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Jeet Kanjani

Publications and source records attributed to Jeet Kanjani.

2 recordsLinked to original sources

Target-Aware Early Stage Ranking

Early Stage Ranking (ESR) in large-scale recommendation systems is dominated by ''user--item decoupling'' Two Tower architectures, which scale efficiently but cannot capture fine-grained, target-aware user--item interactions directly. We propose Target-Aware Early Stage Ranking (TESR), which augments the Two Tower with a Mixture of Attention (MoA) module trained as a request-level sequence modeling over user history. MoA combines (i) Hard Matching Attention (HMA) to capture explicit categorical-ID level overlap signals between user history and candidate item, (ii) target-aware HSTU attention for implicit affinities conditioned on the candidate, and (iii) target dependent and independent cross-attention for symmetric user-item contextualization. On top of this, a Multi-Logit Parameterized Gating (MLPG) head amplifies these signals at scoring time. To keep latency within ESR budgets, we co-design the architecture with FP8 quantization, custom kernels, and a Torch Inductor compilation path. On a production deployment, TESR delivers consistent offline NE wins and online topline gains, and is, to our knowledge, the first deployment of full target-aware attention sequence modeling in an ESR stage at this scale.

cs.LG

Far3Det: Towards Far-Field 3D Detection

We focus on the task of far-field 3D detection (Far3Det) of objects beyond a certain distance from an observer, e.g., $>$50m. Far3Det is particularly important for autonomous vehicles (AVs) operating at highway speeds, which require detections of far-field obstacles to ensure sufficient braking distances. However, contemporary AV benchmarks such as nuScenes underemphasize this problem because they evaluate performance only up to a certain distance (50m). One reason is that obtaining far-field 3D annotations is difficult, particularly for lidar sensors that produce very few point returns for far-away objects. Indeed, we find that almost 50% of far-field objects (beyond 50m) contain zero lidar points. Secondly, current metrics for 3D detection employ a "one-size-fits-all" philosophy, using the same tolerance thresholds for near and far objects, inconsistent with tolerances for both human vision and stereo disparities. Both factors lead to an incomplete analysis of the Far3Det task. For example, while conventional wisdom tells us that high-resolution RGB sensors should be vital for 3D detection of far-away objects, lidar-based methods still rank higher compared to RGB counterparts on the current benchmark leaderboards. As a first step towards a Far3Det benchmark, we develop a method to find well-annotated scenes from the nuScenes dataset and derive a well-annotated far-field validation set. We also propose a Far3Det evaluation protocol and explore various 3D detection methods for Far3Det. Our result convincingly justifies the long-held conventional wisdom that high-resolution RGB improves 3D detection in the far-field. We further propose a simple yet effective method that fuses detections from RGB and lidar detectors based on non-maximum suppression, which remarkably outperforms state-of-the-art 3D detectors in the far-field.

cs.CV