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Jean-Francois Raskin

Publications and source records attributed to Jean-Francois Raskin.

10 recordsLinked to original sources

Proceedings 11th International Symposium on Games, Automata, Logics, and Formal Verification

This volume contains the proceedings of the 11th International Symposium on Games, Automata, Logic and Formal Verification (GandALF 2020). The symposium took place as a fully online event on September 21-22, 2020. The GandALF symposium was established by a group of Italian computer scientists interested in mathematical logic, automata theory, game theory, and their applications to the specification, design, and verification of complex systems. Its aim is to provide a forum where people from different areas, and possibly with different backgrounds, can fruitfully interact. GandALF has a truly international spirit, as witnessed by the composition of the program and steering committee and by the country distribution of the submitted papers.

cs.LO

Monte Carlo Tree Search guided by Symbolic Advice for MDPs

In this paper, we consider the online computation of a strategy that aims at optimizing the expected average reward in a Markov decision process. The strategy is computed with a receding horizon and using Monte Carlo tree search (MCTS). We augment the MCTS algorithm with the notion of symbolic advice, and show that its classical theoretical guarantees are maintained. Symbolic advice are used to bias the selection and simulation strategies of MCTS. We describe how to use QBF and SAT solvers to implement symbolic advice in an efficient way. We illustrate our new algorithm using the popular game Pac-Man and show that the performances of our algorithm exceed those of plain MCTS as well as the performances of human players.

cs.GT

Proceedings Tenth International Symposium on Games, Automata, Logics, and Formal Verification

This volume contains the proceedings of the Tenth International Symposium on Games, Automata, Logic and Formal Verification (GandALF 2019). The symposium took place in Bordeaux, France, from the 2nd to the 3rd of September 2010. The GandALF symposium was established by a group of Italian computer scientists interested in mathematical logic, automata theory, game theory, and their applications to the specification, design, and verification of complex systems. Its aim is to provide a forum where people from different areas, and possibly with different backgrounds, can fruitfully interact. GandALF has a truly international spirit, as witnessed by the composition of the program and steering committee and by the country distribution of the submitted papers.

cs.GT

The Complexity of Multi-Mean-Payoff and Multi-Energy Games

In mean-payoff games, the objective of the protagonist is to ensure that the limit average of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure that the running sum of weights is always nonnegative. Multi-mean-payoff and multi-energy games replace individual weights by tuples, and the limit average (resp. running sum) of each coordinate must be (resp. remain) nonnegative. These games have applications in the synthesis of resource-bounded processes with multiple resources. We prove the finite-memory determinacy of multi-energy games and show the inter-reducibility of multimean-payoff and multi-energy games for finite-memory strategies. We also improve the computational complexity for solving both classes of games with finite-memory strategies: while the previously best known upper bound was EXPSPACE, and no lower bound was known, we give an optimal coNP-complete bound. For memoryless strategies, we show that the problem of deciding the existence of a winning strategy for the protagonist is NP-complete. Finally we present the first solution of multi-meanpayoff games with infinite-memory strategies. We show that multi-mean-payoff games with mean-payoff-sup objectives can be decided in NP and coNP, whereas multi-mean-payoff games with mean-payoff-inf objectives are coNP-complete.

cs.GT

Controllers with Minimal Observation Power (Application to Timed Systems)

We consider the problem of controller synthesis under imperfect information in a setting where there is a set of available observable predicates equipped with a cost function. The problem that we address is the computation of a subset of predicates sufficient for control and whose cost is minimal. Our solution avoids a full exploration of all possible subsets of predicates and reuses some information between different iterations. We apply our approach to timed systems. We have developed a tool prototype and analyze the performance of our optimization algorithm on two case studies.

eess.SY

Generalized Mean-payoff and Energy Games

In mean-payoff games, the objective of the protagonist is to ensure that the limit average of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure that the running sum of weights is always nonnegative. Generalized mean-payoff and energy games replace individual weights by tuples, and the limit average (resp. running sum) of each coordinate must be (resp. remain) nonnegative. These games have applications in the synthesis of resource-bounded processes with multiple resources. We prove the finite-memory determinacy of generalized energy games and show the inter-reducibility of generalized mean-payoff and energy games for finite-memory strategies. We also improve the computational complexity for solving both classes of games with finite-memory strategies: while the previously best known upper bound was EXPSPACE, and no lower bound was known, we give an optimal coNP-complete bound. For memoryless strategies, we show that the problem of deciding the existence of a winning strategy for the protagonist is NP-complete.

cs.LO

Antichains for the Automata-Based Approach to Model-Checking

We propose and evaluate antichain algorithms to solve the universality and language inclusion problems for nondeterministic Buechi automata, and the emptiness problem for alternating Buechi automata. To obtain those algorithms, we establish the existence of simulation pre-orders that can be exploited to efficiently evaluate fixed points on the automata defined during the complementation step (that we keep implicit in our approach). We evaluate the performance of the algorithm to check the universality of Buechi automata using the random automaton model recently proposed by Tabakov and Vardi. We show that on the difficult instances of this probabilistic model, our algorithm outperforms the standard ones by several orders of magnitude.

cs.LO

Algorithms for Omega-Regular Games with Imperfect Information

We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about the history of a play, namely, on the past sequence of observations. Such games occur in the synthesis of a controller that does not see the private state of the plant. Our main results are twofold. First, we give a fixed-point algorithm for computing the set of states from which a player can win with a deterministic observation-based strategy for any omega-regular objective. The fixed point is computed in the lattice of antichains of state sets. This algorithm has the advantages of being directed by the objective and of avoiding an explicit subset construction on the game graph. Second, we give an algorithm for computing the set of states from which a player can win with probability 1 with a randomized observation-based strategy for a Buechi objective. This set is of interest because in the absence of perfect information, randomized strategies are more powerful than deterministic ones. We show that our algorithms are optimal by proving matching lower bounds.

cs.LO

Real-Time Model-Checking: Parameters everywhere

In this paper, we study the model-checking and parameter synthesis problems of the logic TCTL over discrete-timed automata where parameters are allowed both in the model (timed automaton) and in the property (temporal formula). Our results are as follows. On the negative side, we show that the model-checking problem of TCTL extended with parameters is undecidable over discrete-timed automata with only one parametric clock. The undecidability result needs equality in the logic. On the positive side, we show that the model-checking and the parameter synthesis problems become decidable for a fragment of the logic where equality is not allowed. Our method is based on automata theoretic principles and an extension of our method to express durations of runs in timed automata using Presburger arithmetic.

cs.LO

A Classification of Symbolic Transition Systems

We define five increasingly comprehensive classes of infinite-state systems, called STS1--5, whose state spaces have finitary structure. For four of these classes, we provide examples from hybrid systems.

cs.LO