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Jeffrey V. Nickerson

Publications and source records attributed to Jeffrey V. Nickerson.

8 recordsLinked to original sources

The Role of Human Creativity in the Presence of AI Creativity Tools at Work: A Case Study on AI-Driven Content Transformation in Journalism

As AI becomes more capable, it is unclear how human creativity will remain essential in jobs that incorporate AI. We conducted a 14-week study of a student newsroom using an AI tool to convert web articles into social media videos. Most creators treated the tool as a creative springboard, not as a completion mechanism. They edited the AI outputs. The tool enabled the team to publish successful content that received over 500,000 views. Human creativity remained essential: after AI produced templated outputs, creators took ownership of the task, injecting their own creativity, especially when AI failed to create appropriate content. AI was initially seen as an authority, due to creators' lack of experience, but they ultimately learned to assert their own authority.

cs.HC↗

Facilitating Longitudinal Interaction Studies of AI Systems

UIST researchers develop tools to address user challenges. However, user interactions with AI evolve over time through learning, adaptation, and repurposing, making one time evaluations insufficient. Capturing these dynamics requires longer-term studies, but challenges in deployment, evaluation design, and data collection have made such longitudinal research difficult to implement. Our workshop aims to tackle these challenges and prepare researchers with practical strategies for longitudinal studies. The workshop includes a keynote, panel discussions, and interactive breakout groups for discussion and hands-on protocol design and tool prototyping sessions. We seek to foster a community around longitudinal system research and promote it as a more embraced method for designing, building, and evaluating UIST tools.

cs.HC↗

Simulating Cooperative Prosocial Behavior with Multi-Agent LLMs: Evidence and Mechanisms for AI Agents to Inform Policy Decisions

Human prosocial cooperation is essential for our collective health, education, and welfare. However, designing social systems to maintain or incentivize prosocial behavior is challenging because people can act selfishly to maximize personal gain. This complex and unpredictable aspect of human behavior makes it difficult for policymakers to foresee the implications of their designs. Recently, multi-agent LLM systems have shown remarkable capabilities in simulating human-like behavior, and replicating some human lab experiments. This paper studies how well multi-agent systems can simulate prosocial human behavior, such as that seen in the public goods game (PGG), and whether multi-agent systems can exhibit ``unbounded actions'' seen outside the lab in real world scenarios. We find that multi-agent LLM systems successfully replicate human behavior from lab experiments of the public goods game with three experimental treatments - priming, transparency, and varying endowments. Beyond replicating existing experiments, we find that multi-agent LLM systems can replicate the expected human behavior when combining experimental treatments, even if no previous study combined those specific treatments. Lastly, we find that multi-agent systems can exhibit a rich set of unbounded actions that people do in the real world outside of the lab -- such as collaborating and even cheating. In sum, these studies are steps towards a future where LLMs can be used to inform policy decisions that encourage people to act in a prosocial manner.

cs.HC↗

ReelFramer: Human-AI Co-Creation for News-to-Video Translation

Short videos on social media are the dominant way young people consume content. News outlets aim to reach audiences through news reels -- short videos conveying news -- but struggle to translate traditional journalistic formats into short, entertaining videos. To translate news into social media reels, we support journalists in reframing the narrative. In literature, narrative framing is a high-level structure that shapes the overall presentation of a story. We identified three narrative framings for reels that adapt social media norms but preserve news value, each with a different balance of information and entertainment. We introduce ReelFramer, a human-AI co-creative system that helps journalists translate print articles into scripts and storyboards. ReelFramer supports exploring multiple narrative framings to find one appropriate to the story. AI suggests foundational narrative details, including characters, plot, setting, and key information. ReelFramer also supports visual framing; AI suggests character and visual detail designs before generating a full storyboard. Our studies show that narrative framing introduces the necessary diversity to translate various articles into reels, and establishing foundational details helps generate scripts that are more relevant and coherent. We also discuss the benefits of using narrative framing and foundational details in content retargeting.

cs.HC↗

Collective Innovation in Open Source Hardware

A growing community that shares digital 3D designs has created an opportunity to study, encourage and stimulate innovation. This remix community allows people not only to prototype at a minimal cost but also to work on projects they are genuinely interested in. Participants free of the limitations typically imposed by formal organizations develop products driven by their own interest.

cs.CY↗

Idea Inheritance, Originality, and Collective Innovation

In order to create new products, inventors search and combine previous ideas. Few studies have examined the characteristics of search that lead to new products; most have focused on patent citations, which are often retrospective and may not reflect the usefulness of inventions. Through the analysis of collaborations in an online virtual community, the impact of originality on popularity and practicality is tested. These tests in turn are based on a method for measuring the distance between 3D shapes. In sum, this paper presents a new method for gauging innovation, and suggests ways of further understanding the role technology plays in encouraging creativity. From an organization perspective, this work provides insights into the creative process, and in particular the open innovation process, in which thousands of individuals together evolve designs, without belonging to the same corporate structure, without claiming IP rights, without exchanging money.

cs.HC↗

Networks of Innovation in 3D Printing

Innovation inside companies is difficult to see. But an emerging online community of inventors who publicly post 3D CAD drawings of their work provide a way to observe - and perhaps amplify - innovation. In this paper we analyze the network structure of Thingiverse, a website oriented toward 3D printing. This form of printing blurs the line between creating information and manufacturing objects: drawings can be sent to devices that build 3D objects out of many materials, including resin, ceramics, and metal. As an exploratory study, we analyzed the structure of Thingiverse links. Our results suggest that analysis of remix network structure may provide ways of tracing innovation processes and detecting the emergence of new ideas, combination of disparate ideas.

cs.HC↗

Collective Creativity: Where we are and where we might go

Creativity is individual, and it is social. The social aspects of creativity have become of increasing interest as systems have emerged that mobilize large numbers of people to engage in creative tasks. We examine research related to collective intelligence and differentiate work on collective creativity from other collective activities by analyzing systems with respect to the tasks that are performed and the outputs that result. Three types of systems are discussed: games, contests and networks. We conclude by suggesting how systems that generate collective creativity can be improved and how new systems might be constructed.

cs.SI↗