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Jeffrey Young

Publications and source records attributed to Jeffrey Young.

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Enabling Multi-threading in Heterogeneous Quantum-Classical Programming Models

In this paper, we address some of the key limitations to realizing a generic heterogeneous parallel programming model for quantum-classical heterogeneous platforms. We discuss our experience in enabling user-level multi-threading in QCOR as well as challenges that need to be addressed for programming future quantum-classical systems. Specifically, we discuss our design and implementation of introducing C++-based parallel constructs to enable 1) parallel execution of a quantum kernel with std::thread and 2) asynchronous execution with std::async. To do so, we provide a detailed overview of the current implementation of the QCOR programming model and runtime, and discuss how we add 1) thread-safety to some of its user-facing API routines, and 2) increase parallelism in QCOR by removing data races that inhibit multi-threading so as to better utilize available computing resources. We also present preliminary performance results with the Quantum++ back end on a single-node Ryzen9 3900X machine that has 12 physical cores (24 hardware threads) with 128GB of RAM. The results show that running two Bell kernels with 12 threads per kernel in parallel outperforms running the kernels one after the other each with 24 threads (1.63x improvement). In addition, we observe the same trend when running two Shor's algorthm kernels in parallel (1.22x faster than executing the kernels one after the other). Furthermore, the parallel version is better in terms of strong scalability. We believe that our design, implementation, and results will open up an opportunity not only for 1) enabling quicker prototyping of parallel/asynchrony-aware quantum-classical algorithms on quantum circuit simulators in the short-term, but also for 2) realizing a generic heterogeneous parallel programming model for quantum-classical heterogeneous platforms in the long-term.

quant-ph

CuPBoP: CUDA for Parallelized and Broad-range Processors

CUDA is one of the most popular choices for GPU programming, but it can only be executed on NVIDIA GPUs. Executing CUDA on non-NVIDIA devices not only benefits the hardware community, but also allows data-parallel computation in heterogeneous systems. To make CUDA programs portable, some researchers have proposed using source-to-source translators to translate CUDA to portable programming languages that can be executed on non-NVIDIA devices. However, most CUDA translators require additional manual modifications on the translated code, which imposes a heavy workload on developers. In this paper, CuPBoP is proposed to execute CUDA on non-NVIDIA devices without relying on any portable programming languages. Compared with existing work that executes CUDA on non-NVIDIA devices, CuPBoP does not require manual modification of the CUDA source code, but it still achieves the highest coverage (69.6%), much higher than existing frameworks (56.6%) on the Rodinia benchmark. In particular, for CPU backends, CuPBoP supports several ISAs (e.g., X86, RISC-V, AArch64) and has close or even higher performance compared with other projects. We also compare and analyze the performance among CuPBoP, manually optimized OpenMP/MPI programs, and CUDA programs on the latest Ampere architecture GPU, and show future directions for supporting CUDA programs on non-NVIDIA devices with high performance

cs.DC

"Smarter" NICs for faster molecular dynamics: a case study

This work evaluates the benefits of using a "smart" network interface card (SmartNIC) as a compute accelerator for the example of the MiniMD molecular dynamics proxy application. The accelerator is NVIDIA's BlueField-2 card, which includes an 8-core Arm processor along with a small amount of DRAM and storage. We test the networking and data movement performance of these cards compared to a standard Intel server host using microbenchmarks and MiniMD. In MiniMD, we identify two distinct classes of computation, namely core computation and maintenance computation, which are executed in sequence. We restructure the algorithm and code to weaken this dependence and increase task parallelism, thereby making it possible to increase utilization of the BlueField-2 concurrently with the host. We evaluate our implementation on a cluster consisting of 16 dual-socket Intel Broadwell host nodes with one BlueField-2 per host-node. Our results show that while the overall compute performance of BlueField-2 is limited, using them with a modified MiniMD algorithm allows for up to 20% speedup over the host CPU baseline with no loss in simulation accuracy.

cs.DC

Enabling a Programming Environment for an Experimental Ion Trap Quantum Testbed

Ion trap quantum hardware promises to provide a computational advantage over classical computing for specific problem spaces while also providing an alternative hardware implementation path to cryogenic quantum systems as typified by IBM's quantum hardware. However, programming ion trap systems currently requires both strategies to mitigate high levels of noise and also tools to ease the challenge of programming these systems with pulse- or gate-level operations. This work focuses on improving the state-of-the-art for quantum programming of ion trap testbeds through the use of a quantum language specification, QCOR, and by demonstrating multi-level optimizations at the language, intermediate representation, and hardware backend levels. We implement a new QCOR/XACC backend to target a general ion trap testbed and then demonstrate the usage of multi-level optimizations to improve circuit fidelity and to reduce gate count. These techniques include the usage of a backend-specific numerical optimizer and physical gate optimizations to minimize the number of native instructions sent to the hardware. We evaluate our compiler backend using several QCOR benchmark programs, finding that on present testbed hardware, our compiler backend maintains the number of two-qubit native operations but decreases the number of single-qubit native operations by 1.54 times compared to the previous compiler regime. For projected testbed hardware upgrades, our compiler sees a reduction in two-qubit native operations by 2.40 times and one-qubit native operations by 6.13 times.

quant-ph

Online Model Swapping in Architectural Simulation

As systems and applications grow more complex, detailed simulation takes an ever increasing amount of time. The prospect of increased simulation time resulting in slower design iteration forces architects to use simpler models, such as spreadsheets, when they want to iterate quickly on a design. However, the task of migrating from a simple simulation to one with more detail often requires multiple executions to find where simple models could be effective, which could be more expensive than running the detailed model in the first place. Also, architects must often rely on intuition to choose these simpler models, further complicating the problem. In this work, we present a method of bridging the gap between simple and detailed simulation by monitoring simulation behavior online and automatically swapping out detailed models with simpler statistical approximations. We demonstrate the potential of our methodology by implementing it in the open-source simulator SVE-Cachesim to swap out the level one data cache (L1D) within a memory hierarchy. This proof of concept demonstrates that our technique can handle a non-trivial use-case in not just approximation of local time-invariant statistics, but also those that vary with time (e.g., the L1D is a form of a time-series function), and downstream side-effects (e.g., the L1D filters accesses for the level two cache). Our simulation swaps out the built-in cache model with only an 8% error in the simulated cycle count while using the approximated cache models for over 90% of the simulation, and our simpler models require two to eight times less computation per "execution" of the model

cs.AR

Spatter: A Tool for Evaluating Gather / Scatter Performance

This paper describes a new benchmark tool, Spatter, for assessing memory system architectures in the context of a specific category of indexed accesses known as gather and scatter. These types of operations are increasingly used to express sparse and irregular data access patterns, and they have widespread utility in many modern HPC applications including scientific simulations, data mining and analysis computations, and graph processing. However, many traditional benchmarking tools like STREAM, STRIDE, and GUPS focus on characterizing only uniform stride or fully random accesses despite evidence that modern applications use varied sets of more complex access patterns. Spatter is an open-source benchmark that provides a tunable and configurable framework to benchmark a variety of indexed access patterns, including variations of gather/scatter that are seen in HPC mini-apps evaluated in this work. The design of Spatter includes tunable backends for OpenMP and CUDA, and experiments show how it can be used to evaluate 1) uniform access patterns for CPU and GPU, 2) prefetching regimes for gather/scatter, 3) compiler implementations of vectorization for gather/scatter, and 4) trace-driven "proxy patterns" that reflect the patterns found in multiple applications. The results from Spatter experiments show that GPUs typically outperform CPUs for these operations, and that Spatter can better represent the performance of some cache-dependent mini-apps than traditional STREAM bandwidth measurements.

cs.PF

Performance Impact of Memory Channels on Sparse and Irregular Algorithms

Graph processing is typically considered to be a memory-bound rather than compute-bound problem. One common line of thought is that more available memory bandwidth corresponds to better graph processing performance. However, in this work we demonstrate that the key factor in the utilization of the memory system for graph algorithms is not necessarily the raw bandwidth or even the latency of memory requests. Instead, we show that performance is proportional to the number of memory channels available to handle small data transfers with limited spatial locality. Using several widely used graph frameworks, including Gunrock (on the GPU) and GAPBS \& Ligra (for CPUs), we evaluate key graph analytics kernels using two unique memory hierarchies, DDR-based and HBM/MCDRAM. Our results show that the differences in the peak bandwidths of several Pascal-generation GPU memory subsystems aren't reflected in the performance of various analytics. Furthermore, our experiments on CPU and Xeon Phi systems demonstrate that the number of memory channels utilized can be a decisive factor in performance across several different applications. For CPU systems with smaller thread counts, the memory channels can be underutilized while systems with high thread counts can oversaturate the memory subsystem, which leads to limited performance. Finally, we model the potential performance improvements of adding more memory channels with narrower access widths than are found in current platforms, and we analyze performance trade-offs for the two most prominent types of memory accesses found in graph algorithms, streaming and random accesses.

cs.DC

Performance Implications of NoCs on 3D-Stacked Memories: Insights from the Hybrid Memory Cube

Memories that exploit three-dimensional (3D)-stacking technology, which integrate memory and logic dies in a single stack, are becoming popular. These memories, such as Hybrid Memory Cube (HMC), utilize a network-on-chip (NoC) design for connecting their internal structural organizations. This novel usage of NoC, in addition to aiding processing-in-memory capabilities, enables numerous benefits such as high bandwidth and memory-level parallelism. However, the implications of NoCs on the characteristics of 3D-stacked memories in terms of memory access latency and bandwidth have not been fully explored. This paper addresses this knowledge gap by (i) characterizing an HMC prototype on the AC-510 accelerator board and revealing its access latency behaviors, and (ii) by investigating the implications of such behaviors on system and software designs.

cs.AR