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Jefferson Seide Molleri

Publications and source records attributed to Jefferson Seide Molleri.

2 recordsLinked to original sources

Teaching Research Design in Software Engineering

In the dynamic field of Software Engineering (SE), where practice is constantly evolving and adapting to new technologies, conducting research is a daunting quest. This poses a challenge for researchers: how to stay relevant and effective in their studies? Empirical Software Engineering (ESE) has emerged as a contending force aiming to critically evaluate and provide knowledge that informs practice in adopting new technologies. Empirical research requires a rigorous process of collecting and analyzing data to obtain evidence-based findings. Challenges to this process are numerous, and many researchers, novice and experienced, found difficulties due to many complexities involved in designing their research. The core of this chapter is to teach foundational skills in research design, essential for educating software engineers and researchers in ESE. It focuses on developing a well-structured research design, which includes defining a clear area of investigation, formulating relevant research questions, and choosing appropriate methodologies. While the primary focus is on research design, this chapter also covers aspects of research scoping and selecting research methods. This approach prepares students to handle the complexities of the ever-changing technological landscape in SE, making it a critical component of their educational curriculum.

cs.SE↗

Experiential Learning Approach for Software Engineering Courses at Higher Education Level

Background: Software project management activities help to introduce software process models in Software Engineering courses. However, these activities should be adequately aligned with the learning outcomes and support student's progression. Objective: Present and evaluate an approach to help students acquire theoretical and practical knowledge and experience real-world software projects' challenges. The approach combines a serious game and a design-implement task in which students develop a controlled-scale software system. Method: To evaluate our approach, we analyzed the students' perceptions collected through an online survey, their project plans, and their final reports using thematic analysis. Results: Results suggest that the approach promotes knowledge acquisition, enables students' progression, reinforces theoretical concepts, and is properly aligned with the course's learning outcomes. Conclusion: The approach seems to help to introduce software process models in Software Engineering courses. Our experience can also be inspiring for educators willing to apply our approach in similar courses.

cs.SE↗