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Jeff Ichnowski

Publications and source records attributed to Jeff Ichnowski.

3 recordsLinked to original sources

ExpReS-VLA: Specializing Vision-Language-Action Models Through Experience Replay and Retrieval

Vision-Language-Action (VLA) models like OpenVLA demonstrate impressive zero-shot generalization across robotic manipulation tasks but struggle to adapt to specific deployment environments where consistent high performance on a limited set of tasks is more valuable than broad generalization. We present EXPierence replayed, REtrieval augmented, Specialized VLA (ExpReS-VLA), a method that enables rapid on-device adaptation of pre-trained VLAs to target domains while preventing catastrophic forgetting through compressed experience replay and retrieval-augmented generation. Our approach maintains a memory-efficient buffer by storing extracted embeddings from OpenVLA's frozen vision backbone, reducing storage requirements by 97% compared to raw image-action pairs. During deployment, ExpReS-VLA retrieves the $k$ most similar past experiences using cosine similarity to augment training batches, while a prioritized experience replay buffer preserves recently successful trajectories. To leverage failed attempts, we introduce Thresholded Hybrid Contrastive Loss (THCL), enabling the model to learn from both successful and unsuccessful demonstrations. Experiments on the LIBERO benchmark show improvements from 82.6% to 93.1% on spatial reasoning and 61% to 72.3% on long-horizon tasks over base OpenVLA, with gains across architectures including $\pi_0$ (+3.2 points) and OpenVLA-OFT (+1.7 points). Physical robot experiments across five tasks demonstrate 98% success on both in-distribution and out-of-distribution conditions, improving from 84.7% and 32% respectively for naive fine-tuning. Adaptation completes in 31 seconds using 12 demonstrations on a single RTX 5090.

cs.RO

Semantic and Geometric Modeling with Neural Message Passing in 3D Scene Graphs for Hierarchical Mechanical Search

Searching for objects in indoor organized environments such as homes or offices is part of our everyday activities. When looking for a target object, we jointly reason about the rooms and containers the object is likely to be in; the same type of container will have a different probability of having the target depending on the room it is in. We also combine geometric and semantic information to infer what container is best to search, or what other objects are best to move, if the target object is hidden from view. We propose to use a 3D scene graph representation to capture the hierarchical, semantic, and geometric aspects of this problem. To exploit this representation in a search process, we introduce Hierarchical Mechanical Search (HMS), a method that guides an agent's actions towards finding a target object specified with a natural language description. HMS is based on a novel neural network architecture that uses neural message passing of vectors with visual, geometric, and linguistic information to allow HMS to reason across layers of the graph while combining semantic and geometric cues. HMS is evaluated on a novel dataset of 500 3D scene graphs with dense placements of semantically related objects in storage locations, and is shown to be significantly better than several baselines at finding objects and close to the oracle policy in terms of the median number of actions required. Additional qualitative results can be found at https://ai.stanford.edu/mech-search/hms.

cs.CV

Minimal Work: A Grasp Quality Metric for Deformable Hollow Objects

Robot grasping of deformable hollow objects such as plastic bottles and cups is challenging as the grasp should resist disturbances while minimally deforming the object so as not to damage it or dislodge liquids. We propose minimal work as a novel grasp quality metric that combines wrench resistance and the object deformation. We introduce an efficient algorithm to compute required work to resist an external wrench for a manipulation task by solving a linear program. The algorithm first computes the minimum required grasp force and an estimation of the gripper jaw displacements based on the object deformability at different locations measured with physical experiments. The work done by the jaws is the product of the grasp force and the displacements. The grasp quality metric is computed based on the required work under perturbations of grasp poses to address uncertainties in actuation. We collect 460 physical grasps with a UR5 robot and a Robotiq gripper. Physical experiments suggest the minimal work quality metric reaches 74.2% balanced accuracy and is up to 24.2% higher than classical wrench-based quality metrics, where the balanced accuracy is the raw accuracy normalized by the number of successful and failed real-world grasps.

cs.RO