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Jeiyoon Park

Publications and source records attributed to Jeiyoon Park.

7 recordsLinked to original sources

Dynamic Context Adaptation for Consistent Role-Playing Agents with Retrieval-Augmented Generations

Building role-playing agents (RPAs) that faithfully emulate specific characters remains challenging because collecting character-specific utterances and continually updating model parameters are resource-intensive, making retrieval-augmented generation (RAG) a practical necessity. However, despite the importance of RAG, there has been little research on RAG-based RPAs. For example, we empirically find that when a persona lacks knowledge relevant to a given query, RAG-based RPAs are prone to hallucination, making it challenging to generate accurate responses. In this paper, we propose Amadeus, a training-free framework that can significantly enhance persona consistency even when responding to questions that lie beyond a character's knowledge. In addition, to underpin the development and rigorous evaluation of RAG-based RPAs, we manually construct CharacterRAG, a role-playing dataset that consists of persona documents for 15 distinct fictional characters totaling 976K written characters, and 450 question-answer pairs. We find that our proposed method effectively models not only the knowledge possessed by characters, but also various attributes such as personality.

cs.AI

An Empirical Study of On-Device Translation for Real-Time Live-Stream Chat on Mobile Devices

Despite its efficiency, there has been little research on the practical aspects required for real-world deployment of on-device AI models, such as the device's CPU utilization and thermal conditions. In this paper, through extensive experiments, we investigate two key issues that must be addressed to deploy on-device models in real-world services: (i) the selection of on-device models and the resource consumption of each model, and (ii) the capability and potential of on-device models for domain adaptation. To this end, we focus on a task of translating live-stream chat messages and manually construct LiveChatBench, a benchmark consisting of 1,000 Korean-English parallel sentence pairs. Experiments on five mobile devices demonstrate that, although serving a large and heterogeneous user base requires careful consideration of highly constrained deployment settings and model selection, the proposed approach nevertheless achieves performance comparable to commercial models such as GPT-5.1 on the well-targeted task. We expect that our findings will provide meaningful insights to the on-device AI community.

cs.AI

CharacterGPT: A Persona Reconstruction Framework for Role-Playing Agents

The recent introduction of the Assistants API highlights its potential for large language models (LLMs) in role-playing agents (RPA). However, maintaining consistent character personas remains a significant challenge due to variability in information extraction, which frequently omits critical elements such as backstory or interpersonal relationships. To address this limitation, we introduce CharacterGPT, a framework designed to dynamically reconstruct character personas through Character Persona Training (CPT). This approach incrementally updates personas by extracting traits from chapter-wise novel summaries, reflecting the progression of the narrative. Our framework is evaluated through Big Five personality evaluations and creative tasks, in which characters generate original narratives, demonstrating the efficacy of CharacterGPT in preserving persona consistency. The code and results are available at https://github.com/Jeiyoon/charactergpt

cs.CL

ChatLang-8: An LLM-Based Synthetic Data Generation Framework for Grammatical Error Correction

We explore and improve the capabilities of LLMs to generate data for grammatical error correction (GEC). When merely producing parallel sentences, their patterns are too simplistic to be valuable as a corpus. To address this issue, we propose an automated framework that includes a Subject Selector, Grammar Selector, Prompt Manager, and Evaluator. Additionally, we introduce a new dataset for GEC tasks, named ChatLang-8, which encompasses eight types of subject nouns and 23 types of grammar. It consists of 1 million pairs featuring human-like grammatical errors. Our experiments reveal that ChatLang-8 exhibits a more uniform pattern composition compared to existing GEC datasets. Furthermore, we observe improved model performance when using ChatLang-8 instead of existing GEC datasets. The experimental results suggest that our framework and ChatLang-8 are valuable resources for enhancing ChatGPT's data generation capabilities.

cs.CL

Analysis of Utterance Embeddings and Clustering Methods Related to Intent Induction for Task-Oriented Dialogue

The focus of this work is to investigate unsupervised approaches to overcome quintessential challenges in designing task-oriented dialog schema: assigning intent labels to each dialog turn (intent clustering) and generating a set of intents based on the intent clustering methods (intent induction). We postulate there are two salient factors for automatic induction of intents: (1) clustering algorithm for intent labeling and (2) user utterance embedding space. We compare existing off-the-shelf clustering models and embeddings based on DSTC11 evaluation. Our extensive experiments demonstrate that the combined selection of utterance embedding and clustering method in the intent induction task should be carefully considered. We also present that pretrained MiniLM with Agglomerative clustering shows significant improvement in NMI, ARI, F1, accuracy and example coverage in intent induction tasks. The source codes are available at https://github.com/Jeiyoon/dstc11-track2.

cs.CL

Multimodal Frame-Scoring Transformer for Video Summarization

As the number of video content has mushroomed in recent years, automatic video summarization has come useful when we want to just peek at the content of the video. However, there are two underlying limitations in generic video summarization task. First, most previous approaches read in just visual features as input, leaving other modality features behind. Second, existing datasets for generic video summarization are relatively insufficient to train a caption generator used for extracting text information from a video and to train the multimodal feature extractors. To address these two problems, this paper proposes the Multimodal Frame-Scoring Transformer (MFST), a framework exploiting visual, text, and audio features and scoring a video with respect to frames. Our MFST framework first extracts each modality features (audio-visual-text) using pretrained encoders. Then, MFST trains the multimodal frame-scoring transformer that uses multimodal representation based on extracted features as inputs and predicts frame-level scores. Our extensive experiments with previous models and ablation studies on TVSum and SumMe datasets demonstrate the effectiveness and superiority of our proposed method by a large margin in both F1 score and Rank-based evaluation.

cs.LG

Variational Reward Estimator Bottleneck: Learning Robust Reward Estimator for Multi-Domain Task-Oriented Dialog

Despite its notable success in adversarial learning approaches to multi-domain task-oriented dialog system, training the dialog policy via adversarial inverse reinforcement learning often fails to balance the performance of the policy generator and reward estimator. During optimization, the reward estimator often overwhelms the policy generator and produces excessively uninformative gradients. We proposes the Variational Reward estimator Bottleneck (VRB), which is an effective regularization method that aims to constrain unproductive information flows between inputs and the reward estimator. The VRB focuses on capturing discriminative features, by exploiting information bottleneck on mutual information. Empirical results on a multi-domain task-oriented dialog dataset demonstrate that the VRB significantly outperforms previous methods.

cs.AI