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Jeevana Priya Inala

Publications and source records attributed to Jeevana Priya Inala.

At least 19 recordsLinked to original sources

StudentSim: Training LLM-based Student Simulators

AI tutors are most useful when they adapt to each student's strengths, weaknesses, and preferred guidance, but evidence about which guidance works for which student is sparse, slow, and costly to collect from real learners. Student simulators can provide this signal as a proxy, yet existing approaches are limited: state-tracking models fit student behavior but struggle to process explanations or corrections, while LLM role-play follows guidance fluently but does not reliably match the competence of the student being imitated. We present StudentSim, a training framework that turns sparse per-student data into individualized simulators through pooled training followed by per-student specialization. The resulting simulators both mirror a student's own responses and update them under tutor guidance. We also introduce StudentSimEval, a standardized protocol covering 60 students across chess, second-language English writing, and mathematics, using public learner datasets with de-identified records shared for research. StudentSimEval measures behavioral fidelity (F), or how well a simulator matches a student's responses, and guidance responsiveness (R), or how readily it updates under tutor guidance, with all methods fit and evaluated on the same records. Across all three domains, StudentSim outperforms GPT-5.4 on both metrics. In chess, StudentSim reaches F=0.51 and R=0.91, compared with 0.23 and 0.72 for GPT-5.4 and 0.45 and 0.27 for Maia2. As a proof of concept, using StudentSim as a reward model for tutor reinforcement learning produces a chess tutor that expert humans rate as more accurate, better-guided, and more personalized than a no-RL baseline and a tutor trained against a GPT-5.4 simulator reward. Code is available at https://github.com/microsoft/StudentSim.

cs.CL

MagicCopy: Bring my data along with me beyond boundaries of apps

People working with data often move their data across multiple applications, because they rely on these apps' complementing user experiences to best complete their tasks. Since traditional copy-and-paste approaches do not accommodate diverse table representations adopted by different apps, users spend considerable effort to reconstruct data formats and visual representations, making cross-app workflows costly. For example, when transferring a spreadsheet table with conditional formatting to a markup document, users spend substantial time translating its structure into appropriate tags and manually reformat color. This paper introduces MagicCopy, an AI-powered cross-app copy-and-paste, leveraging source and target contexts and user-specified instructions in natural language to automatically extract, parse, transform, and (re)format data from one app to another. In a study with sixteen participants, users quickly learned and applied MagicCopy to move data across three pairs of tools. Participants further explored diverse applications of MagicCopy to support more streamlined crossed-application interaction in their workflows.

cs.HC

ReUseIt: Synthesizing Reusable AI Agent Workflows for Web Automation

AI-powered web agents have the potential to automate repetitive tasks, such as form filling, information retrieval, and scheduling, but they struggle to reliably execute these tasks without human intervention, requiring users to provide detailed guidance during every run. We address this limitation by automatically synthesizing reusable workflows from an agent's successful and failed attempts. These workflows incorporate execution guards that help agents detect and fix errors while keeping users informed of progress and issues. Our approach enables agents to successfully complete repetitive tasks of the same type with minimal user intervention, increasing the success rates from 24.2% to 70.1% across fifteen tasks. To evaluate this approach, we invited nine users and found that our agent helped them complete web tasks with a higher success rate and less guidance compared to two baseline methods, as well as allowed users to easily monitor agent behavior and understand its failures.

cs.HC

Towards Understanding Graphical Perception in Large Multimodal Models

Despite the promising results of large multimodal models (LMMs) in complex vision-language tasks that require knowledge, reasoning, and perception abilities together, we surprisingly found that these models struggle with simple tasks on infographics that require perception only. As existing benchmarks primarily focus on end tasks that require various abilities, they provide limited, fine-grained insights into the limitations of the models' perception abilities. To address this gap, we leverage the theory of graphical perception, an approach used to study how humans decode visual information encoded on charts and graphs, to develop an evaluation framework for analyzing gaps in LMMs' perception abilities in charts. With automated task generation and response evaluation designs, our framework enables comprehensive and controlled testing of LMMs' graphical perception across diverse chart types, visual elements, and task types. We apply our framework to evaluate and diagnose the perception capabilities of state-of-the-art LMMs at three granularity levels (chart, visual element, and pixel). Our findings underscore several critical limitations of current state-of-the-art LMMs, including GPT-4o: their inability to (1) generalize across chart types, (2) understand fundamental visual elements, and (3) cross reference values within a chart. These insights provide guidance for future improvements in perception abilities of LMMs. The evaluation framework and labeled data are publicly available at https://github.com/microsoft/lmm-graphical-perception.

cs.GR

Data Analysis in the Era of Generative AI

This paper explores the potential of AI-powered tools to reshape data analysis, focusing on design considerations and challenges. We explore how the emergence of large language and multimodal models offers new opportunities to enhance various stages of data analysis workflow by translating high-level user intentions into executable code, charts, and insights. We then examine human-centered design principles that facilitate intuitive interactions, build user trust, and streamline the AI-assisted analysis workflow across multiple apps. Finally, we discuss the research challenges that impede the development of these AI-based systems such as enhancing model capabilities, evaluating and benchmarking, and understanding end-user needs.

cs.AI

Contextualized Data-Wrangling Code Generation in Computational Notebooks

Data wrangling, the process of preparing raw data for further analysis in computational notebooks, is a crucial yet time-consuming step in data science. Code generation has the potential to automate the data wrangling process to reduce analysts' overhead by translating user intents into executable code. Precisely generating data wrangling code necessitates a comprehensive consideration of the rich context present in notebooks, including textual context, code context and data context. However, notebooks often interleave multiple non-linear analysis tasks into linear sequence of code blocks, where the contextual dependencies are not clearly reflected. Directly training models with source code blocks fails to fully exploit the contexts for accurate wrangling code generation. To bridge the gap, we aim to construct a high quality datasets with clear and rich contexts to help training models for data wrangling code generation tasks. In this work, we first propose an automated approach, CoCoMine to mine data-wrangling code generation examples with clear multi-modal contextual dependency. It first adopts data flow analysis to identify the code blocks containing data wrangling codes. Then, CoCoMine extracts the contextualized datawrangling code examples through tracing and replaying notebooks. With CoCoMine, we construct CoCoNote, a dataset containing 58,221 examples for Contextualized Data-wrangling Code generation in Notebooks. To demonstrate the effectiveness of our dataset, we finetune a range of pretrained code models and prompt various large language models on our task. Furthermore, we also propose DataCoder, which encodes data context and code&textual contexts separately to enhance code generation. Experiment results demonstrate the significance of incorporating data context in data-wrangling code generation and the effectiveness of our model. We release code and data at url...

cs.SE

Is Self-Repair a Silver Bullet for Code Generation?

Large language models have shown remarkable aptitude in code generation, but still struggle to perform complex tasks. Self-repair -- in which the model debugs and repairs its own code -- has recently become a popular way to boost performance in these settings. However, despite its increasing popularity, existing studies of self-repair have been limited in scope; in many settings, its efficacy thus remains poorly understood. In this paper, we analyze Code Llama, GPT-3.5 and GPT-4's ability to perform self-repair on problems taken from HumanEval and APPS. We find that when the cost of carrying out repair is taken into account, performance gains are often modest, vary a lot between subsets of the data, and are sometimes not present at all. We hypothesize that this is because self-repair is bottlenecked by the model's ability to provide feedback on its own code; using a stronger model to artificially boost the quality of the feedback, we observe substantially larger performance gains. Similarly, a small-scale study in which we provide GPT-4 with feedback from human participants suggests that even for the strongest models, self-repair still lags far behind what can be achieved with human-level debugging.

cs.CL

Rethinking Interpretability in the Era of Large Language Models

Interpretable machine learning has exploded as an area of interest over the last decade, sparked by the rise of increasingly large datasets and deep neural networks. Simultaneously, large language models (LLMs) have demonstrated remarkable capabilities across a wide array of tasks, offering a chance to rethink opportunities in interpretable machine learning. Notably, the capability to explain in natural language allows LLMs to expand the scale and complexity of patterns that can be given to a human. However, these new capabilities raise new challenges, such as hallucinated explanations and immense computational costs. In this position paper, we start by reviewing existing methods to evaluate the emerging field of LLM interpretation (both interpreting LLMs and using LLMs for explanation). We contend that, despite their limitations, LLMs hold the opportunity to redefine interpretability with a more ambitious scope across many applications, including in auditing LLMs themselves. We highlight two emerging research priorities for LLM interpretation: using LLMs to directly analyze new datasets and to generate interactive explanations.

cs.CL

DynaVis: Dynamically Synthesized UI Widgets for Visualization Editing

Users often rely on GUIs to edit and interact with visualizations - a daunting task due to the large space of editing options. As a result, users are either overwhelmed by a complex UI or constrained by a custom UI with a tailored, fixed subset of options with limited editing flexibility. Natural Language Interfaces (NLIs) are emerging as a feasible alternative for users to specify edits. However, NLIs forgo the advantages of traditional GUI: the ability to explore and repeat edits and see instant visual feedback. We introduce DynaVis, which blends natural language and dynamically synthesized UI widgets. As the user describes an editing task in natural language, DynaVis performs the edit and synthesizes a persistent widget that the user can interact with to make further modifications. Study participants (n=24) preferred DynaVis over the NLI-only interface citing ease of further edits and editing confidence due to immediate visual feedback.

cs.HC

Interactive Code Generation via Test-Driven User-Intent Formalization

Large language models (LLMs) have shown great potential in automating significant aspects of coding by producing natural code from informal natural language (NL) intent. However, when interacting with LLMs, users have no guarantees that the code suggestions produced correctly satisfy the intent they provided. In fact, it is hard to define a notion of correctness since natural language can be ambiguous and lacks a formal semantics. In this paper, we propose the workflow of {\it interactive test-driven code generation}, which leverages lightweight user feedback to (a) formalize the user intent using generated tests that can be useful for debugging, and (b) produce an improved set of code suggestions by pruning and ranking candidate code suggestions. We describe a language-agnostic abstract algorithm and a concrete implementation TiCoder. We perform an automated evaluation of TiCoder on the \emph{MBPP} and \emph{HumanEval} code generation benchmarks. Our results are promising with using the OpenAI Codex LLM: our best algorithm improves the \passk{1} code generation accuracy (in absolute percentages) between $22.49\%$ to $37.71\%$ for MBPP and between $24.79\%$ to $53.98\%$ for HumanEval using between 1 to 5 simulated user queries.

cs.SE

Learning Math Reasoning from Self-Sampled Correct and Partially-Correct Solutions

Pretrained language models have shown superior performance on many natural language processing tasks, yet they still struggle at multi-step formal reasoning tasks like grade school math problems. One key challenge of finetuning them to solve such math reasoning problems is that many existing datasets only contain one reference solution for each problem, despite the fact that there are often alternative solutions resembling different reasoning paths to the final answer. This way, the finetuned models are biased towards the limited reference solutions, which limits their generalization to unseen examples. To mitigate this issue, we propose to let the model perform sampling during training and learn from both self-sampled fully-correct solutions, which yield the correct answer upon execution, and partially-correct solutions, whose intermediate state matches an intermediate state of a known correct solution. We show that our use of self-sampled correct and partially-correct solutions can benefit learning and help guide the sampling process, leading to more efficient exploration of the solution space. Additionally, we explore various training objectives to support learning from multiple solutions per example and find they greatly affect the performance. Experiments on two math reasoning datasets show the effectiveness of our method compared to learning from a single reference solution with MLE, where we improve PASS@100 from 35.5% to 44.5% for GSM8K, and 27.6% to 36.2% PASS@80 for MathQA. Such improvements are also consistent across different model sizes. Our code is available at https://github.com/microsoft/TraceCodegen.

cs.LG

Fault-Aware Neural Code Rankers

Large language models (LLMs) have demonstrated an impressive ability to generate code for various programming tasks. In many instances, LLMs can generate a correct program for a task when given numerous trials. Consequently, a recent trend is to do large scale sampling of programs using a model and then filtering/ranking the programs based on the program execution on a small number of known unit tests to select one candidate solution. However, these approaches assume that the unit tests are given and assume the ability to safely execute the generated programs (which can do arbitrary dangerous operations such as file manipulations). Both of the above assumptions are impractical in real-world software development. In this paper, we propose CodeRanker, a neural ranker that can predict the correctness of a sampled program without executing it. Our CodeRanker is fault-aware i.e., it is trained to predict different kinds of execution information such as predicting the exact compile/runtime error type (e.g., an IndexError or a TypeError). We show that CodeRanker can significantly increase the pass@1 accuracy of various code generation models (including Codex, GPT-Neo, GPT-J) on APPS, HumanEval and MBPP datasets.

cs.PL

CodeExp: Explanatory Code Document Generation

Developing models that can automatically generate detailed code explanation can greatly benefit software maintenance and programming education. However, existing code-to-text generation models often produce only high-level summaries of code that do not capture implementation-level choices essential for these scenarios. To fill in this gap, we propose the code explanation generation task. We first conducted a human study to identify the criteria for high-quality explanatory docstring for code. Based on that, we collected and refined a large-scale code docstring corpus and formulated automatic evaluation metrics that best match human assessments. Finally, we present a multi-stage fine-tuning strategy and baseline models for the task. Our experiments show that (1) our refined training dataset lets models achieve better performance in the explanation generation tasks compared to larger unrefined data (15x larger), and (2) fine-tuned models can generate well-structured long docstrings comparable to human-written ones. We envision our training dataset, human-evaluation protocol, recommended metrics, and fine-tuning strategy can boost future code explanation research. The code and annotated data are available at https://github.com/subercui/CodeExp.

cs.CL

Execution-based Evaluation for Data Science Code Generation Models

Code generation models can benefit data scientists' productivity by automatically generating code from context and text descriptions. An important measure of the modeling progress is whether a model can generate code that can correctly execute to solve the task. However, due to the lack of an evaluation dataset that directly supports execution-based model evaluation, existing work relies on code surface form similarity metrics (e.g., BLEU, CodeBLEU) for model selection, which can be inaccurate. To remedy this, we introduce ExeDS, an evaluation dataset for execution evaluation for data science code generation tasks. ExeDS contains a set of 534 problems from Jupyter Notebooks, each consisting of code context, task description, reference program, and the desired execution output. With ExeDS, we evaluate the execution performance of five state-of-the-art code generation models that have achieved high surface-form evaluation scores. Our experiments show that models with high surface-form scores do not necessarily perform well on execution metrics, and execution-based metrics can better capture model code generation errors. Source code and data can be found at https://github.com/Jun-jie-Huang/ExeDS

cs.SE

Program Synthesis Guided Reinforcement Learning for Partially Observed Environments

A key challenge for reinforcement learning is solving long-horizon planning problems. Recent work has leveraged programs to guide reinforcement learning in these settings. However, these approaches impose a high manual burden on the user since they must provide a guiding program for every new task. Partially observed environments further complicate the programming task because the program must implement a strategy that correctly, and ideally optimally, handles every possible configuration of the hidden regions of the environment. We propose a new approach, model predictive program synthesis (MPPS), that uses program synthesis to automatically generate the guiding programs. It trains a generative model to predict the unobserved portions of the world, and then synthesizes a program based on samples from this model in a way that is robust to its uncertainty. In our experiments, we show that our approach significantly outperforms non-program-guided approaches on a set of challenging benchmarks, including a 2D Minecraft-inspired environment where the agent must complete a complex sequence of subtasks to achieve its goal, and achieves a similar performance as using handcrafted programs to guide the agent. Our results demonstrate that our approach can obtain the benefits of program-guided reinforcement learning without requiring the user to provide a new guiding program for every new task.

cs.AI

Safe Human-Interactive Control via Shielding

Ensuring safety for human-interactive robotics is important due to the potential for human injury. The key challenge is defining safety in a way that accounts for the complex range of human behaviors without modeling the human as an unconstrained adversary. We propose a novel approach to ensuring safety in these settings. Our approach focuses on defining backup actions that we believe human always considers taking to avoid an accident -- e.g., brake to avoid rear-ending the other agent. Given such a definition, we consider a safety constraint that guarantees safety as long as the human takes the appropriate backup actions when necessary to ensure safety. Then, we propose an algorithm that overrides an arbitrary given controller as needed to ensure that the robot is safe. We evaluate our approach in a simulated environment, interacting with both real and simulated humans.

cs.RO

Likelihood-Based Diverse Sampling for Trajectory Forecasting

Forecasting complex vehicle and pedestrian multi-modal distributions requires powerful probabilistic approaches. Normalizing flows (NF) have recently emerged as an attractive tool to model such distributions. However, a key drawback is that independent samples drawn from a flow model often do not adequately capture all the modes in the underlying distribution. We propose Likelihood-Based Diverse Sampling (LDS), a method for improving the quality and the diversity of trajectory samples from a pre-trained flow model. Rather than producing individual samples, LDS produces a set of trajectories in one shot. Given a pre-trained forecasting flow model, we train LDS using gradients from the model, to optimize an objective function that rewards high likelihood for individual trajectories in the predicted set, together with high spatial separation among trajectories. LDS outperforms state-of-art post-hoc neural diverse forecasting methods for various pre-trained flow models as well as conditional variational autoencoder (CVAE) models. Crucially, it can also be used for transductive trajectory forecasting, where the diverse forecasts are trained on-the-fly on unlabeled test examples. LDS is easy to implement, and we show that it offers a simple plug-in improvement over baselines on two challenging benchmarks. Code is at: https://github.com/JasonMa2016/LDS

cs.CV

Neurosymbolic Transformers for Multi-Agent Communication

We study the problem of inferring communication structures that can solve cooperative multi-agent planning problems while minimizing the amount of communication. We quantify the amount of communication as the maximum degree of the communication graph; this metric captures settings where agents have limited bandwidth. Minimizing communication is challenging due to the combinatorial nature of both the decision space and the objective; for instance, we cannot solve this problem by training neural networks using gradient descent. We propose a novel algorithm that synthesizes a control policy that combines a programmatic communication policy used to generate the communication graph with a transformer policy network used to choose actions. Our algorithm first trains the transformer policy, which implicitly generates a "soft" communication graph; then, it synthesizes a programmatic communication policy that "hardens" this graph, forming a neurosymbolic transformer. Our experiments demonstrate how our approach can synthesize policies that generate low-degree communication graphs while maintaining near-optimal performance.

cs.MA