a circular duct. We then develop a neural network-based positioning system that leverages low-cost time-of-flight sensors. By combining these aerodynamic insights and the data-driven positioning system, we show that a small quadrotor drone (here, 180 mm) can hover and fly inside small air ducts, starting with a diameter of 350 mm. These results open a new and promising application domain for drones.

cs.RO

Multi-Contact Whole-Body Force Control for Position-Controlled Robots

Many humanoid and multi-legged robots are controlled in positions rather than in torques, which prevents direct control of contact forces, and hampers their ability to create multiple contacts to enhance their balance, such as placing a hand on a wall or a handrail. This letter introduces the SEIKO (Sequential Equilibrium Inverse Kinematic Optimization) pipeline, and proposes a unified formulation that exploits an explicit model of flexibility to indirectly control contact forces on traditional position-controlled robots. SEIKO formulates whole-body retargeting from Cartesian commands and admittance control using two quadratic programs solved in real-time. Our pipeline is validated with experiments on the real, full-scale humanoid robot Talos in various multi-contact scenarios, including pushing tasks, far-reaching tasks, stair climbing, and stepping on sloped surfaces. Code and videos are available at: https://hucebot.github.io/seiko_controller_website/

cs.RO

Parametric-Task MAP-Elites

Optimizing a set of functions simultaneously by leveraging their similarity is called multi-task optimization. Current black-box multi-task algorithms only solve a finite set of tasks, even when the tasks originate from a continuous space. In this paper, we introduce Parametric-Task MAP-Elites (PT-ME), a new black-box algorithm for continuous multi-task optimization problems. This algorithm (1) solves a new task at each iteration, effectively covering the continuous space, and (2) exploits a new variation operator based on local linear regression. The resulting dataset of solutions makes it possible to create a function that maps any task parameter to its optimal solution. We show that PT-ME outperforms all baselines, including the deep reinforcement learning algorithm PPO on two parametric-task toy problems and a robotic problem in simulation.

cs.NE

Feasibility Retargeting for Multi-contact Teleoperation and Physical Interaction

This short paper outlines two recent works on multi-contact teleoperation and the development of the SEIKO (Sequential Equilibrium Inverse Kinematic Optimization) framework. SEIKO adapts commands from the operator in real-time and ensures that the reference configuration sent to the underlying controller is feasible. Additionally, an admittance scheme is used to implement physical interaction, which is then combined with the operator's command and retargeted. SEIKO has been applied in simulations on various robots, including humanoid and quadruped robots designed for loco-manipulation. Furthermore, SEIKO has been tested on real hardware for bimanual heavy object carrying tasks.

cs.RO

BOP-Elites, a Bayesian Optimisation Approach to Quality Diversity Search with Black-Box descriptor functions

Quality Diversity (QD) algorithms such as MAP-Elites are a class of optimisation techniques that attempt to find many high performing points that all behave differently according to a user-defined behavioural metric. In this paper we propose the Bayesian Optimisation of Elites (BOP-Elites) algorithm. Designed for problems with expensive black-box fitness and behaviour functions, it is able to return a QD solution-set with excellent final performance already after a relatively small number of samples. BOP-Elites models both fitness and behavioural descriptors with Gaussian Process (GP) surrogate models and uses Bayesian Optimisation (BO) strategies for choosing points to evaluate in order to solve the quality-diversity problem. In addition, BOP-Elites produces high quality surrogate models which can be used after convergence to predict solutions with any behaviour in a continuous range. An empirical comparison shows that BOP-Elites significantly outperforms other state-of-the-art algorithms without the need for problem-specific parameter tuning.

math.OC

First do not fall: learning to exploit a wall with a damaged humanoid robot

Humanoid robots could replace humans in hazardous situations but most of such situations are equally dangerous for them, which means that they have a high chance of being damaged and falling. We hypothesize that humanoid robots would be mostly used in buildings, which makes them likely to be close to a wall. To avoid a fall, they can therefore lean on the closest wall, as a human would do, provided that they find in a few milliseconds where to put the hand(s). This article introduces a method, called D-Reflex, that learns a neural network that chooses this contact position given the wall orientation, the wall distance, and the posture of the robot. This contact position is then used by a whole-body controller to reach a stable posture. We show that D-Reflex allows a simulated TALOS robot (1.75m, 100kg, 30 degrees of freedom) to avoid more than 75% of the avoidable falls and can work on the real robot.

cs.RO

Prescient teleoperation of humanoid robots

Humanoid robots could be versatile and intuitive human avatars that operate remotely in inaccessible places: the robot could reproduce in the remote location the movements of an operator equipped with a wearable motion capture device while sending visual feedback to the operator. While substantial progress has been made on transferring ("retargeting") human motions to humanoid robots, a major problem preventing the deployment of such systems in real applications is the presence of communication delays between the human input and the feedback from the robot: even a few hundred milliseconds of delay can irreversibly disturb the operator, let alone a few seconds. To overcome these delays, we introduce a system in which a humanoid robot executes commands before it actually receives them, so that the visual feedback appears to be synchronized to the operator, whereas the robot executed the commands in the past. To do so, the robot continuously predicts future commands by querying a machine learning model that is trained on past trajectories and conditioned on the last received commands. In our experiments, an operator was able to successfully control a humanoid robot (32 degrees of freedom) with stochastic delays up to 2 seconds in several whole-body manipulation tasks, including reaching different targets, picking up a bottle, and placing a box at distinct locations.

cs.RO

Data-efficient learning of object-centric grasp preferences

Grasping made impressive progress during the last few years thanks to deep learning. However, there are many objects for which it is not possible to choose a grasp by only looking at an RGB-D image, might it be for physical reasons (e.g., a hammer with uneven mass distribution) or task constraints (e.g., food that should not be spoiled). In such situations, the preferences of experts need to be taken into account. In this paper, we introduce a data-efficient grasping pipeline (Latent Space GP Selector -- LGPS) that learns grasp preferences with only a few labels per object (typically 1 to 4) and generalizes to new views of this object. Our pipeline is based on learning a latent space of grasps with a dataset generated with any state-of-the-art grasp generator (e.g., Dex-Net). This latent space is then used as a low-dimensional input for a Gaussian process classifier that selects the preferred grasp among those proposed by the generator. The results show that our method outperforms both GR-ConvNet and GG-CNN (two state-of-the-art methods that are also based on labeled grasps) on the Cornell dataset, especially when only a few labels are used: only 80 labels are enough to correctly choose 80% of the grasps (885 scenes, 244 objects). Results are similar on our dataset (91 scenes, 28 objects).

cs.RO

An Online Data-Driven Emergency-Response Method for Autonomous Agents in Unforeseen Situations

Reinforcement learning agents perform well when presented with inputs within the distribution of those encountered during training. However, they are unable to respond effectively when faced with novel, out-of-distribution events, until they have undergone additional training. This paper presents an online, data-driven, emergency-response method that aims to provide autonomous agents the ability to react to unexpected situations that are very different from those it has been trained or designed to address. In such situations, learned policies cannot be expected to perform appropriately since the observations obtained in these novel situations would fall outside the distribution of inputs that the agent has been optimized to handle. The proposed approach devises a customized response to the unforeseen situation sequentially, by selecting actions that minimize the rate of increase of the reconstruction error from a variational auto-encoder. This optimization is achieved online in a data-efficient manner (on the order of 30 data-points) using a modified Bayesian optimization procedure. We demonstrate the potential of this approach in a simulated 3D car driving scenario, in which the agent devises a response in under 2 seconds to avoid collisions with objects it has not seen during training.

cs.LG

Fast Online Adaptation in Robotics through Meta-Learning Embeddings of Simulated Priors

Meta-learning algorithms can accelerate the model-based reinforcement learning (MBRL) algorithms by finding an initial set of parameters for the dynamical model such that the model can be trained to match the actual dynamics of the system with only a few data-points. However, in the real world, a robot might encounter any situation starting from motor failures to finding itself in a rocky terrain where the dynamics of the robot can be significantly different from one another. In this paper, first, we show that when meta-training situations (the prior situations) have such diverse dynamics, using a single set of meta-trained parameters as a starting point still requires a large number of observations from the real system to learn a useful model of the dynamics. Second, we propose an algorithm called FAMLE that mitigates this limitation by meta-training several initial starting points (i.e., initial parameters) for training the model and allows the robot to select the most suitable starting point to adapt the model to the current situation with only a few gradient steps. We compare FAMLE to MBRL, MBRL with a meta-trained model with MAML, and model-free policy search algorithm PPO for various simulated and real robotic tasks, and show that FAMLE allows the robots to adapt to novel damages in significantly fewer time-steps than the baselines.

cs.RO

Evolving the Behavior of Machines: From Micro to Macroevolution

Evolution gave rise to creatures that are arguably more sophisticated than the greatest human-designed systems. This feat has inspired computer scientists since the advent of computing and led to optimization tools that can evolve complex neural networks for machines -- an approach known as "neuroevolution". After a few successes in designing evolvable representations for high-dimensional artifacts, the field has been recently revitalized by going beyond optimization: to many, the wonder of evolution is less in the perfect optimization of each species than in the creativity of such a simple iterative process, that is, in the diversity of species. This modern view of artificial evolution is moving the field away from microevolution, following a fitness gradient in a niche, to macroevolution, filling many niches with highly different species. It already opened promising applications, like evolving gait repertoires, video game levels for different tastes, and diverse designs for aerodynamic bikes.

cs.NE