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Jen-tse Huang

Publications and source records attributed to Jen-tse Huang.

At least 55 records · Page 3Linked to original sources

On the Resilience of LLM-Based Multi-Agent Collaboration with Faulty Agents

Large language model-based multi-agent systems have shown great abilities across various tasks due to the collaboration of expert agents, each focusing on a specific domain. However, the impact of clumsy or even malicious agents--those who frequently make errors in their tasks--on the overall performance of the system remains underexplored. This paper investigates: (1) What is the resilience of various system structures (e.g., A$\rightarrow$B$\rightarrow$C, A$\leftrightarrow$B$\leftrightarrow$C) under faulty agents, on different downstream tasks? (2) How can we increase system resilience to defend against these agents? To simulate faulty agents, we propose two approaches--AutoTransform and AutoInject--which introduce mistakes into the agents' responses. Experiments on four downstream tasks using six systems show that the "hierarchical" structure, i.e., A$\rightarrow$(B$\leftrightarrow$C), exhibits superior resilience with the lowest performance drop of 5.5%, compared to 10.5% and 23.7% of other two structures. To further improve resilience, we introduce (1) Challenger, that introduces a mechanism for each agent to challenge others' outputs, and (2) Inspector, an additional agent to review and correct messages, recovering up to 96.4% errors made by faulty agents. Our code and data are available at https://github.com/CUHK-ARISE/MAS-Resilience.

cs.AI↗

Refuse Whenever You Feel Unsafe: Improving Safety in LLMs via Decoupled Refusal Training

This study addresses a critical gap in safety tuning practices for Large Language Models (LLMs) by identifying and tackling a refusal position bias within safety tuning data, which compromises the models' ability to appropriately refuse generating unsafe content. We introduce a novel approach, Decoupled Refusal Training (DeRTa), designed to empower LLMs to refuse compliance to harmful prompts at any response position, significantly enhancing their safety capabilities. DeRTa incorporates two novel components: (1) Maximum Likelihood Estimation (MLE) with Harmful Response Prefix, which trains models to recognize and avoid unsafe content by appending a segment of harmful response to the beginning of a safe response, and (2) Reinforced Transition Optimization (RTO), which equips models with the ability to transition from potential harm to safety refusal consistently throughout the harmful response sequence. Our empirical evaluation, conducted using LLaMA3 and Mistral model families across six attack scenarios, demonstrates that our method not only improves model safety without compromising performance but also surpasses baseline methods in defending against attacks.

cs.CL↗

SOTOPIA-S4: a user-friendly system for flexible, customizable, and large-scale social simulation

Social simulation through large language model (LLM) agents is a promising approach to explore and validate hypotheses related to social science questions and LLM agents behavior. We present SOTOPIA-S4, a fast, flexible, and scalable social simulation system that addresses the technical barriers of current frameworks while enabling practitioners to generate multi-turn and multi-party LLM-based interactions with customizable evaluation metrics for hypothesis testing. SOTOPIA-S4 comes as a pip package that contains a simulation engine, an API server with flexible RESTful APIs for simulation management, and a web interface that enables both technical and non-technical users to design, run, and analyze simulations without programming. We demonstrate the usefulness of SOTOPIA-S4 with two use cases involving dyadic hiring negotiation and multi-party planning scenarios.

cs.CY↗

BIASINSPECTOR: Detecting Bias in Structured Data through LLM Agents

Detecting biases in structured data is a complex and time-consuming task. Existing automated techniques are limited in diversity of data types and heavily reliant on human case-by-case handling, resulting in a lack of generalizability. Currently, large language model (LLM)-based agents have made significant progress in data science, but their ability to detect data biases is still insufficiently explored. To address this gap, we introduce the first end-to-end, multi-agent synergy framework, BIASINSPECTOR, designed for automatic bias detection in structured data based on specific user requirements. It first develops a multi-stage plan to analyze user-specified bias detection tasks and then implements it with a diverse and well-suited set of tools. It delivers detailed results that include explanations and visualizations. To address the lack of a standardized framework for evaluating the capability of LLM agents to detect biases in data, we further propose a comprehensive benchmark that includes multiple evaluation metrics and a large set of test cases. Extensive experiments demonstrate that our framework achieves exceptional overall performance in structured data bias detection, setting a new milestone for fairer data applications.

cs.AI↗

How Far Are We on the Decision-Making of LLMs? Evaluating LLMs' Gaming Ability in Multi-Agent Environments

Decision-making is a complex process requiring diverse abilities, making it an excellent framework for evaluating Large Language Models (LLMs). Researchers have examined LLMs' decision-making through the lens of Game Theory. However, existing evaluation mainly focus on two-player scenarios where an LLM competes against another. Additionally, previous benchmarks suffer from test set leakage due to their static design. We introduce GAMA($γ$)-Bench, a new framework for evaluating LLMs' Gaming Ability in Multi-Agent environments. It includes eight classical game theory scenarios and a dynamic scoring scheme specially designed to quantitatively assess LLMs' performance. $γ$-Bench allows flexible game settings and adapts the scoring system to different game parameters, enabling comprehensive evaluation of robustness, generalizability, and strategies for improvement. Our results indicate that GPT-3.5 demonstrates strong robustness but limited generalizability, which can be enhanced using methods like Chain-of-Thought. We also evaluate 13 LLMs from 6 model families, including GPT-3.5, GPT-4, Gemini, LLaMA-3.1, Mixtral, and Qwen-2. Gemini-1.5-Pro outperforms others, scoring of $69.8$ out of $100$, followed by LLaMA-3.1-70B ($65.9$) and Mixtral-8x22B ($62.4$). Our code and experimental results are publicly available at https://github.com/CUHK-ARISE/GAMABench.

cs.AI↗

On the Shortcut Learning in Multilingual Neural Machine Translation

In this study, we revisit the commonly-cited off-target issue in multilingual neural machine translation (MNMT). By carefully designing experiments on different MNMT scenarios and models, we attribute the off-target issue to the overfitting of the shortcuts of (non-centric, centric) language mappings. Specifically, the learned shortcuts biases MNMT to mistakenly translate non-centric languages into the centric language instead of the expected non-centric language for zero-shot translation. Analyses on learning dynamics show that the shortcut learning generally occurs in the later stage of model training, and multilingual pretraining accelerates and aggravates the shortcut learning. Based on these observations, we propose a simple and effective training strategy to eliminate the shortcuts in MNMT models by leveraging the forgetting nature of model training. The only difference from the standard training is that we remove the training instances that may induce the shortcut learning in the later stage of model training. Without introducing any additional data and computational costs, our approach can consistently and significantly improve the zero-shot translation performance by alleviating the shortcut learning for different MNMT models and benchmarks.

cs.CL↗

InterIntent: Investigating Social Intelligence of LLMs via Intention Understanding in an Interactive Game Context

Large language models (LLMs) have demonstrated the potential to mimic human social intelligence. However, most studies focus on simplistic and static self-report or performance-based tests, which limits the depth and validity of the analysis. In this paper, we developed a novel framework, InterIntent, to assess LLMs' social intelligence by mapping their ability to understand and manage intentions in a game setting. We focus on four dimensions of social intelligence: situational awareness, self-regulation, self-awareness, and theory of mind. Each dimension is linked to a specific game task: intention selection, intention following, intention summarization, and intention guessing. Our findings indicate that while LLMs exhibit high proficiency in selecting intentions, achieving an accuracy of 88%, their ability to infer the intentions of others is significantly weaker, trailing human performance by 20%. Additionally, game performance correlates with intention understanding, highlighting the importance of the four components towards success in this game. These findings underline the crucial role of intention understanding in evaluating LLMs' social intelligence and highlight the potential of using social deduction games as a complex testbed to enhance LLM evaluation. InterIntent contributes a structured approach to bridging the evaluation gap in social intelligence within multiplayer games.

cs.AI↗

LogicAsker: Evaluating and Improving the Logical Reasoning Ability of Large Language Models

We introduce LogicAsker, a novel approach for evaluating and enhancing the logical reasoning capabilities of large language models (LLMs) such as ChatGPT and GPT-4. Despite LLMs' prowess in tasks like writing assistance, code generation, and machine translation, assessing their ability to reason has been challenging. Traditional evaluations often prioritize accuracy on downstream tasks over direct assessments of reasoning processes. LogicAsker addresses this gap by employing a set of atomic reasoning skills grounded in propositional and predicate logic to systematically examine and improve the reasoning prowess of LLMs. Our methodology reveals significant gaps in LLMs' learning of logical rules, with identified reasoning failures ranging from 29\% to 90\% across different models. Moreover, we leverage these findings to construct targeted demonstration examples and fine-tune data, notably enhancing logical reasoning in models like GPT-4o by up to 5\%. To our knowledge, this is the first effort to utilize test case outcomes to effectively refine LLMs' formal reasoning capabilities. We make our code, data, and results publicly available (https://github.com/yxwan123/LogicAsker) to facilitate further research and replication of our findings.

cs.SE↗

Revisiting the Reliability of Psychological Scales on Large Language Models

Recent research has focused on examining Large Language Models' (LLMs) characteristics from a psychological standpoint, acknowledging the necessity of understanding their behavioral characteristics. The administration of personality tests to LLMs has emerged as a noteworthy area in this context. However, the suitability of employing psychological scales, initially devised for humans, on LLMs is a matter of ongoing debate. Our study aims to determine the reliability of applying personality assessments to LLMs, explicitly investigating whether LLMs demonstrate consistent personality traits. Analysis of 2,500 settings per model, including GPT-3.5, GPT-4, Gemini-Pro, and LLaMA-3.1, reveals that various LLMs show consistency in responses to the Big Five Inventory, indicating a satisfactory level of reliability. Furthermore, our research explores the potential of GPT-3.5 to emulate diverse personalities and represent various groups-a capability increasingly sought after in social sciences for substituting human participants with LLMs to reduce costs. Our findings reveal that LLMs have the potential to represent different personalities with specific prompt instructions.

cs.CL↗

Emotionally Numb or Empathetic? Evaluating How LLMs Feel Using EmotionBench

Evaluating Large Language Models' (LLMs) anthropomorphic capabilities has become increasingly important in contemporary discourse. Utilizing the emotion appraisal theory from psychology, we propose to evaluate the empathy ability of LLMs, i.e., how their feelings change when presented with specific situations. After a careful and comprehensive survey, we collect a dataset containing over 400 situations that have proven effective in eliciting the eight emotions central to our study. Categorizing the situations into 36 factors, we conduct a human evaluation involving more than 1,200 subjects worldwide. With the human evaluation results as references, our evaluation includes seven LLMs, covering both commercial and open-source models, including variations in model sizes, featuring the latest iterations, such as GPT-4, Mixtral-8x22B, and LLaMA-3.1. We find that, despite several misalignments, LLMs can generally respond appropriately to certain situations. Nevertheless, they fall short in alignment with the emotional behaviors of human beings and cannot establish connections between similar situations. Our collected dataset of situations, the human evaluation results, and the code of our testing framework, i.e., EmotionBench, are publicly available at https://github.com/CUHK-ARISE/EmotionBench.

cs.CL↗

New Job, New Gender? Measuring the Social Bias in Image Generation Models

Image generation models can generate or edit images from a given text. Recent advancements in image generation technology, exemplified by DALL-E and Midjourney, have been groundbreaking. These advanced models, despite their impressive capabilities, are often trained on massive Internet datasets, making them susceptible to generating content that perpetuates social stereotypes and biases, which can lead to severe consequences. Prior research on assessing bias within image generation models suffers from several shortcomings, including limited accuracy, reliance on extensive human labor, and lack of comprehensive analysis. In this paper, we propose BiasPainter, a novel evaluation framework that can accurately, automatically and comprehensively trigger social bias in image generation models. BiasPainter uses a diverse range of seed images of individuals and prompts the image generation models to edit these images using gender, race, and age-neutral queries. These queries span 62 professions, 39 activities, 57 types of objects, and 70 personality traits. The framework then compares the edited images to the original seed images, focusing on the significant changes related to gender, race, and age. BiasPainter adopts a key insight that these characteristics should not be modified when subjected to neutral prompts. Built upon this design, BiasPainter can trigger the social bias and evaluate the fairness of image generation models. We use BiasPainter to evaluate six widely-used image generation models, such as stable diffusion and Midjourney. Experimental results show that BiasPainter can successfully trigger social bias in image generation models. According to our human evaluation, BiasPainter can achieve 90.8% accuracy on automatic bias detection, which is significantly higher than the results reported in previous work.

cs.SE↗

All Languages Matter: On the Multilingual Safety of Large Language Models

Safety lies at the core of developing and deploying large language models (LLMs). However, previous safety benchmarks only concern the safety in one language, e.g. the majority language in the pretraining data such as English. In this work, we build the first multilingual safety benchmark for LLMs, XSafety, in response to the global deployment of LLMs in practice. XSafety covers 14 kinds of commonly used safety issues across 10 languages that span several language families. We utilize XSafety to empirically study the multilingual safety for 4 widely-used LLMs, including both close-API and open-source models. Experimental results show that all LLMs produce significantly more unsafe responses for non-English queries than English ones, indicating the necessity of developing safety alignment for non-English languages. In addition, we propose several simple and effective prompting methods to improve the multilingual safety of ChatGPT by evoking safety knowledge and improving cross-lingual generalization of safety alignment. Our prompting method can significantly reduce the ratio of unsafe responses from 19.1% to 9.7% for non-English queries. We release our data at https://github.com/Jarviswang94/Multilingual_safety_benchmark.

cs.CL↗

InCharacter: Evaluating Personality Fidelity in Role-Playing Agents through Psychological Interviews

Role-playing agents (RPAs), powered by large language models, have emerged as a flourishing field of applications. However, a key challenge lies in assessing whether RPAs accurately reproduce the personas of target characters, namely their character fidelity. Existing methods mainly focus on the knowledge and linguistic patterns of characters. This paper, instead, introduces a novel perspective to evaluate the personality fidelity of RPAs with psychological scales. Overcoming drawbacks of previous self-report assessments on RPAs, we propose InCharacter, namely Interviewing Character agents for personality tests. Experiments include various types of RPAs and LLMs, covering 32 distinct characters on 14 widely used psychological scales. The results validate the effectiveness of InCharacter in measuring RPA personalities. Then, with InCharacter, we show that state-of-the-art RPAs exhibit personalities highly aligned with the human-perceived personalities of the characters, achieving an accuracy up to 80.7%.

cs.CL↗

How Well Can LLMs Echo Us? Evaluating AI Chatbots' Role-Play Ability with ECHO

The role-play ability of Large Language Models (LLMs) has emerged as a popular research direction. However, existing studies focus on imitating well-known public figures or fictional characters, overlooking the potential for simulating ordinary individuals. Such an oversight limits the potential for advancements in digital human clones and non-player characters in video games. To bridge this gap, we introduce ECHO, an evaluative framework inspired by the Turing test. This framework engages the acquaintances of the target individuals to distinguish between human and machine-generated responses. Notably, our framework focuses on emulating average individuals rather than historical or fictional figures, presenting a unique advantage to apply the Turing Test. We evaluated three role-playing LLMs using ECHO, with GPT-3.5 and GPT-4 serving as foundational models, alongside the online application GPTs from OpenAI. Our results demonstrate that GPT-4 more effectively deceives human evaluators, and GPTs achieves a leading success rate of 48.3%. Furthermore, we investigated whether LLMs could discern between human-generated and machine-generated texts. While GPT-4 can identify differences, it could not determine which texts were human-produced. Our code and results of reproducing the role-playing LLMs are made publicly available via https://github.com/CUHK-ARISE/ECHO.

cs.CL↗

GPT-4 Is Too Smart To Be Safe: Stealthy Chat with LLMs via Cipher

Safety lies at the core of the development of Large Language Models (LLMs). There is ample work on aligning LLMs with human ethics and preferences, including data filtering in pretraining, supervised fine-tuning, reinforcement learning from human feedback, and red teaming, etc. In this study, we discover that chat in cipher can bypass the safety alignment techniques of LLMs, which are mainly conducted in natural languages. We propose a novel framework CipherChat to systematically examine the generalizability of safety alignment to non-natural languages -- ciphers. CipherChat enables humans to chat with LLMs through cipher prompts topped with system role descriptions and few-shot enciphered demonstrations. We use CipherChat to assess state-of-the-art LLMs, including ChatGPT and GPT-4 for different representative human ciphers across 11 safety domains in both English and Chinese. Experimental results show that certain ciphers succeed almost 100% of the time to bypass the safety alignment of GPT-4 in several safety domains, demonstrating the necessity of developing safety alignment for non-natural languages. Notably, we identify that LLMs seem to have a ''secret cipher'', and propose a novel SelfCipher that uses only role play and several demonstrations in natural language to evoke this capability. SelfCipher surprisingly outperforms existing human ciphers in almost all cases. Our code and data will be released at https://github.com/RobustNLP/CipherChat.

cs.CL↗

Not All Countries Celebrate Thanksgiving: On the Cultural Dominance in Large Language Models

This paper identifies a cultural dominance issue within large language models (LLMs) due to the predominant use of English data in model training (e.g., ChatGPT). LLMs often provide inappropriate English-culture-related answers that are not relevant to the expected culture when users ask in non-English languages. To systematically evaluate the cultural dominance issue, we build a benchmark of concrete (e.g., holidays and songs) and abstract (e.g., values and opinions) cultural objects. Empirical results show that the representative GPT models suffer from the culture dominance problem, where GPT-4 is the most affected while text-davinci-003 suffers the least from this problem. Our study emphasizes the need to critically examine cultural dominance and ethical consideration in their development and deployment. We show that two straightforward methods in model development (i.e., pretraining on more diverse data) and deployment (e.g., culture-aware prompting) can significantly mitigate the cultural dominance issue in LLMs.

cs.CL↗

Who is ChatGPT? Benchmarking LLMs' Psychological Portrayal Using PsychoBench

Large Language Models (LLMs) have recently showcased their remarkable capacities, not only in natural language processing tasks but also across diverse domains such as clinical medicine, legal consultation, and education. LLMs become more than mere applications, evolving into assistants capable of addressing diverse user requests. This narrows the distinction between human beings and artificial intelligence agents, raising intriguing questions regarding the potential manifestation of personalities, temperaments, and emotions within LLMs. In this paper, we propose a framework, PsychoBench, for evaluating diverse psychological aspects of LLMs. Comprising thirteen scales commonly used in clinical psychology, PsychoBench further classifies these scales into four distinct categories: personality traits, interpersonal relationships, motivational tests, and emotional abilities. Our study examines five popular models, namely text-davinci-003, gpt-3.5-turbo, gpt-4, LLaMA-2-7b, and LLaMA-2-13b. Additionally, we employ a jailbreak approach to bypass the safety alignment protocols and test the intrinsic natures of LLMs. We have made PsychoBench openly accessible via https://github.com/CUHK-ARISE/PsychoBench.

cs.CL↗

Leveraging Word Guessing Games to Assess the Intelligence of Large Language Models

The automatic evaluation of LLM-based agent intelligence is critical in developing advanced LLM-based agents. Although considerable effort has been devoted to developing human-annotated evaluation datasets, such as AlpacaEval, existing techniques are costly, time-consuming, and lack adaptability. In this paper, inspired by the popular language game ``Who is Spy'', we propose to use the word guessing game to assess the intelligence performance of LLMs. Given a word, the LLM is asked to describe the word and determine its identity (spy or not) based on its and other players' descriptions. Ideally, an advanced agent should possess the ability to accurately describe a given word using an aggressive description while concurrently maximizing confusion in the conservative description, enhancing its participation in the game. To this end, we first develop DEEP to evaluate LLMs' expression and disguising abilities. DEEP requires LLM to describe a word in aggressive and conservative modes. We then introduce SpyGame, an interactive multi-agent framework designed to assess LLMs' intelligence through participation in a competitive language-based board game. Incorporating multi-agent interaction, SpyGame requires the target LLM to possess linguistic skills and strategic thinking, providing a more comprehensive evaluation of LLMs' human-like cognitive abilities and adaptability in complex communication situations. The proposed evaluation framework is very easy to implement. We collected words from multiple sources, domains, and languages and used the proposed evaluation framework to conduct experiments. Extensive experiments demonstrate that the proposed DEEP and SpyGame effectively evaluate the capabilities of various LLMs, capturing their ability to adapt to novel situations and engage in strategic communication.

cs.CL↗